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Sirocco the Intangible Raid

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Revision as of 20:13, 20 December 2021 by NoirGraves (talk | contribs) (Sirocco Hard Mode)
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Sirocco the Intangible Raid
SiroccoRaid TrueHallLoading.jpeg
Location Abysmal Sky Tower
Min. Level 100
Level 100
Monster Level 135
End Boss No Icon.png Sirocco

Overview

Sirocco the Intangible Raid is the most recent Raid dungeon content that is heavily focused around the 5th Apostle after she was resurrected by the Grim Seekers following those events involving The Oculus: The Sanctum of Resurrection. Players must be Level 100 and complete the necessary Act Quest to access the area through Abysmal Sky Tower.

Entry Requirements & Details

  • Sirocco Raid is opened on Thursday, Saturday and Sunday.
  • Retains the Daily/Weekly Entry count (Once a day/Twice a week) and resets on Tuesdays 9:00 UTC.
  • Reach Level 100.
  • Clear the Act Quest Act Quest Icon.png Back to Where We Belong to gain access to the Raid Channel.
  • 1 Purging Relic.png Purging Relic.
  • Up to 16 Participants can join.
  • Players can speak with NPC Shinjang to form a Raid Party, while Aganzo on the right side begins preparations.

Restrictions

  • Adventurer Fame As of Season 6 - Act 18. (Formerly) 5,938 Exorcism.
    • Guide - 10,815
    • Normal - 10,815
    • Squad - 10,815
    • Challenge - 13,374
  • Self-resurrection-related skills from Male Mage, Female Crusader & Knight cannot be used.
  • The Raid's total time limit is 80 Minutes (1 Hour & 18 Minutes) as both Phases 1 and 2 each have 40 Minutes to clear.
  • There is a 5 minute wait time between phases.
  • Each subdungeon will have it's own time limit.
  • Normal Consumables retain their maximum 5 usage limit per subdungeon, Alchemist-made Consumables can also be used due to the Aeterna Patch. Purchase-limited Consumables from Aganzo expires on Tuesdays.
  • You'll receive a Re-entry Ticket to your Mailbox if the Raid's Phase time limit exceeds 40 Minutes.
  • If you lose or retreat from a battle, you'll be moved back to the Lobby under a resurrection penalty, which will keep you from fighting again for a set amount of time.

Monsters

Gateway of Laws

Gateway of Intelligence

Gateway of Trials I & II

Hall of Immateriality - The 3rd Plane

Hall of Immateriality - The 2nd Plane

Hall of Immateriality - The 1st Plane

Challenge/Hard Mode

Equipment Fusion System

Visit Lemidia Basilica: The Altar of Purification for more details.

Trajectory of Nothingness

  • Or Bullet Time is a new mechanic introduced within Sirocco Raid that enables the ability to let players slow down time against Boss monsters during their fight. This can be used for specific patterns that are crucial to clearing and avoiding party wipes.
  • All party members can have the Bullet Time gauge bar next to their HP, but is only accessed by party leaders. Once entering a Boss room, the gauge automatically fills over time and can be activated by pressing the TAB key button once it fills at a certain range or maximum limit, decreasing upon usage.
  • If the current party leader leaves or passes on lead to another player, they'll receive the permissions to use Bullet Time.

Sirocco Normal Raid

Released in October 2020's Season 6 - Act.06 Patch and upon completion of Act Quest Icon.png Back to Where We Belong, players gain access to Sirocco Raid that heavily focuses on the resurrected Apostle after the events surrounding The Oculus inside of the Abysmal Sky Tower. The Raid content itself is no by means far more tougher than Prey-Isys, but it requires a heavy amount of cooperation from each party as it's meant to be cleared with 4 parties of 4, or 16 players in total. Sirocco is split up into multiple areas which serve as phases — Chase Operation and Subjugation.

A single player can create a Raid Group by speaking to Shinjang while in the Raid Channel. The Raid leader is able to organize their raid's parties and are responsible for coordinating their parties' objectives. The Raid can then be initiated by speaking to Aganzo when all Raid members fulfill the entrance requirements.

Party Composition

Sirocco Raid now currently utilizes 4 parties of 4 members each -- Red, Orange, Yellow, and Green parties. There is no specific in-game designation for who belongs in which party, but player convention is to make the red party the strongest, followed by orange party, yellow party and then green party. Due to how Sirocco Raid is structured, it is recommended that every party contains:

The 4 parties typically have different expected responsibilities, but no party is locked out of any particular dungeon so this is up to the raid leader's discretion.

Battlefield

Status Board

Phase 1

  • Area 1: Gateway of Laws
  • Area 2: Gateway of Intelligence
  • Area 3: Gateway of Trials I
  • Area 4: Gateway of Trials II

Phase 2

  • Hall of Immateriality - The 3rd Plane
  • Hall of Immateriality - The 2nd Plane
  • Hall of Immateriality - The 1st Plane


Rewards

  • Upon completion of Chase Operation (Phase 1), all players will receive their first rewards:
  • Completing Subjugation Operation (Phase 2), all players will receive two card flips:
  • The first card will yield:

Sirocco Guide & Squad Mode

In late December 2020, Sirocco Raid would later receive both a Guide & Squad Mode of the original Raid.

Entry Requirements & Adjustments

  • 1 Small Purging Relic.png Small Purging Relic.
  • Small Purging Relic Box.png Small Purging Relic Box can be purchased for 18 Aiolite.png Aiolites through the Raid Shop.
  • 5 characters per account can be bound.
    • (Originally 3) - Adjusted to 5 in Season 6, Act 21.
  • The Raid's main time limit is the same, but the In-dungeon ones has been removed similar to Prey-Isys Raid's Guide Mode.
  • Phase 1 & 2 rewards are decreased.
  • The Adventurer Fame & Daily/Weekly entry count remains the same as Sirocco Normal.
  • Basic rules & restrictions have not changed.
  • The original dungeon's difficulty level and composition will be changed to match Solo play.
  • Just like The Oculus: The Sanctum of Resurrection, players are given Guide images to display the attack patterns for each Boss Monster that can be disabled.

Dungeons

Monster Adjustments

Rewards

  • Upon completion of Chase Operation (Phase 1), the player will receive their first rewards:

Sirocco Challenge Mode

Included in June 2021 during the Season 6. Act 14 Update, Sirocco Challenge Mode is a more difficult version of it's Raid counterpart and completely seperate content that players can optionally participate to test their abilities.

Entry Requirements & Rules

  • 30 Fatigue Points.
  • 13,374+ Adventurer Fame.
  • Clear the Act Quest Act Quest Icon.png Back to Where We Belong and speak with NPC Robato in the West Coast Central Tent to enter the Challenge Lobby.
  • Only 3 characters per account are bound to run Sirocco Challenge once a week until the Tuesday reset.
  • Has the Daily/Weekly entry count limit as Sirocco Normal/Guide/Squad Raid, but Challenge does not share it.
  • Instead of Aganzo, a Alliance Soldier NPC makes preparations.
  • The Radiant Mirror and Radiant Image buffs will be applied.

Adjustments

  • While the overall content has no time limit, each dungeon you'll enter will have 5 minutes to clear.
  • Life Token.png Life Token usage limited to 2 per dungeon.
  • All monsters will have their stats increased and wields newer patterns.

Boss Monster Changes

Challenge Mode Rewards

Sirocco Hard Mode

Included in December 2021, Hard Mode is introduced as a far more difficult version of the original raid.

Entry Requirements & Rules

  • Level 100.
  • 10,815+ Adventurer Fame.
  • 1 Noble Purging Relic.png Noble Purging Relic.
  • Can be entered by clearing Sirocco Normal Mode once.
  • Clear the Act Quest Act Quest Icon.png Back to Where We Belong.
  • Shares the Weekly/Daily entry counter with Normal Mode.
    • Can only be cleared once a week, but cannot be accessed if Normal Mode is cleared twice.

Hard Mode Adjustments

Expert Party System

TBA

Boss Monster Changes

TBA

Sirocco Hard Rewards

TBA

Dungeons

Scenario Only

Dungeon Name Level
SkyCastle LowerSection.png Sky Castle (Lower Section) ??

Normal/Guide/Squad Mode

Challenge Mode

Dungeon Name Level
GatewayOfLaws.png Gateway of Laws 135
GatewayOfIntelligence.png Gateway of Intelligence 135
GatewayOfTrials.png Gateway of Trials 135
Sirocco FloatingCastle.png Floating Castle (Sirocco) 135
TrueHallOfSubconsciousness.png True Hall of Subconsciousness 135
Leste TrueHallOfConsciousness.png True Hall of Consciousness(Leste) 135
Leveche TrueHallOfConsciousness.png True Hall of Consciousness(Leveche) 135
Ghili TrueHallOfConsciousness.png True Hall of Consciousness(Ghili) 135
HallOfInnerSelf2.png Hall of Inner Self 135

References