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Difference between revisions of "Hitman"
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{{ClassSkills|General}} | {{ClassSkills|General}} | ||
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+ | ==Trivia== | ||
+ | *The submachine gun that is heavily featured in the Hitman's artwork and skillset is based on the real life [https://en.wikipedia.org/wiki/Spectre_M4 Spectre M4] submachine gun. This gun is commonly seen in fictional media, including movies and games. | ||
==Media Content== | ==Media Content== |
Revision as of 23:45, 5 August 2018
Hitman | |
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Base Job | Agent |
Job NPC | Unit Leader Schmitt |
Specialized Weapon | Odachi |
Specialized Armor | Light Armor |
Class Information | Magic Skills: None Physical Skills: Percent Damage Subclass Difficulty: N/A |
Alternate Names | Hitman Korean: 히트맨 |
Awakening Big Boss | |
Alternate Names | Big Boss Korean: 빅 보스 |
Second Awakening God Father | |
Alternate Names | Godfather Korean: 갓파더 |
The Hitman is an assassin with finesse, flowing gracefully in the field delivering blinding arrays of blade slash and rapid gunfire to the enemy.
- At level 50, the Hitman awakens as a Big Boss then at level 75, the Big Boss awakens as a God Father.
- His subclass cosmetic effect is that the Hitman's handgun will be replaced with a sub-machine gun.
- His 2nd Awakening cosmetic effect has the Hitman raising his hand and then emitting a lime light above him.
Contents
Becoming a Hitman
The Agent must first reach level 15.
[TO BE ANNOUNCED.]
Awakening as a Big Boss
TBA
The Hitman must first reach level 50.
[TO BE ANNOUNCED.]
Awakening as a God Father
TBA
The Big Boss must first reach level 75.
[TO BE ANNOUNCED.]
New Skills
Hitman Skills
Active | Passive | Hitman TP Skills |
Hitman Awakening Skills | Hitman 2nd Awakening Skills |
Original Class Skills
Agent Skills
Active | Agent TP Skills |
General Skills
Active | Passive | General TP Skills |
General Togglable Skills |
Trivia
- The submachine gun that is heavily featured in the Hitman's artwork and skillset is based on the real life Spectre M4 submachine gun. This gun is commonly seen in fictional media, including movies and games.
Media Content
Gallery
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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