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Delezie, Plagued Apostle

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Delezie, Plagued Apostle
Portrait- Delezie, Plagued Apostle.png
Age Unknown
Sex None
Race Unknown
Affiliation Apostles of Pandemonium
Occupation Sixth Apostle
Alias The One Who Sheds Dirty Blood
The Black Plague
The Black Beast
Location North Bronx, Pandemonium
Foreign Name(s) N/A
Likeability N/A


You know who I am, and you still came. I don't understand you. Ah... Are you Hilder's errand runner? That explains how you've come this far without dropping dead. Hilder is helping you. But even Hilder's protection cannot protect you against the ten thousand diseases I command. You're already dying from their effects. Do you think you can even touch me?

Delezie, the Plagued Apostle also known as the Sixth Apostle, The One Who Spills Dirty Blood, and the embodiment of ten thousand diseases. It is responsible for the plagues in both Noire Ferra and North Myre, and is notoriously known as the only true immortal Apostle.

In terms of appearance, it looks like a large purple dog, with an alligator's face but thinner, with 2 tusks jutting out of its mouth. It also has purple flames emanating from its body.

History

Though it is unknown by which the means that Delezie was born, Delezie's pathogenic fungi indiscriminately causes victims of all races to deform or liquefy into mysterious ghouls.

Long before the events of the story, Delezie was transported from its home planet to Pandemonium. Upon its arrival, it was approached by a mysterious woman named Hilder who seemed to be immune to its diseases. She offered it the opportunity to become an 'Apostle' if it defeated another monstrous creature who plagued the area, a being named Duke Agonis. After three days and nights, Delezie succeeded in subjugating its foe and became the Sixth Apostle of Pandemonium.

Despite Delezie's victory, it was soon driven out of the Metro Center by the other Apostles out of fear. Unable to compete in terms of power with the other Apostles, it was pushed out and exiled to the northern end of the Bronx in order to contain its influence.

In Northern Bronx, Delezie indiscriminately spread its pestilence to its surroundings, mutating the flora into giant spore-releasing fungi and transforming majority of the land into a desolate wasteland. While there, Delezie fought many creatures, like Scarver, who sought to overtake its title as an Apostle, but were easily suppressed.

In Arad Year 990, a mysterious hooded individual transferred Delezie from Pandemonium to Arad in the City of Noire Ferra. Upon Delezie's arrival, an Epidemic spread deep into Aphelia, infecting many Dark Elves and eventually massive counts of death across the nation. After some time, Delezie disappeared for reasons unknown, and was seemingly transferred to another location. But prior to its disappearance, it left behind a fragment of its power.

In Arad Year 995, in response to the plague and a prophecy by the Diviner Iris, the Fennes Kingdom waged war against the Bel Myre Principality on the basis that the disease originated from humans. The Adventurers eventually are able to resolve the conflict between the Dark Elves and the Bel Myre Principality by defeating Delezie's shade in Noire Ferra with the help of Minet, Faris, and a vaccination created by Loton Maximug.

Two years later in Arad Year 997, Delezie and its subordinates were sighted in Reshpon. In a span of one month, its diseases infected a large majority of North Myre and eventually transforming most of its inhabitants into highly-deformed creatures. The rest of the population eventually became bandits as a mean to survive, degenerating the area into a slum. Few of those who survived were granted special powers by Delezie, and became its fanatics.

In response to the plague spreading toward the capital of Bel Myre, Adventurers are sent to investigate its source in Arad Year 1000. With the unknown aid of Hilder's blessing and the assistance of Michelle and Azalea Lott, the Adventurers are able to find and defeat Delezie's true self in Reshpon. However, despite their efforts, they are unable to truly kill it. Only through the aid of a mysterious individual did an Interdimensional Rift appear, tearing Delezie apart and sealing it away.

While being torn apart by the Interdimensional Rift, Delezie pulls the Adventurers through the Rift as a final act of defiance against Hilder. The Apostle energy dispersed from Delezie's body results in them being sent to an alternate dimension plagued with the Black Nightmare known as Mirror Arad; thus allowing them to unlock their hidden potential.

Delezie's Return

Dark Miscreation's Shard

However, Delezie did not die that day. Although its body had been torn apart and scattered across the dimensions, its consciousness remained. Due to its immortality, Delezie was trapped in an endless cycle of deconstruction and reconstruction. At first, feeling every instance of pain, it wished for death. But due to the Dimensional Storm, boundaries between time and space weakened, allowing parts of its scattered body to slowly begin to return. Having endured a fate worse than death, Delezie wanted revenge. It planned to escape and unleash a pain upon the world the likes of which it had never seen before and end Hilder's plans personally. Eventually, Delezie drifted into realm known as the Dark Dimension, biding its time to recuperate and for an opportunity to escape. After some time, a rift within the Dimensional Storm appeared connecting the realm to Arad.

Meanwhile, a strange wind emerged from the Dimensional Storm in Arad blowing over Palo Bay. Cracks in the dimension emerged within the eye of storm causing it to expand. Having noticed the strange phenomenon, the West Coast Alliance enlisted the aid of the Sieben Empire and Adventurers to investigate the storm. There, the group enters the realm where Delezie and its minions await them. Although Delezie was defeated, the body destroyed by the Adventurers was actually a fragment of its main body. With the threat of Delezie still at large, the people of Arad only can writhe at the terror that awaits them.


In the Interdimensional Odyssey event, an NPC named Delezie's Depression Girl Urele offers an alternate perspective of Delezie in her dialogue, though it is unknown if it is considered canon.

  • <Clear Dungeon 1>: "Oh, did you see him? Oh, you did. Delezie may look scary and violent, but inside, he's gentle and shy. Can't believe it, huh?"
  • <Clear Dungeon 2>: "No one wants the blood of many people on their hands. Neither does Delezie. I can't fathom what it's like to live a cursed life like that."
  • <Clear Dungeon 3>: "Now, tell me: is that frail creature the Apostle you came to punish? To me, he only looks like a pitiful creature drowning in self-hatred and loneliness."
  • <Clear Dungeon 4>: "People often judge others by how they look, but each one of us is too lonely to refuse good friends based on their looks. I've prepared a small gift for you. Please try to look at the world from a different perspective from now on."

Quotes

  • "The scent of death always gives me a good appetite."
  • "You are holding on to your life with such fragile power. It's because of Hilder's blessing that you came all the way here, right? You are just Hilder's puppets..."
  • "Interdimensional Rift?! Ha. Hahah. Hahaha! Clever... you would banish me to the Otherverse if you cannot kill me, eh? Hilder must have taught you well. To train someone like you without putting herself at risk... Impressive. But you have no idea what you are up against. Remember... Pandemonium belongs to the Apostles... Forever..."
  • "Hilder! Did you really think I'd let you play me like a fool forever?"

As an Enemy

Icon-Delezie, Plagued Apostle.png
Delezie, Plagued Apostle
Delezie.gif
Type
TypeDemon.png

Move List

  • Element Absorption- This move allows Delezie to temporarily "absorb" the first attack's element used against it (e.g Ghost Slash has Shadow damage, Lantern Firebomb has Fire damage). Misses count. A cast bar will slowly fill during this move; it serves as the time limit/duration of the element absorption. While the cast bar is above Delezie's head, DO NOT USE THAT ELEMENT TO ATTACK IT. If you use the specified element, it will reflect the damage and heal. This can kill you quite quickly/immediately. However, if it is hit with a non-element attack, it increases all it's stats, including defense, and gains a large speed buff. During this time, all attacks will be mitigated. Delezie will emit a flash of purple energy to signify Neutral element absorption (e.g from Asura's Neutral Wave Sword or basic attack with no elemental damage).
  • Plague Twister- During this move, Delezie will turn into a tornado with super armour and chase the players around the room. If it is hit enough times during this skill, it will cast Berserk Dragon Cry blows you away (similar to Master Hunter's knock-back getup), gain "true" super armour, where he cannot be stopped by push-back skills such as Wave Eye. However, if there is no element already absorbed, you may hit it with anything you have. Be aware of the time it spends in it's twister form. Deals moderate damage with huge knock-back effect, only lethal when cornered.
  • Fragmentation- This move is only used during Plaque Twister. Delezie, while in it's twister form, will occasionally spit out Fragment of Delezies. These fragments look like purple octopuses, and should be dealt with quickly because although they do not attack, they inflict poison status, which stacks with the number of fragments on the map. They also grant Delezie speed buffs and speed up the rate of zomblification counters, and it also stacks with the number of fragments on the map.
  • Drill Attack- This move turns Delezie into a drill-like shape, and launches itself forward. it can control the distance launched, and deals moderate damage. Usually used to catch up with players that run. It has HUGE knockback, so be careful not to get hit by this attack if you are on the wrong side of the map at the wrong time.
  • Zomblification- When you enter the room,it will say at the bottom of the map The wind of blowing East... or The wind is blowing West.... If it says East of Delezie, you go West, and vice versa. If you spend too much time in the specified direction, skull counters (purple skulls above your head) will form until you get to the opposite side of the room. When 6 counters appear, you will be turned into a zombie. Though while in this form Delezie and it's status conditions won't affect you, your own attacks and your allies' may damage you. Be careful not to kill each other :P. While you are a zombie, you may move around or try to grope around you. Ignore this. Occasionally, a cast bar will appear and you will need to button mash. If you do not button mash fast enough, you will take damage. It takes around 3 cast bars of button mashing to free yourself.
  • Plague- This skill is a debuff that applies as soon as you enter the room. Once you enter the room, you will find your stats drastically reduced (usually your hp goes from 20,000 to 9,000, for example).
  • Basic combo- Basic combo, almost the same as Phantasmal Delezie's, but slower. Deals a lot of damage if the combo is completed, though mostly it only gets in the first hit.

Strategy

  • In party play, always decide what element to not use before you enter, otherwise Delezie can dispatch the entire party immediately.
  • Try not to run into corners while Delezie is in it's Tornado form, or you may be repeatedly attacked until you die. Use ranged attacks against it while it is in this form, and if it's cast bar is gone, any element will work due to it's inability to use Element Absorption in this form.
  • Watch for zomblified party members for it is really simple to kill them, because the damage will hit them at full force.
  • Do not try to grab Delezie with an AoE throw move before you zomblify (e.g Wave Wheel Slasher) or you may kill yourself due to Zomblification ignoring invincibility status.
  • Delezie has extremely fast hp regeneration, kill it cautiously but quickly (~like 1 bar of health in 8 seconds on King's Road?)
  • If Delezie is hit with Neutral Element and uses Element Absorption, take this opportunity to destroy the Delezie's Fragments, to reduce/negate poison and Delezie's buff temporarily.
  • Always keep note of your surroundings, especially due to Zomblification. Keep note of your allies' health and where they are, so you can take precautions.
  • Debuffs such as Exorcist's Suppression Amulet will be extremely helpful here, as Delezie will mostly be stuck and open to player attack. This can also provide the players a clear view of the element absorbed and time left, since all players can gather on 1 side or box in on Delezie.
  • You should not use AoE tick damage skills such as the Soul Bender's Ice Saya or the Spiral Nen of a Nen Master due to the high chances you would get zomblified at least once during the fight with Delezie. In the Soul Bender's case, it may be all right. Only classes with close-range tick damage skills such as Nen Master or Asura should worry about this.
  • Do remember not to make Delezie get stuck right up against a wall with a hold skill, if the Wind direction changes to the side of Delezie where you cannot reach, the entire party can be zomblified.

Appearances

Drops

Notes

  • it tends to use Plague Twister as soon as the player(s) enter the room. Take this opportunity to hit itand lower it's health a few bars.
  • it is quite slow without it's buffs. Be careful of it's Drill Attack however, as it is actually quite fast (not as fast as it's duplicate in Noire Ferra's, but still quite fast). Best to stay out of it's X-axis.
  • Follows Luke the Constructor's (9th Apostle) predictions, when Delezie is defeated, it is sucked into an Interdimensional Rift.
  • Drops Delezie's Revenants, required for Reshpon and Ghost Train uniques.
  • Murderous Wave does not activate Delezie's Element Absorption.
  • When all of Delezie's Fragments are destroyed, or most are destroyed, Delezie is very likely to enter it's Plague Twister state. An Exorcist (preferably due to long grab time) can use Star in the Sky on Delezie. it will activate it's Element Absorption, but will also enter it's Twister form while being grabbed(you can tell by the shadow caused by Delezie in the sky changing, and the purple flash). After the Exorcist hits Delezie with the 2nd hit of Star in the Sky, Delezie will be stuck in it's Twister form, unmoving and unable to revert back to it's normal state. Note that any grab works if timed right. If you get too close to Twister, it will damage you as it would normally, but only once. After this you can attack Delezie regardless of range. Delezie is completely vulnerable to any attack after this is done (a bug, maybe?), since Element Absorption cannot be used. Please note that it's Zomblification still works, so keep an eye out on the direction of the Wind. Also, do not use Super Grabs on Delezie (such as Ground Quaker)- it will enable Delezie to move again and revert to it's original form.

Trivia

  • It's name in the KDnF version Diregie could be derived from Dirge, a somber song that involves a chant of lamentation for the dead.
  • Delezie's design looks to be a mixture of a Hound of Tindalos and Black Death, a real-world disease.
  • It would appear in a KDnF Webtoon called The Vagrant.
  • The Phantasmal version was distributed as a past Event Creature.
  • Throughout the western port, Apostle Delezie has been referred with female and male pronouns. Within the Japanese and Korean game, Delezie is genderless.
  • According to dialogue from the item, Sorceror Nazalo's Staff, Delezie seems to have a cult following in Pandemonium known as the Umtakati, a group comprised of Gakles.
  • The items Corrupt Blood.png Corrupt Blood and No Icon.png Delezie's Revenant have flavor text referring to Delezie stating:

Corrupt Blood:
He who puts out the flame of life with putrid breath, shedding dirty blood, will soon shed new blood over the festering lands.
- Chapter 3, Book of Anibe

Delezie's Revenant:
And those who drink the blood shall be given strength and immortality.
- Chapter 5, Book of Anibe

Gallery

Full portrait of Delezie

Full portrait of the "Dark Miscreation"