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Difference between revisions of "Chaser Press"
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|Class2= | |Class2= | ||
|Type=Active | |Type=Active | ||
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|PrerequisiteLevel=35 | |PrerequisiteLevel=35 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill={{IconLink|Fusion Chaser}} Lv1 |
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|Command={{Up}}{{Down}}{{Z}} | |Command={{Up}}{{Down}}{{Z}} | ||
− | |Description= | + | |Description=Concentrates all the generated {{IconLink|Chaser}}s onto her weapon and strikes the ground in front with it, causing an explosion and inflicting Physical damage. This skill's attack range increases in proportion to the number of Chasers used. |
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|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|40}} |
− | *{{CastTime|Dungeon= | + | *{{CastTime|Dungeon=Instant Cast}} |
*{{Cooldown|Dungeon=25 sec}} | *{{Cooldown|Dungeon=25 sec}} | ||
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
− | *{{SkillAttribute|Basic Explosion Range|Dungeon= | + | *{{Cancelable}} |
+ | *{{SkillAttribute|Basic Explosion Range|Dungeon=125%|Arena=60%}} | ||
+ | *{{SkillAttribute|Attack Range Increase per Chaser|Dungeon=4%|Arena=8.5%}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Chaser Press Upgrade}}, increasing the skill's Atk. | ||
*This skill gives {{IconLink|Super Armor (Status)}} as you charge the skill while in mid-air. | *This skill gives {{IconLink|Super Armor (Status)}} as you charge the skill while in mid-air. | ||
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|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Skill Growths | |name=Skill Growths | ||
|tab1=Dungeon | |tab1=Dungeon | ||
− | |contents1=<span style="display:none">{{</span> | + | |contents1=<span style="display: none;">{{</span> |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Explosion Atk. |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |- | + | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|300|706|26}} | |
− | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|8921|31546|26}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | <span style="display:none">}}</span> | + | <span style="display: none;">}}</span> |
|tab2=Arena | |tab2=Arena | ||
− | |contents2=<span style="display:none">{{</span> | + | |contents2=<span style="display: none;">{{</span> |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Explosion Atk. |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |- | + | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|300|706|26}} | |
− | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|193|691|26}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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}} | }} |
Revision as of 21:29, 12 December 2019
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() |
Prerequisite Level: | 35 |
Prerequisite Skills: | ![]() |
Description
Concentrates all the generated Chasers onto her weapon and strikes the ground in front with it, causing an explosion and inflicting Physical damage. This skill's attack range increases in proportion to the number of Chasers used.
Attributes
- SP per level: 40
- Casting Time: Instant Cast
- Cooldown: 25 sec
- This skill consumes 1
Clear Cube Fragment.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Basic Explosion Range: 125% (60% in Arena )
- Attack Range Increase per Chaser: 4% (8.5% in Arena )
Notes
- Can be improved with
Chaser Press Upgrade, increasing the skill's Atk.
- This skill gives
Super Armor (Status) as you charge the skill while in mid-air.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Atk. |
---|---|---|---|
1 | 35 | 300 | 8921% |
2 | 37 | 316 | 9826% |
3 | 39 | 332 | 10731% |
4 | 41 | 349 | 11636% |
5 | 43 | 365 | 12541% |
6 | 45 | 381 | 13446% |
7 | 47 | 397 | 14351% |
8 | 49 | 414 | 15256% |
9 | 51 | 430 | 16161% |
10 | 53 | 446 | 17066% |
11 | 55 | 462 | 17971% |
12 | 57 | 479 | 18876% |
13 | 59 | 495 | 19781% |
14 | 61 | 511 | 20686% |
15 | 63 | 527 | 21591% |
16 | 65 | 544 | 22496% |
17 | 67 | 560 | 23401% |
18 | 69 | 576 | 24306% |
19 | 71 | 592 | 25211% |
20 | 73 | 609 | 26116% |
21 | 75 | 625 | 27021% |
22 | 77 | 641 | 27926% |
23 | 79 | 657 | 28831% |
24 | 81 | 674 | 29736% |
25 | 83 | 690 | 30641% |
26 | 85 | 706 | 31546% |
27 | 87 | 722 | 32451% |
28 | 89 | 738 | 33356% |
29 | 91 | 755 | 34261% |
30 | 93 | 771 | 35166% |
31 | 95 | 787 | 36071% |
32 | 97 | 803 | 36976% |
33 | 99 | 820 | 37881% |
34 | 101 | 836 | 38786% |
35 | 103 | 852 | 39691% |
36 | 105 | 868 | 40596% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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