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Difference between revisions of "User:Altair/Testing Grounds"
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=== Extinction 엑스티시온 === | === Extinction 엑스티시온 === | ||
+ | <pre> | ||
+ | |Attributes= | ||
+ | *{{SP per level|0}} | ||
+ | *{{SkillAttribute|Master Level|30}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|290 sec.}} | ||
+ | *{{CubeCost|15}} | ||
+ | |||
+ | |Notes= | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Slash Atk. | ||
+ | !Moving Slash Atk. | ||
+ | !Landing Shockwave Atk. | ||
+ | !Galaxy Creation Swing Atk. | ||
+ | !Chaser Galaxy Explosion Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 or {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 100+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|4025|8055|40}} | ||
+ | {{!}} <!--Slash Atk.--> {{Calc|{{#var:i}}|12582|126368|40}}% x4 | ||
+ | {{!}} <!--Moving Slash Atk.--> {{Calc|{{#var:i}}|10066|101095|40}}% x5 | ||
+ | {{!}} <!--Landing Shockwave Atk.--> {{Calc|{{#var:i}}|50329|505475|40}}% | ||
+ | {{!}} <!--Galaxy Creation Swing Atk.--> {{Calc|{{#var:i}}|33552|336983|40}}% | ||
+ | {{!}} <!--Chaser Galaxy Explosion Atk.--> {{Calc|{{#var:i}}|10066|101095|40}}% x15 | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | </pre> | ||
== Neo: Witch == | == Neo: Witch == | ||
== Neo: Enchantress == | == Neo: Enchantress == |
Revision as of 09:50, 14 December 2020
Contents
- 1 Lore Test
- 2 Template:QuestNav
- 3 Template:LoreNav
- 4 Template:DungeonNav
- 5 Template: Story Characters
- 6 Template: NpcList
- 7 Apostle Page Test
- 8 Subclass Test
- 9 Gallery Tester
- 10 Video Test
- 11 Dialogue Test
- 12 F Mage 3A Tables
Lore Test
Character Biography:
Template: Story Characters
Template: NpcList
Apostle Page Test
The Apostles are the central antagonists of Dungeon Fighter Online. They are a diverse group comprised of the most powerful beings of the alien world, Pandemonium; each with varying powers and abilities.
The Apostles come from various worlds, and were given the title "Apostle" by the residents of Pandemonium in recognition of their strength and contributions. They were originally intended to be the 'saviors' of Pandemonium, but due to conflict of interest, they fought among each other and resulted in the world's desolation.
Due to the recent phenomenon known as the 'Metastasis', several of these creatures were transferred to Arad, and have begun to wreak havoc upon the land.
Lore
Lore Excerpt:
종족 | 사도:
마계로 온 이계의 존재들 중 가장 강력한 자들. 마계가 테라 행성으로부터 떨어져나와 이공간을 떠돌 때 각기 다른 세계에서 이곳으로 올라탔다.
공간의 제약을 뚫고 마계에 올라탄 만큼 모두 강력한 힘을 지녔으나 그 격차는 분명히 존재한다.
폭룡왕 바칼이 일으킨 전쟁에서 힐더는 카시야스와 함께 이들을 규합해 공개적인 반격에 나섰는데 이때 이들에게 '사도'라는 명칭을 부여한다.
이 명칭은 고귀한 것으로 받아들여지나 사실 카시야스가 농담으로 한 말에서 나온 단어에 불과하며 마계인들도 절망스러운 마계를 구해줄 누군가를 바라며 부르는 것에 지나지 않는다.
실제로도 몇몇 사도들은 마계인들의 목숨을 위태롭게 할 수도 있기에 마계인들은 사도의 거주지역에서 피해 다니고 있는 상황이다.
그리고 각자 다른 이계로부터 우연히 모였을 뿐이지만 사도들에게는 그들끼리 느낄 수 있는 특별한 기운이 존재한다고 한다.
이 기운은 모든 사도들이 공통으로 갖고있으며 이 기운으로 인해 사도들은 서로를 직접적으로 죽일 수 없다.
용의 전쟁에서 힐더가 바칼을 죽이지 못한 것도 바로 이 때문이다. 최근 이들은 원인 모를 전이현상으로 인해 하나둘씩 아라드로 전이되고 있다. [1]
History
You want to know about the Apostles?
The title "Apostle" is given to Pandemonium's most powerful beings, who are ranked as the top fighters of Pandemonium.
Just as the mages of Pandemonium have wandered through other worlds, creatures of all kinds have migrated to Pandemonium, causing all sorts of strife and conflict.
Pandemonium has become an arena for fighters from the entire universe, which is unfortunate for anyone that must live there.
- —— Dialogue from Iris Fortunesinger
Much of the little known information in Arad pertaining to the Apostles originated from a singular source, the Pandemonian mage and clairvoyant, Iris Fortunesinger. According to her, the Apostles are a group comprised of the most powerful creatures in Pandemonium's history; having ventured from various alien worlds and for reasons of their own, arrived on Pandemonium as it drifted through dimensional space. Among the countless organisms who arrived and fought among each other in Pandemonium, these beings were recognized as the strongest, and were granted the title of "Apostle" by Pandemonium's original savior and greatest sage, Keening Hilder.
Throughout Pandemonium's history, only ten beings were granted the title of "Apostle", though currently only nine positions are known exist.
The Nine Apostles of Pandemonium | ||||
---|---|---|---|---|
The First Apostle: Cain the Fatality |
The Second Apostle: Keening Hilder |
The Third Apostle: Isys-Prey of the Blue Sky |
The Fourth Apostle: Kasijas the Conqueror |
The Fifth Apostle: Sirocco the Intangible |
The Sixth Apostle: Delezie the Black Plague |
The Seventh Apostle: Anton the Flame Eater |
The Eighth Apostle: Lotus the Long-Footed Gangler |
The Ninth Apostle: Luke the Constructor |
With their strength, these Apostles claimed and managed the various districts of Pandemonium:
- Cain: East Brooklyn - Union Square
- Hilder: West Brooklyn - Bloomingdale
- Isys-Prey: Staten - Mt. Greatkill
- Kasijas: Brooklyn - St. Patrick's Cathedral
- Sirocco: Metro Center
- Delezie: North Bronx
- Anton: Metro Center
- Lotus: Unknown - Seas of Pandemonium
- Bakal: Unknown - Skies of Pandemonium
- Luke: Metro Center
Those deemed as "Apostles" held great power over the lesser creatures of Pandemonium. And as a result, many feared or revered them, with some going as far as creating cults dedicated toward them. With this influence, the Apostles gained control over vast amounts of territory, effectively putting Pandemonium under their control. And together, as was Hilder's intention, they would act as saviors and peacekeepers, maintaining the balance of power within Pandemonium. However, this was far from the truth.
Other than Hilder, the remaining Apostles shared little to no interest in safeguarding Pandemonium and pursued their own goals. Many of them fought each other over territory causing massive collateral damage, while others brought destruction to the world around them due to powers beyond their control. In addition, weaker creatures who envied the grandeur of the Apostles fought the Apostles and each other with the goal of becoming Apostles themselves. All of this further escalated Pandemonium's chaos and contributed to its desolation.
You wish to know more about Bakal?
Bakal was the ninth Apostle of Pandemonium. He became much too powerful, trying to take all of Pandemonium under his command.
To stop his ambitions, the second Apostle Hilder, who I consider to be the only Apostle fighting for the peace of Pandemonium, gathered the other Apostles and mages of Pandemonium,
and expelled Bakal from the world.
The mages of Pandemonium called it the Dragon War. It occurred over a thousand years ago, and of course
Bakal ran through the Castle of the Dead and through Empyrean to achieve his unfinished business there.
- —— Dialogue from Iris Fortunesinger
Years later, the Ninth Apostle Bakal started a rebellion against Hilder, and unleashed a world-wide war known as the Dragon War with the intention of conquering Pandemonium for the Water of Life. Because of this act, Bakal was stripped from the title of "Apostle", and was replaced by Luke the Constructor. With the aid of the other Apostles, Hilder's forces managed to defeat Bakal, but were unable to kill him, and forced him to retreat from Pandemonium through the Castle of the Dead to Arad, marking the beginning of the Apostles' invasion of Arad.
The Arrival of Apostles in Arad
With Bakal's arrival in Arad, he swiftly conquered the planet's celestial realm known as Empyrean, and subjugated it to his rule.
The Truth
Subclass Test
A Slayer who refuses his destiny and ignores his demons so as to focus on mastering his training in swordsmanship.
Awakening: Lv.50 Grand Master → Lv.75 Omniblade
A quick and versatile physical class able to use various weapons, including Lightsabres to their fullest. The Blade Master changes his mode of combat depending on his weapon of choice, I.E. Zanbatos focus on charged strikes for high damage and Katanas focus on dealing Signature Wounds with quick strikes. Every time the Blade Master switches his weapons, he will receive a special boon for each switch, further encouraging a diverse array of weaponry and skill. While not the toughest Slayer subclass, his Blade Master Light Armor Mastery emphasizes speed while providing some defense.
Gallery Tester
Video Test
He was defeated by five sets of hands.
He lay cold on the ground.
With the eyes of a snake, he sees you.
His memories scattered everywhere.
By the sacrifice of seven
They will be reunited as one.
Then, the forgotten will be remembered.
Those who forgot will then grieve.
He who has hundreds of faces
For he desires what is above the head.
Turns away from the massive storm.
Secludes himself in the abyss.
Heads for the path led to the sky.
- ~~A Grim Seeker's Prayer, Bottomless Tunnel
Dialogue Test
Back to Empyrean
Level | 95 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Quest Giver | Player | |||||||||
Prerequisite | Going Home Going Home | |||||||||
Briefing |
|
|||||||||
Objectives | Ascertain the impact that the storms have had on Empyrean from the Castle of the Dead in Zelva. | |||||||||
Upon Completion |
|
|||||||||
Rewards | ||||||||||
Notes | Saint Horn gets relocated to Noblesky upon completion. |
F Mage 3A Tables
Neo: Elementalist
Assimilate 어시밀레이트
|Attributes= *{{SP per level|60}} *{{SkillAttribute|Master Level|30}} *{{SkillAttribute|Max Level|40}} *'''{{IconLink|Fire Pillar}}:''' **{{SkillAttribute|Ice Range|100% of Fire Pillar range}} **{{SkillAttribute|Enemy Launching Chance|85%}} *'''{{IconLink|The Void}}:''' **{{SkillAttribute|Void Convergence Multi-hit Count|14}} **{{SkillAttribute|Void Convergence Multi-hit Atk.|40% of The Void Multi-hit Atk.}} **{{SkillAttribute|Void Convergence Explosion Atk.|240% of The Void Explosion Atk.}} |Notes= |SkillGrowth= <span style="display:none">{{</span> <small> {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> {|{{SkillTableHeader}} !Level !Lv Req !Basic Atk./Elemental Skill Atk. {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> {{!}}- {{#ifexpr: {{#var:i}} = 2 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MasterSkillRow}} }} {{!}} <!--Level--> {{#var:i}} {{!}} <!--Lv Req--> {{#expr: 95+3*({{#var:i}}-1)}} {{!}} <!--Basic/Advanced Skill Atk.--> +{{Calc|{{#var:i}}|20|98|40}}% {{!}}- }} |} {{TableNote}} </small> <span style="display:none">}}</span>
Thunder Rage 썬더 레이지
|Attributes= *{{SP per level|100}} *{{SkillAttribute|Master Level|30}} *{{SkillAttribute|Max Level|40}} *{{CastTime|1.2 sec.}} *{{Cooldown|60 sec.}} *{{CubeCost|7}} *{{SkillAttribute|Lightning Bolt Size|100 ~ 120%}} *{{SkillAttribute|Multi-hit Count|15}} *{{SkillAttribute|Max Charge Time|1.5 sec.}} |Notes= |SkillGrowth= <span style="display:none">{{</span> <small> {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> {|{{SkillTableHeader}} !Level !Lv Req !MP !Lightning Bolt Multi-hit Atk. {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> {{!}}- {{#ifexpr: {{#var:i}} = 3 or {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} {{!}} <!--Level--> {{#var:i}} {{!}} <!--Lv Req--> {{#expr: 95+2*({{#var:i}}-1)}} {{!}} <!--MP--> {{Calc|{{#var:i}}|833|2666|40}} {{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|7853|38926|40}}% {{!}}- }} |} {{TableNote}} </small> <span style="display:none">}}</span>
Cosmic Calamity 코스믹 캘러미티
|Attributes= *{{SP per level|200, then 100 afterwards}} *{{SkillAttribute|Master Level|30}} *{{SkillAttribute|Max Level|40}} *{{CastTime|0.6 sec.}} *{{Cooldown|290 sec.}} *{{CubeCost|15}} *{{SkillAttribute|Planetary Explosion Multi-hit Count|7}} |Notes= |SkillGrowth= <span style="display:none">{{</span> <small> {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> {|{{SkillTableHeader}} !Level !Lv Req !MP !Planetary Collision Atk. !Planetary Explosion Multi-hit Atk. {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> {{!}}- {{#ifexpr: {{#var:i}} = 1 or {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} {{!}} <!--Level--> {{#var:i}} {{!}} <!--Lv Req--> {{#expr: 100+5*({{#var:i}}-1)}} {{!}} <!--MP--> {{Calc|{{#var:i}}|4027|12888|40}} {{!}} <!--Collision Atk.--> {{Calc|{{#var:i}}|263047|2641914|40}}% {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|25052|251611|40}}% {{!}}- }} |} {{TableNote}} </small> <span style="display:none">}}</span>
Neo: Summoner
Posticus Luna 포스티쿠스 루나
|Attributes= *{{SP per level|60}} *{{SkillAttribute|Master Level|30}} *{{SkillAttribute|Max Level|40}} *{{SkillAttribute|Lasher Summon Attack/Movement Speed|+10%}} |Notes= |SkillGrowth= <span style="display:none">{{</span> <small> {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> {|{{SkillTableHeader}} !Level !Lv Req !Basic Atk./Advanced Skill Atk.<br>(Excluding Lasher) !Lasher Eclipse<br>Enemy Gnawing Total Atk. {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> {{!}}- {{#ifexpr: {{#var:i}} = 2 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MasterSkillRow}} }} {{!}} <!--Level--> {{#var:i}} {{!}} <!--Lv Req--> {{#expr: 95+3*({{#var:i}}-1)}} {{!}} <!--Basic/Advanced Skill Atk.--> +{{Calc|{{#var:i}}|20|98|40}}% {{!}} <!--Lasher Gnawing Atk.--> {{Calc|{{#var:i}}|20|98|40}}% of Reinforce Control Total Atk. {{!}}- }} |} {{TableNote}} </small> <span style="display:none">}}</span>
Supreme Spirit King 지고의 정령왕
|Attributes= *{{SP per level|100}} *{{SkillAttribute|Master Level|30}} *{{SkillAttribute|Max Level|40}} *{{CastTime|Instant Cast}} *{{Cooldown|60 sec.}} *{{CubeCost|7}} *{{SkillAttribute|Eclipse Multi-hit Count|9}} |Notes= |SkillGrowth= <span style="display:none">{{</span> <small> {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> {|{{SkillTableHeader}} !Level !Lv Req !MP !Eclipse Multi-hit Atk. !Eclipse Explosion Atk. {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> {{!}}- {{#ifexpr: {{#var:i}} = 3 or {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} {{!}} <!--Level--> {{#var:i}} {{!}} <!--Lv Req--> {{#expr: 95+2*({{#var:i}}-1)}} {{!}} <!--MP--> {{Calc|{{#var:i}}|960|2016|40}} {{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|2406|11925|40}}% {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|32481|160996|40}}% {{!}}- }} |} {{TableNote}} </small> <span style="display:none">}}</span>
Predation Delarion 델라리온
|Attributes= *{{SP per level|200, then 100 afterwards}} *{{SkillAttribute|Master Level|30}} *{{SkillAttribute|Max Level|40}} *{{CastTime|Instant Cast}} *{{Cooldown|290 sec.}} *{{CubeCost|15}} |Notes= |SkillGrowth= <span style="display:none">{{</span> <small> {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> {|{{SkillTableHeader}} !Level !Lv Req !MP !Reverse Summon Shock Atk. !Eclipse Wave Atk. !Devouring Atk. {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> {{!}}- {{#ifexpr: {{#var:i}} = 1 or {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} {{!}} <!--Level--> {{#var:i}} {{!}} <!--Lv Req--> {{#expr: 100+5*({{#var:i}}-1)}} {{!}} <!--MP--> {{Calc|{{#var:i}}|4028|8056|40}} {{!}} <!--Reverse Summon Atk.--> {{Calc|{{#var:i}}|37543|377065|40}}% {{!}} <!--Eclipse Wave Atk.--> {{Calc|{{#var:i}}|87601|879817|40}}% {{!}} <!--Devouring Atk.--> {{Calc|{{#var:i}}|125144|1256881|40}}% {{!}}- }} |} {{TableNote}} </small> <span style="display:none">}}</span>
Neo: Battle Mage
Armonia 아르모니아
|Attributes= *{{SP per level|60}} *{{SkillAttribute|Master Level|30}} *{{SkillAttribute|Max Level|40}} |Notes= |SkillGrowth= <span style="display:none">{{</span> <small> {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> {|{{SkillTableHeader}} !Level !Lv Req !Basic Atk./Elemental Skill Atk. {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> {{!}}- {{#ifexpr: {{#var:i}} = 2 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MasterSkillRow}} }} {{!}} <!--Level--> {{#var:i}} {{!}} <!--Lv Req--> {{#expr: 95+3*({{#var:i}}-1)}} {{!}} <!--Basic/Advanced Skill Atk.--> +{{Calc|{{#var:i}}|20|98|40}}% {{!}}- }} |} {{TableNote}} </small> <span style="display:none">}}</span>
Ray of Primitive 레이 오브 프리미티브
|Attributes= *{{SP per level|100}} *{{SkillAttribute|Master Level|30}} *{{SkillAttribute|Max Level|40}} *{{CastTime|Instant Cast}} *{{Cooldown|60 sec.}} *{{CubeCost|7}} |Notes= |SkillGrowth= <span style="display:none">{{</span> <small> {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> {|{{SkillTableHeader}} !Level !Lv Req !MP !Ray Primitive Release Atk. {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> {{!}}- {{#ifexpr: {{#var:i}} = 3 or {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} {{!}} <!--Level--> {{#var:i}} {{!}} <!--Lv Req--> {{#expr: 95+2*({{#var:i}}-1)}} {{!}} <!--MP--> {{Calc|{{#var:i}}|960|7200|40}} {{!}} <!--Release Atk.--> {{Calc|{{#var:i}}|100911|500168|40}}% {{!}}- }} |} {{TableNote}} </small> <span style="display:none">}}</span>
Presentia 프레센시아
|Attributes= *{{SP per level|200, then 100 afterwards}} *{{SkillAttribute|Master Level|30}} *{{SkillAttribute|Max Level|40}} *{{CastTime|Instant Cast}} *{{Cooldown|180 sec.}} *{{CubeCost|15}} *{{SkillAttribute|Presentia Duration|80 sec.}} *{{SkillAttribute|Abnormal Status Tolerances|+1000}} |Notes= |SkillGrowth= <span style="display:none">{{</span> <small> {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}}{{#arraydefine:hp|3564,3643,3924,4208,4491,4772,5056,5338,5621,5903,6184,6468,6750,7032,7315,7598,7880,8163,8447,8728,9010,9294,9575,9859,10140,10423,10707,10988,11270,11554,11835,12119,12401,12683,12966,13249,13531,13814,14095,14379}}{{#arraydefine:pmdef|28771,29419,31698,33977,36254,38533,40812,43089,45367,47647,49924,52202,54482,56759,59037,61317,63594,65872,68152,70429,72707,74985,77264,79542,81820,84097,86377,88655,90935,93212,95490,97770,100047,102325,104603,106882,109160,111438,113715,115995}} {|{{SkillTableHeader}} !Level !Lv Req !MP !Max HP !Physical/Magical Def. !Attack/Movement Speed {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> {{!}}- {{#ifexpr: {{#var:i}} = 1 or {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} {{!}} <!--Level--> {{#var:i}} {{!}} <!--Lv Req--> {{#expr: 100+5*({{#var:i}}-1)}} {{!}} <!--MP--> {{Calc|{{#var:i}}|1500|12600|40}} {{!}} <!--Max HP--> +{{#arrayindex:hp| {{#expr: {{#var:i}}-1 }} }} {{!}} <!--P/M Def.--> +{{#arrayindex:pmdef| {{#expr: {{#var:i}}-1 }} }} {{!}} <!--A/M Speed--> +{{Calc|{{#var:i}}|25|64|40}}% {{!}}- }} |} {{TableNote}} </small> <span style="display:none">}}</span>
Extinction 엑스티시온
|Attributes= *{{SP per level|0}} *{{SkillAttribute|Master Level|30}} *{{SkillAttribute|Max Level|40}} *{{CastTime|Instant Cast}} *{{Cooldown|290 sec.}} *{{CubeCost|15}} |Notes= |SkillGrowth= <span style="display:none">{{</span> <small> {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> {|{{SkillTableHeader}} !Level !Lv Req !MP !Slash Atk. !Moving Slash Atk. !Landing Shockwave Atk. !Galaxy Creation Swing Atk. !Chaser Galaxy Explosion Atk. {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> {{!}}- {{#ifexpr: {{#var:i}} = 1 or {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} {{!}} <!--Level--> {{#var:i}} {{!}} <!--Lv Req--> {{#expr: 100+5*({{#var:i}}-1)}} {{!}} <!--MP--> {{Calc|{{#var:i}}|4025|8055|40}} {{!}} <!--Slash Atk.--> {{Calc|{{#var:i}}|12582|126368|40}}% x4 {{!}} <!--Moving Slash Atk.--> {{Calc|{{#var:i}}|10066|101095|40}}% x5 {{!}} <!--Landing Shockwave Atk.--> {{Calc|{{#var:i}}|50329|505475|40}}% {{!}} <!--Galaxy Creation Swing Atk.--> {{Calc|{{#var:i}}|33552|336983|40}}% {{!}} <!--Chaser Galaxy Explosion Atk.--> {{Calc|{{#var:i}}|10066|101095|40}}% x15 {{!}}- }} |} {{TableNote}} </small> <span style="display:none">}}</span>