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Weapons

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Revision as of 16:03, 20 May 2024 by Arrol (talk | contribs)
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In Dungeon Fighter Online, there is a large variety of weapons for your class to use for combat but depending on your class and subclass in question, your character will specialize in certain weapon types for maximum combat efficiency. Each class can use around four or five different weapons; all with different properties that helps set them apart from each other. In addition, they can also be upgraded; Reinforcement can give percentage-based classes increased Physical and Magical Weapon Attack, Refinement gives increased Independent Attack for Fixed classes and Amplification can not only give increased Physical and Magical Weapon Attack but additional stats for a Buffer or high end character looking for an extra boost.

All weapons can be found with five different qualities ranging from: Inferior - Weak - Ordinary - Exceptional - Superior

All classes have weapons of different rarities:

  • Common - Found through drops, pots
  • Uncommon - Found through drops, pots, various NPCs
  • Rare - Found through quests
  • Magic Sealed - Found through drops, pots, Convert Magic-Sealed
  • Legacy - Found through pots, recipes
  • Unique - Found through drops, pots, Gabriel, recipes, events
  • Boss Unique - Found through boss kills, meteor exchange; no longer obtainable
  • Halidom - Found through drops, pots, recipes
  • Chronicle - Found through Otherverse, Sharan, Natalia Sue, Ludmilla
  • Legendary - Found through recipes, Captain Luther, Gabriel, Iris
  • Epic - Found through Hell Mode, Grandis



Slayer/Dark Knight/Knight

Weapon Physical Attack Magical Attack Speed Range Unique Features
Zanbato Highest Lowest Very Slow Longest Physical Skill Cooldown Time +10%

Physical Skill MP Cost +20%

Magical Skill MP Cost -10%

Casting Speed -2%

Bludgeon High Low Slow Mid Physical Skill MP Cost +10%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

Hit Rate +1%

Short Sword Mid Highest Average Shortest Magical Skill MP Cost +15%

Magical Skill Cooldown Time +5%

Magical Critical Rate +2%

Casting Speed +2%

Katana Low High Fast Short Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Physical Critical Rate +2%

Magical Skill MP Cost +5%

Casting Speed +4%

Hit Rate -1%

Lightsabre Lowest Mid Very Fast Long Physical Weapon Skill Cooldown Time -10%

Physical Skill MP Cost -10%

Hit Rate -1%

Fighter

Weapon Physical Attack Magical Attack Speed Range Unique Features
Gauntlets Highest Lowest Very Slow Short Physical Skill MP Cost +20%

All Cooldown Times +10%

Magical Skill MP Cost -10%

Hit Rate +1%

Boxing Glove High Mid Very Fast Shortest Physical Skill MP Cost +5%

All Cooldown Times -10%

Magical Skill MP Cost -10%

2% Chance on hit to stun for 2 sec

Claw Mid Mid Average Longest Physical Critical Rate +3%
Knuckle Low Highest Fastest Shortest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +10%

Casting Speed +2%

Tonfa Lowest Lowest Fast Long Evasion Rate +3%

Hit Rate +2%

Adds Physical armor

Gunner

Weapon Physical Attack Magical Attack Attack Speed Draw Speed Range Clip Size Unique Features
Hand Cannon Highest Lowest Very Slow Very Slow Shortest 2 Physical Skill MP Cost +25%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -25%

100% penetration rate

Musket High High Slow Slow Longest 3 Physical Skill MP Cost +10%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

50% penetration rate

Revolver Mid Low Average Fast Long 4 Magical Skill MP Cost -10%

Physical Critical Rate +2%

25% penetration rate

Bowgun Low High Fast Average Mid 7 Physical Skill MP Cost -20%

Physical Skill Cooldown Time -10%

Physical Critical Rate +3%

Hit Rate -1%

15% penetration rate

Auto Gun Lowest Highest Fast Fast Short 6 Physical Skill MP Cost -30%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +10%

Hit Rate -1%

25% penetration rate

Mage/Creator

Weapon Physical Attack Magical Attack Speed Range Unique Features
Spear Highest Lowest Slow Longest Physical Skill MP Cost +5%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -5%

Magical Skill Cooldown Time -5%

Physical Critical Rate +2%

Pole High Mid Fast Mid Hit Rate +1%
Staff Low Highest Very Slow Short Magical Skill MP Cost +5%

Magical Skill Cooldown Time +5%

Rod Lowest High Very Fast Shortest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Hit Rate -1%

Casting Speed +5%

Broomstick Mid High Fast Long Movement Speed +3%

Priest

Weapon Physical Attack Magical Attack Speed Range Unique Features
Battle Axe Highest Lowest Slow High Physical Skill MP Cost +20%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -15%

Magical Skill Cooldown Time -10%

Hit Rate +1%

Totem High Low Average Mid Physical Skill MP Cost +5%

Physical Skill Cooldown Time +5%

Magical Skill MP Cost -10%

Magical Skill Cooldown Time -10%

Hit Rate +1%

Cross Mid Mid Average Short Magical Skill MP Cost -5%

Magical Skill Cooldown Time -5%

Adds Physical and Magical Armor

Scythe Low High Fast Highest Physical Skill MP Cost -5%

Physical Skill Cooldown Time -5%

Physical Critical Rate +2%

Hit Rate -1%

Rosary Lowest Highest Slow Shortest Physical Skill MP Cost -10%

Physical Skill Cooldown Time -10%

Magical Skill MP Cost +15%

Magical Skill Cooldown Time +15%

Casting Speed +5%

Magical Critical Rate +2%

Thief

Weapon Physical Attack Magical Attack Speed Range Unique Features
Dagger Mid Mid Very Fast Shortest Physical Skill Cooldown Time -10%

Magical Skill MP Cost -10%

Magical Skill Cooldown Time -5%

Physical Critical Hit +10%

Hit Rate -1%

Dual Blade Highest Lowest Slow Short Physical Skill MP Cost +20%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -20%

Magical Skill Cooldown Time -10%

Physical Critical Hit +5%

Wand Low Highest Very Slow Short Physical Skill MP Cost -5%

Magical Skill MP Cost +15%

Magical Skill Cooldown Time +10%

Magic Critical Hit +5%

Chakra Weapon Lowest High Slow Longest (Projectile) Physical Skill MP Cost -5%

Magical Skill MP Cost +10%

Magical Skill Cooldown Time +5%

Casting Speed +5%

Hit Rate -1%

Demonic Lancer

Weapon Physical Attack Magical Attack Speed Range Unique Features
Long Lance High Low Average Long Physical Skill MP Cost +10%

Cooldown Time +5%

Halberd Highest Lowest Slow Longest Physical Skill MP Cost +20%

Physical Skill Cooldown Time +10%

Magical Skill MP Cost -10%

Magical Skill Cooldown Time -10%

Beam Spear Low Highest Average Longest Magical Skill MP Cost +15%

Cooldown Time +5%

Javelin Low High Slow Longest; Projectile Physical Skill MP Cost -5%

Cooldown Time -5%

Magical Skill MP Cost +5%

Agent

Weapon Physical Attack Magical Attack Speed Range Unique Features
Kodachi Average Average Very Fast Average None
Square Sword Highest Low Slow Shortest Physical Skill MP Cost +20%

Cooldown +10%

Magical Skill MP Cost +10%

Odachi High Low Fast Longest Physical Skill MP Cost +10%

Cooldown Time +5%

Core Blade Low Highest Average Average Magical Skill MP Cost +15%

Cooldown Time -5%

Archer

Weapon Physical Attack Magical Attack Speed Range Unique Features
Lyra Bow Average High Attack Speed +5%
Casting Speed +5%
Average None
Longbow High Average Attack Speed +8% Shortest Physical % Skill MP Cost +10%
Cross Shooter TBA TBA TBA TBA TBA
Ethereal Bow TBA TBA TBA TBA TBA



Weapons


Slayer/Knight Weapons


Fighter Weapons


Gunner Weapons


Mage Weapons


Priest Weapons


Thief Weapons


Demonic Lancer Weapons


Agent Weapons


Archer Weapons