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Sirocco the Intangible Raid
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Sirocco the Intangible Raid | |
---|---|
Location | Abysmal Sky Tower |
Min. Level | 100 |
Level | 100 |
Monster Level | 135 |
End Boss | Sirocco |
Contents
- 1 Overview
- 2 Entry Requirements & Details
- 3 Monsters
- 4 Equipment Fusion System
- 5 Trajectory of Nothingness
- 6 Sirocco Normal Raid
- 7 Sirocco Guide/Squad Mode
- 8 Sirocco Challenge Mode
- 9 Sirocco Hard Mode
- 10 Dungeons
- 11 References
Overview
Sirocco the Intangible Raid is the fourth Raid in Dungeon Fighter Online that is heavily focused on the 5th Apostle, Sirocco after she was resurrected by the Grim Seekers following those events involving The Oculus: The Sanctum of Resurrection. Players must be Level 100 and complete the necessary Act Quest to access the area through Abysmal Sky Tower.
Entry Requirements & Details
- Availability: Opened on Thursday, Saturday and Sunday.
- Daily/Weekly Entry count: Once a day, twice a week.
- Level Needed: 100.
- Adventurer Fame:
- 10,815 (Guide|Squad|Normal|Hard)
- 13,374 (Challenge)
- Player Amount: Up to 16 Participants can join.
- Quest Needed: Clear Back to Where We Belong to gain access to the Raid Channel.
- Raid Entry: 1 Purging Relic.
- Purging Relic Box can be purchased for 30 Aiolites through the Raid Shop or 180 Mileage Points.
- Players can speak with NPC Shinjang to form a Raid Party, while Aganzo on the right side begins preparations.
Restrictions
- Self-resurrection-related skills from Male Mage, Female Crusader & Knight cannot be used.
- The Raid's total time limit is 80 Minutes (1 Hour & 18 Minutes) as both Phases 1 and 2 each have 40 Minutes to clear.
- There is a 5 minute wait time between phases.
- Each subdungeon will have it's own time limit.
- Normal Consumables retain their maximum 5 usage limit per subdungeon, Alchemist-made Consumables can also be used due to the Aeterna Patch. Purchase-limited Consumables from Aganzo expires on Tuesdays.
- You'll receive a Re-entry Ticket to your Mailbox if the Raid's Phase time limit exceeds 40 Minutes.
- If you lose or retreat from a battle, you'll be moved back to the Lobby under a resurrection penalty, which will keep you from fighting again for a set amount of time.
Monsters
Gateway of Laws
Gateway of Intelligence
Gateway of Trials I & II
Hall of Immateriality - The 3rd Plane
Hall of Immateriality - The 2nd Plane
Hall of Immateriality - The 1st Plane
- Sirocco's Nightmare
- Assassin in the Fog
- Roxy
- Leveche, Sirocco Devoid of Self
- Leste, Sirocco Devoid of Thought
- Ghili, Sirocco Devoid of Words
Challenge/Hard Mode
Equipment Fusion System
Visit Lemidia Basilica: The Altar of Purification for more details.
Trajectory of Nothingness
- Or Bullet Time is a new mechanic introduced within Sirocco Raid that enables the ability to let players slow down time against Boss monsters during their fight. This can be used for specific patterns that are crucial to clearing and avoiding party wipes.
- All party members can have the Bullet Time gauge bar next to their HP, but is only accessed by party leaders. Once entering a Boss room, the gauge automatically fills over time and can be activated by pressing the TAB key button once it fills at a certain range or maximum limit, decreasing upon usage.
- If the current party leader leaves or passes on lead to another player, they'll receive the permissions to use Bullet Time.
Sirocco Normal Raid
Released in October 2020's Season 6 - Act.06 Patch and upon completion of Back to Where We Belong, players gain access to Sirocco Raid that heavily focuses on the resurrected Apostle after the events surrounding The Oculus inside of the Abysmal Sky Tower. The Raid content itself is no by means far more difficult than Prey-Isys during it's September 2019 launch in the Level 95 cap, but it requires a heavy amount of cooperation from each party as it's meant to be cleared with 4 parties of 16 players in total. Sirocco is split up into multiple areas which serve as phases — Chase Operation and Subjugation.
A single player can create a Raid Group by speaking to Shinjang while in the Raid Channel. The Raid leader is able to organize their raid's parties and are responsible for coordinating their parties' objectives. The Raid can then be initiated by speaking to Aganzo when all Raid members fulfill the entrance requirements.
Party Composition
Sirocco Raid now currently utilizes 16 players comprised into 4 different parties that consists of Red, Orange, Yellow & Green parties. There is no specific in-game designation for who belongs in which party, but player convention is to make the red party the strongest, followed by orange party, yellow party and then green party. Due to how Sirocco Raid is structured, it is recommended that every party contains:
The 4 parties typically have different expected responsibilities, but no party is locked out of any particular dungeon so this is up to the raid leader's discretion.
Battlefield
Similar to The Oculus, Sirocco Raid's "home base" area starts off on the West Coast Harbor across from where the Abysmal Sky Tower is located. During Phase 1, the Sky Castle's Lower Floor consists of 4 multiple sections that act as a "Gateway" which carries their own clear condition in order to move forward onto the next Gateway. Throughout Phase 2, the in-dungeon enviroments change from Sky Tower into the Apostle's subconsciousness when progress is continued onward. Just like Prey-Isys Raid, players cannot leave the Raid Area once it begins, nor head back into Seria's Room until Phase 2 is completed.
Phase 1 - Chase Operation
Area 1: Gateway of Laws
When Phase 1 begins, all four parties enter Sky Tower's lowest floor through their own spawned Destroyed Gate dungeon, eliminate The Gate that is blocking the entrance, and battle against Nameless Gatekeeper. During the Gatekeeper's fight, he'll absorb a specific amount of souls in conjuction to 4 different BGM instruments that was played before entering his boss room (Aria/Vocals - 1 Soul, Piano - 2 Souls, Electric Guitar - 3 Souls, Synthesizer - 4 Souls). Once everyone has gotten their number, All parties must coordinate in defeating Gatekeeper in a specific order (1-2-3-4) and if done correctly, they'll advance to the next Gateway. Be careful on not going out of order, as this will result in resetting progress and restores Gatekeeper's HP to maximum.
Area 2: Gateway of Intelligence
For this Gateway, there are four dungeons that'll spawn: Dawn of Dreams, Border of Phantasm, Night of Terrors and Day of Return. The main goal is to defeat Hanielle who is the Dawn of Dreams boss that'll advance towards the next Gateway. Once Red Party enters, the latter dungeons are unlocked where Orange goes into Border of Phantasm (Tra and Tana), Yellow for Night of Terrors (Raina) and Green for Day of Return (Marcelo). Each dungeon has their own penalties that'll interfere with other parties if not entered or cleared, with the latter nullifying those penalties and offers benefits similar to Anton Raid's Hatcheries in Phase 2 (I.E. damage boost for Red against Hanielle). Night of Terrors & Day of Return have a 2-minute respawn limit, while clearing Border of Phantasm permanantly disables entry, but can regenerate if the party who entered Dawn of Dreams retreated.
Area 3: Gateway of Trials I
Another set of four dungeons spawn: Fragment of Memories / Memories of Fragments & Mirrors of Trials. Besides the in-dungeon structures, they all function the same regardless. Red & Orange enter Fragment/Memories (Devouring Gusty), while Yellow & Green handle Mirror of Trials (Gurumi). Once Fragment/Memories are cleared, it'll advance to the next Gateway for Phase 1. Both Mirrors act like Naval Cannon Defense, if neither of them are cleared within a 5-minute time limit, it'll reset the Raid's progress back a floor so Yellow & Green should watch for the timer.
Area 4: Gateway of Trials II
For the final Gateway, there are now six dungeons: Gateway of Immateriality, The Castle of Phantasm / Phantasm of the Castle, and Mirrors from Area 3. To enter Phase 2, both Immateriality dungeons must be cleared with Red entering the left side (Vita), and Orange entering the right side (Nex). Both bosses have similar mechanics, while Castles (Shattering Rodos) are also the same way. Optionally, Yellow & Green can clear Castles repeatedly to offer a damage boost for Red/Orange against Vita/Nex respectively ranging from 40% - 200% if the dungeon's gauge below shown on the Status Board is filled, they must also make sure Mirrors does not run out of time as this too can reset the Raid's progress back.
Once both Vita & Nex are defeated, everyone recieves their Phase 1 rewards and is given a 5 minute break before Phase 2 begins.
Phase 2 - Subjugation
Hall of Immateriality - The 3rd Plane
With the beginning of Phase 2, four Hall of Subconsciousness dungeon nodes spawns where each party in no specific order can enter to hunt down Sirocco's Nightmare and defeat it to advance towards the next Plane.
Hall of Immateriality - The 2nd Plane
Two Altered Hall of Subconsciousness (Old Hag) & Hall of Consciousness (Sirocco's Illusion) spawns which are connected to each other that too functions similarly. Clearing both Halls of Consciousness advances to the final Plane. Optionally, Yellow & Green Parties can go inside Altered Hall and defeat Old Hag which in turn, activates a groggy time for Sirocco's Illusion.
Hall of Immateriality - The 1st Plane
The final Phase 2 Plane. There are six dungeons comprised of the three inner layer True Hall of Consciousness that houses the final boss, Sirocco in three alternate forms (Leveche, Leste, Ghili) which are randomly choosen and have their own mechanics, while the outer layer three are True Hall of Subconsciousness: Denial, Suppression & Oblivion. The most common strategy mainly involves Red, Orange, and Yellow Parties entering any True Hall of Consciousness dungeon and fight a different boss form that shares the same HP pool.
The Outer Layer dungeons mostly function to setup a groggy phase inside Consciousness. Sirocco's Nightmare reappears in True Hall: Denial and acts similarly to Mirrors from Phase 1 where failing to clear it can result in a major Raid reset towards the 3rd Plane, Green Party can enter it optionally to prevent any setbacks.
True Hall: Suppression is where Kane is located. The party who enters this dungeon are required to find and defeat him as this not only causes the Consciousness dungeons to rotate clockwise, but will set up a "Resonance" that will align True Hall: Oblivion with a Consciousness above which in turn is prepared for Sirocco's groggy. Getting the Resonance may require more than one clear of Supression as the dungeon quickly respawns.
True Hall: Oblivion has Roxy, acting like Observatory of the Abyss with the Stormy Ballista. Defeating Roxy will not kill her entirely, but this activates the 25-second groggy phase during a Resonance and she'll automatically stop any of Sirocco's Forms' patterns with all three Consciousness merging to reveal her true form. After 25 seconds, all three parties are kicked out in a "Encroached" state for 150 seconds before they can re-enter. Damage dealt to Sirocco will only be saved if True Hall: Oblivion is cleared before time runs out.
Phase 2 ends successfully if Sirocco's HP reaches 0, or ends in failure upon exceeding 40 Minutes.
Rewards
- Upon completion of Chase Operation (Phase 1), all players will receive their first rewards:
- Completing Subjugation Operation (Phase 2), all players will receive two card flips:
- The first card will yield:
- The second card will yield one of the following randomly:
- 12-20 Petal Quartzes & Exquisite Petal Quartzes with:
- 1 Sirocco Unique/Legendary monster card
- 1 Tearful Residue, Faithful Residue, or Scented Residue
- 1 Guide of Wisdom Mythic equipment
- 1 Sirocco Epic equipment (Immateriality/Subconscious/Phantasm)
- 1 Immaterial Essence
- 1 new Product of Wisdom Epic Armor or Weapon
- Unlike Fiend War or Prey-Isys Raid's special card flips, Sirocco Raid does not have an exchange system where players can trade their unwanted Sirocco Epic equipment for extra Petal Quartzes.
- There is also a chance of generating 60-80 Time's Guide Stones or a Guide of Wisdom Epic/Mythic Pot in the Raid Shop's Loot section and can only be purchased with Undaunted Determinations. These will be deleted if not purchased by the weekly Tuesday reset time.
- If VIP Contract is enabled, 2-3 extra Petal Quartzes.
- 12-20 Petal Quartzes & Exquisite Petal Quartzes with:
Sirocco Guide/Squad Mode
A Guide & Squad Mode for Sirocco Raid would be released in a December 2020 update, with the latter utilizing three Elite Members that was introduced in Dark Dimension, and the former continuing a Solo-only experience like previous Raids that were given one.
Guide Mode Adjustments
- 1 Small Purging Relic.
- Small Purging Relic Box can be purchased for 18 Aiolites through the Raid Shop.
- Reduced Phase 1 & 2 Rewards.
- 5 Characters can bound on either Guide/Squad Mode, resets every Tuesday.
- In-dungeon time limit has been removed.
- Similar to Oculus Guide Mode, a tutorial showing the Raid's mechanics can be shown or disabled at anytime.
- 3 A.I. controlled Elite Members of your own choosing can be picked out during Squad Mode preparations.
Dungeons Adjustments
- Only one subdungeon per Phase will be generated.
- Dungeons that are generally locked in Normal Raid can be entered immediately.
- Dungeon regeneration time for Night of Terrors, Day of Return, Mirrors of Trials and True Hall of Subconsciousness: Denial increased to 10 minutes.
- Similar with Fiend War & Prey-Isys Raid, Sirocco Guide & Squad Mode is split into two different phases; the only difference between the two is that one character's first raid of the week opens the Gateway of Trials II's left side with Vita of Mercy, while the second raid opens the right side with Nex of Righteousness.
- Clearing Altered Hall of Subconsciousness, True Hall of Subconsciousness: Suppression and True Hall of Subconsciousness: Oblivion each will no longer regenerate and required to access Sirocco's boss fight.
- 8 Minute in-dungeon limit during True Hall of Consciousness is removed.
- Encroachment time lowered to 5 seconds instead of the standard 2 minutes when being forced out of True Hall of Consciousness.
Monster Adjustments
- Nameless Gatekeeper - Soul Absorption count defaults to four along with the Synthesizer instrument.
- Vita of Mercy & Nex of Righteousness - Their Descent pathes are removed.
- Old Hag in the Dream - Clearing Altered Hall of Subconsciousness enables a timer gauge that when filled after 1 minute goes by, activates Sirocco's Illusion Groggy time.
- Roxy - Clearing True Hall of Subconsciousness: Oblivion will also enable a timer gauge that when filled after 1 minute to activate Sirocco's main Groggy time.
- Sirocco - Each of her three forms are either randomly encountered upon entering True Hall of Consciousness or stays the same.
- Leste, Sirocco Devoid of Thought:
- The amount of swords during Sun & Moon are lowered.
- Two green pillars light up in advance during Supernova.
Rewards
- Upon completion of Chase Operation (Phase 1), the player will receive their first rewards:
- Completing Subjugation Operation (Phase 2), the player will receive two card flips:
- The first card will yield:
- 120 Undaunted Determinations (Guide)
- 160 Undaunted Determinations (Squad)
- The second card will yield one of the following randomly:
- 6-13 Petal Quartzes & Exquisite Petal Quartzes with:
- 1 Sirocco Unique/Legendary monster card
- 1 Tearful Residue, Faithful Residue, or Scented Residue
- 1 Guide of Wisdom Mythic equipment
- 1 Sirocco Epic equipment (Immateriality/Subconscious/Phantasm)
- 1 Immaterial Essence
- 1 new Product of Wisdom weapon or armor
- Unlike Fiend War or Prey-Isys Raid's special card flips, Sirocco Raid does not have an exchange system where players can trade their unwanted Sirocco Epic equipment for extra Petal Quartzes.
- 6-13 Petal Quartzes & Exquisite Petal Quartzes with:
Sirocco Challenge Mode
Added within the Aeterna Patch in June 2021, Sirocco Challenge Mode is Solo-only content that is completely seperate from the Raid itself that takes on a Boss Rush format with several changes to test players' abilities. It can be accessed by speaking to NPC Knight Robato in the West Coast Alliance Camp and selecting the Sirocco Challenge Tab.
Requirements & Rules
- Fatigue Points 30.
- Weekly/Entry Count: Once a day, twice a week.
- Daily Reward Count: Once a day.
- Adventurer Fame: 13,324+
- Player Amount: Solo only. 3 characters per account can be bound until Tuesday 9:00 UTC.
- Time Limit: 5 Minutes in-dungeon.
- The Radiant Mirror and Radiant Image buffs will be applied.
- Life Token usage limited to 2 per dungeon.
- Instead of Aganzo, a Alliance Soldier NPC makes preparations.
Dungeon Adjustments
Phase 1
- Destroyed Gate - Gate Boss removed.
- Gateway of Intelligence - Merged Dawn of Dreams variant, Marcelo and Raina removed.
- Gateway of Trials - Merged Gateway of Immateriality variant.
- Floating Castle (Sirocco) - Newly added dungeon.
Phase 2
- Altered Hall of Subconsciousness - Both the dungeon & Old Hag removed.
- True Hall of Subconsciousness - Merged versions of True Hall: Denial, Suppression & Obilivion
- True Hall of Consciousness - All three Sirocco Boss forms have their own individual dungeon.
- Hall of Inner Self - Sirocco's true form, similar to Anton's Heart.
Boss Monster Adjustments
- Overall bosses have their stats increased with newly added movesets.
- Tra and Tana - Can be fought individually.
- Vita of Mercy & Nex of Righteousness - Fights as a duo.
- Hwarang Bihwarang - A Male Mechanic-Spitfire Grim Seeker from Tower of Despair appears a new boss.
Challenge Mode Rewards
- Defeating Named or Boss monsters will have a chance of dropping the following items:
- Level 100 Epic or Mythic Equipment
- 1-2 Exquisite Petal Quartzes
- 1-2 Time's Guide Stones
- 1 Time Crystal
- Defeating Sirocco will have a chance of generating:
- Level 100 Epic or Mythic Equipment
- 1-2 Exquisite Petal Quartzes
- 10-12 Time's Guide Stones
- 10 Time Crystals
- Aiolite Box (50/100/150)
- 1 Sirocco Challenge Product of Wisdom Recipe
- 1 Exploding Energy of Immateriality Aura Box
- Clearing Hall of Inner Self can also generate:
- 21 - 30 Residual Seeds
- 21 Residual Seeds w/
- 1 Chest of Immateriality
- 1 Sealed Spiritual Residue Pot
- 1 Sirocco Challenge Product of Wisdom
- 1 Flowering Obsession
- 1 Flowering Desire
- 1 Flowering Hunger
- 1 Flowering Memory
Sirocco Hard Mode
Included in December 2021, Hard Mode is introduced as a tougher version of the original Raid.
Entry Requirements & Rules
- Level 100.
- 10,815+ Adventurer Fame.
- 1 Noble Purging Relic.
- Can be entered by clearing Sirocco Normal Mode once.
- Clear the Act Quest Back to Where We Belong.
- Shares the Weekly/Daily entry counter with Normal Mode.
- Can only be cleared once a week, but cannot be accessed if Normal Mode is cleared twice.
Hard Mode Adjustments
- An Expert Party System will be included.
- Hwarang Bihwarang - Originally a Challenge Mode boss, now appears in Area 4: Gateway of Trials 2.
- The Castle of Phantasm / Phantasm of the Castle - Both dungeons are now merged into one. Clearing it will still offer additional benefits during Gateway of Immateriality, but they'll decreased by one level interval.
- Tra and Tana - Can now be fought seperately during Border of Phantasm.
Expert Party System
TBA
Boss Monster Changes
TBA
Sirocco Hard Rewards
- Upon completion of Chase Operation (Phase 1), the player will receive their first rewards:
- Completing Subjugation Operation (Phase 2), the player will receive two card flips:
- The first card will yield:
- The second card will yield one of the following randomly:
- 6-15 Petal Quartzes & Exquisite Petal Quartzes + 40-60 Petal Crystals with:
- 1 Sirocco Unique/Legendary monster card
- 1 Tearful Residue, Faithful Residue, or Scented Residue
- 1 Guide of Wisdom Mythic equipment
- 1 Sirocco Epic equipment (Immateriality/Subconscious/Phantasm)
- 1 Immaterial Essence
- 1 new Primal Dream/Sirocco Product of Wisdom weapon or armor
- 6-15 Petal Quartzes & Exquisite Petal Quartzes + 40-60 Petal Crystals with:
- Similar to Ozma Raid's Chaos Level 1 - 3, Sirocco Hard will now have it's own Auction Rewards at the end of Phase 2:
- (WIP)
Dungeons
Scenario Only
Dungeon Name | Level | |
---|---|---|
Sky Castle (Lower Section) | ?? |
Normal/Guide/Squad Mode
- Destroyed Gate
- Day of Return
- Night of Terrors
- Border of Phantasm
- Dawn of Dreams
- Mirrors of Trials
- Fragment of Memories / Memories of Fragments
- The Castle of Phantasm / Phantasm of the Castle
- Gateway of Immateriality
- Hall of Consciousness
- Altered Hall of Subconsciousness
- Hall of Subconsciousness
- True Hall of Consciousness
- True Hall of Subconsciousness: Denial
- True Hall of Subconsciousness: Suppression
- True Hall of Subconsciousness: Oblivion
Challenge Mode
Dungeon Name | Level | |
---|---|---|
Gateway of Laws | 135 | |
Gateway of Intelligence | 135 | |
Gateway of Trials | 135 | |
Floating Castle (Sirocco) | 135 | |
True Hall of Subconsciousness | 135 | |
True Hall of Consciousness(Leste) | 135 | |
True Hall of Consciousness(Leveche) | 135 | |
True Hall of Consciousness(Ghili) | 135 | |
Hall of Inner Self | 135 |