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Difference between revisions of "Dark Knight"

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(Minor tweaks to story to make it sound less... Google translate.)
m (Trivia)
 
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{{JobDesc2|
+
{{JobDesc4|
 
|Title=Dark Knight
 
|Title=Dark Knight
|Image=[[File:Dark Knight.png]]
+
|Role={{Pure Dealer}}
|Base=[[Dark Knight]]
+
|Image=[[File:DarkKnight2.png|300px]]<br>''<center>'''A Slayer who released the Demon from his Arm.'''</center>''
|NPC=[[To Be Updated]]
 
 
|Weapon=[[Short Sword]], [[Katana]], [[Bludgeon]], [[Zanbato]], [[Lightsabre]]
 
|Weapon=[[Short Sword]], [[Katana]], [[Bludgeon]], [[Zanbato]], [[Lightsabre]]
 
|Armor=[[Cloth]], [[Light Armor]], [[Heavy Armor]], [[Plate Armor]]
 
|Armor=[[Cloth]], [[Light Armor]], [[Heavy Armor]], [[Plate Armor]]
|Class Info=Deals both Physical and Magical damage types. Also deals both Percent and Fixed. Also possesses a few Dark element skills.
+
|Element={{IconLink|Shadow Element}}
|Awakening=None
+
|Status='''None'''
|AltAwakening=None
+
|Class Info=Skill Type: '''Magical/Physical''' <br/>Damage Type: '''Percent''' <br/>Class Difficulty: [[File:Difficulty Star.PNG]] [[File:Difficulty Star.PNG]] [[File:Difficulty Star.PNG]]
|AltName=Korean: 다크나이트
+
|AltName=Dark Knight<br/>Korean: 다크나이트 <br/>Chinese: 黑暗武士 (''lit. Dark Warrior'') <br/>Japanese: ダークナイト
Chinese: 黑暗骑士
+
|3rdAwakening=Neo: Dark Knight
 
+
|AltName2= '''Neo: Dark Knight'''<br/> Korean: 진(眞) 다크나이트
Japanese: ダークナイト
+
|Image3= [[File:Neo- Dark Knight Cut In.gif|300px]]
|Showcase={{youtube_tn|vZSu9dZs1rY}}
 
 
}}
 
}}
  
 
<center>{{Quotation|All my limits have disappeared after I was released from Kazan… My power knows no end.}}</center>
 
<center>{{Quotation|All my limits have disappeared after I was released from Kazan… My power knows no end.}}</center>
  
The '''Dark Knight''' is a variant of the Slayer and its subclasses. He has access to many of Slayers most powerful skills and is able to freely chain them together with his '''Time Break''' ability. The damage of skills are increased dramatically when chained together. He however lack any specific buff or unique perks compared to other slayers such as [[Weapon Wielder's Zenith]], [[Frenzy]], [[Wave Manifestation Brand]], or [[Ice Saya]]. Dark Knight plays a much more offensives role compared to other Slayers. Whereas other Slayers possess more defensive tools such as [[Guard]], [[Flip Side Counter]], [[Afterimage of Keiga]], [[Diehard]], or [[Mind's Eye]].
+
''The boy was infected by Kazan's syndrome and banished from his town after being disowned by his parents. He wanders around and is captured by the Imperial Guards.''
 +
 
 +
''The princess stimulates the boy’s mind and accelerates the infection driving the boy into insanity.''
 +
 
 +
''The boy is selected as a test subject for the Transfer Test and is sent to Vilmark. Other test subjects, the guards, and even Iris fears the repulsive boy in the final stages of his infection.''
  
 +
''The Transfer Test fails and the boy accidentally slips into the Time Gate and goes through many trials. He is freed from the Kazan infection.''
  
== Story ==
+
''The boy wanders around the Time Gate and meets an adventurer in a similar situation as him.''
  
The boy…
+
''The boy, now a Dark Knight, sees the end of time. He sacrifices most of the power he has gained in the Time Gate to return to Arad in an attempt to prevent the horrible future he witnessed.''
  
was infected by Kazan's syndrome and banished from his town after being disowned by his parents. He wanders around and is captured by the Imperial Guards.
+
<hr>
 +
The '''Dark Knight''' is an unique variant of the [[Male Slayer]] in that it utilizes the attacks of the original 4 subclasses in one single moveset. He has access to many of the Slayer's most powerful skills and is able to freely chain them together with his '''Time Break''' ability, which not only links corresponding skills but dramatically increases its' damage when chained together. Dark Knight plays a much more offensive role compared to other Slayers, whereas other Slayers possess more defensive tools such as {{IconLink|Guard}}, {{IconLink|Flip Side Counter}}, {{IconLink|Afterimage of Keiga}}, {{IconLink|Diehard}}, or {{IconLink|Mind's Eye}}.
  
The princess stimulates the boy’s mind and accelerates the infection driving the boy into insanity.
+
Further along the game, the Dark Knight can awaken after completing certain Piece of Time quests. After obtaining 9th Piece of Time, the Dark Knight is able to obtain their first awakening. After obtaining the 13th Piece of Time, he is able to obtain his second awakening.
  
The boy is selected as a test subject for the Transfer Test and is sent to Vilmark. Other test subjects, the guards, and even Iris fears the repulsive boy in the final stages of his infection.
 
  
The Transfer Test fails and the boy accidentally slips into the Time Gate and goes through many trials. He is freed from the Kazan infection.
+
*Dark Knight does not have a unique subclass cosmetic effect or a 1st Awakening cosmetic effect.
  
The boy wanders around the Time Gate and meets an adventurer in a similar situation as him.
+
*His 2nd Awakening cosmetic is a glowing purple aura fuming off his shoulders.
  
The boy, now a Dark Knight, sees the end of time. He sacrifices most of the power he has gained in the Time Gate to return to Arad in an attempt to prevent the horrible future he witnessed.
+
__TOC__
  
 +
===Achieving Second Awakening===
 +
<hr>
 +
The '''Dark Knight''' must first reach level 75.
 +
#Talk to [[Siran]] in the [[City of Shonan]].
 +
#Collect 5 {{Item|Seal of Empress Skardi}}.
 +
#Clear [[EX: Gold Dragon Tournament]].
 +
#Collect 5 {{Item|Seal of Emperor Helm}}.
 +
#Clear [[EX: Silver Dragon Tournament]].
 +
#Clear [[Tainted Time Gate]].
 +
<hr>
  
== Combo System ==
+
=== Awakening as a Neo: Dark Knight===
 +
''I moved my feet to take a step.''<br>
 +
''In that instant, the time stopped and someone spoke.''<br>
 +
 
 +
''“No.”''<br>
 +
 
 +
''When I turned, someone else spoke.''<br>
 +
 
 +
''“Not there either.”''<br>
 +
 
 +
''Unable to take any step, I asked in the air out of frustration.''<br>
 +
''But no answers to be heard.''<br>
 +
''The endless repetition of questions and answers in countless moments.''<br>
 +
''At the end of it an answer finally came.''<br>
 +
 
 +
''“That’s it. That’s the way.”''<br>
 +
 
 +
''Finally I could take a step, and time flowed again.''<br>
 +
''But when I tried to take the next step, time froze again, and someone spoke.''<br>
 +
 
 +
''“No.”''<br>
 +
 
 +
''When I asked who they were, someone answered.''<br>
 +
 
 +
''“I am you of all moments in time.”''<br>
 +
 
 +
''And the ‘me’ continued to answer me.''<br>
 +
 
 +
''“This path is the last time that ‘I’ will take, the one true path. So this path must contain all the times.”''<br>
 +
 
 +
''The end of a long journey, filled with questions for the answer.''<br>
 +
''Having heard the answer from ‘me’, ‘I’ turned around.''<br>
 +
''There I saw the hesitating me of just a moment ago.''<br>
 +
''And that moment, the realization of countless ‘me’ myriads of time flowed into me.''<br>
 +
 
 +
''And…''<br>
 +
''‘I’ told ‘me’.''<br>
 +
 
 +
''“No.”''<br>
 +
<hr>
 +
The '''Dark Knight''' must first reach level 100.
 +
*Complete the True Awakening 1 Quest line and obtain Ability Intensification.
 +
{{AbilityBonus|subclass=Dark Knight}}
 +
 
 +
*Complete the True Awakening 2 Quest line.
 +
 
 +
=='''Warning'''==
 +
Since "Season 2 - Act.01 - Reborn" patch, you can only create and play with this character if you already have any other character (excluding Creator) on level 70 or above, since the game categorizes it as a "Supplementary Story Character" that doesn't fit in the main story, instead it tells you the story from another point of view behind the episodes on the Time Gate area.
 +
 
 +
==Combo System==
 +
The Dark Knight has a unique combo system called '''Time Break'''. This is a system unique only to the Dark Knight, allowing him to create a skill combo and increase the damage for each skill chained together. It is important for the player to understand DK's combo system to fully bring out his potential; not only in damage, but also in utility. The following may look and sound daunting, but when actually played, it is all quite simple.
  
 
[[Image:DarkKnightComboSystem.png]]
 
[[Image:DarkKnightComboSystem.png]]
  
The first row of hotkeys can have up to 6 skills lined up for each key. From top to bottom, they are referred to as Stage 1 to stage 6 skills. These lined up skills makes up a “combo” chain. When you use one skill after the other from the same combo key the next skill is stronger. Skills in combo hotkeys are given cancels and can be cancelled out of. Expanded hotkeys (the top row) are normal hotkeys unaffected by combo system or time break cancelling.
+
The first row of hotkeys can have up to 6 skills lined up for each key. From top to bottom, they are referred to as Phase 1 to Phase 6 skills. These lined up skills makes up a “combo” chain. When you use one skill after the other from the same combo key the next skill is stronger. Skills in combo hotkeys are given cancels and can be cancelled out of. Expanded hotkeys (the top row) are normal hotkeys unaffected by combo system or time break cancelling.
 +
 
 +
Using the auto setting function will default all combos to the recommended combo for each hotkey. This is not recommended due how unreliable some combos become. It is ideal to make a combo that suits your play style.
  
 
=== Details ===
 
=== Details ===
  
*The damage amplification values from 1st to 6th stages are: 100% -> 140% -> 180% -> 220% -> 360% -> 400%.
+
*The damage amplification values from 1st to 6th Phases are: '''100% → 130% → 150% 180% → 200%'''.
 +
 
 +
*All skills in the same combo share a single cooldown (CD). Combo CDs are averaged from the skills that make up the combo. It is a common strategy to have 1 strong skill with 4-5 other low CD skills to compress the overall CD of a combo to spam one powerful move.
 +
 
 +
*When you use a combo skill, the next Phase skill of the chain is available for use almost immediately, bar some skills. You have until 2 seconds after the previous skill ends to use the next skill. If not used in that time frame, the whole combo will go into CD. When you are flinched/KD during a combo in any way, the combo will enter CD. If you use any skill that is not a part of the combo whether it is a Phase 1 combo starter, expanded hotkey skill, or even Evade/Ancient Memory, the combo will enter CD. When you burn through all the skills in a combo, it will enter CD.
 +
**It is possible to refresh the combo timer (but only to 1 second rather than 2 seconds) with the following actions:
 +
***Stopping your dash (Stopping and restarting your dash is the most convenient and reliable method)
 +
***When the first basic X attack is completed
 +
***Picking up items
  
*All skills in a combo share one CD. Combo CDs are averaged from the skills that make up the combo. It is a common strategy to have 1 strong skill with 4-5 other low CD skills to compress the overall CD of a combo to spam one powerful move.
+
*All Phase 2 and higher skills get a brief period of {{IconLink|Super Armor (Status)}} (SA) when they are used. With enough speed, skills can be used so fast in succession that this brief period can equate to full SA on skills. Stage 1 skills will not have SA unless the skill itself has SA.
  
*When you use a combo skill, the next stage skill of the chain is available for use almost immediately, bar some skills. You have until 2 seconds after the previous skill ends to use the next skill. If not used in that time frame, the whole combo will go into CD. When you are flinched/KD during a combo in any way, the combo will enter CD. If you use any skill that is not a part of the combo whether it is a stage 1 combo starter, expanded hotkey skill, or even Evade/Ancient Memory, the combo will enter CD. When you burn through all the skills in a combo, it will enter CD.
+
*When cancelling, you can change the direction you are facing by holding your movement key in the opposite direction. This allows for some unique movements that no other class can mimic.
  
* ^It is possible to refresh the 2 second combo timer with the following actions:
+
*DK does have its own variant of Slayer's {{IconLink|Upward Slash}} ({{IconLink|Uppercut}}), but it is not bound to the default Z key due to combo system. Z is a blank key on DK.
:*Stopping your dash
 
:*Landing after a jump
 
:*When a normal attack is completed (I am not sure about this one, needs testing)
 
:*When a Dash attack is completed
 
:*Picking up items
 
::*(Stopping and restarting your dash is the most convenient and reliable method)
 
  
*All stage 2 and higher skills get a brief period of SA when they are used.
+
*DK cannot use command inputs for skills if they are bound to a combo, the following skills can be down with command inputs without any restrictions; {{IconLink|Backstep}}, {{IconLink|Quick Rebound}}, {{IconLink|Leap}}, {{IconLink|Ancient Memory}}, and {{IconLink|Indomitable Spirit}}.
  
*When cancelling, you can change the direction you are facing by holding your movement key in the opposite direction. This allows for some unique movement that no other class can do.
+
== Skills ==
 +
{{ClassSkills2|Dark Knight}}
 +
{{ClassSkills2|General}}
  
*If you only have one skill in a combo hotkey. It will function like an normal hotkey. Meaning you cannot cancel into or out of it.
+
==Media Content==
 +
{{#ev:youtube|nJXWT2q_mZ8|400|right}}{{#ev:youtube|vZSu9dZs1rY|400}}
 +
{{#ev:youtube|_LWn4jDklcc|400|right}}{{#ev:youtube|rBY4fkpuyj4|400}}
 +
{{#ev:youtube|tpelIthZ6UM|400}}
  
*DK does have its own version of Upward Slash, but it is not bound to the default Z key due to combo system. Z is a blank key on DK.
+
==Trivia==
 +
<div class="mw-collapsible mw-collapsed">
 +
===Subclass Inspiration===
 +
<div class="mw-collapsible-content">
 +
* The Dark Knight's theme is based around Darkness and Destruction as a polar opposite to [[Creator]]'s Light/Creation, later expanding into Time Manipulation for his Awakenings.
 +
* He may bear a slight resemblance to [https://zelda.fandom.com/wiki/Ghirahim#Gallery Ghirahim], one of two main antagonists featured in The Legend of Zelda: Skyward Sword.
 +
* The Dark Knight is one of few classes who can take on either a Physical or Magical role.
 +
</div>
 +
</div>
  
*You cannot use command inputs for DK skills.
+
<div class="mw-collapsible mw-collapsed">
 +
===Titles===
 +
<div class="mw-collapsible-content">
 +
* Prior to being released, it's implied that his Global title was going to be called '''Destroyer''', only for the [[Male Launcher]]'s Second Awakening to receive it instead.
 +
* In European Folklore, [https://en.wikipedia.org/wiki/Black_knight '''Black Knights'''] are usually stock characters that often portray villainous roles who refuse to serve lords, kings, and sometimes associate themselves with death or darkness, which befits him since he is a Kazan-less Male Slayer.
 +
** Oddly, the [[Asura]] once had this as his former Awakening in the Nexon-DFO localization to avoid using deity-related names.
 +
</div>
 +
</div>
  
 +
<div class="mw-collapsible mw-collapsed">
 +
===Skills===
 +
<div class="mw-collapsible-content">
 +
* The Dark Knight's skills prior to his awakening are of the first four Slayer subclasses, redesigned with a dark theme.
 +
** Because the class was created much later after the Dark Knight's release, no skills for the [[Ghostblade]] were redesigned for the Dark Knight.
 +
* {{IconLink|Time Break (Dark Knight)}} - [https://www.youtube.com/watch?v=E9OaiB8CWNA Vergil's Judgment Cut End.] (Devil May Cry 4 ~ 5)
 +
</div>
 +
</div>
  
== Skills ==
+
== Gallery ==
  
{| width="100%" style="background: transparent; border: transparent"
+
===Artwork===
| valign="top"|
+
<gallery mode="packed-hover" heights="150">
=== Class Skills ===
+
File:DarkKnightPortrait3.png|alt="Dark Knight3"|Dark Knight Skill Cut-In
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
File:DarkKnightPortrait1.png|alt="Dark Knight1"|Dark Knight
|- style="background-color: #ffffff;" align="center"
+
File:DarkKnightPortrait2.png|alt="Dark Knight2"|Dark Knight Alt.
! style="width:30;"| Icon
+
File:DarkKnightPortraitYoung.png|alt="Dark Knight3"|Young Dark Knight
! style="width:100pt;" | Name
+
File:Dark_Knight_Awakening_Fullbody.png|Dark Knight Awakening
|- style="background-color: #ffffff;" align="center"
+
File:Dark Knight Awakening.jpg|alt="Dark Knight Awakening"|Dark Knight Awakening Wallpaper
| [[Image:ShortSwordMastery.gif]] || [[Short Sword Mastery]]
+
File:Petite Dark Knight.png|Petite Dark Knight Portrait
|- style="background-color: #ffffff;" align="center"
+
File:Dark Knight Phone Wallpaper.jpg|Dark Knight Phone Wallpaper
| [[Image:BladeMastery.gif]] || [[Katana Mastery]]
+
File:Neo- Dark Knight Artwork.jpg|Neo: Dark Knight
|- style="background-color: #ffffff;" align="center"
+
File:Neo- Dark Knight Artwork Transparent.png|Neo: Dark Knight Artwork Transparent
| [[Image:MaceMastery.gif]] || [[Bludgeon Mastery]]
+
</gallery>
|- style="background-color: #ffffff;" align="center"
 
| [[Image:LargeSwordMastery.gif]] || [[Zanbato Mastery]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:BeamSaberMastery.gif]] || [[Lightsabre Mastery]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Upper.png]] || [[Dark Upper]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Slash.png]] || [[Dark Slash]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Brief Cut.png]] || [[Brief Cut]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Swift Blow.png]] || [[Swift Blow]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Cross.png]] || [[Dark Cross]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Wave Sword.png]] || [[Wave Sword]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Circle Slash.png]] || [[Circle Slash]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Vain Slash.png]] || [[Vain Slash]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Hop slash.png]] || [[Hop slash]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Grand Wave.png]] || [[Grand Wave]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Triple Stab.png]] || [[Triple Stab]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Piecing Sword.png]] || [[Piecing Sword]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Explosion.png]] || [[Dark Explosion]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Wave Sword.png]] || [[Dark Wave Sword]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Whip.png]] || [[Dark Whip]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Rave.png]] || [[Dark Rave]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Rapid Movement.png]] || [[Rapid Movement]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Lust.png]] || [[Dark Lust]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Orb.png]] || [[Dark Orb]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Crash.png]] || [[Dark Crash]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Fall.png]] || [[Dark Fall]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Sword.png]] || [[Dark Sword]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Shock Wave.png]] || [[Shock Wave]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Draw Sword.png]] || [[Dark Draw Sword]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Flame Sword.png]] || [[Dark Flame Sword]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Momentary Slash.png]] || [[Momentary Slash]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Break.png]] || [[Dark Break]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Wave Spin.png]] || [[Wave Spin]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Illusion Sword.png]] || [[Illusion Sword]]
 
|}
 
| valign="top"|
 
  
=== EX Skills ===
+
===Animations===
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa; text-align:center;"
+
<gallery mode="packed-hover" heights="150">
|- style="background-color: #ffffff;" align="center"
+
File:Dark Knight Motion Aura.gif|Dark Knight Motion Aura
! style="width:30;"| Icon
+
File:Dark Knight Awakening Cut In.gif|alt="Dark Knight Awakening Cut In"|Dark Knight Awakening Skill Cut-In
! style="width:100pt;" | Name
+
File:Neo- Dark Knight Sprite.gif|Neo: Dark Knight Sprite
|- style="background-color: #ffffff;"
+
File:Neo- Dark Knight Buff Animation.gif|Neo: Dark Knight Buff Animation
| [[File:Dark Upper Upgrade]] || [[Dark Upper Upgrade]]
+
File:Neo- Dark Knight Cut In.gif|alt="Dark Knight Neo Awakening Cut In"|Dark Knight Neo Awakening Cut In
|- style="background-color: #ffffff;"
+
</gallery>
| [[File:Dark Slash Upgrade]] || [[Dark Slash Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Dark Cross Upgrade]] || [[Dark Cross Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Wave Sword Upgrade]] || [[Wave Sword Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Circle Slash Upgrade]] || [[Circle Slash Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Vain Slash Upgrade.png]] || [[Vain Slash Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Hop slash Upgrade.png]] || [[Hop slash Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Grand Wave.png]] || [[Grand Wave Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Piecing Sword Upgrade.png]] || [[Piecing Sword Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Dark Explosion Upgrade.png]] || [[Dark Explosion Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Dark Whip Upgrade.png]] || [[Dark Whip Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Dark Rave Upgrade.png]] || [[Dark Rave Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Rapid Movement Upgrade.png]] || [[Rapid Movement Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Dark Lust Upgrade.png]] || [[Dark Lust Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Dark Orb Upgrade.png]] || [[Dark Orb Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Dark Fall Upgrade.png]] || [[Dark Fall Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Dark Sword Upgrade.png]] || [[Dark Sword Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Dark Draw Sword Upgrade.png]] || [[Dark Draw Sword Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Momentary Slash Upgrade.png]] || [[Momentary Slash Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Dark Break Upgrade.png]] || [[Dark Break Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Wave Spin Upgrade.png]] || [[Wave Spin Upgrade]]
 
|- style="background-color: #ffffff;"
 
| [[File:Illusion Sword Upgrade.png]] || [[Illusion Sword Upgrade]]
 
|}
 
| valign="top"|
 
  
=== General Skills ===
+
{{NavClassesAndItems|open|closed|closed}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
[[Category:Characters]]
|- style="background-color: #ffffff;" align="center"
 
! style="width:30;"| Icon
 
! style="width:100pt;" | Name
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Knight Cloth Armor Mastery.png]] || [[Dark Knight Cloth Armor Mastery]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Knight Light Armor Mastery.png]] || [[Dark Knight Light Armor Mastery]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Knight Heavy Armor Mastery.png]] || [[Dark Knight Heavy Armor Mastery]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Dark Knight Plate Armor Mastery.png]] || [[Dark Knight Plate Armor Mastery]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Backstep.gif]] || [[Backstep]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:QuickStanding.gif]] || [[Quick Rebound]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:Jump.gif]] || [[Leap]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:PCriticalHit.gif]] || [[Physical Critical Hit]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:PBackAttack.gif]] || [[Physical Rear Attack]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:MCriticalHit.gif]] || [[Magic Critical Hit]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:MBackAttack.gif]] || [[Magic Rear Attack]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:AncientMemory.gif]] || [[Ancient Memory]]
 
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| [[Image:GreatWillpower.gif]] || [[Indomitable Spirit]]
 
|- style="background-color: #ffffff;" align="center"
 
| [[Image:ThrowMastery.gif]] || [[Throw Mastery]]
 
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Latest revision as of 09:42, 23 August 2023

Dark Knight
DarkKnight2.png
A Slayer who released the Demon from his Arm.
Role Dealer.png
Specialized Weapon Short Sword, Katana, Bludgeon, Zanbato, Lightsabre
Specialized Armor Cloth, Light Armor, Heavy Armor, Plate Armor
Class Information Skill Type: Magical/Physical
Damage Type: Percent
Class Difficulty: Difficulty Star.PNG Difficulty Star.PNG Difficulty Star.PNG
Inflict Element? Shadow Damage Boost.png Shadow Element
Inflict Status Effect? None
Alternate Names Dark Knight
Korean: 다크나이트
Chinese: 黑暗武士 (lit. Dark Warrior)
Japanese: ダークナイト
Neo: Awakening
Neo: Dark Knight
Alternate Names Neo: Dark Knight
Korean: 진(眞) 다크나이트
Neo- Dark Knight Cut In.gif
All my limits have disappeared after I was released from Kazan… My power knows no end.

The boy was infected by Kazan's syndrome and banished from his town after being disowned by his parents. He wanders around and is captured by the Imperial Guards.

The princess stimulates the boy’s mind and accelerates the infection driving the boy into insanity.

The boy is selected as a test subject for the Transfer Test and is sent to Vilmark. Other test subjects, the guards, and even Iris fears the repulsive boy in the final stages of his infection.

The Transfer Test fails and the boy accidentally slips into the Time Gate and goes through many trials. He is freed from the Kazan infection.

The boy wanders around the Time Gate and meets an adventurer in a similar situation as him.

The boy, now a Dark Knight, sees the end of time. He sacrifices most of the power he has gained in the Time Gate to return to Arad in an attempt to prevent the horrible future he witnessed.


The Dark Knight is an unique variant of the Male Slayer in that it utilizes the attacks of the original 4 subclasses in one single moveset. He has access to many of the Slayer's most powerful skills and is able to freely chain them together with his Time Break ability, which not only links corresponding skills but dramatically increases its' damage when chained together. Dark Knight plays a much more offensive role compared to other Slayers, whereas other Slayers possess more defensive tools such as Guard.png Guard, Flip Side Counter.png Flip Side Counter, Afterimage of Keiga.png Afterimage of Keiga, Diehard.png Diehard, or Mind's Eye.png Mind's Eye.

Further along the game, the Dark Knight can awaken after completing certain Piece of Time quests. After obtaining 9th Piece of Time, the Dark Knight is able to obtain their first awakening. After obtaining the 13th Piece of Time, he is able to obtain his second awakening.


  • Dark Knight does not have a unique subclass cosmetic effect or a 1st Awakening cosmetic effect.
  • His 2nd Awakening cosmetic is a glowing purple aura fuming off his shoulders.

Achieving Second Awakening


The Dark Knight must first reach level 75.

  1. Talk to Siran in the City of Shonan.
  2. Collect 5 Seal of Empress Skardi.png Seal of Empress Skardi.
  3. Clear EX: Gold Dragon Tournament.
  4. Collect 5 Seal of Emperor Helm.png Seal of Emperor Helm.
  5. Clear EX: Silver Dragon Tournament.
  6. Clear Tainted Time Gate.

Awakening as a Neo: Dark Knight

I moved my feet to take a step.
In that instant, the time stopped and someone spoke.

“No.”

When I turned, someone else spoke.

“Not there either.”

Unable to take any step, I asked in the air out of frustration.
But no answers to be heard.
The endless repetition of questions and answers in countless moments.
At the end of it an answer finally came.

“That’s it. That’s the way.”

Finally I could take a step, and time flowed again.
But when I tried to take the next step, time froze again, and someone spoke.

“No.”

When I asked who they were, someone answered.

“I am you of all moments in time.”

And the ‘me’ continued to answer me.

“This path is the last time that ‘I’ will take, the one true path. So this path must contain all the times.”

The end of a long journey, filled with questions for the answer.
Having heard the answer from ‘me’, ‘I’ turned around.
There I saw the hesitating me of just a moment ago.
And that moment, the realization of countless ‘me’ myriads of time flowed into me.

And…
‘I’ told ‘me’.

“No.”


The Dark Knight must first reach level 100.

  • Complete the True Awakening 1 Quest line and obtain Ability Intensification.

Obtaining Ability Intensification

Upon completing Awakening Quest Icon.png Scroll of Enlightenment the following skills have decreased SP cost:

With Scroll of Enlightenment.png Scroll of Enlightenment learns the skill Clues to Awakening.png Clues to Awakening and can reinforce Time Break (Dark Knight).png Time Break (Dark Knight).

Learns new skills:


  • Complete the True Awakening 2 Quest line.

Warning

Since "Season 2 - Act.01 - Reborn" patch, you can only create and play with this character if you already have any other character (excluding Creator) on level 70 or above, since the game categorizes it as a "Supplementary Story Character" that doesn't fit in the main story, instead it tells you the story from another point of view behind the episodes on the Time Gate area.

Combo System

The Dark Knight has a unique combo system called Time Break. This is a system unique only to the Dark Knight, allowing him to create a skill combo and increase the damage for each skill chained together. It is important for the player to understand DK's combo system to fully bring out his potential; not only in damage, but also in utility. The following may look and sound daunting, but when actually played, it is all quite simple.

DarkKnightComboSystem.png

The first row of hotkeys can have up to 6 skills lined up for each key. From top to bottom, they are referred to as Phase 1 to Phase 6 skills. These lined up skills makes up a “combo” chain. When you use one skill after the other from the same combo key the next skill is stronger. Skills in combo hotkeys are given cancels and can be cancelled out of. Expanded hotkeys (the top row) are normal hotkeys unaffected by combo system or time break cancelling.

Using the auto setting function will default all combos to the recommended combo for each hotkey. This is not recommended due how unreliable some combos become. It is ideal to make a combo that suits your play style.

Details

  • The damage amplification values from 1st to 6th Phases are: 100% → 130% → 150% → 180% → 200%.
  • All skills in the same combo share a single cooldown (CD). Combo CDs are averaged from the skills that make up the combo. It is a common strategy to have 1 strong skill with 4-5 other low CD skills to compress the overall CD of a combo to spam one powerful move.
  • When you use a combo skill, the next Phase skill of the chain is available for use almost immediately, bar some skills. You have until 2 seconds after the previous skill ends to use the next skill. If not used in that time frame, the whole combo will go into CD. When you are flinched/KD during a combo in any way, the combo will enter CD. If you use any skill that is not a part of the combo whether it is a Phase 1 combo starter, expanded hotkey skill, or even Evade/Ancient Memory, the combo will enter CD. When you burn through all the skills in a combo, it will enter CD.
    • It is possible to refresh the combo timer (but only to 1 second rather than 2 seconds) with the following actions:
      • Stopping your dash (Stopping and restarting your dash is the most convenient and reliable method)
      • When the first basic X attack is completed
      • Picking up items
  • All Phase 2 and higher skills get a brief period of Super Armor (Status).png Super Armor (Status) (SA) when they are used. With enough speed, skills can be used so fast in succession that this brief period can equate to full SA on skills. Stage 1 skills will not have SA unless the skill itself has SA.
  • When cancelling, you can change the direction you are facing by holding your movement key in the opposite direction. This allows for some unique movements that no other class can mimic.
  • DK does have its own variant of Slayer's Upward Slash.png Upward Slash (Uppercut.png Uppercut), but it is not bound to the default Z key due to combo system. Z is a blank key on DK.

Skills

Dark Knight Skills

Active Skills

Passive Skills

Dark Knight TP Skills

Dark Knight Awakening Skills

Dark Knight 2nd Awakening Skills

Dark Knight Neo: Awakening Skills

General Skills

Active Skills

Passive Skills

General TP Skills

General Neo: Awakening Skills

General Togglable Skills


Media Content

Trivia

Subclass Inspiration

  • The Dark Knight's theme is based around Darkness and Destruction as a polar opposite to Creator's Light/Creation, later expanding into Time Manipulation for his Awakenings.
  • He may bear a slight resemblance to Ghirahim, one of two main antagonists featured in The Legend of Zelda: Skyward Sword.
  • The Dark Knight is one of few classes who can take on either a Physical or Magical role.

Titles

  • Prior to being released, it's implied that his Global title was going to be called Destroyer, only for the Male Launcher's Second Awakening to receive it instead.
  • In European Folklore, Black Knights are usually stock characters that often portray villainous roles who refuse to serve lords, kings, and sometimes associate themselves with death or darkness, which befits him since he is a Kazan-less Male Slayer.
    • Oddly, the Asura once had this as his former Awakening in the Nexon-DFO localization to avoid using deity-related names.

Skills

  • The Dark Knight's skills prior to his awakening are of the first four Slayer subclasses, redesigned with a dark theme.
    • Because the class was created much later after the Dark Knight's release, no skills for the Ghostblade were redesigned for the Dark Knight.
  • Time Break (Dark Knight).png Time Break (Dark Knight) - Vergil's Judgment Cut End. (Devil May Cry 4 ~ 5)

Gallery

Artwork

Animations



Playable Classes

MSlayerIcon.png
Male Slayer

FSlayerIcon.png
Female Slayer

FighterIcon.png
Female Fighter

MFighterIcon.png
Male Fighter

MGunnerIcon.png
Male Gunner

FGunnerIcon.png
Female Gunner

DemonicLancerIcon.png
Demonic Lancer

GunbladerIcon.png
Agent

FMageIcon.png
Female Mage

MMageIcon.png
Male Mage

M.PriestIcon.png
Male Priest

F.PriestIcon.png
Female Priest

ThiefIcon.png
Thief

KnightIcon.png
Knight

ArcherIcon.png
Archer

DarkKnightIcon.png
Dark Knight

CreatorIcon.png
Creator