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Difference between revisions of "Multi Headshot"
Flamegeyser (talk | contribs) m (→Details: Updated the amount of enemies hit at base with Multi Headshot) |
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: 멀티 헤드샷 | ||
+ | |Video=OpQLRbKMqRk | ||
+ | |Video2=Lsw0lQ9mSoQ | ||
+ | |Gender=Both | ||
+ | |Class=Ranger | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=40 | ||
+ | |PrerequisiteSkill={{IconLink|Western Fire}} Lv1<br>{{IconLink|Wild Shot}} or {{IconLink|Gun Dance}} Lv1 | ||
− | = | + | |Command={{Left}}{{Up}}{{Right}}+{{Z}} |
+ | |Description= | ||
+ | Fires a series of headshots that inflict great damage on enemies within this skill's range.<br> | ||
+ | Use the direction keys to attack enemies in different directions.<br> | ||
+ | This skill cannot be used with Hand Cannons. | ||
+ | <br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Use the direction key to adjust your AoE attack direction.<br> | ||
+ | - Can't be used with Hand Cannons. | ||
− | + | |Attributes= | |
+ | *{{SP per level|50}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|19.8 sec.}} | ||
+ | *{{CubeCost|1}} | ||
+ | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Targeting Range|600 px}} | ||
+ | *{{SkillAttribute|Shot Count|5}} | ||
− | + | |Notes= | |
− | = | ||
− | |||
− | |||
− | |||
*The user stays in super armor during activation. | *The user stays in super armor during activation. | ||
*Lands hit against any mid-air, standing, and downed target. | *Lands hit against any mid-air, standing, and downed target. | ||
− | + | *Unlike the skill {{IconLink|Headshot}}, it can miss. | |
− | *Unlike the skill | ||
*Increases duration of hit stun as the skill level rises. | *Increases duration of hit stun as the skill level rises. | ||
+ | *Can be improved with {{IconLink|Multi Headshot Upgrade}}. | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growth | ||
+ | |tab1=Male | ||
+ | |contents1= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Shot Atk. | ||
+ | !Enemy Immobility Duration | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|150|1260|60}} | ||
+ | {{!}} <!--Shot Atk.--> {{Calc|{{#var:i}}|2743|10261|28}}% | ||
+ | {{!}} <!--Enemy Immobility Duration--> {{Calc|{{#var:i}}|125|514|60}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Female | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Shot Atk. | ||
+ | !Enemy Immobility Duration | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|150|1260|60}} | ||
+ | {{!}} <!--Shot Atk.--> {{Calc|{{#var:i}}|2080|14530|60}}% | ||
+ | {{!}} <!--Enemy Immobility Duration--> {{Calc|{{#var:i}}|125|514|60}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 12:54, 20 April 2022
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 40 |
Prerequisite Skills: | Western Fire Lv1 Wild Shot or Gun Dance Lv1 |
Alternate Names: | Korean: 멀티 헤드샷 |
Description
Fires a series of headshots that inflict great damage on enemies within this skill's range.
Use the direction keys to attack enemies in different directions.
This skill cannot be used with Hand Cannons.
[Special Function]
- Use the direction key to adjust your AoE attack direction.
- Can't be used with Hand Cannons.
Attributes
- SP per level: 50
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 19.8 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Targeting Range: 600 px
- Shot Count: 5
Notes
- The user stays in super armor during activation.
- Lands hit against any mid-air, standing, and downed target.
- Unlike the skill Headshot, it can miss.
- Increases duration of hit stun as the skill level rises.
- Can be improved with Multi Headshot Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Shot Atk. | Enemy Immobility Duration |
---|---|---|---|---|
1 | 40 | 150 | 2743% | 125% |
2 | 42 | 169 | 3021% | 132% |
3 | 44 | 188 | 3300% | 138% |
4 | 46 | 206 | 3578% | 145% |
5 | 48 | 225 | 3857% | 151% |
6 | 50 | 244 | 4135% | 158% |
7 | 52 | 263 | 4414% | 165% |
8 | 54 | 282 | 4692% | 171% |
9 | 56 | 301 | 4971% | 178% |
10 | 58 | 319 | 5249% | 184% |
11 | 60 | 338 | 5527% | 191% |
12 | 62 | 357 | 5806% | 198% |
13 | 64 | 376 | 6084% | 204% |
14 | 66 | 395 | 6363% | 211% |
15 | 68 | 413 | 6641% | 217% |
16 | 70 | 432 | 6920% | 224% |
17 | 72 | 451 | 7198% | 230% |
18 | 74 | 470 | 7477% | 237% |
19 | 76 | 489 | 7755% | 244% |
20 | 78 | 507 | 8033% | 250% |
21 | 80 | 526 | 8312% | 257% |
22 | 82 | 545 | 8590% | 263% |
23 | 84 | 564 | 8869% | 270% |
24 | 86 | 583 | 9147% | 277% |
25 | 88 | 602 | 9426% | 283% |
26 | 90 | 620 | 9704% | 290% |
27 | 92 | 639 | 9983% | 296% |
28 | 94 | 658 | 10261% | 303% |
29 | 96 | 677 | 10539% | 310% |
30 | 98 | 696 | 10818% | 316% |
31 | 100 | 714 | 11096% | 323% |
32 | 102 | 733 | 11375% | 329% |
33 | 104 | 752 | 11653% | 336% |
34 | 106 | 771 | 11932% | 343% |
35 | 108 | 790 | 12210% | 349% |
36 | 110 | 808 | 12489% | 356% |
37 | 112 | 827 | 12767% | 362% |
38 | 114 | 846 | 13045% | 369% |
39 | 116 | 865 | 13324% | 376% |
40 | 118 | 884 | 13602% | 382% |
41 | 120 | 903 | 13881% | 389% |
42 | 122 | 921 | 14159% | 395% |
43 | 124 | 940 | 14438% | 402% |
44 | 126 | 959 | 14716% | 409% |
45 | 128 | 978 | 14995% | 415% |
46 | 130 | 997 | 15273% | 422% |
47 | 132 | 1015 | 15551% | 428% |
48 | 134 | 1034 | 15830% | 435% |
49 | 136 | 1053 | 16108% | 441% |
50 | 138 | 1072 | 16387% | 448% |
51 | 140 | 1091 | 16665% | 455% |
52 | 142 | 1109 | 16944% | 461% |
53 | 144 | 1128 | 17222% | 468% |
54 | 146 | 1147 | 17501% | 474% |
55 | 148 | 1166 | 17779% | 481% |
56 | 150 | 1185 | 18057% | 488% |
57 | 152 | 1204 | 18336% | 494% |
58 | 154 | 1222 | 18614% | 501% |
59 | 156 | 1241 | 18893% | 507% |
60 | 158 | 1260 | 19171% | 514% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Ranger Skills | |
---|---|
Active: | Air Raid Death By Revolver Death Hawk Gun Guard Headshot Moving Shot Multi Headshot Revenger Triple Tap Western Fire Wild Shot |
Passive: | Fastest Gun Revolver Upgrade Stylish |
Awakening: | Deadly Approach Scud Genocide Sudden Death Suppressive Barrage |
2nd Awakening: | Fast Draw Marksmanship Seventh Flow Wipeout |
Neo: Awakening: | Acceleration Trigger Death Crisis Outstanding |
Female Ranger Skills | |
---|---|
Active: | Chain Snatch Death By Revolver Death Hawk Gun Dance Gun Guard Headshot Moving Shot Multi Headshot Revenger Sonic Spike Western Fire |
Passive: | Fastest Gun Gunblade Revolver Upgrade Stylish |
Awakening: | Bloody Carnival Bloody Spike Suppressive Barrage Veiled Cut |
2nd Awakening: | Blood and Chain Chain Divider Kill Point Saw Blade |
Neo: Awakening: | Chain Enlightenment Crimson Garden Ruination Area |
General TP Skills | |
---|---|
Basic Training Upgrade |