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Castle of the Dead (Epic Quests) — Origin
Seria says: "Nothing should be as mysterious as I am!"
Missing alternate class dialogue. |
Contents
- 1 Details
- 2 Quests
- 2.1 To Go to the Castle of the Dead
- 2.2 The Joint Investigation Group in Zelva
- 2.3 A Fox from Pandemonium
- 2.4 The Adventurer Guild in Zelva
- 2.5 About Apostle Luke
- 2.6 Homunculus Becky
- 2.7 Optics Research Center
- 2.8 The Grim Seekers in Zelva
- 2.9 Investigating Luke Rinje
- 2.10 Obstacles in Luke Rinje
- 2.11 The One Who Gathers Light
- 2.12 Strange Speculums
- 2.13 Troublesome Roy
- 2.14 Metal Brakium
- 2.15 The Castle's Defense System
- 2.16 Destroy the Controller
- 2.17 Gatekeeper Metal Gear
- 2.18 Iron Aim's Terror
- 2.19 Salamander's Furnace
- 2.20 In Search of Its Weaknesses
- 2.21 Iron Aim's Structure
- 2.22 Destroy Iron Aim
- 2.23 A Place Filled with Light
- 2.24 Foggy Zelva
- 2.25 Owner of the Banquet Hall of Light
- 2.26 The Gold Clown's Accomplice
- 2.27 Sender of Light Energy
- 2.28 Collapsing Banquet Hall of Light
- 2.29 Conflict
- 2.30 The Grim Seekers' Persuasion
- 2.31 The Joint Investigation Group's Persuasion
- 2.32 The Adventurer Guild's Persuasion and Selection
- 2.33 Vibration that Shakes the Castle
- 2.34 Path to the Giant
- 2.35 Robot Investigation
- 2.36 Luke's Data
- 2.37 Quatro Manus
- 2.38 Report the Subjugation of the Giant
- 2.39 Apostle Luke's Threat Continues
Details
- Level Range: 86
- Area(s): Castle of the Dead
- Dungeon(s): Inverted Watchtower, Luke Rinje, Metal Brakium, Salamander's Furnace, Banquet Hall of Light, King's Archive.
Quests
To Go to the Castle of the Dead
Level | 85 |
---|---|
Quest Giver | Marlene Kitzka |
Briefing | Marlene Kitzka: "Adventurer, I'm still grateful for your help with Anton's subjugation. I knew the operation would be a success, led by you and Commander Eagle Eye. ...I came to see you because of the Castle of the Dead. Up until a while ago, the only thing we knew about this castle was its connection to Bakal. Then we got a message from Pandemonium that the castle can only be seen sometimes because it's beyond this dimension. You said you wanted to go to the Castle of the Dead. Her Highness was going to grant your wish immediately, but then we found out this castle is more dangerous than we thought. If you still want to go, then please enter the Palace and receive an audience with Her Highness." |
Objectives | Receive an audience with Empyrean Princess Erje in the Empyrean Palace.
|
Upon Completion | Upon talking to Erje: Erje: "Adventurer, thank you for coming. I'm glad you look healthy. I presume Marlene explained why I wanted to see you. We've discovered something new about the Castle of the Dead: its owner is an Apostle, and according to one of our investigators, his name is Luke. I can't believe this. We barely defeated Anton, and here comes another Apostle. I wish it was a joke, but the engineers who observed the Castle of the Dead said that the powerful waves coming out of that castle are similar to Anton's. This means we can no longer hold off investigating the castle. Adventurer, you said you wanted to go to the Castle of the Dead. To get to Pandemonium. Am I wrong? If worse comes to worst, you might encounter the Apostle while inside the castle, and you might have to fight him. Do you still want to go there? I see. You're determined to go to Pandemonium. I don't know why, but I believe everything you do, you do it for this world. Then you may go to Zelva. My people are waiting for you on the island. There's a temporary airfield next to the Slaugh Industrial Complex, and there, you can take the gunship to the island. I'll send word to the airfield." Upon encountering Jurgen in Zelva: |
Rewards |
The Joint Investigation Group in Zelva
Level | 85 |
---|---|
Quest Giver | Nevillo Jurgen |
Briefing | Nevillo Jurgen: "I didn't have time to thank you properly when we were in Noblesky. I'm glad we meet again. I was sent here to represent Empyrean for the Joint Investigation Group. I wanted to wait until the investigation camp is settled to bring you over, but things have gotten serious more quickly than I thought. First, let me introduce you to this island, Zelva. Named after a mythical giant, Zelva is part of Anton's body protruding from the water. We believe when Anton died, he released special energy, and that caused the Castle of the Dead to fully reveal itself to this dimension from beyond it. When I heard an Apostle resides in that castle, I organized the Joint Investigation Group and came here to fulfill my duty as the regent. What's this Joint Investigation Group? It consists of investigators from Empyrean and the Empire. It represents the strong bond between the two states. Underworld is also threatened by the Apostles, isn't it? When Empyrean and the Empire join forces, there's nothing they cannot overcome."
Vaughn Walshuted: "Err, Adventurer. So you made this far. You were also impressive during the battle with Anton. This is why I've been watching you." <Player>: "..." Vaughn Walshuted: "What? Do I have something on my face? Oh, right. Don't just stand here. Come with me. The Imperial Princess came. She's the leader of the Imperial investigators in the Joint Investigation Group. You've met her before, right? Why don't you come say hello?" |
Objectives | Meet Imperial Princess Isabella in Zelva. |
Upon Completion | Isabella: "Geez, this place is too hot! Oh, Sir Walshuted. Who's this person next to you?"
Vaughn Walshuted: "Your Highness, he's the adventurer you met in the Sky Tower. You probably don't remember him because you only saw him for a moment." Isabella: "Ah, I remember now. Nice to meet you. I've heard it's easy for adventurers to get wounded. You're still in one piece. This has to prove your skill, right?" Vaughn Walshuted: "Yes. You can trust this adventurer, Your Highness." Isabella: "Oh, how amazing! Sir Walshuted, you rarely complement others. Then I'd like to officially introduce myself. My name is Isabella Catherine Heinrich De Los, the Third Princess of the Del Los Empire. I'm not used to interacting with commoners. Thank you for your understanding." |
Rewards |
A Fox from Pandemonium
Level | 85 |
---|---|
Quest Giver | Isabella |
Briefing | Isabella: "" |
Objectives | Meet Hunter Von in the Adventurer's Guild tent. |
Upon Completion | Hunter Von: "" |
Rewards |
The Adventurer Guild in Zelva
Level | 85 |
---|---|
Quest Giver | Hunter Von |
Briefing | If player isn't from Pandemonium
If player is from Pandemonium
|
Objectives | Explore the Inverted Watchtower. |
Upon Completion | Meryl: "Machines that are not Empyrean are in operation. That's strange. I've heard Pandemonium lacks mastery of mechanical engineering. How come there are machines equipped with artificial intelligence there?"
Hunter Von: "It's because of Apostle Luke in the Castle of the Dead. He's a genius who rebuilt the Metro Center. He's as good an inventer as the Seven Shards of Empyrean, if not better. *Ahem*" Meryl: "Oh, yeah? Then tell me about this Luke. |
Rewards |
About Apostle Luke
Level | 85 |
---|---|
Quest Giver | Hunter Von |
Briefing | Hunter Von: "The Castle of the Dead is more of a myth, even to us people of Pandemonium. It's always hidden, and I don't think even Hilder knows where it is. Luke is staying in the castle. He's dedicated to his research and the peace of Pandemonium. He's the one who brought light back to Pandemonium."
Meryl: "Did he trample people to death, like Anton did?" Hunter Von: "Oh, no. He's not like that. There are some scary Apostles, but Luke is like Hilder, working to make Pandemonium a better place. Meryl, if you meet him, you'll know he's good." If player is from Pandemonium
Hunter Von: "Well, I don't know how to contact him. *Whine* He must be somewhere in there, though...if he's not outside." Meryl: "I see. But so far nothing good came out of Anton, Bakal, and everyone else who was called an Apostle. Before we meet and talk to him, we'd better prepare in case things don't go as we planned. Adventurer, could you go bring me the components of those machines that stalk the Castle of the Dead?" |
Objectives | Collect strange-looking components from the Inverted Watchtower.
|
Upon Completion | Meryl: "" |
Rewards |
Homunculus Becky
Level | 85 |
---|---|
Quest Giver | Dana Donatel |
Briefing | Dana Donatel: "Meryl, we've receiv3ed strange electromagnetic signals from the Castle of the Dead--oh, who's this?"
Meryl: "This youngster is an adventurer from Arad. Jackter coudln't stop talking about his heroic exploits during the wars with the kartels and Anton." Dana Donatel: "Oh, then you're the same person that my guild master told me about." <Player>: "...?" Dana Donatel: "My name is Dana Donatel. I'm from Arad." Hunter Von: "She's the deputy master of the Adventurer Guild at which Meryl and I are members." Dana Donatel: "I think you know our leader, Karakas, right? He told me a little bit about you. I didn't know I'd see you here." Meryl: "We can introduce ourselves later. What did you say about electromagnetic signals? Give it to me. Hm. It seems this strange pattern is not of electromagnetic signals, but of the thing called mana. Can it be a message? Let's see... This, being a new pattern, took longer than I thought to translate, but here goes. 'I'm homunculus Becky. Stop interfering with Luke. Com again, and I'll shoot you far away!' What a cute threat! Hah hah." Hunter Von: "A homunculus is an artificial creature created by magic. Wow, this castle even has homunculi." Meryl: "This one called Becky must be the gatekeeper of the Castle. This confirms that the Apostle called Luke really is in there." Hunter Von: "Do you think if we talk to this homunculus, it will let the Adventurer meet Luke? We have no reason to fight him." Meryl: "I don't know. Adventurer, can you try? But unless this homunculus is stupid, it wouldn't let its guard down easily." |
Objectives | Find Becky in the Inverted Watchtower and explain the situation. |
Dungeon Dialogue | Upon entering the boss room: <Player>: "!" Becky: "Ah, how did you dodge that? Ah! Sh-sheesh, you're lucky I went easy on you!" <Player>: "I'm--" Becky: "I'm not going to listen to intruders! Becky punishes intruders. Everyone, attack!" Upon defeating the boss: |
Upon Completion | Becky: "A-are you going to kill me? Are you going to send me back to Elting Memorial?"
If player isn't a Witch
If player is a Witch
|
Rewards |
Optics Research Center
Level | 85 |
---|---|
Quest Giver | Azalea |
Dungeon | Luke Rinje |
Briefing | Azalea: "" |
Objectives | Explore Luke Rinje with Azalea. |
Dungeon Dialogue | Upon entering the dungeon: Azalea: "Adventurer, I haven't seen you since you returned from your trip beyond the dimension. How are you? I came as soon as I heard you went to the Castle of the Dead. Yes, we Grim Seekers are also part of the Castle of the Dead investigation group. Since Anton, Empyrean has become so wary of the Apostles that it welcomes anyone, even if they're not related to it, who wants to help it with them. In fact, it was us Grim Seekers who informed the Empyrean Princess of Luke and his castle. She didn't believe us, but after her people came to Zelva, she reluctantly agreed that there was something here. And Luke isn't the only one who's here. Perhaps you and I can find out what else is there. What do you say?" |
Upon Completion | Azalea: "" |
Rewards |
The Grim Seekers in Zelva
Level | 85 |
---|---|
Quest Giver | Azalea |
Briefing | Azalea: "Sparkly, isn't it? This is Luke's optics research center. That gigantic speculum reflects and deflects light, making the Castle of the Dead disappear, like a mirage. It's the reason this castle is hardly visible even from Pandemonium. Even Apostle Hilder wouldn't have been able to come here easily. But the real purpose of this research center is something else, to absorb light from Empyrean. I think Luke is converting the light to fuel himself. I'll tell you why I think this way and what I want you to see in this place...when we go outside. Luke has ears everywhere in here." |
Objectives | Leave the Castle of the Dead and meet Azalea. |
Upon Completion | Azalea: "This is where we Grim Seekers are camping. Roy and Erica are helping us."
Roy: "Who is he? A potential member?" Azalea: "He's the adventurer I told you about before." Roy: "Hm... He doesn't look as smart as you said he was. But why do I care? He's not my responsibility." Erica: "Roy, don't be so rude! You're embarrassing Azalea. Hello, Adventurer. I'm Erica. I haven't been a Grim Seeker for a long time, but I've heard many great things about you." If player isn't from Pandemonium
If player is from Pandemonium
|
Rewards |
Investigating Luke Rinje
Level | 85 |
---|---|
Quest Giver | Azalea |
Dungeon | Luke Rinje |
Briefing | Azalea: "" |
Objectives | Clear all rooms in Luke Rinje.
|
Dungeon Dialogue | Upon defeating the boss: <Player>: (What's that?) |
Upon Completion | Azalea: "" |
Rewards |
Obstacles in Luke Rinje
Level | 85 |
---|---|
Quest Giver | Azalea |
Dungeon | Luke Rinje |
Briefing | Azalea: "" |
Objectives | Defeat the monsters in Luke Rinje that get in your way.
|
Upon Completion | Azalea: "" |
Rewards |
The One Who Gathers Light
Level | 85 |
---|---|
Quest Giver | Vaughn Walshuted |
Dungeon | Luke Rinje |
Briefing | Vaughn Walshuted: "" |
Objectives | Find the path to the next level in Luke Rinje. |
Dungeon Dialogue | Upon entering the boss room: <Player>: "...!" Vaughn Walshuted: "What was that flash of light? Was it from this?" Giant Argos: "I'm Argos... I destroy Luke's enemies!" |
Upon Completion | Vaughn Walshuted: "" |
Rewards |
Strange Speculums
Level | 85 |
---|---|
Quest Giver | Vaughn Walshuted |
Briefing | Vaughn Walshuted: "" |
Objectives | Go meet Meryl with Vaughn Walshuted. |
Upon Completion | Vaughn Walshuted: "" |
Rewards |
Troublesome Roy
Level | 85 |
---|---|
Quest Giver | Roy |
Briefing | Roy: "" |
Objectives | Return to the Grim Seekers camp before Meryl beats up Roy. |
Upon Completion | Roy: "" |
Rewards |
Level 85 magic top and bottom for class. |
Metal Brakium
Level | 85 |
---|---|
Quest Giver | Erica |
Dungeon | Metal Brakium |
Briefing | Erica: "" |
Objectives | Enter the next area, Metal Brakium, to meet Luke. |
Dungeon Dialogue | Upon entering the last room: Dana Donatel: "Oh, I wondered who was coming, and it was you, Adventurer. *Chuckle* I knew you could make it." |
Upon Completion | Dana Donatel: "" |
Rewards |
The Castle's Defense System
Level | 85 |
---|---|
Quest Giver | Dana Donatel |
Dungeon | Metal Brakium |
Briefing | Dana Donatel: "" |
Objectives | Explore Metal Brakium. |
Dungeon Dialogue | Upon defeating the boss: White Steam: "...Peeekkk..." |
Upon Completion | White Steam: "" |
Rewards |
Destroy the Controller
Level | 85 |
---|---|
Quest Giver | Azalea |
Dungeon | Metal Brakium |
Briefing | System: "" |
Objectives | Find and destroy the defense system controller in Metal Brakium.
|
Upon Completion | Dana Donatel: "" |
Rewards |
Gatekeeper Metal Gear
Level | 85 |
---|---|
Quest Giver | Dana Donatel |
Dungeon | Metal Brakium |
Briefing | Dana Donatel: "" |
Objectives | Find and destroy Metal Gear in Metal Brakium.
|
Dungeon Dialogue | Upon encountering the boss: Metal Gear: "Enemies sighted. Switching to elimination mode..." Upon defeating the boss: |
Upon Completion | Dana Donatel: "" |
Rewards |
Iron Aim's Terror
Level | 85 |
---|---|
Quest Giver | Erica |
Briefing | Erica: "" |
Objectives | Go to Nevillo Jurgen and continue the conversation. |
Upon Completion | Nevillo Jurgen: "" |
Rewards |
Salamander's Furnace
Level | 85 |
---|---|
Quest Giver | Cyrus |
Dungeon | Salamander's Furnace |
Briefing | Cyrus: "I don't like what I just heard. Is my princess in danger?"
Nevillo Jurgen: "Ah, don't worry. I'll mobilize all of the Empyrean Army, if I have to, to protect Her Highness." Cyrus: "You should. Your country is only as sage as she is. You'd better make sure there are no potential threats." Dana Donatel: "Then she needs to leave Zelva. I experienced the defense system myself, and it's pretty powerful. If you want to protect your princess, then you should get her as far away as you can from here." Cyrus: "Or I can destroy that defense system. Take me to it." If player is a Dragon Knight
If player is a Female Slayer
If player is a Demonic Lancer
|
Objectives | Explore the Salamander's Furnace with Hound Cyrus. (This quest cannot be completed if you let Hound Cyrus die.) |
Dungeon Dialogue | Upon entering the dungeon: Cyrus: "*Snort* I knew this place was beneath Her Highness." Upon entering room D2: Upon entering room D3: Upon defeating the boss: |
Upon Completion | Upon clearing the dungeon: Cyrus: "Are you familiar with that artificial dragon? You want to go back and consult that scientist. I don't think we should... All right, let's do it." Upon talking to Meryl: |
Rewards | |
Dungeon Map | Dungeon Map
|
Notes | Hound Cyrus accompanies the player in room A1. |
In Search of Its Weaknesses
Level | 85 |
---|---|
Quest Giver | Meryl |
Dungeon | Salamander's Furnace |
Briefing | Meryl: "" |
Objectives | To find Iron Aim's weaknesses, find different machines in the Salamander's Furnace and collect their parts.
|
Dungeon Dialogue | Upon entering room B2: Cyrus: "Are you still wandering about this place?" Upon defeating all enemies in room B2: Upon entering room D1: Upon talking to Vaughn Walshuted: Hartz: "I'm worried he might blow up this whole island, and we might not have enough time to evacuate the Princess." Vaughn Walshuted: "I tried to tell her that, but she wouldn't have any of it. She thinks we're being overprotective. She won't leave unless we can prove Luke can destroy this island at any time. Geez, why did His Majesty let her come here? She should've stayed in Ghent with the other princess, strolling around the garden and admiring the flowers. Sigh..." Upon talking to Hartz: Vaughn Walshuted: "Are you asking if I have some reason other than to keep the Apostle in check? Yes. If Cyrus gets hurt or dies, I'll have to escort Her Highness myself, and I don't want that. Don't let Her Highness know, though." Hartz: "Why are you afraid of Her Highness so much? She's polite and dignified She said she's sorry that she came here only to burden us." Vaughn Walshuted: "WHAT? Why haven't I heard that? All she said to me was, 'Thank you for taking care of me. Ho ho!'" Hartz: "I see..." Vaughn Walshuted: "Why? What is she doing differently with everyone else in the Knights that makes them adore her? What is it?!" |
Upon Completion | Upon clearing the dungeon: Cyrus: "" Upon talking to Meryl: |
Rewards | |
Dungeon Map | Dungeon Map
|
Iron Aim's Structure
Level | 85 |
---|---|
Quest Giver | Meryl |
Briefing | Meryl: "Ah, did you get some parts? Then let me check them along with the thing that the kid brought to me... Yes. This is terranite. You know what it is. Good, then I don't have to explain. It's a mineral originated from Pandemonium. Empyrean Headquarters had it in small quantities, so I asked it to bring it to me. There was something I wanted to check with it. That dragon is created by the Apostle of Pandemonium. There has to be common factors shared between it and this mineral. Hm... This reaction... Then that dragon also must--why is that twerp back?"
Roy: "Meryl! Don't you really remember me? I understand you're losing brain cells every day, but you have to have thought about the time you spent with me at least once a day. Unless you're senile, you can't forget such a repetitive experience--" Meryl: "You little numbskull! Stop using that tone of voice with me. I'm thrice as old then you! Where did this dunce come from, anyway? I'm going to throw you into the sea and watch you get stuck between Anton's teeth!" Roy: "You would drown my genius in the sea? How could you be so mean? What happened to you? When did you become this crazy hag? Wah! You're trying to burn me with your cigarette butt! You're crazier than I thought. Go away!" Hunter Von: "*Yip* It took all my energy to separate them last time. What do I do, Adventurer?!" If player is a Priest or Lightbringer
If player is not a Priest nor Lightbringer
Meryl: "Whew. Anyway, terranite is strong, but not as strong as you said. The dragon must have some special energy running along its surface, and that energy must deflect enemy attacks." Roy: "...So if you want to destroy Iron Aim, find the device that feeds the energy to the dragon and destroy it! Hah! I said it first!" Meryl: "*Sigh* Who's the guardian of this twerp? Adventurer, to get past iron Aim, you must eliminate the device that supplies it with the energy. Have I seen it? No. But you could've; you just not recognized it. Luke is not stupid. He has to have hidden his defense system's weaknesses. Some of the enemies you ignored must have been modified. Find and get rid of them. You can't remember. Then destroy everything you see. If you can't single them out, you'll just have to get rid of everything and hope they're among them. And stop asking me for help like a baby." |
Objectives | Destroy all the Bigfoot Types in the Salamander's Furnace. |
Dungeon Dialogue | Upon entering the boss room: Vaughn Walshuted: "." |
Upon Completion | Vaughn Walshuted: "Heh. A special energy turned into a dreadful dragon? That sounds interesting." |
Rewards |
Destroy Iron Aim
Level | 85 |
---|---|
Quest Giver | Vaughn Walshuted |
Briefing | Vaughn Walshuted: "" |
Objectives | Destroy Iron Aim in Salamander's Furnace. |
Dungeon Dialogue | Upon defeating the enemies in room C1: System: "Activating Defense System Level 4... Switching to external tracking mode. Iron Aim is ready to make a sortie." Vaughn Walshuted: "That's it. We must stop it before it goes outside. We can beat it this time, right?" Upon entering the boss room: Upon defeating the boss: Cyrus: "Urgh... Yes. I'm ashamed, though." Vaughn Walshuted: "Don't be. It was all but invincible until a moment ago." System: "" <Player>: "..." Vaughn Walshuted: "I'd better take my knights out of here. We've been here for too long. What's wrong? Let's go." |
Upon Completion | Vaughn Walshuted: "" |
Rewards |
Level 85 magic shoulder, belt, shoes. |
Dungeon Map | Dungeon Map
|
Notes | Vaughn Walshuted accompanies the player in room A2. |
A Place Filled with Light
Level | 85 |
---|---|
Quest Giver | Nevillo Jurgen |
Dungeon | Banquet Hall of Light |
Briefing | Nevillo Jurgen: "" |
Objectives | Explore the Banquet Hall of Light. |
Dungeon Dialogue | Upon entering the dungeon: Vaughn Walshuted: "This place is unique. It's glittering all over. We've passed the Optics Research Center that gather light, but this place looks much more...refined. I wonder if the Grim Seeker ladies are here. I really hope they'll stay out of things." <Player>: "..." Vaughn Walshuted: "Hm, Adventurer, what's wrong? You look as if you really want to say something to me. My life hasn't been much, but if anything, I'm a good listener. If you want to talk, I'm here. I can give you advice on life, adventurers, girls, girls... Ah, I miss my Emily! Anyway, stop staring at me and talk to me. You're frustrating me." Upon defeating the boss: <Player>: "...Vilmark." Vaughn Walshuted: "Mm?" <Player>: "Vilmark's Metastasis experimentation. Why?" Vaughn Walshuted: "...How do you know about that? It's a shame, but I was ordered to participate in it. I can barely remember what went on, though. Why don't we focus on Luke for now? I talked about this with the Deputy Master before, but this castle is filled with some evil energy. At first, I brushed it off as the Apostle's, but..." <Player>: "...!" Erica: "It's the Black Nightmer's. Luke... Why...?" |
Upon Completion | Vaughn Walshuted: "" |
Rewards |
Foggy Zelva
Level | 85 |
---|---|
Quest Giver | Erica |
Briefing | Erica: "We must get out of here. That clown, having failed to scare away us hecklers from Empyrean's Zelva with Iron Aim, has released the Black Nightmare this time. By now, Zelva must be..." Vaughn Walshuted: "Let's get out of here first." |
Objectives | Leave the Castle of the Dead and head for the Joint Investigation Group's Temporary Barracks. |
Upon Completion | Vaughn Walshuted: "Your Highness! Are you okay?"
Isabella: "Mm... Mm? Oh, Sir Walshuted... What's wrong? Why do you look so surprised?" Vaughn Walshuted: "This place is covered with dark fog. Are you feeling okay?" Isabella: "Huh? Now that you mentioned it...it looks dark...and... *Yawn* I feel drowsy..." Erica: "Oh, no... Let me go check on the others!" |
Rewards |
Owner of the Banquet Hall of Light
Level | 85 |
---|---|
Quest Giver | Erica |
Briefing | Erica: "The others are the same. Everyone's feeling drowsy, but so far none of us are experiencing a serious problem."
Dana Donatel: "Meryl says she's tired, but Von and I are fine at this moment." Nevillo Jurgen: "I feel dizzy. I wonder if Luke has poisoned us." Hartz: "It seems the ominous energy I felt in the Castle of the Dead has followed us all the way here. Darkness also must be part of Luke's power." Vaughn Walshuted: "I see. Is he capable of both powers of light and darkness? Hey, what happens when someone's exposed to the Black Nightmare for a long time?" Erica: "He would fall asleep, and then wake up a completely different person. He'd be angry at the world so much that he'd want to destroy everything. Because he's lost all his bright energy." Dana Donatel: "Adventurer, do you know about the Black Nightmare? It spread in Mount Thunderime as well. So it already caused damage to Arad. Did Apostle Luke really spread this terrible thing?" Nevillo Jurgen: "If this energy is capable of traveling through dimensions, then it can definitely affect everywhere around this castle, including Empyrean." Hunter Von: "The Black Nightmare? *Whine* Even its name is scary..." <Player>: (This is definitely similar to the Black Nightmare, but I don't think it's the same...) Isabella: "All Apostles are harmful without exception." Vaughn Walshuted: "Your Highness, you must leave Zelva with Sir Jurgen. This place is too dangerous." Isabella: "No./ I'm the leader of the Imperial members of the Joint Investigation Group. I came here, knowing the risks. I'm not going to run in the face of the enemy." Nevillo Jurgen: "As the leader of the Empyrean members, I also refuse to run away from this threat of the evil Apostle." Vaughn Walshuted: "My head hurts. Adventurer, help. To address this situation, we must search the Castle of the Dead for Luke. And Erica, you should stay here." Erica: "Okay, I'm sorry. I just have too many things to think about." Vaughn Walshuted: "Adventurer, let's go to the Castle of the Dead. I want to find the clown that the Grim Seekers met first." |
Objectives | Find the clown in the Banquet Hall of Light. |
Dungeon Dialogue | Upon entering the dungeon: Vaughn Walshuted: "Things are getting bad. Let's go." Upon finding the boss: Gold Clown: "We've got company! How'd you like to play with me?" Azalea: "Everyone...please...be careful..." Upon defeating the boss: Vaughn Walshuted: "Is this one fake? A clown controlling another clown. Is that it?" Azalea: "*Cough* Yes... It's a fake that Gold Clown created to confuse you." |
Upon Completion | Vaughn Walshuted: "Darn it! We don't have enough time as it is!" Azalea: "..." |
Rewards |
The Gold Clown's Accomplice
Level | 85 |
---|---|
Quest Giver | Vaughn Walshuted |
Dungeon | Banquet Hall of Light |
Briefing | Vaughn Walshuted: "" |
Objectives | Find and defeat the helper of Gold Clown in the Banquet Hall of Light. |
Dungeon Dialogue | Upon finding the boss: Azalea: "He's helping the Gold Clown." |
Upon Completion | Azalea: "" |
Rewards | |
Notes | Azalea Lott accompanies the player in the first room. |
Sender of Light Energy
Level | 85 |
---|---|
Quest Giver | Azalea |
Dungeon | Banquet Hall of Light |
Briefing | Azalea: "" |
Objectives | Find and defeat the being in the Banquet Hall of Light who sends light energy to Gold Clown.
|
Upon Completion | Azalea: "" |
Rewards | |
Notes | Azalea Lott accompanies the player in the first room. |
Collapsing Banquet Hall of Light
Level | 85 |
---|---|
Quest Giver | Azalea |
Dungeon | Banquet Hall of Light |
Briefing | Azalea: "" |
Objectives | Defeat the Gold Clown in the Banquet Hall of Light. |
Dungeon Dialogue | Upon entering the dungeon: Vaughn Walshuted: "The ominous energy is growing weaker. Adventurer, did you do something about it? ...*Snort* Vilmark, huh? I haven't heard that in a long time. Yeah, it was exciting..." Upon entering room D3: Upon finding the boss: Vaughn Walshuted: "This face is getting old. Where's Luke?" Gold Clown: "Hah hah. You think you've weakened me, but I've served Luke since Heblon. Are you sure you can beat me?" Upon defeating the boss: |
Upon Completion | Azalea: "" |
Rewards |
Level 85 magic accessories. |
Notes | Vaughn Walshuted accompanies the player in room D3. |
Conflict
Level | 85 |
---|---|
Quest Giver | Isabella |
Briefing | Isabella: "" |
Objectives | Talk to Azalea. |
Upon Completion | Azalea: "" |
Rewards |
The Grim Seekers' Persuasion
Level | 85 |
---|---|
Quest Giver | Azalea Lott |
Briefing | Azalea: "" |
Objectives | Go to Nevillo Jurgen in the Joint Investigation Group. |
Upon Completion | Nevillo Jurgen: "" |
Rewards |
The Joint Investigation Group's Persuasion
Level | 85 |
---|---|
Quest Giver | Nevillo Jurgen |
Briefing | Nevillo Jurgen: "" |
Objectives | Go to Dana Donatel in the Adventurer's Guild. |
Upon Completion | Dana Donatel: "" |
Rewards |
The Adventurer Guild's Persuasion and Selection
Level | 85 |
---|---|
Quest Giver | Dana Donatel |
Briefing | Dana Donatel: "" |
Objectives | Talk to Dana Donatel and join a faction. |
Upon Completion | Dana Donatel: "Adventurer, have you made up your mind?"
<Player>:
|
Rewards |
- Quest line changes depending on group decision.
Vibration that Shakes the Castle
Level | 85 |
---|---|
Quest Giver | Roy |
Dungeon | King's Archive |
Briefing | Roy: "" |
Objectives | Explore the King's Archive. |
Dungeon Dialogue | Upon entering the boss room: <Player>: "...! Is that...?" |
Upon Completion | Roy: "" |
Rewards |
Path to the Giant
Level | 85 |
---|---|
Quest Giver | Meryl |
Dungeon | King's Archive |
Briefing | Meryl: "" |
Objectives | Clear all rooms in King's Archive. |
Dungeon Dialogue | Upon entering the dungeon: Dana Donatel: "Let's find a way to get to the giant you saw, Adventurer." Vaughn Walshuted: "I want to see if it relies on an external energy source." Azalea: "At least now we know Luke is here. I hope he'll listen to us." Vaughn Walshuted: "Let's split up and investigate this place separately. I'm sure each of us can take care of ourselves." |
Upon Completion | : "" |
Rewards |
Robot Investigation
Level | 85 |
---|---|
Quest Giver | none |
Dungeon | King's Archive |
Briefing | <Player>: (What's this? Did Luke save his data on robots? But this is all I can find on this robot. I'd better check the others.) |
Objectives | Search the King's Archive for robots that still might contain Luke's data. |
Upon Completion | Fabrum Manus: "" |
Rewards |
Luke's Data
Level | 85 |
---|---|
Quest Giver | Vaughn Walshuted |
Dungeon | King's Archive |
Briefing | Vaughn Walshuted: "" |
Objectives | Search the King's Archive for Luke's data.
|
Dungeon Dialogue | Upon entering room D3: Dana Donatel: "Oh, I wondered who it was, and it was you, Adventurer. Did you find a way? I see. I don't know much about machines, but I was hoping I could find something useful from these books. Unfortunately, I can't read most of them. Is this a Pandemonium language? I hope I can at least find the map of this place..." |
Upon Completion | Upon completing the dungeon: Vaughn Walshuted: "" Upon talking to Meryl: |
Rewards |
Quatro Manus
Level | 85 |
---|---|
Quest Giver | Meryl |
Dungeon | King's Archive |
Briefing | Meryl: "" |
Objectives | Defeat the giant robot that tries to come over to Zelva from the King's Archive. |
Dungeon Dialogue | Upon entering the dungeon: <Player>: (This is...) Upon entering room...: Dana Donatel: "Adventurer?" Azalea: "Leave this place to us, and go that giant!" Upon entering the boss room: |
Upon Completion | Vaughn Walshuted: "." |
Rewards |
Report the Subjugation of the Giant
Level | 85 |
---|---|
Quest Giver | Vaughn Walshuted |
Briefing | Vaughn Walshuted: |
Objectives | Report to Meryl on what you experienced in the King's Archive. |
Upon Completion | Meryl: "" |
Rewards |
Apostle Luke's Threat Continues
Level | 85 |
---|---|
Quest Giver | Meryl |
Briefing | Meryl: |
Objectives | Talk to Hunter Von. |
Upon Completion | Hunter Von: "" |
Rewards |