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Difference between revisions of "Category:Nighttime Skyscraper Dungeons"

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(Raid)
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== Raid ==
 
== Raid ==
 +
Upon completion of {{Quest list|name=Tightening Clutches of Sin}}, players gain access to Prey-Isys Raid, considered the toughest content in the game as of the end of 2019. It is meant to be cleared with 3 parties of 4, or 12 players in total. The Raid is split up into two areas which serve as phases—the Outskirts and the Depths.
 +
 +
A single player can create a Raid Group by speaking to [[Niu]] while in the Raid Channel. The Raid leader is able to organize their raid's parties and are responsible for coordinating their parties' objectives. The Raid can then be initiated by speaking to [[Arthur]] when all Raid members fulfill the entrance requirements.
 +
 +
===Entrance Requirement===
 +
* Completion of {{Quest list|name=Tightening Clutches of Sin}} (one-time)
 +
* 1 {{Item|Lupsong's Relic}}, which is contained in {{Item|Lupsong's Relic Box}} purchased from [[Niu]] for 50,000 {{Item|Gold}} and 3 {{Item|Refined Terranium}}s.
 +
* Must be Thursday, Saturday, or Sunday (9:00 UTC)
 +
* 5,383 [[Exorcism]] or higher.
 
===Party Composition===
 
===Party Composition===
 +
Prey-Isys Raid typically utilizes 3 parties of 4 members each -- the red party, yellow party, and green party. There is no specific in-game designation for who belongs in which party, but player convention is to make the red party the strongest, followed by yellow party and then green party. Due to the difficulty of Prey-Isys Raid, it is recommended that every party contains:
 +
* 1 [[Saint]], [[Seraph]], or [[Hekate]]
 +
* At least 1 pure DPS
 +
* At least 1 synergy DPS
 +
The 3 parties typically have different expected responsibilities, but no party is locked out of any particular dungeon so this is up to the raid leader's discretion.
 
===Battlefield===
 
===Battlefield===
 +
For the entire raid, instead of having a "town" area like [[Zelva]] or [[Noblesky]] as a "home base", the raid's base area is on [[Slenikon]]'s back, much like the in-dungeon environment of [[Tayberrs - Fallen Paradise]]. Slenikon's back is split into 3 sections -- the middle section is a "safe" area, where nothing happens, whereas the two side areas (head and tail) are for descending into dungeons. Slenikon flies around the Outskirts (Phase 1) and the Depths (Phase 2) passing by each dungeon every cycle. During Phase 1, players move to Slenikon's head (right side) to enter the next-encountered Interception (Slenikon Defense) dungeon, or move to Slenikon's back to enter the next-encountered non-Interception dungeon (Magic Tower, Garden, or Sanctum). In Phase 2, players move to Slenikon's head to enter the [[Sky Nest]], or move to his tail to enter any other dungeon (Battleground, Observatory, or Grand Garden). Players should be careful to move to Slenikon's head/tail only when the next dungeon Slenikon is passing is the one they wish to enter.
 +
 +
The raid leader is able to use a tool on the map to designate certain dungeons as the next target for each party (red, yellow, green). Players should pay attention to these map markers, particularly if they are not using a third-party voice chat program as it can be difficult for the raid leader to type to communicate while trying to clear dungeons.
 
===Phase 1: Outskirts===
 
===Phase 1: Outskirts===
 +
At the beginning of Phase 1, various dungeons spawn in a circle around the Outskirts. Each dungeon run has a limit of two {{Item|Life Token}}s throughout the party, and if failed cannot be attempted again until Slenikon flies past the dungeon again. Two parties cannot be in the same exact dungeon at the same time, though it does not matter if they are in different dungeons of the same type. On the top, bottom, left, and right of the map -- maps 1, 5, 9, and 13 -- are the four Sanctums, which must be cleared to clear Phase 1. There will also be, in random locations, two Interceptions which cannot be flown past without clearing them or else Slenikon will take damage; two spots on a countdown spawning new Interception dungeons; two Magic Towers (Aries Kelly and Villainous Greta), and two Gardens (Omega Guardian and Cumulonimbus).
 +
(UNDER CONSTRUCTION)
 
===Phase 2: Depths===
 
===Phase 2: Depths===
 +
(UNDER CONSTRUCTION)
 
===Monsters===
 
===Monsters===
 
====Slenikon Defense (Interception) ====
 
====Slenikon Defense (Interception) ====
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====Rewards====
 
====Rewards====
 +
Upon completion of Phase 2, all players will receive two rewards via card flips.
 +
* The first card will yield:
 +
** 200 {{Item|Undaunted Determination}}s
 +
* The second card will yield one of the following randomly:
 +
** 17, 18, 19, or 30 {{Item|Obsidian Eye of Eternity|Obsidian Eyes of Eternity}}
 +
** 20 {{Item|Obsidian Eye of Eternity|Obsidian Eyes of Eternity}} and 20 {{Item|Resplendent Obsidian Eye of Eternity|Resplendent Obsidian Eyes of Eternity}}
 +
** 17 {{Item|Obsidian Eye of Eternity|Obsidian Eyes of Eternity}} and 1 random Prey-Isys Unique/Legendary monster card
 +
** 17 {{Item|Obsidian Eye of Eternity|Obsidian Eyes of Eternity}} and 1 Manifestation: Black Sky's Master weapon of choice
 +
** 17 {{Item|Obsidian Eye of Eternity|Obsidian Eyes of Eternity}} and 1 random [[First Dark Power Set]] accessory
 +
** 17 {{Item|Obsidian Eye of Eternity|Obsidian Eyes of Eternity}} and 1 random [[Second Dark Power Set]] special equipment
  
 
== Guide Mode (Solo) ==
 
== Guide Mode (Solo) ==

Revision as of 06:34, 6 December 2019

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


Nighttime Skyscraper
Nighttime Skyscraper.png
Location Ashen Grave/Pandemonium
Min. Level 95
Level 95
Monster Level 135
End Boss Icon-Prey-Isys.png Prey-Isys
Nighttime Skyscraper Loading Screen


Map

Dungeon Rules & Details

After finishing the "Land of Emptiness" and "Reclaim Ashen Grave" quests, you'll now gain access to the Prey-Isys Raid Channel and speak with Niu to create either a Group or Solo Raid. Once everything is prepared, speak to Arthur who's on the right side of Ashen Grave to start the Raid.

Entry Requirements

Time Limit

  • 60 minutes (1 hour) to complete Prey-Isys.
  • Each battle will have their own time limit.

Restrictions

  • Resurrection-related skills from Male Mage, Female Crusader & Knight cannot be used.
  • 5,382 Exorcism or higher.
  • Prey-Isys consumables that are purchased from Ruhos can only be used in the raid.
  • Normal consumables such as Remy's Sparkling Touch.png Remy's Sparkling Touch for example will have a maximum 5 usage limit per dungeon. If you die or use up all 5, the count will not reset.
  • No Icon.png Mind Stimulant Potion or bringing cooldown-related consumables are forbidden.
  • Life Token.png Life Token limit is 2 during battles and is shared among your party.
  • Lupsongs Relic.png Lupsong's Relic will be compensated if either the raid elapses the 1 hour time limit or Slenikon's HP/SP is depleted to 0.
  • If you lose or retreat from a battle, you will be moved back to the Lobby under a resurrection penalty.
  • You cannot go back to Seria's room when the raid begins.

Normal

In September 2019, the Prey-Isys Normal dungeon was added as part of the Season 5: Act.05 patch. Just like Luke and Anton Normal, players can go through 5 different dungeons learning the mechanics of each boss they encounter with the 6th one being the final boss. Due to the amount of bosses that were introduced, the dungeons will randomly change every day at 9:00 UTC.

Raid

Upon completion of Epic Quest Icon.png Tightening Clutches of Sin, players gain access to Prey-Isys Raid, considered the toughest content in the game as of the end of 2019. It is meant to be cleared with 3 parties of 4, or 12 players in total. The Raid is split up into two areas which serve as phases—the Outskirts and the Depths.

A single player can create a Raid Group by speaking to Niu while in the Raid Channel. The Raid leader is able to organize their raid's parties and are responsible for coordinating their parties' objectives. The Raid can then be initiated by speaking to Arthur when all Raid members fulfill the entrance requirements.

Entrance Requirement

Party Composition

Prey-Isys Raid typically utilizes 3 parties of 4 members each -- the red party, yellow party, and green party. There is no specific in-game designation for who belongs in which party, but player convention is to make the red party the strongest, followed by yellow party and then green party. Due to the difficulty of Prey-Isys Raid, it is recommended that every party contains:

The 3 parties typically have different expected responsibilities, but no party is locked out of any particular dungeon so this is up to the raid leader's discretion.

Battlefield

For the entire raid, instead of having a "town" area like Zelva or Noblesky as a "home base", the raid's base area is on Slenikon's back, much like the in-dungeon environment of Tayberrs - Fallen Paradise. Slenikon's back is split into 3 sections -- the middle section is a "safe" area, where nothing happens, whereas the two side areas (head and tail) are for descending into dungeons. Slenikon flies around the Outskirts (Phase 1) and the Depths (Phase 2) passing by each dungeon every cycle. During Phase 1, players move to Slenikon's head (right side) to enter the next-encountered Interception (Slenikon Defense) dungeon, or move to Slenikon's back to enter the next-encountered non-Interception dungeon (Magic Tower, Garden, or Sanctum). In Phase 2, players move to Slenikon's head to enter the Sky Nest, or move to his tail to enter any other dungeon (Battleground, Observatory, or Grand Garden). Players should be careful to move to Slenikon's head/tail only when the next dungeon Slenikon is passing is the one they wish to enter.

The raid leader is able to use a tool on the map to designate certain dungeons as the next target for each party (red, yellow, green). Players should pay attention to these map markers, particularly if they are not using a third-party voice chat program as it can be difficult for the raid leader to type to communicate while trying to clear dungeons.

Phase 1: Outskirts

At the beginning of Phase 1, various dungeons spawn in a circle around the Outskirts. Each dungeon run has a limit of two Life Token.png Life Tokens throughout the party, and if failed cannot be attempted again until Slenikon flies past the dungeon again. Two parties cannot be in the same exact dungeon at the same time, though it does not matter if they are in different dungeons of the same type. On the top, bottom, left, and right of the map -- maps 1, 5, 9, and 13 -- are the four Sanctums, which must be cleared to clear Phase 1. There will also be, in random locations, two Interceptions which cannot be flown past without clearing them or else Slenikon will take damage; two spots on a countdown spawning new Interception dungeons; two Magic Towers (Aries Kelly and Villainous Greta), and two Gardens (Omega Guardian and Cumulonimbus). (UNDER CONSTRUCTION)

Phase 2: Depths

(UNDER CONSTRUCTION)

Monsters

Slenikon Defense (Interception)

Sanctum

Garden

Magic Tower

Grand Garden of Rest

Battlefield of Chaos

Observatory of the Abyss

Sky Nest

Rewards

Upon completion of Phase 2, all players will receive two rewards via card flips.

Guide Mode (Solo)

Dungeons

Scenario Only

Dungeon Name Level
Nighttime Skyscraper.png Nighttime Skyscraper ??
Nighttime Skyscraper Center.png Nighttime Skyscraper Center ??

Normal

Dungeon Name Level
Slenikon Defense 1.png
Slenikon Defense 2.png
Slenikon Defense 3.png
Slenikon Defense 135
Floating Garden.png Floating Garden 135
Magic Garden.png Magic Garden 135
Magic Tower of the Void.png Magic Tower of the Void 135
Magic Tower of Tranquility.png Magic Tower of Tranquility 135
Sanctum of Destruction.png Sanctum of Destruction 135
Sanctum of Corruption.png Sanctum of Corruption 135
Starlit Sanctum.png Starlit Sanctum 135
Stormy Sanctum.png Stormy Sanctum 135
Observatory of the Abyss.png Observatory of the Abyss 135
Grand Garden of Rest.png Grand Garden of Rest 135
Battleground of Chaos.png Battleground of Chaos 135
Sky Nest.png Sky Nest 135

Raid

Guide Mode (Solo)