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NPC Friendship System

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The NPC Friendship System (호감도 시스템 ) is a feature that was added in the Season 6 Act 14. - Aeterna patch which allows players to increase relationship with in-game NPCs through gifting items and unlock special dialogue and features as well as quality of life bonuses at higher levels.

This system originally debuted in KDnF during its Season 4 Act 17. - Side Story. Guildpact patch on Jan. 28, 2016. It serves as a revamp of the previous NPC Relationship System which was launched and removed several seasons prior.

New System - Likeability

NPC Interact Menu - "Gift" option.

Likeability (호감도 hogamdo) represents the "closeness" the player has with a particular NPC. It can be increased through the means of Gifting, which is unlocked within the NPC Interact Menu when the character reaches Level 20.

When an NPC reaches a certain threshold, their names will change color, and specialized dialogue, character portraits, and features will be unlocked depending on the stage of Likeability.

Players can view their Likeability progress by checking on the NPC in the NPC Book within the Select Menu.

NPC Book Favor UI.png

Note: Currently, there is no method to view the actual numerical value of current or max Likeability points. The percentage displayed in the NPC Book is rounded down to the nearest percent.


Stages of Likeability

As a result of reaching a higher stage of likability, Shinjang's facial expression has changed to a more affable appearance.

There are three stages of Likeability: Normal, Intimate (친밀 단계 chinmil dangye), and Affectionate (호감 단계 hogam dangye).

Upon reaching certain stages of Likeability, special features and bonuses will be unlocked.

Likeability runs off of a percentage system. Depending on the percentage, the NPC's Request Chat option name and Heart Icon within the NPC book will change color with hues associated with the table below:

NPC Favor Color UI.jpg

Additionally, the amount of max Likeability and Likeability required to transition between stages varies depending on the NPC.
For example:

  • To reach max Likeability with Santorini, he needs roughly 40,000 Likeability points. In order to unlock his Stages 2 and 3, he needs to be at 25% and 50% Likeability points respectively.
  • To reach max Likeability with Michelle, she needs roughly 65,000 Likeability points. In order to unlock her Stages 2 and 3, she needs to be at 75% and 90% Likeability points respectively.

Stage 1 — Normal

  • No special bonuses.

Stage 2 — Intimate

  • Specialized Stage 2 dialogue and portraits are unlocked. Special dialogue will appear at a 40% rate.
  • Certain NPCs gain special features via completing Explorer Club Challenges
    • Certain NPCs randomly appear aboard the Philasia and give the Player gifts in the Mail. Rewards vary between Cube Fragments and Monster Cards.
    • Certain NPCs can be summoned through Ria's Summoning Machine.

Stage 3 — Affectionate

  • Same bonuses as Stage 2.
  • Specialized Stage 3 dialogue and portraits are unlocked. Special dialogue appears at a 40% rate. Replaces Stage 2 portraits.
  • NPCs replace the Delilah NPC at the Dungeon Results screen at a 25% rate. Some NPCs will not appear during certain quests and scenario dungeons.
  • NPC Dyeing feature unlocked.
  • NPCs will have special speech bubbles when nearby the Player.
  • Additionally, certain NPCs such as Pai, Niu, Hiram, Nevillo Jurgen, Jakter, and Prince Van Frantz will give farewell letters to the Player if their NPC becomes "Unavailable" due to the Act Quest storylines.

Gifting

Player giving Arthur NPC a gift.

There are multiple methods to increase Likeability, though the main method is to gift NPCs cube fragments.

Note: Gifts cannot be given to NPCs at max Likeability.

NPCs can only be gifted up to 5 times a day with each gift consuming 100 cube fragments.

There are three categories of cube fragments to choose from based on preference:

Note: NPC Likeability will not decrease if given a Normal or Non-preferred item.

The amount of Likeability will vary at random depending on the category of cube fragment selected; ranging from least to greatest: Clear → Colored → Gold. The Likeability points generated are as follows:

  • Clear: 100~300
  • Colored: 200~600
  • Gold: 400~900

Players can also gift specialized items obtained through Adventure Mission Quests. These items give significantly more Likeability, particularly if they have ties to a specific NPC.

Gift Item Likeability Source
No Icon.png Mountain Tears 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Heavenly Flower 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Sayoung's Sword 10000-12000* No quests found that satisfy the search criteria.
No Icon.png Torn Imperial Alchemist's Token 10000-12000* No quests found that satisfy the search criteria.
No Icon.png Mysterious Old Man's Letter 10000-12000* No quests found that satisfy the search criteria.
No Icon.png Chrysoberyl 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Red Fruit of Fennes 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Girl's Coin 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Flower of Her Memories 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Silver Crown Leaf 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Ginseng Wine (Gift) 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Obsidian Ore 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Timothy's Cure 5000-7000 No quests found that satisfy the search criteria.
No Icon.png Heartfelt Letter (10,000) 10000 Unknown
No Icon.png Heartfelt Letter (1,000) 1000 Unknown
No Icon.png Heartfelt Letter (100) 100 Unknown
No Icon.png Ikki's Magic Gloves 10000-12000* 78-86 Level Hell Mode Monster Hunt
No Icon.png Pure Gold Chip 5000-7000
No Icon.png Lucas's Letter 10000-12000*
No Icon.png Letter from the Noblesky 5000-7000* No quests found that satisfy the search criteria.
No Icon.png Catechumen Simon's Cross 10000-12000* No quests found that satisfy the search criteria.
No Icon.png Toby's Thank-you Gift 500 Event
No Icon.png Lemidia Capella Decoration 5000-7000 No quests found that satisfy the search criteria.

NPC List

NPC Dyeing System

NPC Dyeing System.png

The NPC Dyeing System is unlocked when an NPC reaches the Affectionate stage.

Players can adjust the color scheme of selected NPCs at no cost, and can dye up to 4 selectable areas.

The selectable areas include:

  • Hair
  • Head/Shoulder/Mantle
  • Top
  • Bottom

There are 47 different color options to choose from as well as a reset option. Players can view the color changes in the 'Avatar Preview' window on the left.

Dye-able areas are determined by the NPC's preset sprite mask layers and cannot be adjusted.

Additionally, NPC seasonal or event costumes cannot be dyed.

Explorer Club Challenge - Likeability Bonuses

The Philasia Surprise Guest

Ria's Summoning Machine

This feature is unlocked when the player reaches Intimate stage with one of designated NPCs listed in the Explorer Club Challenge - Likeability menu. It enables players to summon specific NPCs via the Video Communicators aboard The Philasia. From the summoned NPC, players can access the selected NPC's specialized shops as well as use their special services such as Reinforcement, Refinement, and Amplification. Only three NPCs can be summoned at a time. Additionally, only one of the same NPC can be summoned at a time.

Restrictions

Although you're able to build rapport with various NPCs in-game, there are a few limitations placed on this feature however.

Likeability progress is not shared between characters. However, bonuses unlocked through Explorer Club Challenges will apply for all characters in the account.

Additionally, if there is a <!> next to their name in the NPC Book, a notification will pop up and says "You can't increase Likeability past Intimate with characters of the same gender of you." In other words, Male or Female playable classes are gender-locked from establishing anything Intimate towards those specific NPCs listed below. Some NPCs are completely unable to rapport entirely either due to story progression surrounding that character or reasons unknown.

Class-Locked