|Job NPC||Unit Leader Schmitt|
|Specialized Armor||Light Armor|
|Class Information||Skill Type: Physical |
Damage Type: Percent
Subclass Difficulty: Beginner
|Inflict Status Effect?||Negative: None |
|Alternate Names||Big Boss|
Korean: 빅 보스
|Alternate Names||God Father|
|Alternate Names||Korean: 진(眞) 히트맨|
To put an end to Bakal's reign, people from various walks of life formed a group and joined the liberation war.
After the war, most of the people went back to their original vocations, but some became mercenaries or opened private security firms to make use of the fighting skills that they learned during the war.
The Company was the strongest and had the broadest information network among all such organizations.
It was also the most preferred group among the Nobility that didn't care how much it paid, so long as it got the best of everything. As a result, it all but monopolized on the high-paying jobs from the Nobility. And when that happened, The Company was no longer a simple competitor to the other organizations. It became their enemy.
A simple conflict of interest sparked a bloody war between The Company and other organizations, and to effectively eliminate such threats, The Company established a new subgroup.
The members of this subgroup effectively solved the problems that got in the way of its mother company's business, and in recognition of their outstanding service, they were named the Hitmen, The Company's specialists that took care of problems in and out of the organization.
The Hitman blends a mixture of swordplay and rapid fire attacks to deliver fast bursts of damage to his foes in addition to his ability to provide a form of synergy to his allies, increasing their attack power overall.
- At level 50, the Hitman awakens as a Big Boss then at level 75, the Big Boss awakens as a God Father.
- His subclass cosmetic effect is that the Hitman's handgun will be replaced with a sub-machine gun.
- His 2nd Awakening cosmetic effect has the Hitman raising his hand and then emitting a lime light above him.
- 1 Becoming a Hitman
- 2 Awakening as a Big Boss
- 3 Awakening as a God Father
- 4 New Skills
- 5 Original Class Skills
- 6 Trivia
- 7 Media Content
- 8 Gallery
Becoming a Hitman
The Agent must first reach level 15.
Awakening as a Big Boss
He was the greatest leader in the Hitmen's history.
A legend known for his unprecedented fighting skills and great leadership, he distinguished himself in small and big battles before he left the organization, leaving his men to enjoy all the glory. The Hitmen who were under his command called him the Big Boss. After he left, they declared his position would be permanently left unfilled, while hoping that someone like him would show up and lead them. When the main agent that we sent out on an important mission didn't return, we knew he failed and followed his movements. They led us to the traces of a battle and his lifeless body, just as we expected. Whoever his enemies were, their fighting style was a lot like ours. Who are these mysterious enemies?
We continued to follow the dead agent's movements, searching for these enemies. The dead agent was good at his job: he left a secret message wherever he went. Some of his messages were damaged, but the most important clue to our question wasn't.
Special information: We discovered a group of unknown Hitmen had been following him. We subdued one of them and found out that the following orders were given to them. "Erase all the traces of Faberik, and kill him on sight."
Having obtained this surprising information, I gathered the leaders of the Hitmen to discuss the issue.
"I explained what happened when I called you. It seems something serious that we don't know about is going on. Everyone, please take a look at this document."
"Mm... Julius, you know we all trust you, but we can't believe this. We're your comrades and your family; we went to hell and came back together. There's no way one of us would do this."
"I can't believe it, either. But one of us killed that agent because he knew too much. And what's important is that something we don't know about is going on in our midst, and the perpetrators don't want Faberik back. They want him dead.."
"So, while looking for Faberik, now we also must identify these perpetrators. I suggest that we elect a more independent authority. We've left this position empty because we couldn't find anyone as good as the original, but I think only the power the Big Boss has can resolve this situation. What do you think?"
"The Big Boss... That position has enough power to resolve this situation, definitely. But as you know, none of us is good enough for the position. Even if one of us takes that spot, the others won't accept him easily."
"I know. It'll be tough, but the Big Boss is the only solution we have. It doesn't matter how long it takes. The one who becomes Big Boss must try until every one of our members acknowledges him."
"Then, Julius, it has to be you. In fact, before we responded to your summoning, we've decided that whatever you do, if we think it's the right thing to do, we'll support you. And you know you're the most admired among us. If you're not good enough to become the Big Boss, no one else even has a chance."
"Let's go. We must get the others together to resolve this situation as soon as possible."
I headed out to HQ with all the other Hitmen in tow, to claim the position of Big Boss that has been left empty up until now.
"We won't let what happened before happen again!"
The Hitman must first reach level 50.
Awakening as a God Father
The sun is setting already. This is the best time to have a conversation. There's nothing like that dusky light that calms our minds, which have been stained with blood and the smell of gunpowder. So you can put down your gun, young man. You shouldn't test my patience.
You don't look like you understand why this is happening to you. Well, you're young. You have a good foundation as a fighter. And you're pretty creative with your skills, too. But you don't have presence. And people who don't have presence don't go a long way. I say you could go... as far as Charger Captain. But Charger Captain is just a title. Truth is, they're no better than cannon fodder. Of course, I don't disagree that the greatest Hitmen were Charger Captains at one time or another. In fact, I started off as a Charger myself.
Oh, you're a Boss now. I'm sorry I didn't recognize you. In my time, becoming Boss at such a young age was unimaginable. The Company has changed a lot, hasn't it? I'm not surprised. It's learned its lesson the hardest possible way through that incident. That's why it's called old coots like me back to create the Wings.
What's the Wings? Ah, it's a form of elder abuse or forced late retirement, if you will. Don't worry about it. If you grow strong enough to become a legend,
perhaps you can reach the Dusk Wings.
The Big Boss must first reach level 75.
- Talk to Siran in the City of Shonan.
- Collect 60 Seal of Empress Skardi.
- Clear EX: Gold Dragon Tournament.
- Collect 150 Seal of Emperor Helm.
- Clear EX: Silver Dragon Tournament.
- Clear Tainted Time Gate.
Hitman TP Skills
Hitman Awakening Skills
Hitman 2nd Awakening Skills
Hitman Neo: Awakening Skills
Original Class Skills
Agent TP Skills
General TP Skills
General Neo: Awakening Skills
General Togglable Skills
- The Hitman's theme and motif are borrowed from Assassination similar to Secret Agent, and Gun Kata may also take influence likely due to his usage of a submachine gun.
- The submachine gun that is heavily featured in the Hitman's artwork and skillset is based on the real life Spectre M4 submachine gun. This gun is commonly seen in fictional media, including movies and games.
- His main weapon, a Ōdachi are also traditional Japanese swords used by Samurai during the Feudal Era.
- For his titles:
- A Big Boss is the person who's ultimately in charge of a business or military organization.
- A God Father refers to a crime boss leader.
- For his skills:
- Tactical Offensive - Based on a Gun Kata scene from the Equilibrium film.
- Shattering Strike - A homage to the fabled technique, Hiken - Tsubame Gaeshi/Secret Technique: Turning Swallow Strike used by legendary swordsman, Sasaki Kojirō in the Fate series.
|Armor, Accessories, Special Equipment, and Chronicle|