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Difference between revisions of "Launcher"
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+ | ! style="width:30;"| Icon | ||
+ | ! style="width:100pt;" | Name | ||
! style="width:30;"| Icon | ! style="width:30;"| Icon | ||
! style="width:100pt;" | Name | ! style="width:100pt;" | Name | ||
|- style="background-color: #ffffff;" align="center" | |- style="background-color: #ffffff;" align="center" | ||
| [[File:HeavyWeaponHandling.png]] || [[Heavy Firearm Technique]] | | [[File:HeavyWeaponHandling.png]] || [[Heavy Firearm Technique]] | ||
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| [[File:HeavyWeaponMastery.png]] || [[Heavy Firearm Mastery]] | | [[File:HeavyWeaponMastery.png]] || [[Heavy Firearm Mastery]] | ||
|- style="background-color: #ffffff;" align="center" | |- style="background-color: #ffffff;" align="center" | ||
| [[File:WeaponMelee.png]] || [[Sub Weapon Crusher]] | | [[File:WeaponMelee.png]] || [[Sub Weapon Crusher]] | ||
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| [[File:Cannonball.png]] || [[Cannon Ball]] | | [[File:Cannonball.png]] || [[Cannon Ball]] | ||
|- style="background-color: #ffffff;" align="center" | |- style="background-color: #ffffff;" align="center" | ||
| [[File:TankDestroyer.png]] || [[Steyr AMR]] | | [[File:TankDestroyer.png]] || [[Steyr AMR]] | ||
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| [[File:LaserRifle.png]] || [[Laser Rifle]] | | [[File:LaserRifle.png]] || [[Laser Rifle]] | ||
|- style="background-color: #ffffff;" align="center" | |- style="background-color: #ffffff;" align="center" | ||
| [[File:ChargeLaserRifle.png]] || [[Charge Laser Rifle]] | | [[File:ChargeLaserRifle.png]] || [[Charge Laser Rifle]] | ||
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| [[File:MiracleVision.png]] || [[Eagle Eye]] | | [[File:MiracleVision.png]] || [[Eagle Eye]] | ||
|- style="background-color: #ffffff;" align="center" | |- style="background-color: #ffffff;" align="center" | ||
| [[File:FlameBlast.png]] || [[Fire Pillar (launcher skill)|Fire Pillar]] | | [[File:FlameBlast.png]] || [[Fire Pillar (launcher skill)|Fire Pillar]] | ||
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| [[File:GrenadeLauncher.png]] || [[FM-31 Grenade Launcher]] | | [[File:GrenadeLauncher.png]] || [[FM-31 Grenade Launcher]] | ||
|- style="background-color: #ffffff;" align="center" | |- style="background-color: #ffffff;" align="center" | ||
| [[File:Stinger.png]] || [[FM-92 Stinger]] | | [[File:Stinger.png]] || [[FM-92 Stinger]] | ||
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| [[File:ProtonBomb.png]] || [[Quantum Bomb]] | | [[File:ProtonBomb.png]] || [[Quantum Bomb]] | ||
|- style="background-color: #ffffff;" align="center" | |- style="background-color: #ffffff;" align="center" | ||
| [[File:Extruder.png]] || [[X-1 Extruder]] | | [[File:Extruder.png]] || [[X-1 Extruder]] | ||
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Revision as of 16:08, 5 March 2015
Launcher | |
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Base Job | Gunner |
Job NPC | Lady Kiri |
Specialized Weapon | Hand Cannon |
Specialized Armor | Heavy Armor |
Class Information | Fixed: Magic Skills: None Physical Skills: Fixed |
Alternate Names | Launcher Korean: 런쳐 Japanese: ランチャー(Ranchā, lit. Launcher) Chinese: 枪炮师 |
Awakening Wrecking Ball | |
Alternate Names | Blaster Korean: 블래스터 Japanese: ブラスター (Burasutā, lit. Blaster) Chinese: 狂暴者 |
Second Awakening Destroyer | |
Alternate Names | Korean: 디스트로이어 |
“ | For guns and for life... you only got one shot to make it count. | ” |
The Launcher is a Gunner who specializes in heavy weaponry and has a love of blowing things up. He carries an armory full of the kind of firepower that deals massive area damage, wiping out entire flanks of advancing enemies at a time. Some of the most recognizable weapons in his arsenal include the M-3 Flamethrower, the Steyr AMR (an explosive missile that attaches to and annihilates its target), and a lethal energy beam in his Laser Rifle.
- At level 50, the Launcher awakens as a Wrecking Ball. At level 75, the Wrecking Ball awakens as the Destroyer.
- His subclass cosmetic effect is a large gun on his back.
- His 2nd Awakening cosmetic effect is a replacement to the original gun on his back.
Contents
Becoming a Launcher
The Gunner must first reach level 15.
- Talk to Azure Guardian Vitala in Silver Crown.
- Clear the Underground Ringwood Prison.
Awakening as a Wrecking Ball
A blinding flash of light, then an ear-splitting roar…then instantaneous devastation that leaves nary a tree branch smoldering in the dirt. Is this the fury of an angry god? No, but something close, something mortal that can create divine devastation. It is a gift perhaps granted by the gods themselves, but a gift that they must now regret bequeathing unto man.
The Launcher who can declare “I shall see light and bring to it darkness”…that is a Launcher who has awakened into a Wrecking Ball. Wrecking Ball is a legendary title belonging to the one who annihilated the Dragon’s army squadron during the Mechanical Revolution. It is the name given only to the most highly regarded Imperial Guard. It is the name of the one who serves, with power and authority, as a commander to the gods.
The Launcher must first reach level 50.
- Talk to Kiri in Underfoot.
- Collect 10 White Cubes, 10 Red Cubes, 100 Superior Hardeners, and 100 Superior Irons.
- Clear the 30th floor of the Tower of the Dead.
- Obtain 10 Powerful Essences from APCs in Tower of the Dead or Tower of Illusion.
- Collect 60 Chaos Stone Debris, 80 Seals of Emperor Heim, and 120 Seals of Empress Skardi.
Awakening as a Destroyer
The Empyrean army, short on supplies, was on the run. The moral of the soldiers was as bad as the devastated farmland.
Soldiers had to grab their weapons without time to heal their wounds. Human and weapons were exhausted altogether.
‘Wouldn't it be better to give up on this lost cause already?’
Such conversation was common. One unit got itself annihilated by distrusting their commander.
However, Empyrean leaders were not watching idly.
They chose among the Wrecking Balls those who were most firm and skilled in combat, and secretly trained them. It was an operation temporarily risking their defenses. Of course, they were all given weapons that were newly developed with everything they had.
Their intense training made even drill instructors shudder. But with mission of defending Empyrean on their mind, nobody was giving up on it [training].
The moment before the last defensive line was to collapse, there were reinforcements who barely made it. Despite the [commander’s] words of ‘Thanks for your help, but it’s too late to change anything,’ they calmly went out into battle with their weapons in hand.
Under the dark sky of dawn, a counterattack had began. A fire that was brighter than the rising star started to light up the sky.
Soldiers, kneeling down helplessly with an empty clip, raised their heads. The sight of the Destroyers, who were single-handedly swinging their heavy weapons that looked like others couldn't even lift up, was the sight of the heroes that everyone was waiting for.
They [Destroyers] were strong and trustworthy, and merciless toward enemies.
The eyes of soldiers started to fill with awe. Tired officers regained their courage.
With all personnel moving to their positions, someone started shouting out loud.
‘This war is not over yet!
As long as we have the Destroyers annihilating all enemies in our path, we will stand up once again and fight!’
The Wrecking Ball must first reach level 75.
- Talk to Kiri in Underfoot.
- Enter the Black Dragon Tournament and obtain 45 Dark Energies from the APC's.
New Skills
Original Class Skills
Strategies
For build suggestions and combos, refer to the Strategies page.
Media Content
Gallery
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