Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Sirocco the Intangible Raid"

From DFO World Wiki
Jump to: navigation, search
m (Battlefield)
m (Sirocco Guide & Squad Mode)
Line 150: Line 150:
 
*** If VIP Contract is enabled, 2-3 extra {{Item|Petal Quartz|Petal Quartzes}}.
 
*** If VIP Contract is enabled, 2-3 extra {{Item|Petal Quartz|Petal Quartzes}}.
  
==Sirocco Guide & Squad Mode==
+
==Sirocco Guide/Squad Mode==
In late December 2020, Sirocco Raid would later receive both a Guide & Squad Mode of the original Raid.
+
A Guide & Squad Mode for Sirocco Raid would be released in a December 2020 update, with the latter utilizing three Elite Members that was introduced in [[Dark Dimension]], and the former continuing a Solo-only experience like previous Raids that were given one.
  
===Entry Requirements & Adjustments===
+
===Guide Mode Adjustments===
 
* 1 {{Item|Small Purging Relic}}.
 
* 1 {{Item|Small Purging Relic}}.
 
* {{Item|Small Purging Relic Box}}  can be purchased for 18 {{Item|Aiolite}}s through the Raid Shop.
 
* {{Item|Small Purging Relic Box}}  can be purchased for 18 {{Item|Aiolite}}s through the Raid Shop.
* 5 characters per account can be bound.  
+
* Reduced Phase 1 & 2 Rewards.
** (Originally 3) - Adjusted to 5 in Season 6, Act 21.
+
* 5 Characters can bound on either Guide/Squad Mode, resets every Tuesday.
* The Raid's main time limit is the same, but the In-dungeon ones has been removed similar to [[Prey-Isys Raid]]'s Guide Mode.
+
* In-dungeon time limit has been removed.
* Phase 1 & 2 rewards are decreased.
+
* Similar to Oculus Guide Mode, a tutorial showing the Raid's mechanics can be shown or disabled at anytime.
* The Adventurer Fame & Daily/Weekly entry count remains the same as Sirocco Normal.
+
* 3 A.I. controlled Elite Members of your own choosing can be picked out during Squad Mode preparations.
* Basic rules & restrictions have not changed.
 
* The original dungeon's difficulty level and composition will be changed to match Solo play.
 
* Just like [[The Oculus: The Sanctum of Resurrection]], players are given Guide images to display the attack patterns for each Boss Monster that can be disabled.
 
  
===Dungeons===
+
===Dungeons Adjustments===
 
* Only one subdungeon per Phase will be generated.
 
* Only one subdungeon per Phase will be generated.
 
* Dungeons that are generally locked in Normal Raid can be entered immediately.
 
* Dungeons that are generally locked in Normal Raid can be entered immediately.
Line 186: Line 183:
 
===Rewards===
 
===Rewards===
 
* Upon completion of Chase Operation (Phase 1), the player will receive their first rewards:
 
* Upon completion of Chase Operation (Phase 1), the player will receive their first rewards:
** 2-3 {{Item|Petal Quartz|Petal Quartzes}}
+
** 2-3 {{Item|Petal Quartz|Petal Quartzes}} & {{Item|Exquisite Petal Quartz|Exquisite Petal Quartzes}}
  
 
* Completing Subjugation Operation (Phase 2), the player will receive two card flips:
 
* Completing Subjugation Operation (Phase 2), the player will receive two card flips:
Line 194: Line 191:
  
 
* The second card will yield one of the following randomly:
 
* The second card will yield one of the following randomly:
** 6-13 {{Item|Petal Quartz|Petal Quartzes}}
+
** 6-13 {{Item|Petal Quartz|Petal Quartzes}} & {{Item|Exquisite Petal Quartz|Exquisite Petal Quartzes}} with:
** 10 {{Item|Petal Quartz|Petal Quartzes}} and 10 {{Item|Exquisite Petal Quartz|Exquisite Petal Quartzes}}
 
** 6 {{Item|Petal Quartz|Petal Quartzes}} with:
 
 
*** 1 Sirocco Unique/Legendary monster card
 
*** 1 Sirocco Unique/Legendary monster card
 
*** 1 Tearful Residue, Faithful Residue, or Scented Residue
 
*** 1 Tearful Residue, Faithful Residue, or Scented Residue

Revision as of 08:45, 14 February 2022

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


Sirocco the Intangible Raid
SiroccoRaid TrueHallLoading.jpeg
Location Abysmal Sky Tower
Min. Level 100
Level 100
Monster Level 135
End Boss No Icon.png Sirocco

Overview

Sirocco the Intangible Raid is the fourth Raid in Dungeon Fighter Online that is heavily focused on the 5th Apostle, Sirocco after she was resurrected by the Grim Seekers following those events involving The Oculus: The Sanctum of Resurrection. Players must be Level 100 and complete the necessary Act Quest to access the area through Abysmal Sky Tower.

Entry Requirements & Details

  • Availability: Opened on Thursday, Saturday and Sunday.
  • Daily/Weekly Entry count: Once a day, twice a week.
  • Level Needed: 100.
  • Adventurer Fame:
    • 10,815 (Guide|Squad|Normal|Hard)
    • 13,374 (Challenge)
  • Player Amount: Up to 16 Participants can join.
  • Quest Needed: Clear Act Quest Icon.png Back to Where We Belong to gain access to the Raid Channel.
  • Raid Entry: 1 Purging Relic.png Purging Relic.
  • Players can speak with NPC Shinjang to form a Raid Party, while Aganzo on the right side begins preparations.

Restrictions

  • Self-resurrection-related skills from Male Mage, Female Crusader & Knight cannot be used.
  • The Raid's total time limit is 80 Minutes (1 Hour & 18 Minutes) as both Phases 1 and 2 each have 40 Minutes to clear.
  • There is a 5 minute wait time between phases.
  • Each subdungeon will have it's own time limit.
  • Normal Consumables retain their maximum 5 usage limit per subdungeon, Alchemist-made Consumables can also be used due to the Aeterna Patch. Purchase-limited Consumables from Aganzo expires on Tuesdays.
  • You'll receive a Re-entry Ticket to your Mailbox if the Raid's Phase time limit exceeds 40 Minutes.
  • If you lose or retreat from a battle, you'll be moved back to the Lobby under a resurrection penalty, which will keep you from fighting again for a set amount of time.

Monsters

Gateway of Laws

Gateway of Intelligence

Gateway of Trials I & II

Hall of Immateriality - The 3rd Plane

Hall of Immateriality - The 2nd Plane

Hall of Immateriality - The 1st Plane

Challenge/Hard Mode

Equipment Fusion System

Visit Lemidia Basilica: The Altar of Purification for more details.

Trajectory of Nothingness

  • Or Bullet Time is a new mechanic introduced within Sirocco Raid that enables the ability to let players slow down time against Boss monsters during their fight. This can be used for specific patterns that are crucial to clearing and avoiding party wipes.
  • All party members can have the Bullet Time gauge bar next to their HP, but is only accessed by party leaders. Once entering a Boss room, the gauge automatically fills over time and can be activated by pressing the TAB key button once it fills at a certain range or maximum limit, decreasing upon usage.
  • If the current party leader leaves or passes on lead to another player, they'll receive the permissions to use Bullet Time.

Sirocco Normal Raid

Released in October 2020's Season 6 - Act.06 Patch and upon completion of Act Quest Icon.png Back to Where We Belong, players gain access to Sirocco Raid that heavily focuses on the resurrected Apostle after the events surrounding The Oculus inside of the Abysmal Sky Tower. The Raid content itself is no by means far more tougher or difficult than Prey-Isys during it's Sepetember launch, but it requires a heavy amount of cooperation from each party as it's meant to be cleared with 4 parties of 16 players in total. Sirocco is split up into multiple areas which serve as phases — Chase Operation and Subjugation.

A single player can create a Raid Group by speaking to Shinjang while in the Raid Channel. The Raid leader is able to organize their raid's parties and are responsible for coordinating their parties' objectives. The Raid can then be initiated by speaking to Aganzo when all Raid members fulfill the entrance requirements.

Party Composition

Sirocco Raid now currently utilizes 16 players comprised into 4 different parties that consists of Red, Orange, Yellow & Green parties. There is no specific in-game designation for who belongs in which party, but player convention is to make the red party the strongest, followed by orange party, yellow party and then green party. Due to how Sirocco Raid is structured, it is recommended that every party contains:

The 4 parties typically have different expected responsibilities, but no party is locked out of any particular dungeon so this is up to the raid leader's discretion.

Battlefield

Similar to The Oculus, Sirocco Raid's "home base" area starts off on the West Coast Harbor across from where the Abysmal Sky Tower is located. During Phase 1, the Sky Castle's Lower Floor consists of 4 multiple sections that act as a "Gateway" which carries their own clear condition in order to move forward onto the next Gateway. Throughout Phase 2, the in-dungeon enviroments change from Sky Tower into the Apostle's subconsciousness when progress is continued onward. Just like Prey-Isys Raid, players cannot leave the Raid Area once it begins, nor head back into Seria's Room until Phase 2 is completed.

Phase 1 - Chase Operation

Area 1: Gateway of Laws

When Phase 1 begins, all four parties enter Sky Tower's lowest floor through their own spawned Destroyed Gate dungeon, eliminate The Gate that is blocking the entrance, and battle against Nameless Gatekeeper. During the Gatekeeper's fight, he'll absorb a specific amount of souls in conjuction to 4 different BGM instruments that was played before entering his boss room (Aria/Vocals - 1 Soul, Piano - 2 Souls, Electric Guitar - 3 Souls, Synthesizer - 4 Souls). Once everyone has gotten their number, All parties must coordinate in defeating Gatekeeper in a specific order (1-2-3-4) and if done correctly, they'll advance to the next Gateway. Be careful on not going out of order, as this will result in resetting progress and restores Gatekeeper's HP to maximum.

Area 2: Gateway of Intelligence

For this Gateway, there are four dungeons that'll spawn: Dawn of Dreams, Border of Phantasm, Night of Terrors and Day of Return. The main goal is to defeat Hanielle who is the Dawn of Dreams boss that'll advance towards the next Gateway. Once Red Party enters, the latter dungeons are unlocked where Orange goes into Border of Phantasm (Tra and Tana), Yellow for Night of Terrors (Raina) and Green for Day of Return (Marcelo). Each dungeon has their own penalties that'll interfere with other parties if not entered or cleared, with the latter nullifying those penalties and offers benefits similar to Anton Raid's Hatcheries in Phase 2 (I.E. damage boost for Red against Hanielle). Night of Terrors & Day of Return have a 2-minute respawn limit, while clearing Border of Phantasm permanantly disables entry, but can regenerate if the party who entered Dawn of Dreams retreated.

Area 3: Gateway of Trials I

Another set of four dungeons spawn: Fragment of Memories / Memories of Fragments & Mirrors of Trials. Besides the in-dungeon structures, they all function the same regardless. Red & Orange enter Fragment/Memories (Devouring Gusty), while Yellow & Green handle Mirror of Trials (Gurumi). Once Fragment/Memories are cleared, it'll advance to the next Gateway for Phase 1. Both Mirrors act like Naval Cannon Defense, if neither of them are cleared within a 5-minute time limit, it'll reset the Raid's progress back a floor so Yellow & Green should watch for the timer.

Area 4: Gateway of Trials II

For the final Gateway, there are now six dungeons: Gateway of Immateriality, The Castle of Phantasm / Phantasm of the Castle, and Mirrors from Area 3. To enter Phase 2, both Immateriality dungeons must be cleared with Red entering the left side (Vita), and Orange entering the right side (Nex). Both bosses have similar mechanics, while Castles (Shattering Rodos) are also the same way. Optionally, Yellow & Green can clear Castles repeatedly to offer a damage boost for Red/Orange against Vita/Nex respectively ranging from 40% - 200% if the dungeon's gauge below shown on the Status Board is filled, they must also make sure Mirrors does not run out of time as this too can reset the Raid's progress back.

Once both Vita & Nex are defeated, everyone recieves their Phase 1 rewards and is given a 5 minute break before Phase 2 begins.

Phase 2 - Subjugation

Hall of Immateriality - The 3rd Plane

With the beginning of Phase 2, four Hall of Subconsciousness dungeon nodes spawns where each party in no specific order can enter to hunt down Sirocco's Nightmare and defeat it to advance towards the next Plane.

Hall of Immateriality - The 2nd Plane

Two Altered Hall of Subconsciousness (Old Hag) & Hall of Consciousness (Sirocco's Illusion) spawns which are connected to each other that too functions similarly. Clearing both Halls of Consciousness advances to the final Plane. Optionally, Yellow & Green Parties can go inside Altered Hall and defeat Old Hag which in turn, activates a groggy time for Sirocco's Illusion.

Hall of Immateriality - The 1st Plane

The final Phase 2 Plane. There are six dungeons comprised of the three inner layer True Hall of Consciousness that houses the final boss, Sirocco in three alternate forms (Leveche, Leste, Ghili) which are randomly choosen and have their own mechanics, while the outer layer three are True Hall of Subconsciousness: Denial, Suppression & Oblivion. The most common strategy mainly involves Red, Orange, and Yellow Parties entering any True Hall of Consciousness dungeon and fight a different boss form that shares the same HP pool.

The Outer Layer dungeons mostly function to setup a groggy phase inside Consciousness. Sirocco's Nightmare reappears in True Hall: Denial and acts similarly to Mirrors from Phase 1 where failing to clear it can result in a major Raid reset towards the 3rd Plane, Green Party can enter it optionally to prevent any setbacks.

True Hall: Suppression is where Kane is located. The party who enters this dungeon are required to find and defeat him as this not only causes the Consciousness dungeons to rotate clockwise, but will set up a "Resonance" that will align True Hall: Oblivion with a Consciousness above which in turn is prepared for Sirocco's groggy. Getting the Resonance may require more than one clear of Supression as the dungeon quickly respawns.

True Hall: Oblivion has Roxy, acting like Observatory of the Abyss with the Stormy Ballista. Defeating Roxy will not kill her entirely, but this activates the 25-second groggy phase during a Resonance and she'll automatically stop any of Sirocco's Forms' patterns with all three Consciousness merging to reveal her true form. After 25 seconds, all three parties are kicked out in a "Encroached" state for 150 seconds before they can re-enter. Damage dealt to Sirocco will only be saved if True Hall: Oblivion is cleared before time runs out.

Phase 2 ends successfully if Sirocco's HP reaches 0, or ends in failure upon exceeding 40 Minutes.

Rewards

  • Completing Subjugation Operation (Phase 2), all players will receive two card flips:
  • The first card will yield:
  • The second card will yield one of the following randomly:

Sirocco Guide/Squad Mode

A Guide & Squad Mode for Sirocco Raid would be released in a December 2020 update, with the latter utilizing three Elite Members that was introduced in Dark Dimension, and the former continuing a Solo-only experience like previous Raids that were given one.

Guide Mode Adjustments

  • 1 Small Purging Relic.png Small Purging Relic.
  • Small Purging Relic Box.png Small Purging Relic Box can be purchased for 18 Aiolite.png Aiolites through the Raid Shop.
  • Reduced Phase 1 & 2 Rewards.
  • 5 Characters can bound on either Guide/Squad Mode, resets every Tuesday.
  • In-dungeon time limit has been removed.
  • Similar to Oculus Guide Mode, a tutorial showing the Raid's mechanics can be shown or disabled at anytime.
  • 3 A.I. controlled Elite Members of your own choosing can be picked out during Squad Mode preparations.

Dungeons Adjustments

Monster Adjustments

Rewards

  • The second card will yield one of the following randomly:

Sirocco Challenge Mode

Included in June 2021 during the Season 6. Act 14 Update, Sirocco Challenge Mode is a more difficult version of it's Raid counterpart and completely seperate content that players can optionally participate to test their abilities.

Entry Requirements & Rules

  • 30 Fatigue Points.
  • 13,374+ Adventurer Fame.
  • Clear the Act Quest Act Quest Icon.png Back to Where We Belong and speak with NPC Robato in the West Coast Central Tent to enter the Challenge Lobby.
  • Only 3 characters per account are bound to run Sirocco Challenge once a week until the Tuesday reset.
  • Has the Daily/Weekly entry count limit as Sirocco Normal/Guide/Squad Raid, but Challenge does not share it.
  • Instead of Aganzo, a Alliance Soldier NPC makes preparations.
  • The Radiant Mirror and Radiant Image buffs will be applied.

Adjustments

  • While the overall content has no time limit, each dungeon you'll enter will have 5 minutes to clear.
  • Life Token.png Life Token usage limited to 2 per dungeon.
  • All monsters will have their stats increased and wields newer patterns.

Boss Monster Changes

Challenge Mode Rewards

Sirocco Hard Mode

Included in December 2021, Hard Mode is introduced as a tougher version of the original Raid.

Entry Requirements & Rules

  • Level 100.
  • 10,815+ Adventurer Fame.
  • 1 Noble Purging Relic.png Noble Purging Relic.
  • Can be entered by clearing Sirocco Normal Mode once.
  • Clear the Act Quest Act Quest Icon.png Back to Where We Belong.
  • Shares the Weekly/Daily entry counter with Normal Mode.
    • Can only be cleared once a week, but cannot be accessed if Normal Mode is cleared twice.

Hard Mode Adjustments

Expert Party System

TBA

Boss Monster Changes

TBA

Sirocco Hard Rewards

TBA

Dungeons

Scenario Only

Dungeon Name Level
SkyCastle LowerSection.png Sky Castle (Lower Section) ??

Normal/Guide/Squad Mode

Challenge Mode

Dungeon Name Level
GatewayOfLaws.png Gateway of Laws 135
GatewayOfIntelligence.png Gateway of Intelligence 135
GatewayOfTrials.png Gateway of Trials 135
Sirocco FloatingCastle.png Floating Castle (Sirocco) 135
TrueHallOfSubconsciousness.png True Hall of Subconsciousness 135
Leste TrueHallOfConsciousness.png True Hall of Consciousness(Leste) 135
Leveche TrueHallOfConsciousness.png True Hall of Consciousness(Leveche) 135
Ghili TrueHallOfConsciousness.png True Hall of Consciousness(Ghili) 135
HallOfInnerSelf2.png Hall of Inner Self 135

References