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Ozma of Chaos Raid

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Ozma of Chaos Raid
Ozma Elerinon.png
Location Chaos Gate
Min. Level 100
Level 100
Monster Level 135
End Boss No Icon.png Ozma of Chaos

Overview

Ozma of Chaos Raid is the fifth Raid in Dungeon Fighter Online that is heavily focused on the 11th Apostle, Ozma who was also brought back to life after the events surrounding Exile Mountains, Black Purgatory and resurfacing of his Dark Knights alongside the Black Order. Players must be Level 100 and complete the necessary Act Quest to access the area through Chaos Gate.

Entry Requirements & Details

  • Availability: Opened on Friday, Saturday and Sunday.
  • Daily/Weekly Entry count: Once a day, twice a week.
  • Level Needed: 100.
  • Adventurer Fame:
    • 11,604 (Guide)
    • 12,022 (Squad)
    • 12,068 (Normal)
  • Player Amount: Up to 12 Participants can join.
  • Quest Needed: [What Disappeared with the Dark Side] to gain access to the Raid Channel.
  • Raid Entry: 1 Dark Side Seal.png Dark Side Seal.
  • Players can speak with NPC Grandis Gracia to form a Raid Party, while Lucille Redmayne inside of the Chaos Gate can handle Raid preparations and sell potions.
  • The Lemidios's Radiance buff will be added.

Restrictions

  • Self-resurrection-related skills cannot be used.
  • 4 Life Token.png Life Token limit per-dungeon.
  • Because of Ozma's influence, certain skills have been weakened.
  • Your skill cooldowns won't receive a reset upon reviving, though some classes are exempt from this.
  • The Raid's total time limit is 50 Minutes, with Phase 1 having 30 Minutes, and Phase 2 with 20 Minutes.
  • There is a 5 minute wait time between phases.
  • Each subdungeon will have it's own time limit.
  • Normal Consumables retain their original maximum 5 usage limit per subdungeon, Purchase-limited Consumables from Lucille expires on Tuesdays.
  • You'll receive a Re-entry Ticket to your Mailbox if the Raid's Phase time limit exceeds 50 Minutes.
  • If you lose or retreat from a battle, then you will be moved back to the Lobby under a resurrection penalty, which will keep you from fighting again for a set amount of time.

Monsters

Dark Side

Elinos

Path to Ruin

Crossroads of Despair

Land of Terror

Elerinon

Armis

Elerinon the Tragic City

Throne of Chaos

Equipment Fusion System

Visit Lemidia Chrysos: The Blessed Altar for more details.

Sanity

  • A system introduced within the Raid, all players will receive a Sanity Gauge next to their HP in the User Interface that starts off at 100. How this works is that each time you or party members take damage from Boss Monsters, your sanity drops and once it reaches 0, your mind will be moved to the Inside and your body will be turned into an Imposter, threatening party members during those boss fights.
  • Inside the Sanity Dungeon, you must match two large colored orbs of the same color four times in total while your Inner Imposter, the Blood-cursed Scapegoat attacks to disrupt you before the timer gauge fills up. You'll regain a fixed amount of 50 Sanity upon winning and losing results in dying instantly.

Dark Side Seal Engraving

Another Raid system and by clicking an icon above your HP Interface, there are three different crests that symbolizes Ozma's Dark Knights that you'll randomly recieve upon Phase 2's rewards. Each engraving level stacks up to three times and remains permanant on the character who received those crests.

  • Ruin Crest.png Ruin Crests Increases your character's Max Sanity. (Lv.1 --> 30 | Lv.2 --> 50 | Lv.3 --> 70)
  • Despair Crest.png Despair Crests Increases your character's Max HP. (Lv.1 --> 30,000 | Lv.2 --> 50,000 | Lv.3 --> 70,000)
  • Terror Crest.png Terror Crests Increases your character's damage at reaching 30% or lower Sanity. (Lv.1 --> 3% | Lv.2 --> 5% | Lv.3 --> 7%)

Chaos Level

  • In Phase 1, Ozma Raid's difficulty starts off at Chaos 0 and this can be increased further by defeating Jett, Frigg & Draugr, or General Karelin in their respective Chaos Dungeons in the Areas they're located in that's able to increase the Level by 1 - 3 times. Not only will the Monsters gain a huge increase in overall stats, but their moves are much stronger.
  • If you retreat from a dungeon or are defeated in battle, the Chaos Level decreases with that dungeon re-opened to try again.
  • This will also carry over to Phase 2 and affects the number of items you can get through auctions.

Ozma Normal Raid

Released in October 2021 during the Season 6 Act.20 patch. (Under Construction)

Party Composition

under construction

Battlefield

under construction

Status Board

under construction

Phase 1 - Dark Side

Phase 2 - Elerinon

Rewards

Loot Auction System

  • Clearing the Raid on Phase 2 during Chaos Levels 1 - 3 can receive the following extra loot rewards depending on the drop rate per level.
  • All Auction items have a miniumn bid of 1 to 3 million Goldicon.png Gold, some are untradeable or account-bound upon winning the bid.
  • The player with the highest bid will not only win that specific item, but the amount of gold that was spent is distributed to all Raid participants and the winner themselves.
    • Chaos Level 0 has no Auctions
    • Chaos Level 1 offers 1 - 3 Auction Items
    • Chaos Level 2 offers 2 - 4 Auction Items
    • Chaos Level 3 offers 3 - 5 Auction Items

Ozma Guide/Squad Mode

A Guide & Squad Mode of the original Raid would be released during a December 2021 Update. As with previous Raids, entry requirements remain the same, there are notable differences to make this a more easier experience for solo players.

Entry Requirements & Details

Phase 1: Advent of Extinction

  • Similar to other Guide Modes of a Raid, Ozma Guide/Squad is split into two different phases; dungeons and monsters that you'll encounter will differ depending on the phase. A character will take the Path to Ruin Area on their first raid of the week, and the Crossroads of Despair Area on their second raid of the week, but both of them will always head towards Land of Terror.
  • Instead of traveling through mutliple dungeons, you'll instead follow a merged, streamlined path and eliminate all the bosses that consecutively appears in one dungeon (I.E Scalpel --> Frigg & Draugr --> Venta --> Berias in Path to Ruin).
  • Defeating Scalpel or Serha permanantly activates Saint's Energy of the Land. (Damage Intensification)
  • Defeating Kazan increases Max Sanity.
  • Chaos Level & Key Dungeons affects disabled.

Phase 2: Return of Chaos

  • Consists of only Armis, Throne of Chaos and Elerinon the Tragic City.
  • Entering Throne of Chaos goes directly into Armis, defeating Chaos-coveting Midnight's Darkness permanantly activates "Jumbled Memories of the Saint". (20% Damage buff)
  • During Ozma's Phase 1 fight, a portal to Elerinon the Tragic City opens when his HP reaches 50%. Defeat Astaros to began his Phase 2 fight after returning to Throne of Chaos.

Boss Monster Adjustments

  • All Monsters will have their stats and difficulty adjusted.
  • Incising Scalpel - Two Flame Tornadoes spawn for Fiery Storm.
  • Lunatic Darkness Jett - Targeted Rush adjusted for one player.
  • Kazan of Destruction - Immortality effect removed permanantly after Leonid is defeated, Incapacitate meter increases quicker.
  • Ozma of Chaos:
    • Chaos's Judgement - Orb amount lowered to three and the player's HP will not be depleted by half.
    • Chaos Fragment - Orb amount lowered to three.
    • Chaos' Test - Counterhit the Scapegoat five times.
    • Chain Explosion - Purple & White Barriers are placed in the center with a fixed safety-zone included.
    • Chaos Sacrifice - Adjusted where the orange flames appear in the center and the player engulfed with red flames can bump into it to avoid being attacked by the Laser Beams.

Guide/Squad Mode Rewards

  • Completing Return of Chaos (Phase 2), the player will receive two card flips:
  • The first card will yield:

Dungeons

TBA

References