Attacks all nearby opponents with windmill kick.
This skill can be performed upon standing up after delivering a Sliding attack or being downed.
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Cast Time: Instant Cast
- Cooldown: 4 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Extremely fast activation time.
- Low level windmill spins slowly; It's difficult to connect Mach Kick and leaves openings for counter attack.
- Covers both X and Z axis.
- Useful anti-air move.
- It can be used when knocked down as a quick defensive move to help get back up when surrounded.
- Level: n
- Lv Req: 10+2(n-1)
- MP: 18+3(n-1)
- Casting Speed: +1.048(n-1)%
- Hits: 2
- Physical Atk.: 234%+23.738(n-1)% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips3.9max-width:200px 100+Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips0.395max-width:200px 100(n-1)
|Male Gunner Skills|
|Active:||Aerial Fire BBQ EZ-8 Time Bomb G-14 Buster Jack Spike M-137 Gatling Gun M-3 Flamethrower Mach Kick Punisher RX-78 Land Runner Rising Shot Silver Bullet Steep Slide Windmill|
|Passive:||None! Please add appropriate skills to Category:Male Gunner Skills and Category:Passive Skills|
|Albert Quest:||Fastest Gun G-18 Freeze Grenade Secret Land Runner Steyr AMR|
|Male Gunner TP Skills|
|BBQ Upgrade Grenade Upgrade Jack Spike Upgrade M-137 Gatling Gun Upgrade Mach Kick Upgrade Punisher Upgrade RX-78 Land Runner Upgrade Rising Shot Upgrade Silver Bullet Upgrade Windmill Upgrade|
|Active:||Ancient Memory Backstep Indomitable Spirit Leap Quick Rebound|
|Passive:||Basic Armor Mastery Basic Training Conversion Latent Power Magical Critical Magical Rear Attack Physical Critical Physical Rear Attack Throw Mastery|
|General TP Skills|
|Basic Training Upgrade|