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Vita of Mercy
Contents
Description
Beings born from Sirocco's energy that was left behind her when she came back to life.
They've been named after the Pillars of Righteousness and Mercy, the two shafts of the pentacle that supports to the Abysmal Sky Tower.
They preside over life and death in the nonexistent space of Sirocco's mind, Nex over death and Vita over life.
They rule the boundary between the Sky Tower and the Gateways of Immateriality, blocking adventurers' path.
Lore
Lore Excerpt:
I am life, born and blooming out of the Abyss.
I am death, despairing and drowning in the Abyss.
We are in this intangible space, presiding over life and death.
We are also the ruler of the space.
We are one, and yet permanently separated
for we are of the same origin, but as disparate as light and darkness.
Anyone who wants to reach the intangible sky must choose before our scales of life and death.
Those who wander through intangibility shall be cursed to live
and wander this world of the eternal abyss.
Those who dare try to reach the sky shall be sentenced to death.
A fitting end for desperate and miserable wretches like you.
And you all shall forget arrogance and agonize in the face of the life and death.
[1]
Move Set
- Descent of Mercy: When entering the boss room, party members will have Silent status inflicted on them, including a HP/MP drain until Vita's Sword is taken, thus awakening her. Upon doing this, all players are teleported back to the left end as Vita generates a path that shows white and black circles. The main goal for clearing this pattern is to carefully cross the path and reach her flower before a timer gauge shown below completely fills up.
- Players can only step on or jump within those white circles, but cannot stay on them for too long as they'll disappear over time. Going out of bounds results to being teleported back to the start. Vita can also spawn white flowers on the ground that's able to knock players down when trying to cross the path.
- If the party successfully clears the path pattern, Vita materializes and they can begin her boss fight, failing to cross the path has Vita spawn flowers across the map which can cause a Sleep (Status).
- Sword Slash: Vita deals a close range basic attack with sword in a wide arc.
- Light Bombardment: Vita fires down a volley of light spheres throughout the map leaving an encroached section where those spheres landed, then she'll follow up by creating an explosion afterwards.
- Light Pillars: By targeting a random player, Vita can generate Light Pillars in different patterns such as a circlar or cross-shaped ones.
- Teleport: Vita can randomly teleport behind players and launch down Light Pillars.
- I have no more Mercy for you: White flower tiles spawn randomly across the map that immobilizes a player if they step onto one, numerous red circles spawn to fire down larger Light Pillars dealing respectable damage in those locations, then Vita knocks down party members to finish them with a room-wide light explosion. Use Quick Rebound as soon as possible to avoid the attack as this can cause a potential party wipe.
- Light Emission: Vita divides the entire y-axis into three equal parts and emits it in a straight line over a wide area and summons two others clones herself while firing out light beams in a straight line. This pattern can be avoided by hiding behind Vita or her clones.
- Guide of Light: When Vita disappears, there'll be red lines spawning down on the floor alongwise light orbs that can explode and inflict Stun (Status) on contact. The party members must coordinate by avoiding the lines and if any player gets hit by an orb's exploding range, numerous Light Pillars targets them in a circular motion.
- Berserk
- Guide of Mercy: Functioning very similarly to Alexandra's Golden Arrows from Prey-Isys Raid or Soryun's Falling Stars in The Oculus, Vita gets into the map's middle section as she bombards party members repeately with Light Spheres and a timer gauge below slowly filling. In order to make Vita enter her groggy state, players who has a red circle beneath them must hit Vita with the oncoming red sphere in a total of four times, clearing the pattern upon succession.
- If the gauge fills completely, Vita performs a party wipe upon failing to meet those requirements.
Strategy
- Vita and Nex are quite identical in terms of wielding high HP, defenses and strong attack patterns. However, Vita is often considered to be easier between the two since some of her patterns aren't nearly as fatal compared to Nex's.
- Use a Toy of Sparkling World to nullify either the sleep or stun status.
- For Descent of Mercy:
- A Male Crusader can easily skip the pattern if he times his dash attack correctly with Thunder Hammer: Jupiter enabled before path spawns.
- For Guide of Mercy:
- When Vita begins her bombardment in the middle, all players should keep their distance away from each other around a corner as the spheres she fires out can also hit teammates and potentially cause casualties.
- You can use a bit of Bullet Time to slow down the Red sphere's landing before it drops if you or any party member has a circle underneath them.
- If The Castle of Phantasm / Phantasm of the Castle is cleared a certain amount of times by Yellow/Green parties, Red/Orange parties can receive a massive damage boost against The Gate of Immateriality Duo.
- Depending on the strength of Red parties when fighting Vita, most often opt to ignore Castles and burst her down after clearing Descent of Mercy first, so have Crusader/Enchantress to deploy their Apocalypse/ Final Judgment, Crux of Victoria/ Laus di Angelus, Marionette/ Curtain Call and use your strongest skills.
Quotes
Appearances
- Gateway of Immateriality (Boss)
Trivia
- Vita is the Latin word for Life.
- Both Vita & Nex's boss fight and design inspiration plays out very similarly to Maplestory's Black Mage Phase 1 when he summons his two Knights, The Aeonian Rise (White) and Tanadian Ruin (Dark).