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Difference between revisions of "Grappler"
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The '''Grappler''' is a Fighter who takes advantage of leverage and weight. The Grappler is adept at grabbing and throwing her opponents, oftentimes into other opponents. Rarely does she ever get hit, darting and jumping around erratically. At level 50, the Grappler awakens as the Dervish. | The '''Grappler''' is a Fighter who takes advantage of leverage and weight. The Grappler is adept at grabbing and throwing her opponents, oftentimes into other opponents. Rarely does she ever get hit, darting and jumping around erratically. At level 50, the Grappler awakens as the Dervish. | ||
− | Her subclass cosmetic feature is a white bandana. | + | Her subclass cosmetic feature is a white bandana. Her second awakening cosmetic feature are a group of rocks floating around her. |
===Becoming a [[Grappler]]=== | ===Becoming a [[Grappler]]=== |
Revision as of 17:27, 23 January 2015
Grappler | |
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Base Job | Fighter |
Job NPC | Pungjin |
Specialized Weapon | Gauntlets, Tonfa |
Specialized Armor | Light Armor |
Class Information | Physical |
Alternate Names | Grappler Korean: 그래플러 Japanese: グラップラー (Gurappurā, lit. Grappler) Chinese: 柔道家 |
Awakening Dervish | |
Alternate Names | {{{Showcase/Names}}} |
Second Awakening Ultimate Diva | |
Alternate Names | {{{Showcase/Names2}}} |
{{{Image2}}} |
“ | The moment we start to tango, you'll wish you had never asked me to dance. | ” |
The Grappler is a Fighter who takes advantage of leverage and weight. The Grappler is adept at grabbing and throwing her opponents, oftentimes into other opponents. Rarely does she ever get hit, darting and jumping around erratically. At level 50, the Grappler awakens as the Dervish.
Her subclass cosmetic feature is a white bandana. Her second awakening cosmetic feature are a group of rocks floating around her.
Contents
Becoming a Grappler
The Fighter must first reach level 20.
- Bring 10 of each colored cube fragment and 50 clear fragments to Pungjin.
- Clear Golem Tower
- Clear Tower of Illusion
Awakening as a Dervish
Can you hear it?
The sound of desperate breaths pushing through the air. To me, it is the sweetest music there is...
It starts when you think you have a hold of me, when you think you sense an opening for an attack, a weakness in my guard. I wait patiently for this moment... wait for you to strike. Like the fly led to the secret scent of the hungry flower, you are trapped and don't even know it.
It might seem that I have merely overpowered you in a single grab, but I have actually already won our fight by exploiting your weakness... a lack of patience.
You will float but for a moment in the air, only to twist and land in a sharp and punctuated end to your life. Oh, how magnificent that crescendo-as your bones break and your body is shattered!
My dear, I sound the most sonorous symphony, and you are merely one of the instruments I play.
The Grappler must first reach level 50.
- Talk to Pungjin.
- Bring him 10 Red Cubes, 10 White Cubes, 100 Superior Iron, and 100 Superior Hardeners.
- Clear Floor 30 of Tower of the Dead.
- Clear Moonlight Arena dungeon and speak to Albert within dungeon (Can only be done alone).
- Bring Pungjin 100 Chaos Stone Debris and 200 Spirit Crystals.
Awakening as a Ultimate Diva
So-called normal people fighting purely for the sake of fighting, no different from thugs on the street.
The real battle, that is for the ultimate interpretation of martial arts. Violent, quick, courageous! Once you seize the opportunity, you will attack enemies like a storm, never giving them a chance to breathe, any mistake putting you in a situation beyond redemption.
This adrenaline is the blood of the fighter, the most perfect art on the continent, an exquisite beauty unable to be understood by the superficial.
Fighting is the ultimate form of beauty, this my form of martial arts.
To be able to achieve this state, that is solely my ability–Storm Queen!
The Dervish must first reach level 70.
New Skills
Grappling |
EX Skills |
Albert Quest Skills
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Awakening Skills |
General
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Original Class Skills
Strategies
For build suggestions and combos, refer to the Strategies page.
Playable Classes | |||||||||
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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