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Difference between revisions of "Ozma of Chaos Raid"

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m (Ozma Guide/Squad Mode)
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A Guide & Squad Mode of the original Raid would be released during the December 2021 Update. As usual, while entry requirements remain the same, there are notable differences to make this a more easier experience for solo players.
 
A Guide & Squad Mode of the original Raid would be released during the December 2021 Update. As usual, while entry requirements remain the same, there are notable differences to make this a more easier experience for solo players.
  
'''Entry Requirements & Details''' <br>
+
===Entry Requirements & Details===
 
* Retains the Daily/Weekly Entry count limit.
 
* Retains the Daily/Weekly Entry count limit.
 
* Adventurer Fame:
 
* Adventurer Fame:
Line 150: Line 150:
 
* {{Item|Broken Dark Side Seal Box}}  can be purchased for 18 {{Item|Aiolite}}s through the Raid Shop.
 
* {{Item|Broken Dark Side Seal Box}}  can be purchased for 18 {{Item|Aiolite}}s through the Raid Shop.
  
'''Guide Mode Adjustments'''
+
===Guide Mode Adjustments===
 
* The Raid time limit raised to 1 hour on both Phases, though it's in-dungeon time limit during Phase 1 is 25 minutes.
 
* The Raid time limit raised to 1 hour on both Phases, though it's in-dungeon time limit during Phase 1 is 25 minutes.
* Instead of traveling through mutliple dungeons, you'll instead follow a streamlined path and eliminate all the bosses that consecutively appears in one dungeon ('''I.E''' Scalpel '''-->''' Frigg & Draug '''-->''' Venta '''-->''' Berias in Path to Ruin).  
+
* Instead of traveling through mutliple dungeons, you'll instead follow a streamlined path and eliminate all the bosses that consecutively appears in one dungeon ('''I.E''' Scalpel '''-->''' Frigg & Draugr '''-->''' Venta '''-->''' Berias in Path to Ruin).  
 
* Similar to other Guide Modes of a Raid, Ozma Guide/Squad is split into two different phases; dungeons and monsters that you encounter will differ depending on the phase. A character will take the Path to Ruin Area on their first raid of the week, and the Crossroads of Despair Area on their second raid of the week, but will always head towards Land of Terror.  
 
* Similar to other Guide Modes of a Raid, Ozma Guide/Squad is split into two different phases; dungeons and monsters that you encounter will differ depending on the phase. A character will take the Path to Ruin Area on their first raid of the week, and the Crossroads of Despair Area on their second raid of the week, but will always head towards Land of Terror.  
 
* {{Item|Life Token}}s amount increased to 10.
 
* {{Item|Life Token}}s amount increased to 10.
* Saint's Energy of the Land (Damage Intensification) is permanant after Scalpel
+
* Defeating Scalpel or Serha permanantly activates Saint's Energy of the Land. (Damage Intensification)
* [[Serha the Grief Swamp]] - Max Sanity Buff is permanant.
+
* Defeating Kazan increases Max Sanity.  
 
* Chaos Level & Key Dungeons affects disabled.
 
* Chaos Level & Key Dungeons affects disabled.
  
 
'''Boss Monster Adjustments'''
 
'''Boss Monster Adjustments'''
 
* All Monsters will have their stats and difficulty adjusted.
 
* All Monsters will have their stats and difficulty adjusted.
* [[Kazan of Destruction]] - Immortality effect removed after Leonid is defeated, Incapacitate meter increases quicker.
+
* [[Kazan of Destruction]] - Immortality effect remains disabled after Leonid is defeated, Incapacitate meter increases quicker.
 
* [[Ozma of Chaos]]:
 
* [[Ozma of Chaos]]:
 
** A portal to [[Elerinon the Tragic City]] opens when his HP reaches 50%. Defeat Astaros to activate his Phase 2 fight.
 
** A portal to [[Elerinon the Tragic City]] opens when his HP reaches 50%. Defeat Astaros to activate his Phase 2 fight.
** '''Chaos Judgement''' - Orb amount lowered to three and the player's HP will not be depleted by half.
+
** '''Chaos's Judgement''' - Orb amount lowered to three and the player's HP will not be depleted by half.
 
** '''Chaos Fragment''' - Orb amount lowered to three.
 
** '''Chaos Fragment''' - Orb amount lowered to three.
 
** '''Chaos' Test''' - Counterhit the Scapegoat five times.
 
** '''Chaos' Test''' - Counterhit the Scapegoat five times.
 
** '''Chain Explosion''' - Purple & White Barriers are placed in the center with a fixed safety-zone included.
 
** '''Chain Explosion''' - Purple & White Barriers are placed in the center with a fixed safety-zone included.
** '''Chaos Sacrifice''' - ???
+
** '''Chaos Sacrifice''' - Adjusted where the orange flames appear in the center and the player can bump into it.
  
 
'''Guide/Squad Mode Rewards'''
 
'''Guide/Squad Mode Rewards'''

Revision as of 09:02, 26 December 2021

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


Ozma of Chaos Raid
Ozma Elerinon.png
Location Chaos Gate
Min. Level 100
Level 100
Monster Level 135
End Boss No Icon.png Ozma of Chaos

Overview

Entry Requirements & Details

  • Ozma Raid is opened on Friday, Saturday and Sunday.
  • Retains the Daily/Weekly Entry count (Once a day/Twice a week) and resets on Tuesdays 9:00 UTC.
  • Reach Level 100.
  • Clear the Act Quest [What Disappeared with the Dark Side] to gain access to the Raid Channel.
  • 1 Dark Side Seal.png Dark Side Seal.
  • Up to 12 Participants can join.
  • Players can speak with NPC Grandis Gracia to form a Raid Party, while Lucille Redmayne inside of the Chaos Gate can handle Raid preparations, sell potions.
  • The Lemidios's Radiance buff will be added.

Restrictions

  • Adveturer Fame:
    • 12,068 (Normal)
    • 11,604 (Guide)
    • 12,022 (Squad)
  • Self-resurrection-related skills cannot be used.
  • 4 Life Token.png Life Token limit per-dungeon.
  • Because of Ozma's influence, certain skills have been weakened.
  • Your skill cooldowns won't receive a reset upon reviving, though some classes are exempt from this.
  • The Raid's total time limit is 50 Minutes, with Phase 1 having 30 Minutes and Phase 2 with 20 Minutes.
  • There is a 5 minute wait time between phases.
  • Each subdungeon will have it's own time limit.
  • Normal Consumables retain their original maximum 5 usage limit per subdungeon, Purchase-limited Consumables from Lucille expires on Tuesdays.
  • You'll receive a Re-entry Ticket to your Mailbox if the Raid's Phase time limit exceeds 50 Minutes.
  • If you lose or retreat from a battle, then you will be moved back to the Lobby under a resurrection penalty, which will keep you from fighting again for a set amount of time.

Monsters

Dark Side

Elinos

Path to Ruin

Crossroads of Despair

Land of Terror

Elerinon

Armis

Elerinon the Tragic City

Throne of Chaos

Equipment Fusion System

Visit Lemidia Chrysos: The Blessed Altar for more details.

Sanity

  • A system introduced within the Raid, all players will receive a Sanity Gauge next to their HP in the User Interface that starts off at 100. How this works is that each time you or party members take damage from Boss Monsters, your sanity drops and once it reaches 0, your mind will be moved to the Inside and your body will be turned into an Imposter, threatening party members during those boss fights.
  • Inside the Sanity Dungeon, you must match two large colored orbs of the same color four times in total while your Inner Imposter attacks to disrupt you before the timer gauge fills up. You'll regain a fixed amount of 50 Sanity upon winning and losing results in dying instantly.

Dark Side Seal Engraving

Another Raid system and by clicking an icon above your HP Interface, there are three different crests that symbolizes Ozma's Dark Knights that you'll randomly recieve upon Phase 2's rewards. Each engraving level stacks up to three times and remains permanant on the character.

Chaos Level

  • In Phase 1, Ozma Raid's difficulty starts off at Chaos 0 and it can be increased by killing specific Bosses in their dungons that's able to increase the Level by 1 - 3 times each as this results in all Monsters being much stronger in both stats and moves.
  • If you retreat from a dungeon or are defeated in battle, the Chaos Level decreases with that dungeon re-opened to try again.
  • This will also carry over to Phase 2 and affects the number of items you can get through auctions.

Ozma Normal Raid

Released in October 2021 during the Season 6 Act.20 patch. (Under Construction)

Party Composition

under construction

Battlefield

under construction

Status Board

under construction

Phase 1 - Dark Side

Phase 2 - Elerinon

Rewards

Loot Auction System

  • Clearing the Raid on Phase 2 during Chaos Levels 1 - 3 can receive the following extra loot rewards depending on the drop rate per level.
  • All Auction items have a miniumn bid of 1 to 3 million Goldicon.png Gold, some are untradeable or account-bound upon winning the bid.
  • The player with the highest bid will not only win that specific item, but the amount of gold that was spent is distributed to all Raid participants and the winner themselves.
    • Chaos Level 1 offers 1 - 3 Auction Items
    • Chaos Level 2 offers 2 - 4 Auction Items
    • Chaos Level 3 offers 3 - 5 Auction Items

Ozma Guide/Squad Mode

A Guide & Squad Mode of the original Raid would be released during the December 2021 Update. As usual, while entry requirements remain the same, there are notable differences to make this a more easier experience for solo players.

Entry Requirements & Details

Guide Mode Adjustments

  • The Raid time limit raised to 1 hour on both Phases, though it's in-dungeon time limit during Phase 1 is 25 minutes.
  • Instead of traveling through mutliple dungeons, you'll instead follow a streamlined path and eliminate all the bosses that consecutively appears in one dungeon (I.E Scalpel --> Frigg & Draugr --> Venta --> Berias in Path to Ruin).
  • Similar to other Guide Modes of a Raid, Ozma Guide/Squad is split into two different phases; dungeons and monsters that you encounter will differ depending on the phase. A character will take the Path to Ruin Area on their first raid of the week, and the Crossroads of Despair Area on their second raid of the week, but will always head towards Land of Terror.
  • Life Token.png Life Tokens amount increased to 10.
  • Defeating Scalpel or Serha permanantly activates Saint's Energy of the Land. (Damage Intensification)
  • Defeating Kazan increases Max Sanity.
  • Chaos Level & Key Dungeons affects disabled.

Boss Monster Adjustments

  • All Monsters will have their stats and difficulty adjusted.
  • Kazan of Destruction - Immortality effect remains disabled after Leonid is defeated, Incapacitate meter increases quicker.
  • Ozma of Chaos:
    • A portal to Elerinon the Tragic City opens when his HP reaches 50%. Defeat Astaros to activate his Phase 2 fight.
    • Chaos's Judgement - Orb amount lowered to three and the player's HP will not be depleted by half.
    • Chaos Fragment - Orb amount lowered to three.
    • Chaos' Test - Counterhit the Scapegoat five times.
    • Chain Explosion - Purple & White Barriers are placed in the center with a fixed safety-zone included.
    • Chaos Sacrifice - Adjusted where the orange flames appear in the center and the player can bump into it.

Guide/Squad Mode Rewards

Dungeons

TBA

References