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Blade Master
Blade Master | |
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244px Grand Master, First Awakening of the Blade Master 244px Sword God, Second Awakening of the Blade Master | |
Base Job | Slayer |
Job NPC | G.S.D. |
Specialized Weapon | Lightsabre |
Specialized Armor | Heavy Armor, Light Armor |
Class Information | Percent: Magic Skills: None Physical Skills: Percent |
Alternate Names | Weapon Master Korean: 웨펀마스터 (Wepeon Maseuteo) Japanese: ウェポンマスター (Uepon Masutā) Sword Soul Chinese: 劍魂 (Jiànhún) |
Awakening Grand Master | |
Alternate Names | {{{Showcase/Names}}} |
Second Awakening Sword God | |
Alternate Names | {{{Showcase/Names2}}} |
{{{Image2}}} |
“ | With each stroke, my sword paints the vast sky red... Perhaps this will be my masterpiece. |
” |
The Blade Master is a Slayer who continues his vigilant training in swordsmanship in spite of the demon's interference. He can wield the powerful Lightsabre and is able to attack faster than any of the other Slayer subclasses. At level 50 the Blade Master awakens as a Grand Master.
His subclass cosmetic effect is a white-colored arm that leaves a slight illusion effect behind it when it is moved.
Contents
Becoming a Blade Master
The Slayer must first reach level 20.
- Turn in 30 Clear Cube Fragments and 10 of each color Cube Fragments to Loton so he can construct a Regulator.
- Clear the Golem Tower of Sky Tower.
- Take a test with G.S.D. in Moonlight Trial. Talk to him once the stage ends.
- Bring the Regulator to G.S.D.
Awakening as a Grand Master
To future warriors--
I was once but a common warrior, unremarkable in skill, unimpressive in wisdom and knowledge, hardly distinguished in the eyes of my peers. I was plagued with the base impulses of jealousy, shame and despair. My inner weakness allowed the demon in my arm to seep slowly into the rest of my body. There was nothing left for me other than to surrender myself to time, the one thing that begins, binds, and ends all men.
But I refused to accept this dismal fate. I believed with a fierce heart that one's potential could be unlocked if only by strength of will and purpose; that my great power could emerge if I committed myself to training; that hidden skills could be discovered and developed if I listened to my soul. It was with this rekindled thirst for life that I lifted myself from obscurity, took up my sword once again, and became the legendary warrior I am now.
Now, as I hear the death bell toll on my extraordinary life, I see that the only skill I ever needed was the one that resisted being ordinary.
I dreamt that I was dancing through the skies with my weapon, as if fate put us together in a tragically-timed waltz. I only thank the heavens for allowing me a dance with the sky. It was a beautiful dance.
- Inscribed on the tomb of the Grand Master of Wuthering Heights -
The Blade Master must first reach level 50
- Talk to G.S.D.
- Bring G.S.D. 10 Red Cubes, 10 White Cubes, 100 Superior Hardeners, 100 Superior Irons.
- Clear the 30th floor of the Tower of the Dead.
- Clear Moonlight Arena then speak to Albert in dungeon.
- Bring G.S.D. 100 Chaos Stone Debris and 200 Spirit Crystals.
The Blade Master's Weapons
Blade Masters, in addition to and in combination with choosing their skills, also are best served by choosing their weapon types carefully. Several skills can change based on the Blade Master's weapon in hand and Mastery skill level with that type of weapon. Of course, the Secret Slayer Technique skill also is unique for each weapon type. This listing is not meant to be exhaustive, but rather to give a general sense of each weapon's feel and capabilities.
- Zanbato weapons hit hard, but are slow to strike. Charge Crash and Draw Sword get some Super Armor properties, and are chargeable for extra damage.
- Katana weapons are fast and hit many times, and cause bleed status, but do not hit very hard. Illusion Sword Dance, Flowing Stance - Swift and Aerial Chain Slash do more hits, but may cause less damage overall. Notably, Illusion Sword Dance does half the damage an equally statted lightsabre does.
- Lightsabre weapons are fast and do appreciable damage, but have fewer "quirks" on skills to play with. Draw Sword gets a second hit (as with a katana but without the bleed effect bonus), and Thrust does an extra bit of electrocution status, but few attacks have significant alterations from "standard" versions.
- Short Sword attacks have extra range, extending a "spirit sword" out from most attacks and many skills. Damage leaves something to be desired, and it is not as speedy as some of the other choices.
- Bludgeon attacks focus on stun and hard knockdown effects, often with "splash" effects. About as slow as a zanbato but with more speedy attack sets (and greater amusement value) for Secret Slayer Technique. Illusion Sword Dance and Charge Crash have a ground-slam knockdown area effect at their end.
New Skills
Original Class Skills
Strategies
For build suggestions and combos, refer to the Strategies page.
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