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Category:Dungeons

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Revision as of 08:00, 15 September 2022 by NoirGraves (talk | contribs)
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Dungeons are areas in which you attempt to find the boss room and defeat the monsters you encounter on the way. Every new dungeon room that you enter uses 1 Fatigue Point. If you enter with a party, EXP will be multiplied at the end and then split amongst all members.

Defeating the boss in the boss room will automatically finish the dungeon, all other enemies will count as defeated and give EXP.

With the Great Metastasis, monsters now have their HP scaled according to the number of Party members. However, this mostly applies for the new dungeons.

Dungeon Types

There are different types of dungeons in DFO:

  • Normal: Your normal dungeons. No entry fees and few gimmicks. Defeat the boss to clear the dungeon.
  • Scenario: Dungeons during Epic Quests progression. Has unique map layout and monsters depending on the current progression of the Epic Quest.
  • Loop of Circulation: The final dungeon of each dungeon area (with the exception of Mt. Kulun). Requires 8 FP to enter, but does not use any more FP while traversing through the dungeon. There are minor gimmicks in certain rooms depending on the dungeon. Clearing the dungeon for Feat quests will net a special title.

Dungeon Difficulty Settings

Only the Normal difficulty level is initially unlocked when you gain access to a new dungeon. You must first meet certain requirements in order to unlock higher difficulty levels. Once you have unlocked a difficulty, that difficulty is unlocked for all your characters.

Normal Difficulty.png Normal Normal is the initial difficulty for all dungeons. To gain initial access to a dungeon you must reach the minimum level required, clear a prior dungeon, or accept a certain epic quest.
Expert Difficulty.png Expert Expert is the second available difficulty and can be unlocked once you clear the dungeon's Normal mode with an A rank or higher. Enemies gain a small boost in hit rate and HP while you have a small drop in hit rate. Monsters with special effects will appear more frequently.
Master Difficulty.png Master Master is the third available difficulty and can be unlocked once you clear the dungeon's Expert mode without using Life Tokens with an S rank or higher without being attacked more than 20 times. It is only available in Antwer Canyon dungeons and beyond. Enemies have a moderate boost in hit rate and health while you have a moderate drop in hit rate. Monsters with special effects will appear more frequently than on Expert.
King Difficulty.png King King is the fourth available difficulty and can be unlocked once you clear the dungeon's Master mode without using Life Tokens with an SSS rank without being attacked more than 10 times. It is only available in Antwer Canyon dungeons and beyond. Enemies have a great boost in hit rate and health while you have a large drop in hit rate. Monsters with special effects will appear more frequently than on Master.
Hero Difficulty.png Slayer Slayer is the fifth available difficulty and can be unlocked once you clear the dungeon's King mode without using Life Tokens with an SSS rank without being attacked more than 5 times. It is only available in Time Gate dungeons and beyond. Enemies have a massive boost in hit rate and health while you have an even larger drop in hit rate. Monsters with special effects will appear more frequently than on King. As of Season 7 Act 02, Slayer is now implemented within the Level 110 Normal Dungeons.
- Hell Special mode that allows you to fight powerful enemies for the chance to get Epic items. Hell Mode features a room with a pink boss icon somewhere on the map. Once you reach the icon, there will be a locked portal from Hell. Every time you hit it a monster may spawn. Once all the monsters are spawned and eliminated, hit it a few more times and then the Hell Party will spawn. See Hell Mode for more in-depth information.

Heroes Mode

Originally introduced within KDnF's Second Impact Update on Dec. 17th, 2009, Heroes Mode started off a fifth difficulty that not only increased the overall stats on monsters and adding new champion variants, but bosses have received brand new attacks during their fights. With the Global Client release of Season 7, Heroes would make it's return as a seperate mode while having it's own Normal/Expert/Master/King/Slayer difficulties outside of the default ones by clearing King only once during a solo dungeon run, and players must meet the Adventurer Fame requirements to run Heroes.

Rewards

  • After the boss is defeated two rows of reward cards that might contain gold and/or equipment will appear. The number of bosses and mini-bosses that were defeated are added up and increase the chance of receiving rare items along with the gold.
    • the player will have three seconds in which to choose one card from each of the two rows (a total of two cards, one regular, one gold).
      • the player can choose to only turn over one normal card or both the normal and gold cards.
    • There is one card in each row that contains nothing regardless of how many enemies are defeated.
      • The first row's cards are free. The second row requires a gold amount that varies depending on the dungeon and is listed on the card.
    • There is a possibility of obtaining rare equipment from the cards that are unavailable elsewhere.
      • See the Dungeon Drop Guide for information about dungeon locations that might drop items in the level range you are interested in.
    • During some events, the middle row may open up, allowing for an additional card to be obtained (up to three max).

Ranks

As of Act V, your rank is now calculated by the Combo Rate. Basically, in order to get a high rank, you or your party needs to constantly keep hitting the enemies to create long combos. The longer the combo, the more the Combo Rate will grow. The higher your total Combo Rate, the better your rank.

End Dungeon Experience Bonus

Players will receive experience at the end of every dungeon. The base experience is the total experience from killing monsters. The experience is then boosted by a set percentage based on several factors:

Rank

Extra EXP is gained depending on your dungeon Rank. A higher Combo Rate increases the Rank.

Rank Bonus
F, E, D, C -
B +5%
A +10%
S +15%
SS +20%
SSS +30%

Party

Gives extra EXP if you are in a Party of 2 or more. Base XP is split evenly among party members. This "bonus" effectively negates the Base XP split of having party members.

# of Members Bonus
1 -
2 +100%
3 +200%
4 +300%

Custom Channel

Gives a 5% bonus if you're in the correct channel corresponding to a dungeon. Highlight the Channels to see what dungeons are affected by the bonus EXP.

Guild Express

Gives EXP based on the Stage of the Guild Express. Ranges from 3-10% extra EXP.

Creature

Gives extra EXP for having a Creature equipped.

Region

Gives extra EXP for being in the correct Region. You can see if you get the Regional Bonus if you switch channels and the notice pops up in the chat.

Avatar

Gives extra EXP for having Avatars equipped.

Burning Time & Growth Potion

Gives extra EXP if an Event or Growth Potion is in effect. The EXP gained is dependent on the Event or Potion used. Growth Potions will not stack with events that increase EXP gained.

Returned Hero

Gives a 20% EXP bonus if you Party with a Returned Hero.

Mentorship

Grants extra EXP if characters in the Party are in a Mentorship.

Main Dungeon Zones


Origins Dungeons

Dungeon Zone Level Range
Grand Flores 1 ~ 16
Sky Tower 17 ~ 23
Behemoth 24 ~ 29
Aphelia 30 ~ 35
Noire Ferra 36 ~ 39
Mount Thunderime 40 ~ 45
North Myre 46 ~ 49
Mirror Arad 50 ~ 61
Antwer Canyon 63 ~ 70
Oceanic Express 71 ~ 74
Time Gate 75 ~ 80
Power Station 81 ~ 83
Anton 84 ~ 85
Castle of the Dead 85 ~ 86
Luke's Laboratory 87 ~ 90
Metro Center 87 ~ 90
Harlem 90 ~ 95
Final Defense Line 95
Nighttime Skyscraper 95
Stadium 95
East Harlem 95

Metastasis Dungeons

Dungeon Zone Level Range
Abnova 1 ~ 19
Meltdown 17 ~ 29
Castaway Cave 27 ~ 57
Inverted Waterfall 37 ~ 48
Iced Wall of Resignation 46 ~ 56
Antwer Canyon 55 ~ 66
Oceanic Express 64 ~ 70
Time Gate 70 ~ 81
Power Station 79 ~ 86
Castle of the Dead 85 ~ 88
Metro Center 86 ~ 90

Metastasis Side Dungeon Zones

Dungeon Zone Level Range
Golden Road 25 ~ 86
Valley of Fallen Souls 40 ~ 70
Dark Elf Ruins 40 ~ 86
Another Arad 55 ~ 86
Suju Tournament Field 69 ~ 86
Interdimensional Rift 70 ~ 86
Mt. Kulun 84 ~ 86
Time Gate - Requiem 85 ~ 88
Anton 85 ~ 100
Luke's Laboratory 90 ~ 110
Pandemonium Junction 90+

Pre Metastasis Dungeons

Dungeon Zone Level Range
Lorien 1 ~ 2
Grand Flores 2 ~ 17
Sky Tower 16 ~ 28
Behemoth Sanctuary 27 ~ 39
Noire Ferra 37 ~ 42
Mount Thunderime 42 ~ 57
Slums 40 ~ 54
Temple of Apostasy 46 ~ 50
North Myre 48 ~ 67
Moonlight Tavern 49 ~ 52
Citadel 52 ~ 56
Antwer Canyon 57 ~ 62
Otherverse 65 ~ 70
Oceanic Express 64 ~ 71
Hill Vale 20 ~ 60
Valley of Fallen Souls 20 ~ 70
Suju Tournament Field 70 ~ 70

Raids

High-scaled, endgame content that comes in two phases (apart from Fiend War) that usually culminate with Boss fights, featuring multiple mechanics. Each Raid has prerequisites to be fulfilled before they can be entered with a group of players (or optionally solo) to coordinate within a time limit. While Raids are completely optional to participate, they offer various rewards after being cleared.

List of Raids

Discontinued Raids

Advanced Dungeons

Introduced within July 2022's The Next Journey update, Advanced Dungeons are newer endgame content that allows players to obtain Level 105 Equipment and Play Points which be used to purchase Admission Tickets depending on it's difficulty, alongside various rewards which can be collected.

Legion Dungeons

Obsolete Dungeons

With the beginning of 2018's The Origin and leading up to future patches, dungeon content from either past or present versions of the Global Client that is rendered obsolete, will be officially phased out in favor of newer content for leveling or gearing purposes.

Season 4

  • Otherverse - Entry level endgame dungeons. They have entry restrictions and have gimmicks in nearly every room. Notably hard due to many rooms causing Instant Death if not cleared correctly. Otherverse dungeons operate off of Exorcism Parameter and drop Chronicle gear, including set pieces which grants powerful set bonuses. Otherverse dungeons use the Infinite difficulty system, allowing the player to access a higher difficulty for each difficulty cleared.
  • Ancient - Endgame dungeons. They require an entry fee and have dangerous gimmicks. These dungeons usually require a strategy in order to get through them in one piece. Ancients can drop Unique equipment not found elsewhere. There are Limited quests which require Ancient dungeon runs, and will reward with materials used to buy Legendary equipment. Ancient dungeons use the Infinite difficulty system, allowing the player to access a higher difficulty for each difficulty cleared.

Season 5

  • Anton - Was considered at one point, to be the highest difficult endgame dungeons. Anton required a great understanding of mechanics for each boss fight, coupled with high levels of equipment, in order to get through. The 5 Normal Anton dungeons must be done in a specified order, starting with Source of the Black Smoke and ending with Black Volcano. There is a 12 Life Token.png Life Token Usage Restriction for each dungeon that is shared with party members. Normal Anton monsters do not scale according to the amount of people in the party, thus advocating 4 player parties. Normal Anton monsters only drop loot once per FP reset (at 9:00 UTC).
    • In June 2019's Operation: Hope update, all contents related to Anton Raid (Normal & Solo Mode) were removed and turned into Anton Subjugation.

Season 6

  • Interdimensional Rift - Entry level endgame dungeons. Essentially a merged version of both Otherverse and Ancient dungeons. Farm both chronicle gear and materials for purchasing Ancient legendary gear here. Has three difficulty settings and can be entered 5 times per day per character. Interdimensional Rift dungeons do not consume FP and don't count as clearing an optimal level dungeon.
    • In April's 2020 Ascension Update, everything related to Otherverse were removed entirely.
  • Luke's Laboratory - Luke Normal dungeons followed a similar structure with Anton, in which 5 dungeons are required to be cleared in a specified order, starting from Sanctuary of Birth and ending with Solium Machina, while learning the mechanics for each boss fight encountered and offering it's own respective rewards upon being cleared.
    • In April's 2020 Ascension Update, all contents related to Luke Raid (Normal|Solo|Hard Mode) were removed and turned into Luke Subjugation.

Other

  • Abysmal Arena - A Japan/China exclusive Valley of the Fallen Souls Tower that was brought over as Nexon-DFO's final update, Abysmal Amphitheater. Abysmal Arena is essentially a boss-rush styled dungeon that challenges players with tougher versions of monsters they've face in past and present dungeons, and would be rewarded to purchase Boss Unique weapons. This Tower was never seen again as of the current Global Client.