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Difference between revisions of "NPC Friendship System"

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The '''NPC Friendship System''' (호감도 시스템 ) is a feature that was added in the [https://www.dfoneople.com/news/updates/2242/Additional-Updates Season 6 Act 14. - Aeterna] patch which allows players to increase relationship with in-game NPCs through gifting items and unlock special dialogue and features as well as quality of life bonuses at higher levels.  
 
The '''NPC Friendship System''' (호감도 시스템 ) is a feature that was added in the [https://www.dfoneople.com/news/updates/2242/Additional-Updates Season 6 Act 14. - Aeterna] patch which allows players to increase relationship with in-game NPCs through gifting items and unlock special dialogue and features as well as quality of life bonuses at higher levels.  
  
Line 38: Line 38:
 
*NPCs replace the Delilah NPC at the Dungeon Results screen at a 25% rate. Some NPCs will not appear during certain quests and scenario dungeons.
 
*NPCs replace the Delilah NPC at the Dungeon Results screen at a 25% rate. Some NPCs will not appear during certain quests and scenario dungeons.
 
*NPC Dyeing feature unlocked.
 
*NPC Dyeing feature unlocked.
*At max Likeability, NPCs will have special speech bubbles when nearby the Player.  
+
*NPCs will randomly have special speech bubbles when nearby the Player.  
 
**Additionally, certain NPCs such as [[Pai]], [[Niu]], [[Hiram]], [[Nevillo Jurgen]], [[Jakter]], and [[Prince Van Frantz]] will give farewell letters to the Player if their NPC becomes "Unavailable" due to the Act Quest storylines.
 
**Additionally, certain NPCs such as [[Pai]], [[Niu]], [[Hiram]], [[Nevillo Jurgen]], [[Jakter]], and [[Prince Van Frantz]] will give farewell letters to the Player if their NPC becomes "Unavailable" due to the Act Quest storylines.
  
Line 59: Line 59:
 
There are multiple methods to increase Likeability, though the main method is to gift NPCs cube fragments.
 
There are multiple methods to increase Likeability, though the main method is to gift NPCs cube fragments.
  
'''Note:''' Gifts cannot be given to NPCs at max Likeability.
+
'''Note:''' Gifts given at max Likeability will not generate Likeability points.
  
 
NPCs can only be gifted up to 5 times a day with each gift consuming 100 cube fragments.
 
NPCs can only be gifted up to 5 times a day with each gift consuming 100 cube fragments.
Line 127: Line 127:
 
|-
 
|-
 
|{{Item|Lemidia Capella Decoration}} || 5000-7000 || {{Quest list|item reward=Lemidia Capella Decoration}}
 
|{{Item|Lemidia Capella Decoration}} || 5000-7000 || {{Quest list|item reward=Lemidia Capella Decoration}}
|}
 
<hr>
 
<!-- === Likeability Decay ===
 
If an NPC does not receive a gift within a certain period of time, their Likeability will decay a set amount depending on their stage of Likeability.
 
 
The Likeability decay is as follows:
 
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 
! Stage
 
! Time
 
! Likeability
 
|-
 
| 1 || 21 days || -500
 
 
|-
 
|-
| 2 || 14 days || -1000
+
|{{Item|Heritage of Curio}} || {{HoverText|10000-12000*|Michelle Curio only}} || 53-62 Level General Dungeon Monster Hunt
|-
 
| 3 || 7 days || -1500
 
 
|}
 
|}
 
 
<hr>
 
<hr>
-->
 
  
 
=== NPC List ===
 
=== NPC List ===
Line 220: Line 204:
 
**[[Woon Lyonir]]
 
**[[Woon Lyonir]]
 
**[[Hugh Fitzlary]]
 
**[[Hugh Fitzlary]]
**[[Santorini]]
+
**<s>[[Santorini]]</s>
  
 
*'''Roschest'''
 
*'''Roschest'''
 
** [[Prince Van Frantz]]
 
** [[Prince Van Frantz]]
 +
 +
*'''Outermost Sanctum Edge'''
 +
** [[Blacksmith Creo]]
 +
 +
*'''Seon'''
 +
**[[Elder Luton]]
 +
**[[White Cloud Watchman Largo]]
 +
**[[Cladis, Priest of the Mist]]
 +
**[[Bowyer Oldrein]]
 +
**[[Milan Litt]]
 +
 
</div>
 
</div>
 
</div>
 
</div>
Line 250: Line 245:
 
**[[Annis]]
 
**[[Annis]]
 
**[[Daphne Marbros]]
 
**[[Daphne Marbros]]
**[[Princess Hyria]]
 
  
 
*'''Lemidia Basilica'''
 
*'''Lemidia Basilica'''
Line 313: Line 307:
 
**[[Mia the Druid]]
 
**[[Mia the Druid]]
 
**[[Lucille Redmayne]]
 
**[[Lucille Redmayne]]
 +
 +
*'''Destroyed Chest Town'''
 +
**[[Judy Ringwood]]
 +
**[[Princess Hyria]]
 +
 +
*'''Dimensional Ship Wahrheit'''
 +
**[[Michelle Curio]]
 +
**[[Becky|Mischevious Becky]]
 +
 +
*'''Seon'''
 +
**[[Himan Stella]]
 +
**[[Shannon Myre]]
 +
**[[Inventor "Sweetie" Tehiti]]
 +
**[[Scholar Riki]]
 +
**[[Herbalist Sinsinia]]
 +
**[[Shume, the Keeper of the Land]]
 
</div>
 
</div>
 
</div>
 
</div>
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=== The Philasia Surprise Guest ===
 
=== The Philasia Surprise Guest ===
 
This feature is unlocked when the player completes certain challenges listed on the Explorer Club Challenge Likeability section regarding specific NPCs. Upon completion, these NPCs will randomly appear aboard [[The Philasia]] and send you gifts via Mail.
 
This feature is unlocked when the player completes certain challenges listed on the Explorer Club Challenge Likeability section regarding specific NPCs. Upon completion, these NPCs will randomly appear aboard [[The Philasia]] and send you gifts via Mail.
 +
*'''Note:''' Request Chat with the NPC to receive the gift.
  
 
The NPCs, their prerequisites, and their rewards are as follows:
 
The NPCs, their prerequisites, and their rewards are as follows:
Line 349: Line 360:
 
| {{NpcIconLink|Siran}} || Give {{Item|Sayoung's Sword}} to Siran || Monster Cards
 
| {{NpcIconLink|Siran}} || Give {{Item|Sayoung's Sword}} to Siran || Monster Cards
 
|-
 
|-
| {{NpcIconLink|Isabella}} || Give {{Item|Torn Alchemist's Token}} to Isabella || Unknown
+
| {{NpcIconLink|Isabella}} || Give {{Item|Torn Alchemist's Token}} to Isabella || Cube Fragments
 
|-
 
|-
 
| {{NpcIconLink|Leno}} || Give {{Item|Torn Alchemist's Token}} to Leno || Cube Fragments
 
| {{NpcIconLink|Leno}} || Give {{Item|Torn Alchemist's Token}} to Leno || Cube Fragments
Line 357: Line 368:
 
| {{NpcIconLink|Timothy}} || Give {{Item|Timothy's Cure}} to Timothy || Cube Fragments
 
| {{NpcIconLink|Timothy}} || Give {{Item|Timothy's Cure}} to Timothy || Cube Fragments
 
|}
 
|}
 +
*'''Note:''' Monster Cards will be of the Uncommon Grade. Cube Fragments will vary between 5 Clear or 2 Colored.
  
 
=== Ria's Summoning Machine ===
 
=== Ria's Summoning Machine ===
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| {{NpcIconLink|Jun}} || [[Refinement]]
 
| {{NpcIconLink|Jun}} || [[Refinement]]
 
|-
 
|-
| {{NpcIconLink|Robato}} || {{Item|Wisdom Crystal}} exchange<br>{{Item|Grim Seeker's Dark Soul}} exchange<br>{{Item|Encroached Grim Seeker's Soul}} exchange<br>[[Dark Soul Converter]]
+
| {{NpcIconLink|Robato}} || {{Item|Wisdom Crystal}} exchange<br>{{Item|Grim Seeker's Dark Soul}} exchange<br>{{Item|Encroached Grim Seeker's Soul}} exchange<br>[[The Oculus: The Sanctum of Resurrection#Dark Soul Converter|Dark Soul Converter]]
 
|-
 
|-
| {{NpcIconLink|Grandis}} || [[Lemidia Basilica: The Altar of Purification]]<br>[[Forge of Light]]
+
| {{NpcIconLink|Grandis}} || [[Lemidia Basilica: The Altar of Purification]]<br>[[Lemidia Basilica: The Altar of Purification#Forge of Light|The Forge of Light]]
 
|-
 
|-
 
| {{NpcIconLink|Karakas}} || Halidom Fragment exchange
 
| {{NpcIconLink|Karakas}} || Halidom Fragment exchange
Line 404: Line 416:
 
Likeability progress is not shared between characters. However, bonuses unlocked through Explorer Club Challenges will apply for all characters in the account.
 
Likeability progress is not shared between characters. However, bonuses unlocked through Explorer Club Challenges will apply for all characters in the account.
  
Additionally, if there is a '''<span style="color:red"><!></span>''' next to their name in the NPC Book, a notification will pop up and says "'''You can't increase Likeability past Intimate with characters of the same gender of you."''' In other words, Male or Female playable classes are gender-locked from establishing anything Intimate towards those specific NPCs listed below. Some NPCs are completely unable to rapport entirely either due to story progression surrounding that character or reasons unknown.
+
Additionally, if there is a '''<span style="color:red"><!></span>''' next to their name in the NPC Book, a notification will pop up and says "'''You can't increase Likeability past Intimate with characters of the same gender of you."''' In other words, Male or Female playable classes are gender-locked from establishing anything Intimate towards those specific NPCs listed below. Some NPCs are completely unable to rapport entirely either due to story progression surrounding that character or different circumstances.
 +
 
 +
Another addition is also the "'''This NPC can't have it's likeability increased'''" notification, meaning that they cannot rapport with a specific class mainly due to conflict or associating with certain factions.
  
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
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====Unavailable====
 
====Unavailable====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 +
*Event-related NPCs
 
*[[Delilah]]
 
*[[Delilah]]
 
*[[Gabriel]]
 
*[[Gabriel]]
 
*[[Hills]]
 
*[[Hills]]
 
*[[Dalvi]]
 
*[[Dalvi]]
*[[Himan Stella]]
 
 
*[[Masked Knight]]
 
*[[Masked Knight]]
 
*[[Orca]]
 
*[[Orca]]
Line 495: Line 509:
 
*[[Nevillo Jurgen]]
 
*[[Nevillo Jurgen]]
 
*[[Hiram Klauf]]
 
*[[Hiram Klauf]]
 +
*[[Adras]]
 +
*[[Adjutant Helga]]
 +
*[[Santorini]]
 +
*[[Meister Tenebe]]
 +
*[[Meister Volgan]]
 +
*[[Meister Hauts-de-louis]]
 +
*[[Meister Curio]]
 +
*[[Commander Irine]]
 +
*[[Spitfire Flo]]
 +
*[[Sarah Wane]]
 +
*[[Rosa Jurgen]]
 +
*[[Juvenil]]
 +
*[[Arms Dealer Oskar]]
 +
*[[White Cloud Watchman Largo]]
 +
*[[Shannon Myre]]
 
</div>
 
</div>
 
</div>
 
</div>
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====Class-Locked====
 
====Class-Locked====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
*[[Female Slayer]] - Anyone affiliated with the [[De Los Empire]].
+
*[[Female Slayer]] - Cannot rapport with [[De Los Empire]] affiliated NPCs.
*[[Avenger]] & [[Mistress]] - [[Lucille Redmayne]] due to her hostility towards Imposters.
+
*[[Avenger]] & [[Mistress]] - Cannot rapport [[Lucille Redmayne]] due to her hostility towards Imposters.
 
</div>
 
</div>
 
</div>
 
</div>
 +
 +
== Trivia ==
 +
* When this system was first released in KDnF, there was a maximum limit on how many NPCs you could have at the Affectionate Stage at a time (Maxed out at 3). Additionally, there was a system called 'Likeability Decay' which decreased an NPC's Likeability if an NPC did not receive a Gift within a certain period of time.
 +
:The Likeability Decay was as follows:
 +
::{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 +
! Stage
 +
! Time
 +
! Likeability
 +
|-
 +
| 1 || 21 days || -500
 +
|-
 +
| 2 || 14 days || -1000
 +
|-
 +
| 3 || 7 days || -1500
 +
|}
 +
:Since Players at that time could not give gifts to NPCs at full Likeability, the only way to maintain support with current NPCs and to support new NPCs was by forcefully allowing NPC's Likeability to decay. Players were forced to juggle between NPCs they wanted to keep and the new NPCs they wanted to support.
 +
:These limitations were removed in later patches to make the system less cumbersome and to enable Players to support all the NPCs at their leisure.
  
 
[[Category: Game System]]
 
[[Category: Game System]]

Latest revision as of 16:14, 24 February 2024

The NPC Friendship System (호감도 시스템 ) is a feature that was added in the Season 6 Act 14. - Aeterna patch which allows players to increase relationship with in-game NPCs through gifting items and unlock special dialogue and features as well as quality of life bonuses at higher levels.

This system originally debuted in KDnF during its Season 4 Act 17. - Side Story. Guildpact patch on Jan. 28, 2016. It serves as a revamp of the previous NPC Relationship System which was launched and removed several seasons prior.

New System - Likeability

NPC Interact Menu - "Gift" option.

Likeability (호감도 hogamdo) represents the "closeness" the player has with a particular NPC. It can be increased through the means of Gifting, which is unlocked within the NPC Interact Menu when the character reaches Level 20.

When an NPC reaches a certain threshold, their names will change color, and specialized dialogue, character portraits, and features will be unlocked depending on the stage of Likeability.

Players can view their Likeability progress by checking on the NPC in the NPC Book within the Select Menu.

NPC Book Favor UI.png

Note: Currently, there is no method to view the actual numerical value of current or max Likeability points. The percentage displayed in the NPC Book is rounded down to the nearest percent.


Stages of Likeability

As a result of reaching a higher stage of likability, Shinjang's facial expression has changed to a more affable appearance.

There are three stages of Likeability: Normal, Intimate (친밀 단계 chinmil dangye), and Affectionate (호감 단계 hogam dangye).

Upon reaching certain stages of Likeability, special features and bonuses will be unlocked.

Stage 1 — Normal

  • No special bonuses.

Stage 2 — Intimate

  • Specialized Stage 2 dialogue and portraits are unlocked. Special dialogue will appear at a 40% rate.
  • Certain NPCs gain special features via completing Explorer Club Challenges
    • Certain NPCs randomly appear aboard the Philasia and give the Player gifts in the Mail. Rewards vary between Cube Fragments and Monster Cards.
    • Certain NPCs can be summoned through Ria's Summoning Machine.

Stage 3 — Affectionate

  • Same bonuses as Stage 2.
  • Specialized Stage 3 dialogue and portraits are unlocked. Special dialogue appears at a 40% rate. Replaces Stage 2 portraits.
  • NPCs replace the Delilah NPC at the Dungeon Results screen at a 25% rate. Some NPCs will not appear during certain quests and scenario dungeons.
  • NPC Dyeing feature unlocked.
  • NPCs will randomly have special speech bubbles when nearby the Player.

Likeability runs off of a percentage system. Depending on the percentage, the NPC's Request Chat option name and Heart Icon within the NPC book will change color with hues associated with the table below:

NPC Favor Color UI.jpg

Additionally, the amount of max Likeability and Likeability required to transition between stages varies depending on the NPC. These two factors determine the 'difficulty' of obtaining friendship with a specific NPC.

For example:

  • To reach max Likeability with Santorini, he needs roughly 40,000 Likeability points. In order to unlock his Stages 2 and 3, he needs to be at 25% and 50% Likeability points respectively.
  • To reach max Likeability with Michelle, she needs roughly 65,000 Likeability points. In order to unlock her Stages 2 and 3, she needs to be at 75% and 90% Likeability points respectively.
  • To reach max Likeability with Ria Richter, she needs roughly 110,000 Likeability points. In order to unlock her Stages 2 and 3, she needs to be at 45% and 90% Likeability points respectively.

Gifting

Player giving Arthur NPC a gift.

There are multiple methods to increase Likeability, though the main method is to gift NPCs cube fragments.

Note: Gifts given at max Likeability will not generate Likeability points.

NPCs can only be gifted up to 5 times a day with each gift consuming 100 cube fragments.

There are three categories of cube fragments to choose from based on preference:

Note: NPC Likeability will not decrease if given a Normal or Non-preferred item.

The amount of Likeability will vary at random depending on the category of cube fragment selected; ranging from least to greatest: Clear → Colored → Gold. The Likeability points generated are as follows:

  • Clear: 100~300
  • Colored: 200~600
  • Gold: 400~900

Players can also gift specialized items obtained through Adventure Mission Quests. These items give significantly more Likeability, particularly if they have ties to a specific NPC.

Gift Item Likeability Source
No Icon.png Mountain Tears 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Heavenly Flower 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Sayoung's Sword 10000-12000* No quests found that satisfy the search criteria.
No Icon.png Torn Imperial Alchemist's Token 10000-12000* No quests found that satisfy the search criteria.
No Icon.png Mysterious Old Man's Letter 10000-12000* No quests found that satisfy the search criteria.
No Icon.png Chrysoberyl 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Red Fruit of Fennes 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Girl's Coin 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Flower of Her Memories 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Silver Crown Leaf 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Ginseng Wine (Gift) 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Obsidian Ore 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Timothy's Cure 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Heartfelt Letter (10,000) 10000 Unknown
No Icon.png Heartfelt Letter (1,000) 1000 Unknown
No Icon.png Heartfelt Letter (100) 100 Unknown
No Icon.png Ikki's Magic Gloves 10000-12000* 78-86 Level Hell Mode Monster Hunt
No Icon.png Pure Gold Chip 5000-7000
No Icon.png Lucas's Letter 10000-12000*
No Icon.png Letter from the Noblesky 5000-7000* No quests found that satisfy the search criteria.
No Icon.png Catechumen Simon's Cross 10000-12000* No quests found that satisfy the search criteria.
No Icon.png Toby's Thank-you Gift 500 Event
No Icon.png Lemidia Capella Decoration 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Heritage of Curio 10000-12000* 53-62 Level General Dungeon Monster Hunt

NPC List

NPC Dyeing System

NPC Dye Option.png
NPC Dyeing System.png

The NPC Dyeing System is unlocked when an NPC reaches the Affectionate stage.

Players can adjust the color scheme of selected NPCs through their NPC Dye option in the NPC Interact Menu at no cost, and can dye up to 4 selectable areas.

The selectable areas include:

  • Hair
  • Head/Shoulder/Mantle
  • Top
  • Bottom

There are 47 different color options to choose from as well as a reset option. Players can view the color changes in the 'Avatar Preview' window on the left.

Dye-able areas are determined by the NPC's preset sprite mask layers and cannot be adjusted.

Additionally, NPC seasonal or event costumes cannot be dyed.

Explorer Club Challenge - Likeability Bonuses

The Philasia Surprise Guest

This feature is unlocked when the player completes certain challenges listed on the Explorer Club Challenge Likeability section regarding specific NPCs. Upon completion, these NPCs will randomly appear aboard The Philasia and send you gifts via Mail.

  • Note: Request Chat with the NPC to receive the gift.

The NPCs, their prerequisites, and their rewards are as follows:

NPC Prerequisite Mailed Gift
ShinjangIcon.png Shinjang Give No Icon.png Catechuman Simon's Cross to Shinjang Cube Fragments
SiranIcon.png Siran Give No Icon.png Sayoung's Sword to Siran Monster Cards
Imperial Princess IsabellaIcon.png Isabella Give No Icon.png Torn Alchemist's Token to Isabella Cube Fragments
LenoIcon.png Leno Give No Icon.png Torn Alchemist's Token to Leno Cube Fragments
LudmillaIcon.png Ludmilla Give No Icon.png Mysterious Old Man's Letter to Ludmilla Cube Fragments
TimothyIcon.png Timothy Give No Icon.png Timothy's Cure to Timothy Cube Fragments
  • Note: Monster Cards will be of the Uncommon Grade. Cube Fragments will vary between 5 Clear or 2 Colored.

Ria's Summoning Machine

This feature is unlocked when the player reaches Intimate stage with one of designated NPCs listed in the Explorer Club Challenge - Likeability menu. It enables players to summon specific NPCs via the Video Communicators aboard The Philasia. From the summoned NPC, players can access the selected NPC's specialized shops as well as use their special services such as Reinforcement, Refinement, and Amplification. Only three NPCs can be summoned at a time. Additionally, only one of the same NPC can be summoned at a time.

The NPCs and their functions are as follows:

NPC Functions
MagarIcon.png Magar Epic Soul.png Epic Soul exchange
CannaIcon.png Canna Potion shop
DaphneIcon.png Daphne Emblem shop
Sunder Avatar
Emblem synthesis
SimonaIcon.png Simona Epic Pot shop
KlonterIcon.png Klonter Amplification
Strawberry Nose DellaIcon.png Strawberry Nose Della Aberrant Crystalline.png Aberrant Crystalline exchange
Retexturization
Monica of the LibraryIcon.png Monica of the Library Talisman exchange
Rune synthesis
RogerIcon.png Roger Crafting
AbelloIcon.png Abello Profession shop
KiriIcon.png Kiri Reinforcement
JunIcon.png Jun Refinement
RobatoIcon.png Robato Wisdom Crystal.png Wisdom Crystal exchange
Grim Seeker's Dark Soul.png Grim Seeker's Dark Soul exchange
Encroached Grim Seeker's Soul.png Encroached Grim Seeker's Soul exchange
Dark Soul Converter
GrandisIcon.png Grandis Lemidia Basilica: The Altar of Purification
The Forge of Light
KarakasIcon.png Karakas Halidom Fragment exchange
Melvin RichterIcon.png Melvin Richter Crafting
Lindsey RossumIcon.png Lindsey Rossum Northpeace Token.png Northpiece Token exchange

Restrictions

Although you're able to build rapport with various NPCs in-game, there are a few limitations placed on this feature however.

Likeability progress is not shared between characters. However, bonuses unlocked through Explorer Club Challenges will apply for all characters in the account.

Additionally, if there is a <!> next to their name in the NPC Book, a notification will pop up and says "You can't increase Likeability past Intimate with characters of the same gender of you." In other words, Male or Female playable classes are gender-locked from establishing anything Intimate towards those specific NPCs listed below. Some NPCs are completely unable to rapport entirely either due to story progression surrounding that character or different circumstances.

Another addition is also the "This NPC can't have it's likeability increased" notification, meaning that they cannot rapport with a specific class mainly due to conflict or associating with certain factions.

Class-Locked

Trivia

  • When this system was first released in KDnF, there was a maximum limit on how many NPCs you could have at the Affectionate Stage at a time (Maxed out at 3). Additionally, there was a system called 'Likeability Decay' which decreased an NPC's Likeability if an NPC did not receive a Gift within a certain period of time.
The Likeability Decay was as follows:
Stage Time Likeability
1 21 days -500
2 14 days -1000
3 7 days -1500
Since Players at that time could not give gifts to NPCs at full Likeability, the only way to maintain support with current NPCs and to support new NPCs was by forcefully allowing NPC's Likeability to decay. Players were forced to juggle between NPCs they wanted to keep and the new NPCs they wanted to support.
These limitations were removed in later patches to make the system less cumbersome and to enable Players to support all the NPCs at their leisure.