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Difference between revisions of "Hunter (Subclass)"
(Created page with "{{JobDesc5 |Title={{PAGENAME}} |Image=TBA |Role= {{Dealer}} |Base=Archer |NPC=TBA |Weapon=Cross Shooter |Element= TBA |Status= TBA |Armor=TBA |Class Info=Skill Type: '''Ph...") |
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|Armor=TBA | |Armor=TBA | ||
|Class Info=Skill Type: '''Physical''' <br/>Damage Type: '''TBA''' <br/>Subclass Difficulty: TBA | |Class Info=Skill Type: '''Physical''' <br/>Damage Type: '''TBA''' <br/>Subclass Difficulty: TBA | ||
− | |AltName='''Hunter'''<br/>Korean: | + | |AltName='''Hunter'''<br/>Korean: 헌터 |
− | 헌터 | ||
|Awakening=TBA | |Awakening=TBA | ||
|AltName2=TBA<br/>Korean: TBA | |AltName2=TBA<br/>Korean: TBA | ||
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<hr> | <hr> | ||
− | + | The '''Hunter''' is a member of the Interceptor Squad, an organization of monster hunters that threatens the commercial city of Nae that resides in the Inner Sky. Wielding a heavy Cross Shooter and her falcon shaped Divine Beast companion, Falke, the Hunter assails her targets with heavy offensive stopping power. | |
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The [[Archer]] must choose the '''Hunter''' class advancement upon character creation. | The [[Archer]] must choose the '''Hunter''' class advancement upon character creation. | ||
<hr> | <hr> | ||
− | === Awakening as a Neo: | + | === Awakening as a Neo: Hunter=== |
'''''To be announced...''''' | '''''To be announced...''''' | ||
<hr> | <hr> | ||
− | The ''' | + | The '''TBA''' must first reach level 100. |
*Complete the True Awakening 1 Quest line and obtain Ability Intensification. | *Complete the True Awakening 1 Quest line and obtain Ability Intensification. | ||
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===Subclass Inspiration=== | ===Subclass Inspiration=== | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | * | + | *Falke is a german phrase translating to Falcon, the form that the Hunter's divine beast assumes. |
</div> | </div> | ||
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===Artwork=== | ===Artwork=== | ||
<gallery mode="packed-hover" heights="150"> | <gallery mode="packed-hover" heights="150"> | ||
− | File: | + | File:Hunter Teaser.png|alt="Hunter"|Hunter Concept Art |
− | File: | + | File:Hunter Concept Art.png|alt="Hunter"|Hunter Concept Art |
− | File: | + | File:Falke Concept Art.png|alt="Falke"|Falke Concept Art |
</gallery> | </gallery> | ||
Revision as of 16:09, 18 November 2023
Hunter (Subclass) | ||
---|---|---|
TBA | ||
Role | ||
Alternate Names | Hunter Korean: 헌터 | |
Base Job | Archer | |
Job NPC | TBA | |
Specialized Weapon | Cross Shooter | |
Class Information | Skill Type: Physical Damage Type: TBA Subclass Difficulty: TBA | |
Inflict Element? | TBA | |
Inflict Status Effect? | TBA | |
Awakening TBA | ||
Alternate Names | TBA Korean: TBA | |
Second Awakening TBA | ||
Alternate Names | TBA Korean: TBA | |
TBA | ||
Neo: Awakening Neo: Hunter | ||
Alternate Names | Korean: 진(眞) 헌터 | |
TBA |
To be announced...
The Hunter is a member of the Interceptor Squad, an organization of monster hunters that threatens the commercial city of Nae that resides in the Inner Sky. Wielding a heavy Cross Shooter and her falcon shaped Divine Beast companion, Falke, the Hunter assails her targets with heavy offensive stopping power.
- At level 50, the Hunter awakens as a TBA. At level 75, the TBA awakens as a TBA and at level 100, the TBA will awaken as a Neo: Hunter.
- Her subclass cosmetic effect is TBA.
- Her 2nd Awakening cosmetic effect is TBA.
- Her Neo Awakening cosmetic effect is TBA.
Contents
Becoming a Hunter
The Archer must choose the Hunter class advancement upon character creation.
Awakening as a Neo: Hunter
To be announced...
The TBA must first reach level 100.
- Complete the True Awakening 1 Quest line and obtain Ability Intensification.
- Complete the True Awakening 2 Quest line.
New Skills
TBA
Original Class Skills
Archer Skills
Active Skills |
Archer TP Skills |
General Skills
Active Skills |
Passive Skills |
General TP Skills |
General Neo: Awakening Skills |
General Togglable Skills |
Trivia
Subclass Inspiration
- Falke is a german phrase translating to Falcon, the form that the Hunter's divine beast assumes.
Titles
- TBA
Skills
TBA
Gallery
Artwork
Animations
TBA
Media Content
TBA
Playable Classes | |||||||||
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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