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Difference between revisions of "Mechanic"
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Revision as of 12:58, 17 August 2012
Mechanic | |
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Base Job | Gunner |
Job NPC | Kiri the Lady |
Specialized Weapon | Auto Gun |
Specialized Armor | Cloth Armor |
Class Information | {{{Class Info}}} |
Alternate Names | Mechanic Korean: 메카닉 Japanese: メカニック Chinese: 机械师 |
Awakening Machinist | |
Alternate Names | Meister Korean: 마이스터 Japanese: マイスター Chinese: 机械战神 |
“ | Meet my little friends... they're a blast! | ” |
The Mechanic, a tinkerer by nature, is a Gunner adept at designing and building armies of robots programmed to rain down destruction on dungeon-dwelling monsters. At level 50, the Mechanic awakens as the Machinist.
His subclass cosmetic feature is a small flying robot around him.
Contents
Becoming a Mechanic
The Gunner must first reach level 20.
- Prepare 60 white cube fragments.
- Kill boss for quest drop item from Blazing Grakqarak.
Awakening as a Machinist
During the days when Bakal ruled Empyrean, a group of Mechanics formed a secret squad dedicated to the downfall of the evil apostle. They were known collectively as the Seven Great Machinists of Empyrean, and collaborated on the creation of a machine capable of defeating Bakal. This secret project was codenamed Gaebolg.
Just as Gaebolg was to be activated, the Machinist Teneve betrayed his fellow Mechanics by sabotaging the project and allowing Bakal’s army to strike. Those who weren’t massacred took flight, most never to be seen again. Curio, a genius technician who survived the initial attack, used a dimensional shifting device to send the Gaebolg machine to another dimension, hoping to keep it away from Bakal and other ill-intentioned beings. Bakal eventually hunted down and killed Curio, but not before the wily machinist was able to stash the blueprints for the dimensional shifter in a hiding place.
“These blueprints means the salvation of Empyrean. He who is able to re-create this device will be able to fulfill that for which the Seven Great Machinists sacrificed their lives. One day, these plans will come into the hands of one who is ready. It is then that a new Machinist will be born.” – Curio
The Mechanic must first reach level 50.
New Skills
Machine |
EX Skills
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Albert Quest Skills
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Awakening Skills
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General Skills
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Original Class Skills
Strategies
For build suggestions and combos, refer to the Strategies page.
Playable Classes | |||||||||
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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