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Difference between revisions of "Double Swing"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Class2= | |Class2= | ||
|Type=Active | |Type=Active | ||
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|PrerequisiteLevel=20 | |PrerequisiteLevel=20 | ||
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|Command={{Down}}{{Down}}{{Z}} | |Command={{Down}}{{Down}}{{Z}} | ||
− | |Description= | + | |Description=Slams the weapon down on the enemy twice. The second attack generates a shockwave which damages nearby enemies, knocking them back. |
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− | Slams the weapon down on enemy twice. The second attack generates a shockwave which damages nearby enemies, knocking them back. | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|20}} |
− | *{{ | + | *{{SkillAttribute|Master Level|50}} |
− | *{{ | + | *{{SkillAttribute|Max Level|60}} |
− | *{{ | + | *{{CastTime|Dungeon=Instant Cast}} |
+ | *{{Cooldown|Dungeon=8 sec|Arena= 10 sec}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Shockwave Range|Dungeon=150%|Arena=varies}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Double Swing Upgrade}}, increasing the skill's Atk. and shockwave range. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Initial Strike Atk. | ||
+ | !Second Strike Atk. | ||
+ | !Shockwave Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|60|323|33}} | ||
+ | {{!}} <!--Initial--> {{Calc|{{#var:i}}|376|1622|33}}% | ||
+ | {{!}} <!--Second--> {{Calc|{{#var:i}}|1382|5955|33}}% | ||
+ | {{!}} <!--Shockwave--> {{Calc|{{#var:i}}|1056|4545|33}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | + | !Initial Strike Atk. | |
− | ! | + | !Second Strike Atk. |
− | ! | + | !Shockwave Atk. |
− | ! | + | !Shockwave Range |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|60|323|33}} | |
− | + | {{!}} <!--Initial--> {{Calc|{{#var:i}}|19|84|33}}% | |
− | + | {{!}} <!--Second--> {{Calc|{{#var:i}}|45|195|33}}% | |
− | + | {{!}} <!--Shockwave--> {{Calc|{{#var:i}}|41|176|33}}% | |
− | + | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|130|33}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 17:01, 12 December 2019
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Slams the weapon down on the enemy twice. The second attack generates a shockwave which damages nearby enemies, knocking them back.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec (10 sec in Arena )
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Shockwave Range: 150% (varies in Arena )
Notes
- Can be improved with
Double Swing Upgrade, increasing the skill's Atk. and shockwave range.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Initial Strike Atk. | Second Strike Atk. | Shockwave Atk. |
---|---|---|---|---|---|
1 | 20 | 60 | 376% | 1382% | 1056% |
2 | 22 | 68 | 415% | 1525% | 1165% |
3 | 24 | 76 | 454% | 1668% | 1274% |
4 | 26 | 85 | 493% | 1811% | 1383% |
5 | 28 | 93 | 532% | 1954% | 1492% |
6 | 30 | 101 | 571% | 2097% | 1601% |
7 | 32 | 109 | 610% | 2239% | 1710% |
8 | 34 | 118 | 649% | 2382% | 1819% |
9 | 36 | 126 | 688% | 2525% | 1928% |
10 | 38 | 134 | 726% | 2668% | 2037% |
11 | 40 | 142 | 765% | 2811% | 2146% |
12 | 42 | 150 | 804% | 2954% | 2255% |
13 | 44 | 159 | 843% | 3097% | 2364% |
14 | 46 | 167 | 882% | 3240% | 2473% |
15 | 48 | 175 | 921% | 3383% | 2582% |
16 | 50 | 183 | 960% | 3526% | 2691% |
17 | 52 | 192 | 999% | 3669% | 2801% |
18 | 54 | 200 | 1038% | 3811% | 2910% |
19 | 56 | 208 | 1077% | 3954% | 3019% |
20 | 58 | 216 | 1116% | 4097% | 3128% |
21 | 60 | 224 | 1155% | 4240% | 3237% |
22 | 62 | 233 | 1194% | 4383% | 3346% |
23 | 64 | 241 | 1233% | 4526% | 3455% |
24 | 66 | 249 | 1272% | 4669% | 3564% |
25 | 68 | 257 | 1311% | 4812% | 3673% |
26 | 70 | 265 | 1349% | 4955% | 3782% |
27 | 72 | 274 | 1388% | 5098% | 3891% |
28 | 74 | 282 | 1427% | 5240% | 4000% |
29 | 76 | 290 | 1466% | 5383% | 4109% |
30 | 78 | 298 | 1505% | 5526% | 4218% |
31 | 80 | 307 | 1544% | 5669% | 4327% |
32 | 82 | 315 | 1583% | 5812% | 4436% |
33 | 84 | 323 | 1622% | 5955% | 4545% |
34 | 86 | 331 | 1661% | 6098% | 4654% |
35 | 88 | 339 | 1700% | 6241% | 4763% |
36 | 90 | 348 | 1739% | 6384% | 4872% |
37 | 92 | 356 | 1778% | 6527% | 4981% |
38 | 94 | 364 | 1817% | 6670% | 5090% |
39 | 96 | 372 | 1856% | 6812% | 5199% |
40 | 98 | 381 | 1895% | 6955% | 5308% |
41 | 100 | 389 | 1934% | 7098% | 5417% |
42 | 102 | 397 | 1972% | 7241% | 5526% |
43 | 104 | 405 | 2011% | 7384% | 5635% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[show]Battle Mage TP Skills |
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[show]Female Mage TP Skills |
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[show]General TP Skills |
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