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Difference between revisions of "Moving Shot Upgrade"

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|SkillGrowth=
 
|SkillGrowth=
*{{SkillAttribute|Level|n}}
+
<span style="display:none">{{</span>
*{{SkillAttribute|Lv Req|50+5(n-1)}}
+
<small>
*{{SkillAttribute|Attack/Movement Speed|+6n%}}
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
*{{SkillAttribute|Shot Count|+10n%}}
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{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!Attack/Movement Speed
 +
!Shot Count
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
 +
{{!}} <!--Attack/Movement Speed--> +{{#expr: 6*{{#var:i}} round 0}}%
 +
{{!}} <!--Shot Count--> +{{#expr: 10*{{#var:i}} round 0}}%
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{{!}}-
 +
}}
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|}
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</small>
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<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 16:16, 27 May 2019


Moving Shot Upgrade.png Moving Shot Upgrade

No Video
TP Passive Skill
Class:

Male Ranger
Female Ranger

Command: None
Prerequisite Level: 50
Prerequisite Skills: Moving Shot.png Moving Shot Lv10

Description

Increases Moving Shot.png Moving Shot Attack/Movement Speed and the shot count.

  • Attack/Movement Speed per Level: +6%
  • Shot Count per Level: +10%

Attributes

  • TP per level: 2
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Attack/Movement Speed Shot Count
1 50 +6% +10%
2 55 +12% +20%
3 60 +18% +30%
4 65 +24% +40%
5 70 +30% +50%
6 75 +36% +60%
7 80 +42% +70%

}}