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Difference between revisions of "Weapons"
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− | + | In Dungeon Fighter Online, there is a large variety of '''weapons''' for your class to use for combat but depending on your class and subclass in question, your character will specialize in certain weapon types for maximum combat efficiency. Each class can use around four or five different weapons; all with different properties that helps set them apart from each other. In addition, they can also be upgraded; [[Reinforcement]] can give percentage-based classes increased Physical and Magical Weapon Attack, [[Refinement]] gives increased Independent Attack for Fixed classes and [[Amplification]] can not only give increased Physical and Magical Weapon Attack but additional stats for a Buffer or high end character looking for an extra boost. | |
All weapons can be found with five different qualities ranging from: Inferior - Weak - Ordinary - Exceptional - Superior | All weapons can be found with five different qualities ranging from: Inferior - Weak - Ordinary - Exceptional - Superior | ||
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Cooldown Time -5% | Cooldown Time -5% | ||
|} | |} | ||
+ | |||
+ | == Archer == | ||
+ | |||
+ | {|class="wikitable" width="65%" | ||
+ | |+ | ||
+ | ! Weapon !! Physical Attack !! Magical Attack !! Speed !! Range !! Unique Features | ||
+ | |-style="background-color: #ffffff;" align="center" | ||
+ | ! [[Lyra Bow]] | ||
+ | | Average || High || Attack Speed +5%<br> Casting Speed +5% || Average || None | ||
+ | |||
+ | |-style="background-color: #ffffff;" align="center" | ||
+ | ! [[Longbow]] | ||
+ | | High || Average || Attack Speed +8% || Shortest || Physical % Skill MP Cost +10% | ||
+ | |||
+ | |-style="background-color: #ffffff;" align="center" | ||
+ | ! Cross Shooter | ||
+ | | TBA || TBA || TBA || TBA || TBA | ||
+ | |||
+ | |-style="background-color: #ffffff;" align="center" | ||
+ | ! Ethereal Bow | ||
+ | | TBA || TBA || TBA || TBA || TBA | ||
+ | |||
+ | |} | ||
+ | |||
{{NavClassesAndItems|closed|open|closed}} | {{NavClassesAndItems|closed|open|closed}} | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Revision as of 16:03, 20 May 2024
In Dungeon Fighter Online, there is a large variety of weapons for your class to use for combat but depending on your class and subclass in question, your character will specialize in certain weapon types for maximum combat efficiency. Each class can use around four or five different weapons; all with different properties that helps set them apart from each other. In addition, they can also be upgraded; Reinforcement can give percentage-based classes increased Physical and Magical Weapon Attack, Refinement gives increased Independent Attack for Fixed classes and Amplification can not only give increased Physical and Magical Weapon Attack but additional stats for a Buffer or high end character looking for an extra boost.
All weapons can be found with five different qualities ranging from: Inferior - Weak - Ordinary - Exceptional - Superior
All classes have weapons of different rarities:
- Common - Found through drops, pots
- Uncommon - Found through drops, pots, various NPCs
- Rare - Found through quests
- Magic Sealed - Found through drops, pots, Convert Magic-Sealed
- Legacy - Found through pots, recipes
- Unique - Found through drops, pots, Gabriel, recipes, events
- Boss Unique - Found through boss kills, meteor exchange; no longer obtainable
- Halidom - Found through drops, pots, recipes
- Chronicle - Found through Otherverse, Sharan, Natalia Sue, Ludmilla
- Legendary - Found through recipes, Captain Luther, Gabriel, Iris
- Epic - Found through Hell Mode, Grandis
Contents
Slayer/Dark Knight/Knight
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Zanbato | Highest | Lowest | Very Slow | Longest | Physical Skill Cooldown Time +10%
Physical Skill MP Cost +20% Magical Skill MP Cost -10% Casting Speed -2% |
Bludgeon | High | Low | Slow | Mid | Physical Skill MP Cost +10%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -5% Hit Rate +1% |
Short Sword | Mid | Highest | Average | Shortest | Magical Skill MP Cost +15%
Magical Skill Cooldown Time +5% Magical Critical Rate +2% Casting Speed +2% |
Katana | Low | High | Fast | Short | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -5% Physical Critical Rate +2% Magical Skill MP Cost +5% Casting Speed +4% Hit Rate -1% |
Lightsabre | Lowest | Mid | Very Fast | Long | Physical Weapon Skill Cooldown Time -10%
Physical Skill MP Cost -10% Hit Rate -1% |
Fighter
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Gauntlets | Highest | Lowest | Very Slow | Short | Physical Skill MP Cost +20%
All Cooldown Times +10% Magical Skill MP Cost -10% Hit Rate +1% |
Boxing Glove | High | Mid | Very Fast | Shortest | Physical Skill MP Cost +5%
All Cooldown Times -10% Magical Skill MP Cost -10% 2% Chance on hit to stun for 2 sec |
Claw | Mid | Mid | Average | Longest | Physical Critical Rate +3% |
Knuckle | Low | Highest | Fastest | Shortest | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -10% Magical Skill MP Cost +10% Casting Speed +2% |
Tonfa | Lowest | Lowest | Fast | Long | Evasion Rate +3%
Hit Rate +2% Adds Physical armor |
Gunner
Weapon | Physical Attack | Magical Attack | Attack Speed | Draw Speed | Range | Clip Size | Unique Features |
---|---|---|---|---|---|---|---|
Hand Cannon | Highest | Lowest | Very Slow | Very Slow | Shortest | 2 | Physical Skill MP Cost +25%
Physical Skill Cooldown Time +10% Magical Skill MP Cost -25% 100% penetration rate |
Musket | High | High | Slow | Slow | Longest | 3 | Physical Skill MP Cost +10%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -5% 50% penetration rate |
Revolver | Mid | Low | Average | Fast | Long | 4 | Magical Skill MP Cost -10%
Physical Critical Rate +2% 25% penetration rate |
Bowgun | Low | High | Fast | Average | Mid | 7 | Physical Skill MP Cost -20%
Physical Skill Cooldown Time -10% Physical Critical Rate +3% Hit Rate -1% 15% penetration rate |
Auto Gun | Lowest | Highest | Fast | Fast | Short | 6 | Physical Skill MP Cost -30%
Physical Skill Cooldown Time -10% Magical Skill MP Cost +10% Hit Rate -1% 25% penetration rate |
Mage/Creator
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Spear | Highest | Lowest | Slow | Longest | Physical Skill MP Cost +5%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -5% Magical Skill Cooldown Time -5% Physical Critical Rate +2% |
Pole | High | Mid | Fast | Mid | Hit Rate +1% |
Staff | Low | Highest | Very Slow | Short | Magical Skill MP Cost +5%
Magical Skill Cooldown Time +5% |
Rod | Lowest | High | Very Fast | Shortest | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -5% Hit Rate -1% Casting Speed +5% |
Broomstick | Mid | High | Fast | Long | Movement Speed +3% |
Priest
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Battle Axe | Highest | Lowest | Slow | High | Physical Skill MP Cost +20%
Physical Skill Cooldown Time +10% Magical Skill MP Cost -15% Magical Skill Cooldown Time -10% Hit Rate +1% |
Totem | High | Low | Average | Mid | Physical Skill MP Cost +5%
Physical Skill Cooldown Time +5% Magical Skill MP Cost -10% Magical Skill Cooldown Time -10% Hit Rate +1% |
Cross | Mid | Mid | Average | Short | Magical Skill MP Cost -5%
Magical Skill Cooldown Time -5% Adds Physical and Magical Armor |
Scythe | Low | High | Fast | Highest | Physical Skill MP Cost -5%
Physical Skill Cooldown Time -5% Physical Critical Rate +2% Hit Rate -1% |
Rosary | Lowest | Highest | Slow | Shortest | Physical Skill MP Cost -10%
Physical Skill Cooldown Time -10% Magical Skill MP Cost +15% Magical Skill Cooldown Time +15% Casting Speed +5% Magical Critical Rate +2% |
Thief
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Dagger | Mid | Mid | Very Fast | Shortest | Physical Skill Cooldown Time -10%
Magical Skill MP Cost -10% Magical Skill Cooldown Time -5% Physical Critical Hit +10% Hit Rate -1% |
Dual Blade | Highest | Lowest | Slow | Short | Physical Skill MP Cost +20%
Physical Skill Cooldown Time +10% Magical Skill MP Cost -20% Magical Skill Cooldown Time -10% Physical Critical Hit +5% |
Wand | Low | Highest | Very Slow | Short | Physical Skill MP Cost -5%
Magical Skill MP Cost +15% Magical Skill Cooldown Time +10% Magic Critical Hit +5% |
Chakra Weapon | Lowest | High | Slow | Longest (Projectile) | Physical Skill MP Cost -5%
Magical Skill MP Cost +10% Magical Skill Cooldown Time +5% Casting Speed +5% Hit Rate -1% |
Demonic Lancer
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Long Lance | High | Low | Average | Long | Physical Skill MP Cost +10%
Cooldown Time +5% |
Halberd | Highest | Lowest | Slow | Longest | Physical Skill MP Cost +20%
Physical Skill Cooldown Time +10% Magical Skill MP Cost -10% Magical Skill Cooldown Time -10% |
Beam Spear | Low | Highest | Average | Longest | Magical Skill MP Cost +15%
Cooldown Time +5% |
Javelin | Low | High | Slow | Longest; Projectile | Physical Skill MP Cost -5%
Cooldown Time -5% Magical Skill MP Cost +5% |
Agent
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Kodachi | Average | Average | Very Fast | Average | None |
Square Sword | Highest | Low | Slow | Shortest | Physical Skill MP Cost +20%
Cooldown +10% Magical Skill MP Cost +10% |
Odachi | High | Low | Fast | Longest | Physical Skill MP Cost +10%
Cooldown Time +5% |
Core Blade | Low | Highest | Average | Average | Magical Skill MP Cost +15%
Cooldown Time -5% |
Archer
Weapon | Physical Attack | Magical Attack | Speed | Range | Unique Features |
---|---|---|---|---|---|
Lyra Bow | Average | High | Attack Speed +5% Casting Speed +5% |
Average | None |
Longbow | High | Average | Attack Speed +8% | Shortest | Physical % Skill MP Cost +10% |
Cross Shooter | TBA | TBA | TBA | TBA | TBA |
Ethereal Bow | TBA | TBA | TBA | TBA | TBA |
Playable Classes | |||||||||
---|---|---|---|---|---|---|---|---|---|
Weapons | ||||||||
---|---|---|---|---|---|---|---|---|
Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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