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Difference between revisions of "Mechanic"
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− | | [[File:.png]] || [[EZ-8 Time Bomb Upgrade]] | + | | [[File:ez-8up.png]] || [[EZ-8 Time Bomb Upgrade]] |
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− | | [[File:.png]] || [[G-1 Corona Upgrade]] | + | | [[File:g-1up.png]] || [[G-1 Corona Upgrade]] |
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− | | [[File:.png]] || [[Sparrow Factory Upgrade]] | + | | [[File:sparrowfactoryup.png]] || [[Sparrow Factory Upgrade]] |
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− | | [[File:.png]] || [[EZ-10 Counter Attack]] | + | | [[File:ez-10up.png]] || [[EZ-10 Counter Attack]] |
|- style="background-color: #ffffff;" | |- style="background-color: #ffffff;" | ||
− | | [[File:.png]] || [[Robot EX-S Viper Zero]] | + | | [[File:exszero.png]] || [[Robot EX-S Viper Zero]] |
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Revision as of 11:33, 8 June 2011
Mechanic | |
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Base Job | Gunner |
Job NPC | Kiri the Lady |
Specialized Weapon | Auto Gun |
Specialized Armor | Cloth Armor |
Class Information | {{{Class Info}}} |
Alternate Names | Mechanic Korean: 메카닉 Japanese: メカニック Chinese: 机械师 |
Awakening Machinist | |
Alternate Names | Maister Korean: 마이스터 Japanese: マイスター Chinese: 机械战神 |
“ | When I see my hard work slowly creak into life, it's as though I'm looking at my newborn child. | ” |
The Mechanic, a tinkerer by nature, is a Gunner adept at designing and building armies of robots programmed to rain down destruction on dungeon-dwelling monsters. At level 48, the Mechanic awakens as the Machinist.
His subclass cosmetic feature is a small flying robot around him.
Contents
Becoming the Mechanic
The Gunner must first reach level 18.
- Prepare 60 white cube fragments.
- Kill boss for quest drop item from Blazing Grakqarak.
Becoming the Machinist
The Mechanic must first reach level 48.
- Bring 500 Victory Points to Kiri.
- Defeat King Borodin 5 times at King's Relic
- Use the Blueprint Given by Kiri to create the Dimensional Warp Device (Blueprint items: White Cube x10, Red Cube x10, Superior Iron x100, Superior Paving Stone x100, Terranite x50).
- Visit Loton
- Bring Loton a Hyper Mecha Tau Heart (Obtained from Vilmark - Area 50)
- Talk to Kiri.
New Skills
Original Class Skills
Strategies
For build suggestions and combos, refer to the Strategies page.
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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