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Hitman
Hitman | |
---|---|
Base Job | Agent |
Job NPC | Commander Schmidt |
Specialized Weapon | Changdao |
Specialized Armor | Light Armor |
Class Information | Magic Skills: None Physical Skills: Percent Damage Subclass Difficulty: N/A |
Alternate Names | Hitman Korean: 히트맨 |
Awakening Big Boss | |
Alternate Names | Enforcer Korean: 빅 보스 |
Second Awakening God Father | |
Alternate Names | Godfather Korean: 갓파더 |
The Hitman is an assassin with finesse, flowing gracefully in the field delivering blinding arrays of blade slash and rapid gunfire to the enemy.
- At level 50, the Hitman awakens as a Big Boss then at level 75, the Big Boss awakens as a God Father.
- His subclass cosmetic effect is that the Hitman's handgun will be replaced with a sub-machine gun.
- His 2nd Awakening cosmetic effect has the Hitman raising his hand and then emitting a lime light above him.
Contents
Becoming a Hitman
The Agent must first reach level 15.
[TO BE ANNOUNCED.]
Awakening as a Big Boss
TBA
The Hitman must first reach level 50.
[TO BE ANNOUNCED.]
Awakening as a God Father
TBA
The Big Boss must first reach level 75.
[TO BE ANNOUNCED.]
New Skills
Hitman Skills
Active | Passive | Hitman TP Skills |
Hitman Awakening Skills | Hitman 2nd Awakening Skills |
Original Class Skills
Agent Skills
Active | Agent TP Skills |
General Skills
Active | Passive | General TP Skills |
General Togglable Skills |
Media Content
Gallery
Playable Classes | |||||||||
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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