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Male Gunner

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Revision as of 11:48, 25 September 2009 by Agentknife (talk | contribs)
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The Gunner is a mysterious being from another plane where they have mastered technology to compensate for their world’s absence of magic. Tall, lithe and sneaky but physically weak, he attacks at a distance with a brutal arsenal of weapons. The Gunner has even been able to channel the magic of Arad to enchant bullets with elemental powers, which unleash gruesome damage on creatures vulnerable to particular elements.


Second Class Advancement

Male Gunner

Becoming the Ranger

The Gunner must first reach level 18.

  1. Clear Graquarak with less than 16 hits.
  2. Clear Burning Graquarak with 70 style points or more.
  3. Clear Shadow Thunderland with A rank or higher.

Becoming the Launcher

The Gunner must first reach level 18.

  1. Clear Graquarak on expert road or higher.
  2. Clear Burning Graquarak on expert road or higher.
  3. Clear Shadow Thunderland on expert road or higher.

Becoming the Mechanic

The Gunner must first reach level 18.

  1. Prepare 60 white cube fragments.
  2. Kill boss for quest drop item from Burning Graquarak.

Becoming the Spitfire

The Gunner must first reach level 18.

  1. Clear Shadow Thunderland.
  2. Prepare 30 white and red cube fragments.

Pros and Cons

Pros

  • Long ranged class
  • Can hold enemies at bay
  • Good at close and long range

Cons

  • Low defenses
  • Some find it hard to juggle enemies at a range


MGunner/Skills