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Summoner
Summoner | |
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Base Job | Mage |
Job NPC | Sharan |
Specialized Weapon | Rod, Staff |
Specialized Armor | Cloth Armor |
Class Information | {{{Class Info}}} |
Alternate Names | Summoner Korean: 소환사 Japanese: サモナー Chinese: 召唤师 |
Awakening Gaia | |
Alternate Names | Moon Empress Korean: 문엠프레스 Japanese: ムーンエンプレス Chinese: 月之女皇 |
“ | The magnificent being standing before me... I could not believe my eyes. A mere child had summoned Kasijas the 4th Apostle. | ” |
The Summoner is a Mage who reaches into the power of the Core—the source of all magical energy. She develops special spells that allow her to call upon the spirits and beasts of Arad to aid her in battle. At level 48, the Summoner awakens as the Gaia.
Her subclass cosmetic feature is a tome at her side.
Contents
Becoming the Summoner
The Mage must first reach level 18.
- Bring 60 blue cube fragments to Grubeck.
- Save Sigun the goblin from Shadow Thunderland(Sigun is in room B3 or C4 opposite the boss room).
- Clear Shadow Thunderland on Master's road or higher.
Becoming a Gaia
The Summoner must first reach level 48.
- Kill Hammer King Borodin in King's Relic three times on any difficulty.
- Talk to Albert.
- Bring Albert 500 Victory Points.
- Kill Hyper Mecha Tau in Vilmark - Area 50 four times on any difficulty.
- Bring Albert 50 pieces of Terranite.
- Bring Kasijas' tooth to Sharan.
- Give Sharan 10 white cubes, 10 red cubes, 100 superior hardeners and 100 superior irons.
- Talk to Sharan to receive the Gaia advancement.
Skills
Original Class Skills
Notes/Advice
- General Notes
- Summoners operate mostly on high INT and eat up lots of MP, so MP regen and INT boosting equipment is very useful.
- Hired and 1st-Tier Spirit summons operate off your INT at the time you summon them. To an extent, their damage is fixed based on what your INT was at the time of summoning. So boost up your INT before using them!
- 2nd-Tier Spirit summons operate off your current INT and primarily your magic attack stat, and their attack power can dynamically change. Therefore, if your weapon breaks, your summons will be doing very little damage.
- 1st and 2nd-Tier Spirit Summons are immune to knockdowns and grabs. They're also considered floating, so they can't be harmed by things such as lava. (Except for Stalker, who is confined to the ground.)
- Extra Spirits can be concurrently summoned if there are more than one elemental source and the skill is greater than level 5/11.
- Fire Sources: Red Dragon Statues (their flames) , Lantern Firebomb, Thunder grenade fires, Dendroid Jungle plant fires, Dying Flame Hulk, many Fire-based attacks, etc.
- Water Sources: Fountains, Frosty's Head on hit, Nais' Icespike, Aquarius' Waterfall, Louise's Ice Spikes and Ice Pillar, most Ice-based attacks, etc.
- Light Sources: Nen Blast, Spiral Nen, Florae Circle, Heaven Expeller's lightning, Lakius's Lightning, most Lightning-based attacks, etc.
- Dark Sources: Soul Bender's Tombstone, Pluto, Void, Black Hole, Poison/Darkness Traps
- Battle Mage Chasers
- For more tips go to Strategies
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