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Difference between revisions of "Headshot"

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(MRanger mana values updated, added skill levels 42 and 43 (dungeon only))
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{{Missing Info|Skill data may be outdated.}}
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
+
|AltName=Korean: 헤드샷
|NameTab2=
 
 
|Video=38U3hvF9Ggo
 
|Video=38U3hvF9Ggo
 
|Video2=G1mxeHVgtL0
 
|Video2=G1mxeHVgtL0
 
|Gender=Both
 
|Gender=Both
 
|Class=Ranger
 
|Class=Ranger
|Class2=
 
 
|Type=Active
 
|Type=Active
|Type2=
 
|Type3=
 
 
|PrerequisiteLevel=15
 
|PrerequisiteLevel=15
|PrerequisiteSkill=
+
|PrerequisiteSkill={{IconLink|Rising Shot}} Lv1
*{{IconLink|Rising Shot}} Level 1 (Male Only)
+
|Command={{Right}}{{Right}}+{{Z}}
|Command={{Right}}{{Right}}{{Z}}
 
 
|Description=
 
|Description=
[[File:{{PAGENAME}}.png]]
+
Fires a precisely aimed shot. This shot has reduced miss rate and higher Critical/Penetration Rates.
Fires a precisely aimed shot. This shot has reduced miss rate, higher critical rate, and higher piercing strength.
+
 
<br>With {{IconLink|Stylish}} Passive learned, this skill can be activated during {{IconLink|Backstep}}, and deals collateral damage to surrounding targets that have been killed by [[Headshot]].
+
'''[[Male Ranger]] Exclusive Bonus:'''
 +
<br>With {{IconLink|Stylish}} Passive learned, this skill can be activated during {{IconLink|Backstep}}, and deals collateral damage to surrounding targets that have been killed by [[Headshot]] or [[Western Fire]].<br>
 +
Can be used during Backstep in the Arena, even if Stylish Passive is not learned.
 +
<br><br>
 +
'''[Special Function]'''<br>
 +
[Stylish Effect]<br>
 +
- Can be used during Backstep.<br>
 +
- Headshot splashes damage with kills.
 +
 
 +
[Arena]<br>
 +
- Backstep can be used without learning Stylish.
  
 
|Attributes=
 
|Attributes=
*{{SP per level|25}}
+
*{{SP per level|20}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*'''Male''' {{Cooldown|6.9 sec.|Arena=8.0 sec.}}
+
*'''Male''' {{Cooldown|6.9 sec.}}
*'''Female''' {{Cooldown|6.2 sec.|Arena=7.2 sec.}}
+
*'''Female''' {{Cooldown|6.2 sec.}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
  
 
|Notes=
 
|Notes=
 
 
*Similar to the finisher of normal combo.
 
*Similar to the finisher of normal combo.
 
*Often utilized for dealing overkill due to decent damage output.
 
*Often utilized for dealing overkill due to decent damage output.
 
*Splash effect widens and amplifies with a hand cannon weapon.
 
*Splash effect widens and amplifies with a hand cannon weapon.
 
*Can be improved with {{IconLink|Headshot Upgrade}}.
 
*Can be improved with {{IconLink|Headshot Upgrade}}.
*'''Gender Differences:'''
 
**[[Male Ranger]]:
 
***When [[Ranger|Male Rangers]] acquire {{IconLink|Stylish}}, {{IconLink|Western Fire}} and [[Headshot]] will cause significant splash damage upon killing an enemy.
 
**[[Female Ranger]]:
 
***Deals 20% increased damage against Bleeding targets.
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 +
<small>
 
{{tabs
 
{{tabs
|name=Gender
+
|name=Skill Growth
 
|tab1=Male
 
|tab1=Male
|contents1=<span style="display: none;">{{</span>
+
|contents1=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths1
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Physical Atk.
+
!Atk.
!Critical Hit Rate
+
!Critical Chance
 
!Piercing Strength
 
!Piercing Strength
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|1||15||60||564%||+10.0%||+10%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|2||17||68||637%||+10.6%||+12%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
|3||19||76||711%||+11.2%||+13%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|60|560|60}}
|-{{SkillRow}}
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1163|8128|60}}%
|4||21||85||784%||+11.8%||+15%
+
{{!}} <!--Critical Chance Bonus--> +{{Calc|{{#var:i}}|10|45.4|60|1|1}}%
|-{{SkillRow}}
+
{{!}} <!--Piercing Strength--> +{{Calc|{{#var:i}}|10|102|60}}%
|5||23||93||858%||+12.4%||+16%
+
{{!}}-
|-{{SkillRow}}
+
}}
|6||25||102||932%||+13.0%||+18%
 
|-{{SkillRow}}
 
|7||27||110||1006%||+13.6%||+19%
 
|-{{SkillRow}}
 
|8||29||119||1078%||+14.2%||+21%
 
|-{{SkillRow}}
 
|9||31||127||1151%||+14.8%||+22%
 
|-{{SkillRow}}
 
|10||33||136||1226%||+15.4%||+24%
 
|-{{SkillRow}}
 
|11||35||144||1301%||+16.0%||+26%
 
|-{{SkillRow}}
 
|12||37||153||1373%||+16.6%||+27%
 
|-{{SkillRow}}
 
|13||39||161||1447%||+17.2%||+29%
 
|-{{SkillRow}}
 
|14||41||170||1520%||+17.8%||+30%
 
|-{{SkillRow}}
 
|15||43||178||1594%||+18.4%||+32%
 
|-{{SkillRow}}
 
|16||45||187||1668%||+19.0%||+33%
 
|-{{SkillRow}}
 
|17||47||195||1741%||+19.6%||+35%
 
|-{{SkillRow}}
 
|18||49||204||1814%||+20.2%||+37%
 
|-{{SkillRow}}
 
|19||51||212||1887%||+20.8%||+38%
 
|-{{SkillRow}}
 
|20||53||221||1962%||+21.4%||+40%
 
|-{{SkillRow}}
 
|21||55||229||2034%||+22.0%||+41%
 
|-{{SkillRow}}
 
|22||57||237||2108%||+22.6%||+43%
 
|-{{SkillRow}}
 
|23||59||246||2183%||+23.2%||+44%
 
|-{{SkillRow}}
 
|24||61||254||2254%||+23.8%||+46%
 
|-{{SkillRow}}
 
|25||63||263||2329%||+24.4%||+47%
 
|-{{SkillRow}}
 
|26||65||271||2404%||+25.0%||+49%
 
|-{{SkillRow}}
 
|27||67||280||2477%||+25.6%||+51%
 
|-{{SkillRow}}
 
|28||69||288||2551%||+26.2%||+52%
 
|-{{SkillRow}}
 
|29||71||297||2623%||+26.8%||+54%
 
|-{{SkillRow}}
 
|30||73||305||2697%||+27.4%||+55%
 
|-{{SkillRow}}
 
|31||75||314||2770%||+28.0%||+57%
 
|-{{SkillRow}}
 
|32||77||322||2844%||+28.6%||+58%
 
|-{{SkillRow}}
 
|33||79||331||2918%||+29.2%||+60%
 
|-{{SkillRow}}
 
|34||81||339||2990%||+29.8%||+61%
 
|-{{SkillRow}}
 
|35||83||348||3064%||+30.4%||+63%
 
|-{{SkillRow}}
 
|36||85||356||3138%||+31.0%||+65%
 
|-{{SkillRow}}
 
|37||87||365||3211%||+31.6%||+66%
 
|-{{MaxSkillRow}}
 
|38||89||373||3286%||+32.2%||+68%
 
|-{{SkillRow}}
 
|39||91||382||3359%||+32.8%||+69%
 
|-{{SkillRow}}
 
|40||93||390||3433%||+33.4%||+71%
 
|-{{SkillRow}}
 
|41||95||398||3506%||+34.0%||+72%
 
|-{{SkillRow}}
 
|42||97||407||3580%||+34.6%||+74%
 
|-{{SkillRow}}
 
|43||99||415||3654%||+35.2%||+76%
 
 
|}
 
|}
<span style="display: none;">}}</span>
+
<span style="display:none">}}</span>
|tab2=Arena
+
|tab2=Female
|contents2=<span style="display: none;">{{</span>
+
|contents2=
 +
<span style="display:none">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Physical Atk.
+
!Atk.
!Critical Hit Rate
+
!Critical Chance
 
!Piercing Strength
 
!Piercing Strength
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|1||15||60||122%||+10.0%||+10%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|2||17||66||138%||+10.6%||+11%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
|3||19||72||154%||+11.2%||+12%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|60|560|60}}
|-{{SkillRow}}
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1599|11169|60}}%
|4||21||78||170%||+11.8%||+14%
+
{{!}} <!--Critical Chance Bonus--> +{{Calc|{{#var:i}}|14|63.6|60|1|1}}%
|-{{SkillRow}}
+
{{!}} <!--Piercing Strength--> +{{Calc|{{#var:i}}|14|143|60}}%
|5||23||85||186%||+12.4%||+15%
+
{{!}}-
|-{{SkillRow}}
 
|6||25||91||202%||+13.0%||+16%
 
|-{{SkillRow}}
 
|7||27||97||217%||+13.6%||+17%
 
|-{{SkillRow}}
 
|8||29||104||234%||+14.2%||+18%
 
|-{{SkillRow}}
 
|9||31||110||250%||+14.8%||+20%
 
|-{{SkillRow}}
 
|10||33||116||265%||+15.4%||+21%
 
|-{{SkillRow}}
 
|11||35||123||282%||+16.0%||+22%
 
|-{{SkillRow}}
 
|12||37||129||298%||+16.6%||+23%
 
|-{{SkillRow}}
 
|13||39||135||313%||+17.2%||+24%
 
|-{{SkillRow}}
 
|14||41||142||330%||+17.8%||+26%
 
|-{{SkillRow}}
 
|15||43||148||346%||+18.4%||+27%
 
|-{{SkillRow}}
 
|16||45||154||361%||+19.0%||+28%
 
|-{{SkillRow}}
 
|17||47||161||377%||+19.6%||+29%
 
|-{{SkillRow}}
 
|18||49||167||394%||+20.2%||+30%
 
|-{{SkillRow}}
 
|19||51||173||409%||+20.8%||+32%
 
|-{{SkillRow}}
 
|20||53||180||425%||+21.4%||+33%
 
|-{{SkillRow}}
 
|21||55||186||440%||+22.0%||+34%
 
|-{{SkillRow}}
 
|22||57||192||457%||+22.6%||+35%
 
|-{{SkillRow}}
 
|23||59||199||473%||+23.2%||+36%
 
|-{{SkillRow}}
 
|24||61||205||488%||+23.8%||+38%
 
|-{{SkillRow}}
 
|25||63||211||505%||+24.4%||+39%
 
|-{{SkillRow}}
 
|26||65||218||521%||+25.0%||+40%
 
|-{{SkillRow}}
 
|27||67||224||536%||+25.6%||+41%
 
|-{{SkillRow}}
 
|28||69||230||553%||+26.2%||+42%
 
|-{{SkillRow}}
 
|29||71||237||569%||+26.8%||+44%
 
|-{{SkillRow}}
 
|30||73||243||584%||+27.4%||+45%
 
|-{{SkillRow}}
 
|31||75||249||600%||+28.0%||+46%
 
|-{{SkillRow}}
 
|32||77||256||617%||+28.6%||+47%
 
|-{{SkillRow}}
 
|33||79||262||632%||+29.2%||+48%
 
|-{{SkillRow}}
 
|34||81||268||648%||+29.8%||+50%
 
|-{{SkillRow}}
 
|35||83||275||664%||+30.4%||+51%
 
|-{{MaxSkillRow}}
 
|36||85||281||680%||+31.0%||+52%
 
|-{{SkillRow}}
 
|37||87||287||696%||+31.6%||+53%
 
|-{{SkillRow}}
 
|38||89||294||712%||+32.2%||+54%
 
|-{{SkillRow}}
 
|39||91||300||727%||+32.8%||+56%
 
|}
 
<span style="display: none;">}}</span>
 
 
}}
 
}}
<span style="display: none;">}}</span>
 
|tab2=Female
 
|contents2=<span style="display: none;">{{</span>
 
{{tabs
 
|name=Skill Growths2
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Physical Atk.
 
!Critical Hit Rate
 
!Piercing Strength
 
|-{{SkillRow}}
 
|1||15||60||512%||+14.0%||+14%
 
|-{{SkillRow}}
 
|2||17||67||580%||+14.8%||+17%
 
|-{{SkillRow}}
 
|3||19||74||646%||+15.7%||+18%
 
|-{{SkillRow}}
 
|4||21||81||713%||+16.5%||+21%
 
|-{{SkillRow}}
 
|5||23||88||780%||+17.4%||+22%
 
|-{{SkillRow}}
 
|6||25||96||846%||+18.2%||+25%
 
|-{{SkillRow}}
 
|7||27||103||914%||+19.0%||+27%
 
|-{{SkillRow}}
 
|8||29||110||980%||+19.9%||+29%
 
|-{{SkillRow}}
 
|9||31||117||1047%||+20.7%||+31%
 
|-{{SkillRow}}
 
|10||33||125||1114%||+21.6%||+34%
 
|-{{SkillRow}}
 
|11||35||132||1182%||+22.4%||+36%
 
|-{{SkillRow}}
 
|12||37||139||1248%||+23.2%||+38%
 
|-{{SkillRow}}
 
|13||39||146||1316%||+24.1%||+41%
 
|-{{SkillRow}}
 
|14||41||154||1382%||+24.9%||+42%
 
|-{{SkillRow}}
 
|15||43||161||1449%||+25.8%||+45%
 
|-{{SkillRow}}
 
|16||45||168||1516%||+26.6%||+46%
 
|-{{SkillRow}}
 
|17||47||175||1582%||+27.4%||+49%
 
|-{{SkillRow}}
 
|18||49||183||1649%||+28.3%||+52%
 
|-{{SkillRow}}
 
|19||51||190||1716%||+29.1%||+53%
 
|-{{SkillRow}}
 
|20||53||197||1784%||+30.0%||+56%
 
|-{{SkillRow}}
 
|21||55||204||1849%||+30.8%||+57%
 
|-{{SkillRow}}
 
|22||57||212||1916%||+31.6%||+60%
 
|-{{SkillRow}}
 
|23||59||219||1984%||+32.5%||+62%
 
|-{{SkillRow}}
 
|24||61||226||2049%||+33.3%||+64%
 
|-{{SkillRow}}
 
|25||63||233||2117%||+34.2%||+66%
 
|-{{SkillRow}}
 
|26||65||241||2185%||+35.0%||+69%
 
|-{{SkillRow}}
 
|27||67||248||2252%||+35.8%||+71%
 
|-{{SkillRow}}
 
|28||69||255||2318%||+36.7%||+73%
 
|-{{SkillRow}}
 
|29||71||262||2385%||+37.5%||+76%
 
|-{{SkillRow}}
 
|30||73||270||2452%||+38.4%||+77%
 
|-{{SkillRow}}
 
|31||75||277||2519%||+39.2%||+80%
 
|-{{SkillRow}}
 
|32||77||284||2585%||+40.0%||+81%
 
|-{{SkillRow}}
 
|33||79||291||2652%||+40.9%||+84%
 
|-{{SkillRow}}
 
|34||81||299||2719%||+41.7%||+85%
 
|-{{SkillRow}}
 
|35||83||306||2785%||+42.6%||+88%
 
|-{{MaxSkillRow}}
 
|36||85||313||2853%||+43.4%||+91%
 
 
|}
 
|}
<span style="display: none;">}}</span>
+
<span style="display:none">}}</span>
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Physical Atk.
 
!Critical Hit Rate
 
!Piercing Strength
 
|-{{SkillRow}}
 
|1||15||60||122%||+10.0%||+10%
 
|-{{SkillRow}}
 
|2||17||67||138%||+10.5%||+11%
 
|-{{SkillRow}}
 
|3||19||74||154%||+10.9%||+12%
 
|-{{SkillRow}}
 
|4||21||81||170%||+11.4%||+14%
 
|-{{SkillRow}}
 
|5||23||88||186%||+11.9%||+15%
 
|-{{SkillRow}}
 
|6||25||96||202%||+12.3%||+16%
 
|-{{SkillRow}}
 
|7||27||103||217%||+12.8%||+17%
 
|-{{SkillRow}}
 
|8||29||110||234%||+13.2%||+18%
 
|-{{SkillRow}}
 
|9||31||117||250%||+13.7%||+20%
 
|-{{SkillRow}}
 
|10||33||125||265%||+14.2%||+21%
 
|-{{SkillRow}}
 
|11||35||132||282%||+14.6%||+22%
 
|-{{SkillRow}}
 
|12||37||139||298%||+15.1%||+23%
 
|-{{SkillRow}}
 
|13||39||146||313%||+15.6%||+24%
 
|-{{SkillRow}}
 
|14||41||154||330%||+16.0%||+26%
 
|-{{SkillRow}}
 
|15||43||161||346%||+16.5%||+27%
 
|-{{SkillRow}}
 
|16||45||168||361%||+16.9%||+28%
 
|-{{SkillRow}}
 
|17||47||175||377%||+17.4%||+29%
 
|-{{SkillRow}}
 
|18||49||183||394%||+17.9%||+30%
 
|-{{SkillRow}}
 
|19||51||190||409%||+18.3%||+32%
 
|-{{SkillRow}}
 
|20||53||197||425%||+18.8%||+33%
 
|-{{SkillRow}}
 
|21||55||204||440%||+19.3%||+34%
 
|-{{SkillRow}}
 
|22||57||212||457%||+19.7%||+35%
 
|-{{SkillRow}}
 
|23||59||219||473%||+20.2%||+36%
 
|-{{SkillRow}}
 
|24||61||226||488%||+20.6%||+38%
 
|-{{SkillRow}}
 
|25||63||233||505%||+21.1%||+39%
 
|-{{SkillRow}}
 
|26||65||241||521%||+21.6%||+40%
 
|-{{SkillRow}}
 
|27||67||248||536%||+22.0%||+41%
 
|-{{SkillRow}}
 
|28||69||255||553%||+22.5%||+42%
 
|-{{SkillRow}}
 
|29||71||262||569%||+23.0%||+44%
 
|-{{SkillRow}}
 
|30||73||270||584%||+23.4%||+45%
 
|-{{SkillRow}}
 
|31||75||277||600%||+23.9%||+46%
 
|-{{SkillRow}}
 
|32||77||284||617%||+24.3%||+47%
 
|-{{SkillRow}}
 
|33||79||291||632%||+24.8%||+48%
 
|-{{SkillRow}}
 
|34||81||299||648%||+25.3%||+50%
 
|-{{SkillRow}}
 
|35||83||306||664%||+25.7%||+51%
 
|-{{MaxSkillRow}}
 
|36||85||313||680%||+26.2%||+52%
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
<span style="display: none;">}}</span>
 
 
}}
 
}}
 +
{{TableNote}}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 13:02, 20 April 2022


Headshot.png Headshot

Active Skill
Class:

Male Ranger
Female Ranger

Command: Rightkey.pngRightkey.png+Z.png
Prerequisite Level: 15
Prerequisite Skills: Rising Shot.png Rising Shot Lv1
Alternate Names: Korean: 헤드샷

Description

Fires a precisely aimed shot. This shot has reduced miss rate and higher Critical/Penetration Rates.

Male Ranger Exclusive Bonus:
With Stylish.png Stylish Passive learned, this skill can be activated during Backstep.png Backstep, and deals collateral damage to surrounding targets that have been killed by Headshot or Western Fire.
Can be used during Backstep in the Arena, even if Stylish Passive is not learned.

[Special Function]
[Stylish Effect]
- Can be used during Backstep.
- Headshot splashes damage with kills.

[Arena]
- Backstep can be used without learning Stylish.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Male Cooldown: 6.9 sec.
  • Female Cooldown: 6.2 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill

Notes

  • Similar to the finisher of normal combo.
  • Often utilized for dealing overkill due to decent damage output.
  • Splash effect widens and amplifies with a hand cannon weapon.
  • Can be improved with Headshot Upgrade.png Headshot Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Atk. Critical Chance Piercing Strength
1 15 60 1163% +10% +10%
2 17 68 1281% +10.6% +12%
3 19 77 1399% +11.2% +13%
4 21 85 1517% +11.8% +15%
5 23 94 1635% +12.4% +16%
6 25 102 1753% +13% +18%
7 27 111 1871% +13.6% +19%
8 29 119 1989% +14.2% +21%
9 31 128 2107% +14.8% +22%
10 33 136 2225% +15.4% +24%
11 35 145 2344% +16% +26%
12 37 153 2462% +16.6% +27%
13 39 162 2580% +17.2% +29%
14 41 170 2698% +17.8% +30%
15 43 179 2816% +18.4% +32%
16 45 187 2934% +19% +33%
17 47 196 3052% +19.6% +35%
18 49 204 3170% +20.2% +37%
19 51 213 3288% +20.8% +38%
20 53 221 3406% +21.4% +40%
21 55 229 3524% +22% +41%
22 57 238 3642% +22.6% +43%
23 59 246 3760% +23.2% +44%
24 61 255 3878% +23.8% +46%
25 63 263 3996% +24.4% +47%
26 65 272 4114% +25% +49%
27 67 280 4232% +25.6% +51%
28 69 289 4350% +26.2% +52%
29 71 297 4468% +26.8% +54%
30 73 306 4586% +27.4% +55%
31 75 314 4705% +28% +57%
32 77 323 4823% +28.6% +58%
33 79 331 4941% +29.2% +60%
34 81 340 5059% +29.8% +61%
35 83 348 5177% +30.4% +63%
36 85 357 5295% +31% +65%
37 87 365 5413% +31.6% +66%
38 89 374 5531% +32.2% +68%
39 91 382 5649% +32.8% +69%
40 93 391 5767% +33.4% +71%
41 95 399 5885% +34% +72%
42 97 407 6003% +34.6% +74%
43 99 416 6121% +35.2% +75%
44 101 424 6239% +35.8% +77%
45 103 433 6357% +36.4% +79%
46 105 441 6475% +37% +80%
47 107 450 6593% +37.6% +82%
48 109 458 6711% +38.2% +83%
49 111 467 6829% +38.8% +85%
50 113 475 6947% +39.4% +86%
51 115 484 7066% +40% +88%
52 117 492 7184% +40.6% +90%
53 119 501 7302% +41.2% +91%
54 121 509 7420% +41.8% +93%
55 123 518 7538% +42.4% +94%
56 125 526 7656% +43% +96%
57 127 535 7774% +43.6% +97%
58 129 543 7892% +44.2% +99%
59 131 552 8010% +44.8% +100%
60 133 560 8128% +45.4% +102%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Ranger Skills
Active:Air Raid.png Air Raid Death By Revolver.png Death By Revolver Death Hawk.png Death Hawk Gun Guard.png Gun Guard Headshot.png Headshot Moving Shot.png Moving Shot Multi Headshot.png Multi Headshot Revenger.png Revenger Triple Tap.png Triple Tap Western Fire.png Western Fire Wild Shot.png Wild Shot
Passive:Fastest Gun.png Fastest Gun Revolver Upgrade.png Revolver Upgrade Stylish.png Stylish
Awakening:Deadly Approach.png Deadly Approach Scud Genocide.png Scud Genocide Sudden Death.png Sudden Death Suppressive Barrage.png Suppressive Barrage
2nd Awakening:Fast Draw.png Fast Draw Marksmanship.png Marksmanship Seventh Flow.png Seventh Flow Wipeout.png Wipeout
Neo: Awakening:Acceleration Trigger.png Acceleration Trigger Death Crisis.png Death Crisis Outstanding.png Outstanding

Female Ranger Skills
Active:Chain Snatch.png Chain Snatch Death By Revolver.png Death By Revolver Death Hawk.png Death Hawk Gun Dance.png Gun Dance Gun Guard.png Gun Guard Headshot.png Headshot Moving Shot.png Moving Shot Multi Headshot.png Multi Headshot Revenger.png Revenger Sonic Spike.png Sonic Spike Western Fire.png Western Fire
Passive:Fastest Gun.png Fastest Gun Gunblade.png Gunblade Revolver Upgrade.png Revolver Upgrade Stylish.png Stylish
Awakening:Bloody Carnival.png Bloody Carnival Bloody Spike.png Bloody Spike Suppressive Barrage.png Suppressive Barrage Veiled Cut.png Veiled Cut
2nd Awakening:Blood and Chain.png Blood and Chain Chain Divider.png Chain Divider Kill Point.png Kill Point Saw Blade.png Saw Blade
Neo: Awakening:Chain Enlightenment.png Chain Enlightenment Crimson Garden.png Crimson Garden Ruination Area.png Ruination Area

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Backup Land Runner.png Backup Land Runner Fastest Gun.png Fastest Gun Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism