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User talk:Dfoplayer
Archive 1 From December 2011 to January 2013
Archive 2 From May 2014 to June 2015
Contents
What why
Why did you mess up a lot of the basic skills (assumin it was you, I noticed you did it for the Dark Knight). The pages look far uglier with all the skills not having their boxes. Copain (talk) 22:31, 9 July 2015 (PDT)
- Uhh, which part of Dark Knight? Everspace created Template:ClassSkills so that any time we add new skills, the list will auto generate and no need to add in Dark Knight/Skills page. If needed, I'll look around to see if we can change the DPL extension output to boxes instead of bullets. --Dfoplayer (talk) 22:39, 9 July 2015 (PDT)
- Yeah I never mentioned before but I agree with Copain. I like the skills better when they look like they're in tables instead of the bullet format.--SirKerfluffles (talk) 17:51, 10 July 2015 (PDT)
- It is very hard to configure DPL to output in tables, for someone who doesn't know HTML and CSS.--Dfoplayer (talk) 20:27, 10 July 2015 (PDT)
- EDIT: I think I got it, check it out. Is this what you guys were looking for?--Dfoplayer (talk) 21:09, 10 July 2015 (PDT)
- Yeah I never mentioned before but I agree with Copain. I like the skills better when they look like they're in tables instead of the bullet format.--SirKerfluffles (talk) 17:51, 10 July 2015 (PDT)
Toggle category
For Skill page Type 3, is it supposed to be toggable? All I get when searching around is recommendation to use togglable or toggleable. I want to make sure right now so every skill is using the same spelling for categorizing later. In addition, what counts as a togglable skill? Do passive skills you can turn off count like Insanity or only use it for skills like Frenzy that last until canceled or you run out of resource to maintain it. I noticed passives like insanity are grouped as conversion skills in game.--Lokd (talk) 08:48, 12 July 2015 (PDT)
- For now, yes, Type3 means to be Toggable or blank. I understand your searching, so I asked User:AradEditGuy for F Slayer's Tooltip description. He said it did not specifically say Toggable and it said something like "Press the Skill Key to turn it on or off" so I went with the spelling Everspace had.
- I do not know what category "Conversion" for passives is, so your going to have to ask someone else. If needed, we can add that to |Type3, which is why I did not pick |Toggable=y/n, to allow new categories in the future.--Dfoplayer (talk) 09:51, 12 July 2015 (PDT)
- Ok, that page has it spelt as togglable but the current page has it spelt as toggable.
- Adding it to type 3 sounds like the plan as I don't think a skill can be both togglable and a conversion skill. Or maybe that is just over complicating things and we can just consider them togglable. You can see what I am talking about with passives being grouped as conversion skills if you click the arrow next to your hotkey bar.Conversion is always there as well as any passives you have that can be turned off, seen here--Lokd (talk) 10:19, 12 July 2015 (PDT)
- LOL. I spelled it wrong. My bad. Let me fix asap. As for Conversion we can put it at |type3=Togglable.--Dfoplayer (talk) 10:46, 12 July 2015 (PDT)
- Fixed. Another thing to note is that some skills that are using SkillPage have hard coded categories like Wave Manifestation Brand. Those need to be removed.--Dfoplayer (talk) 10:57, 12 July 2015 (PDT)
GIF for M Striker and M Nen Master
Just edited M Striker and M Nen Master for its 2nd awakening name, artwork, and GIF. But the GIF seems that it doesn't play but you can click it to open the page and see it to play. So I have no idea how it to play normally on info panel. Let me know if you can fix this, thanks! --Aero X 999 (talk) 22:39, 15 July 2015 (PDT)
- Most likely it is caused by going over the mediawiki limit. Try to cut out as much white space as you can and resize the gif to be smaller. If you look at File:Eclipse Ani.gif, the file size 421 KB while yours is over 1 MB. --Dfoplayer (talk) 22:53, 15 July 2015 (PDT)
- Oh thanks for letting me know, I had no idea how that it limit the MB for GIF, I'll edit right away. --Aero X 999 (talk) 23:05, 15 July 2015 (PDT)
- Ok, edited and fixed; now it works! Thanks again! --Aero X 999 (talk) 23:24, 15 July 2015 (PDT)
- Oh thanks for letting me know, I had no idea how that it limit the MB for GIF, I'll edit right away. --Aero X 999 (talk) 23:05, 15 July 2015 (PDT)
Great, I just fixed by resizing the GIF and checked it again and now it doesn't work properly. --Aero X 999 (talk) 01:46, 16 July 2015 (PDT)
- Sometimes, the browser has an old image for the web page. Makes them load faster. On the very top (right to history button), there is a dropdown arrow. Click refresh, exit the page, and re enter the page. My phone displays the GIFs properly except for File:NenEmperor1.gif. That one still needs to be resized.--Dfoplayer (talk) 07:12, 16 July 2015 (PDT)
Handling Skill Info for the Metastatis Project
Hey, so I tried out applying the new Template:SkillPage to Block Throw, Torpedo, and Muse's Uppercut. Once all the skill pages use the template, it automatically covers that minor categorization step mentioned on The Great Skill Metastasis Project page. I'd like to go about converting all the non-template pages en masse like I did for (most) of the skill icons, but I'm assuming the main goal of the metastasis page is to show a list of skills pages with info that's updated (use the skill template) vs. outdated (don't use the skill template). So there's 2 options here, I can either
- 1. Spend countless hours converting pages (I'd only be able to copy the info already on existing pages), and label them with
{{Missing Info}}
like I did for Torpedo and Muse's Uppercut. Or use some other method to label pages with outdated info. - 2. Spend a more amount of normal hours filling pages for the classes I play with glorious information (Male Brawler, Dark Knight, some f. slayer sometime soon) and leave the rest up whoever decides to work on stuff.
I'm more a fan of Option 1, since it makes updating info more accessible to more people. From what I've seen there aren't too many people working on metastasis, meaning this isn't gonna get done anytime soon. So if it can get to the point where the only stuff left to do is updating the skill info, you could try and ask around to all the people who play a certain class and ask them to just fill in the blanks. Totally fine with Option 2 too though, so I can move on to other things.
I personally was planning on option 1, where I was going to migrate as many skills pages as I can to SkillPage. Except I didn't expect my summer internship to be time consuming.
When converting, just keep the youtube code in the |Video part of skillpage
|Video={{youtube_tn|eE7TV_YDLPc}}
should be
|Video=eE7TV_YDLPc
--Dfoplayer (talk) 13:03, 16 July 2015 (PDT)
Alright then, guess I'll start on some. Since Template:Outdated is on the main page, I think I'm gonna use that instead of the Template:Missing Info tag to make the project more visible.--SirKerfluffles (talk) 14:51, 16 July 2015 (PDT)
- Since both do the same thing, I would prefer MissingInfo than Outdated, because it adds the pages to a missing info category. I will do a text replace on all pages and delete Outdated. --Dfoplayer (talk) 16:55, 16 July 2015 (PDT)
- Shit man, gotta get more people on this. Blade Master active skills alone took ~2.5 hours--SirKerfluffles (talk) 17:26, 16 July 2015 (PDT)
Finished Male Slayer upgrades in about ~20min. The way I do it is take the same type, type2 skill that someone or I finished, like Mountainous Wheel Upgrade, copy and paste
{{SkillPage |Name=Mountainous Wheel Upgrade |Video= |Gender= |Class=Male Slayer |Type=Passive |Type2=TP |PrerequisiteLevel=50 |PrerequisiteSkill={{IconLink|Mountainous Wheel}} level 10+ |Command= |Description=Increases Jump Height, Bleeding duration, Attack Power, and Shockwave range for {{IconLink|Mountainous Wheel}}. |Attributes= *{{TP per level|1}}
and modify certain things, like |Name={{PAGENAME}}, skill requirements and such. For me, it makes the same group of skills goes faster.--Dfoplayer (talk) 21:07, 16 July 2015 (PDT)
- I just fixed SkillPage to include two classes. If we have three classes, then I'll go nuts. Lightsabre Mastery is one of the few with two classes. --Dfoplayer (talk) 21:44, 16 July 2015 (PDT)
Black Arachnia Undelete?
Hey, is it possible to retrieve stuff from deletion? Only one of the Black Arachnia pages was supposed to be deleted (the one with improper spelling). I just marked both since I didn't know which one it was and described it in the reason. --SirKerfluffles (talk) 18:54, 17 August 2015 (PDT)
- Yes, it is possible. Sorry, I use mass delete to wipe everything. I'll make sure I read the reason in the future. --Dfoplayer (talk) 18:58, 17 August 2015 (PDT)
- Alright, np. Something to keep in mind on this side too. --SirKerfluffles (talk) 19:28, 17 August 2015 (PDT)
Metastasis Page Redesign
Hey, so in a few hours all the template conversions will be done, barring some miscellaneous cases of things that should be deleted or archived. So considering that how it works right now (from my limited understanding) is that the DPL loading thing reads whether or not a skill page uses the Template:SkillPage or not , can you change it be to that it separates the pages to be based on if it uses Template:Missing Info or not? That way we can get the visual functionality back of which pages need to be info updated or not. Also it'd probably be a good idea to update the project description at that point. --SirKerfluffles (talk) 22:16, 31 August 2015 (PDT)
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Hey Dfoplayer,
Since you're a wiki admin, I wanted to make you aware that I've created a Discord server for editors. You are welcome to join at:
discord.gg/rfaz75c
Best regards,
For example, when a F. Mage uses Disenchant, she apparently shouts "Largo!" (musical term for slow tempo) I had no idea that was what she was saying until I visited Namuwiki's DFO page for f mage skills, and I thought this little bit of info (trivia?) might be of interest to other players.
I do realize this is a laughably low thing to prioritize at the moment (with all the outdated and missing info), but I've always found these little details interesting, and I feel like wiki pages are where I've learned a lot trivia for other games I play.
We could put it under the description section as such:
Ok, thanks. Also, for calculating Absolute Damage Ratio, can I look at my stats while in Town, or do I actually have to go inside a dungeon? I'm wondering because when I'm in the pvp channel (just in the channel, not in any room) the tooltip for Sky Assault lvl 1 shows 66% + 163 for Physical Atk. and my independent attack is 1234. So (163/1234) = 0.132
But when I go inside a room, tooltip shows 66% + 163 and Independent attack shows 963; 163/963 = 0.169
Why am I getting two different numbers here? Now I'm wondering if I screwed up with the Skill Growth table for the dungeon because I did it while I was in town.
And also, what does it mean when the MP and cooldown description is in red or blue in the game? Magic missile lvl 1 costs 8 mp on my Elementalist but it costs 7 on my Battle mage
I'm not too entirely sure about that. I haven't played DFO in a long time. Either User talk:Altair, User talk:Queerchemist, or User talk:Arrol would know more on skills.
Hey Dfoplayer.
Sorry to bother you again, but there seems to be a strange display issue with the Shop List template. Here's an example for reference, Red Tail Jonathan. For some reason, the items that don't have existing pages appear as text code rather than the normal red empty links.
EDIT: This issue seems to be affecting other templates as well. Take a look at Beast Dungeon for reference.
Just replying to follow this thread, as I've come across this issue a lot as well.
edit: Also worth noting the issue occurs inconsistently depending on the item/page in question. For example if you look at the current version of User:Queerchemist/Equipment there are redlinks that don't have this issue, but if you look at this older revision the issue is present.
edit2: Actually the issue even occurs with links that shouldn't be broken at all. If you look at Undaunted Determination, the items in the shop under "Uses" are all existing pages and should work just fine.
That was a long rabbit hole. At first I thought it was pretty simple. The icon and/or item page does not exist.
In Red Tail Jonathan, where is the page Pure Energy Crystal Pouch? Since the page and respective icon doesn't exists, the Template:Item produces the wiki code [[<missing Pure Energy Crystal Pouch icon.png> |20x20|link=Pure Energy Crystal Pouch]], and renders what you see on all the pages.
Example failure below
{{Item|Pure Energy Crystal Pouch}}
results in
Then, looking at Queerchemist's examples, I noticed it has to do something with the #show query not rendering 'Pure Energy Crystal Pouch' compared to 'Swiftly Mobile Plate Shoulder', as shown on User:Queerchemist/Equipment. Why? No idea, but 'default=' does not seem to work the way we want it to. Nice table btw.
I think the best solution is to make wiki code to detect if a page does not exists, which I'm not familiar with, YET. This will allow us to skip the template code and just render red links.
In the mean time, I'm not sure where to start looking for broken items, but Special:WhatLinksHere/Template:Shop_list_row is a start.
Okay. Most of it is working. Not sure why Undaunted Determination is still broken, as well as Monolium. It looks like the NPC's shop list are working just fine. When you call the shop list from a page that has the item as a currency, it breaks. Yet, if you look at below, the Template:Item works for Undaunted Determination and Monolium. . Epic Soul Box (1) Prophet's Dusk Bead Chest
Hey Dfoplayer, it came to my attention while working on the Item Database Project that a huge number of pieces of equipment are missing exorcism values - I've noticed it on almost every page I haven't personally created or edited. Is there any way I/we can run a query for pages that use the Equipment infobox template but have blank exorcism parameters? That would make it a lot easier and faster to add the values back in. Thanks in advance. --Queerchemist (talk) 14:35, 11 March 2019 (PDT)
Yes, you can use semantic wiki and perform an array difference on the ones that have exorcism values.
The problem with using semantics is that the system is defaulted to get a list of maximum 500 results. If you were to update the following equipment list, chances are that the first array with 'allEquipment' will not go past the first 500 pages. Therefore, you will probably see this list getting shorter, and not updating with new pages.
<!-- [[:+]] is needed to select main, and not user,images, and other namespaces --> {{#ask:[[:+]] [[Category:Equipment]] [[Has name::+]] |format=array |offset=0 |name=allEquipment}} {{#ask:[[:+]] [[Category:Equipment]] [[Has name::+]] [[Has exorcism::+]] |format=array |offset=0 |name=exorcismEquipment}} {{#arraydiff:missingExo|allEquipment|exorcismEquipment}}<!-- missingExo = allEquipment- exorcismEquipment --> <ul style="columns:4">{{#arrayprint:missingExo||@@@@ |<li>[[@@@@]]</li> }}</ul>
To fix the 500 pages problem, you want to manually repeat the above four lines, and '500' every time |offset=0
in both ask queries to compare the new set of pages. Then you could find all the pages. AND PLEASE DO NOT SAVE THE PAGE Previewing the wiki code is sufficient enough to generate the list for you to copy and check.
This method should work with other missing semantic values, in theory.
Out of the first 500 pages in Equipment Category, there are 153 pages that are missing exorcism.
- A Cry For Help
- A bracelet imbued with the song of Tiger Flash.
- A.D.P. Suit Set
- AC X-1 Extruder
- AT-5T Class 1 License
- Abraded Insignia
- Absolute Barrier
- Absolute Darkness
- Absolute Fortress
- Abyssal Edge
- Abyssal Seeker Set
- Abyssal Shark Fin
- Abyssal Shark Suit
- Accelerated Spiral
- Acceleration Revolver
- Accelerator
- Accurate Power Shoulder
- Accursed Dress
- Active Protection System
- Adamantine Odachi
- Add-on Laser
- After Christmas 2018
- Agent Amina
- Agent of Mayhem
- Aggravated Punishment
- Aggressive Kite
- Alchemistic
- All Broken Up
- All Thumbs
- Amateur
- Amon: False Power
- Anarchy
- Ancient Celebrant's Robe
- Ancient Celebrant's Sacred Ritual Set
- Ancient Celebrant's Sandals
- Ancient Celebrant's Shoulder Strap
- Ancient Celebrant's Skirt
- Ancient Conjurations Set
- Ancient Darkmancer's Manuscript
- Ancient Golden Legacy
- Ancient Kingdom Knight Set
- Ancient Sacred Creature's Memory
- Ancient Union
- Ancient War Goddess Set
- Angelina Deadly Poison Sword
- Angelina Royalty Necklace
- Annihilator
- Annunciation: Worldly Truths Set
- Anton Overlord
- Anton Subjugation Honorary Medal Set
- Anton Subjugation Royal Gift Set
- Anton Subjugator Captain
- Anton's Heart
- Apathy and Compassion Bracelet
- Aracloso's Lethal Black Spine
- Arad Cosplay (Alisha)
- Arad Cosplay (Becky)
- Arad Pass Season 1 (Permanent)
- Arad Ultra Fast Set
- Arad's Wandering Party
- Arc Reactor(Weapon)
- Archmage Louise
- Arctic Sword: Absolute Zero
- Arena SWAG
- Argos Bone Decoration Wand
- Argos Leather Belt
- Arid Desert's Legacy Set
- Armor of Hearteating Devil Set
- Army of One
- Artillery Scout
- Ascending Ice Dragon
- Aslor's Corrupting Totem
- Aspect-Devoured Longbow
- Aspect-Devoured Short Sword
- Aspect: Trine Set
- Assassin Master's Jade Dagger
- Assassin's Attitude Set
- Astral
- Atomic File
- Avangard
- Awakened All-in-One
- Azure Flame: Realm of Nothingness Set
- Baal: The Corruption of the Soul
- Babylon Combat Lower Armor
- Babylon Combat Upper Armor
- Babylon Hand Cannon
- Back and Forth
- Backstabber
- Backstreet Kick
- Backstreet Tackle
- Bador's Steel Claw
- Balrog Bracelet
- Bard's Mandolin
- Barrier Caster (Title)
- Bastet's Grace
- Bastet's Love
- Bastet's Trial
- Battered Shuriken
- Battle Hawk
- Battlefield Tension Set
- Battlefield Vanguard
- Batu Support
- Bayonet Dance
- Beach SWAG
- Beast King Fireball
- Beast King Gauntlets
- Beast King Gloves
- Beast King Mace
- Beast King Symbol
- Beast Protector
- Beast Slayer
- Beat King Belt
- Beatrice's Cheer
- Beautiful Gunner
- Beauty of Eternal Seasonality Set
- Becky's Special Goggles
- Beginning of Your Adventure: Dagger
- Beginning of Your Adventure: Katana
- Beginning of Your Adventure: Rod
- Beginning of the War
- Beholder's Eye
- Belial: The Seed of Destruction
- Bentinck's Flamethrower
- Berserk Armonia
- Berserk Tenacity Longbow
- Berserk Warhorse Spirit
- Berserker's Rage
- Best Driver
- Bhairava's Heir Set
- Big Bomb
- Big Mama
- Big Shot
- Big Spender
- Biker Gang Radio
- Black Bolt
- Black Dolphin
- Black Flower Binding Bracelet
- Black Jack
- Black Magic Researcher Set
- Black Moss Nipper
- Black Moss Poison Sting Arbalest
- Black Moss Shell Armor - Cuirass
- Black Moss Shell Armor - Leggings
- Black Moss Shell Armor - Shoes
- Black Moss Shell Armor - Shoulder
- Black Panther
- Black Shadow
- Black Shirt of the Abyss
- Black Volcano
- Blackened Perpetuity Bracelet
- Blade Soul Set
- Blade Storm (Talisman)
- Blade Swamp
And if you somehow made it this far reading down the page, then again in theory, an 'automated solution' is to run a count of how many pages of equipment there are, which happens to be 8453. Taking this value, we could create a loop that will generate tabs of 8453/500. So there will be 16.906 tabs to display all possible pages that do not contain exorcism. But I'm not sure if I have time to write that wikicode because of life. I think running the 4 lines of code, 10 times is sufficient to find those pages.
Now if we want to add all missing values, then maybe yes. I'll find some time to create a page that generates missing parameters for all equipment.
Hey Dfoplayer. If you don't mind, I have a few questions about a few things.
1) When creating the page Aspect: Trine Set I noticed that the second headers for the Priest(F) and Priest(M) skills did not appear in the 3 part set effect. Am I doing something incorrectly?
2) Recently, I've been attempting to post the Youtube videos, the Chronicles of Luke: Chapters 1-5, into the Lore Episode page's collapsible tabs, but to no avail. How would I go about posting a Youtube video in a collapsible tab? Would it just be easier to post the Youtube link?
1) I'm not familiar with the Template:Set information so I don't know how it gets the skill data.
2) Use the extension embedVideo. {{#ev:youtube|xx7tna_xoHY|225}}
However, you cannot put this in the <pre> section of the collapsible tabs. I tested this and would need to place outside the <small> as well.
{{HiddenTextStart| |Title=Episode 1: The Way of Peace - Linus's Monologue |Width=600 |Show=none }} <!-- Source:http://df.nexon.com/df/guide/TO/634 --> <small><small><pre> Lore info here </pre></small></small> {{#ev:youtube|xx7tna_xoHY|225}} {{HiddenTextEnd}}
The first parameter is the youtube ID and second parameter is the width in pixels.
Hey Dfoplayer. Would you happen to have access to the wiki's LocalSettings.php? There seems to be an issue arising with the 1000 character string limit error. It seems to occur most prominently with the Equipment Infobox description parameter. I believe the culprit may have something to do with the Parser Function $wgPFStringLenghtLimit variable. From what I've researched, it is usually defaulted to 1000 and may be causing certain pages to return an error if the string limit is exceeded. Would it be possible to increase the string limit?
No I don't have access to that file.
The Last time something like this occurred, we had a "Pages with too many expensive parser function calls. " coming from Template:SkillNav calling Template:IconLink too many times. How it was fixed was beyond me.
Can you give me an example of an equipment page? I looked a recent ones and didn't see 1000 character error.
Luberum Stone Fall was one of the pages a few of the editors were discussing about. They decided to separate the information outside the page template to avoid the issue. To replicate this error, just copy the information under the Description heading and paste it within the description parameter.
Hey Dfoplayer. Would it be okay if we use mathematical estimated expressions like this for certain skill growths? The amount of time and effort spent updating these pages becomes heavily taxing after a while. Also, it's very difficult to manually update each value when every new rework patch changes all the values anyway.
Right now, the only problems with this I see are that the values aren't exactly precise, and it becomes incredibly clunky with certain skills with multiple values like Flash.
Hey Dfoplayer. Due to table visibility issues, Bah Wikier and I have been discussing on his talk page about changing the skill growth table format on the SkillPage to a SkillAttribute List of expressions.
Considering User:Everspace's suggestion about omitting non-changing information in tables and the fact that we are now using 'non-changing' mathematical expressions, it may be more beneficial to use a list format.
If it's okay with you, we will be issuing this as the new makeshift standard for the skill growth section.
If you are suggesting to put the new list
*{{SkillAttribute|Level|n}} *{{SkillAttribute|Lv Req|80+2(n-1)}}
in |SkillGrowth=
section, then I'm fine with it.
Hey Dfoplayer. I just had an idea.
Out of curiosity, do we have a loop extension installed and would it be possible to construct a skill table from a #while
loop extension?
Here's an example I had in mind using the skill: Quick Punto
{{#vardefine:maxlv | 50 }} {|{{SkillTableHeader}} !Level !Lv Req !MP !Melee Atk. !Lance Tip Atk. |- {{#vardefine:i| 1 }}{{#while: | {{#ifexpr: {{#var:i}} <= {{#var:maxlv}} | true }} | <nowiki /> |- | <!--Level--> {{#var:i}} | <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | <!--MP--> {{#expr: 6+0.568*({{#var:i}}-1) round 0}} | <!--Melee Atk.--> {{#expr: 781+79.273*({{#var:i}}-1) round 0}}% + {{AbsoluteDamage| {{#expr: 1.95+0.198*({{#var:i}}-1) }} | 1 }} | <!--Lance Tip Atk.--> {{#expr: 1027+104.273*({{#var:i}}-1) round 0}}% + {{AbsoluteDamage| {{#expr: 2.57+0.261*({{#var:i}}-1) }} | 1 }} {{#vardefine:i| {{#expr: {{#var:i}} + 1 }} }} <!--Incrementation--> }} |}
Ideally, this would create a table and output 50 rows for the skill. I'm not that good at MediaWiki coding, but would this type of implementation be possible?
I looked into this weeks ago when you asked me the first time, atleast trying to find some way for mediawiki to calculate mathematical formulas. We do not have loops installed. I asked the site owner sometime ago because of your timeline and she replied we need to see if Extension:arrays can be substituted. Shown below, the while loop does not work
{{#while:
| true |
- 0
}}
However, I did not know we had variables installed, so combining arrays and variables should definitely looked into. It could solve some more problems!
I'll try to do some work on the weekend...
Hey Dfoplayer. It has come to my attention that individuals who are trying to create an account on this wiki are being blocked by some strange Internal Error dealing with some "AntiSpoof.php" extension.
I've tried this myself, and I seem to get the same error.
Hey Dfoplayer. I'm working on some navigation templates on my User Page. I was wondering if you could provide some feedback about them, particularly on usability and readability.
The readability is fine for my screen. The small text keeps it nice and tidy in my opinion.
Of course manually entering new NPCs will be troublesome down the road. So a more efficient way of doing it is to modify the Template:NPCs to add metadata on location. Then using semantic wiki, you can auto generate the navigational template tablwe, since we have the extension enabled.
It is different from DPL, as we have in Template:SkillNav. That one uses categories, and creating 15 categories in the form "<town> NPCs" is probably a hassle.
Do the same metadata with the dungeons template and auto generating the list should be a snap.
However, in terms of usability, dungeons navigational would be more useful. How many users are going to go from one NPC to another NPC? I see myself looking at NPCs from quest line or maybe skill learning.
With dungeons, I see myself jumping to the next dungeon page after I level up a couple times.
I don't mind the Lore navigational template. However, the fifth text note is overlapping on the hiddenTextHeader. Fix it by adding |height=5
to the Template:Note Row in section |Row1={{note row
Sorry for the late reply.
Okay, I'll get around to updating those pages on Monday. I need to finish leveling my Specialist to Lv90 first, since maintenance is tomorrow.
Sorry to bother you again. I'm not that good at Semantic Mediawiki coding. Is there a way/code to exclude certain dungeons from showing up in the list, like removed dungeons, with the inline queries?
Most definitely.
First, I want to know how is "Removed dungeons" labeled. If we can re-use, say a "removed" category, we should be able to #ask Semantics to filter. {{#ask: [[Category:!Removed Content]] }}
If not, we need to create another property. Can you give me an example of removed content?
On the subject on improving the nav list, add |sort=Has dungeon entrance level requirement
to your #ask, as shown in my EtchASketch. The Grand Flores list now matches the one on page "Category:Grand_Flores_dungeons" instead of alphabetical order.
Thanks for the reply.
The best example would be Time Gate. If the Removed Content filter is applied then Black Crusade, Tangled Time Gate, and Time Break should not appear.
Hey Dfoplayer. Does this wiki have some kind MediaWiki extension for timelines? I was wondering if we could use it for listing/organizing critical events in the in-game lore.
Something like this? TimelineTable
Thanks for your reply.
Something like that is very good, but it might need some changes.
It needs to span over a period of 1000+ years. I'm just worried that the timeline will try to list out the years individually instead of organizing them into a larger group such as "centuries".
Also, due the massive span of events, I'm concerned that it may affect the visibility/readability of the event text as well.
This one might work EasyTimeline, but I rejected it because of of the interesting wiki syntax needed.
For something that says "Easy", you need to define colors and all other sorts of information to get it right. example. Editing Ebrahim's page will show you how complex it is.
If you would like to learn, we can ask to get it
Yeesh, that is quite complex. Though, I wouldn't mind learning this.
I'm not too worried the color syntax or multi-dimensional layering. I only seem to require its one-dimensional vertical timeline features as shown in the first EasyTimeline example you posted.
If you can get this, I will be very grateful.
Got it to work.
There may be some issues, as i went through way too many edits to get it too work. But for now, this time line should be good. The last number does not print, and i probably won't look into the mathematics into why for sometime.
Need help on putting one of skill name "Divine Punishment" one of Inquisitor's 2nd Awakening, but this redirected to Male Sader's Ascension page instead.
EDIT: I just put Divine Punishment (Inquisitor) for now until we can fix to remove redirect from Ascension.
Hey Dfoplayer. Would you happen to know if there is a Spoiler's template somewhere in the Wiki?
No, I don't think we have those yet. Feel free to import Mabi wiki. This is for sections and This is for the whole article.
Just replace the icon with ours.
Sorry for asking a noob-ish question but I'm having a hard to find and how to make a "table" for class skills, I am planning to type in these skills for both Demon Lancer subclasses.
A table as in under the category "skills" in the page Vanguard? In this case, just create pages with the template Template:SkillPage and it should auto generate those tables.
If you wanted to a table with columns, (level, required level, Mp/Hp usage, skill attributes), then follow Helm Shot's SkillGrowth section when you edit it.
I just made a page, Quick Punto Shot for Demonic Lancer, not sure if I did right or not; but just explain me bit more so I can understand more.
It's good, but we need to move the "category" from the title. Then we should add the "Category: Demonic Lancer Skills" page.
EDIT: It will take awhile for the wiki to detect the new skill, so you won't see it in the Demonic Lancer page, but it does show up in the nav of Helm Shot.
I made another one but wrong title, so I don't know where the place I can start the page in correct one.
Ok, I finished adding all Demonic Lancer skills and uploaded its icon. Also just did first 3 skills to Duelist and its icon for now, I'll finish the rest of Duelist skill and its icons and Vanguard skills later. But I'm sorry I had to leave you some work to put these skills I just added into correct place, I'm still bad at this one.
When you create a new page, it is unnecessary to include "Category:" in the title. Just put the skill title after "http://wiki.dfo-world.com/view/". An example would be "http://wiki.dfo-world.com/view/Swirling_Spear". Since this is "Category" page, I can not move it, so we just copy and paste the skill into a new page, and delete the previous one.
It's from dpl returning a blank due to certain queries not returning anything. This then automagically renders into a p tag.
I remember being annoyed at this earlier.
Hey Dfoplayer. With the last patch on June 28th, some of the Otherverse dungeon rooms were reworked. Should we keep the old information or delete it?
Hey Dfoplayer, sorry to bother you. Does the wiki have some kind of type attribute for HTML gallery that enables a slideshow or slider? I thought it would be pretty interesting organize certain images on NPC pages such as sprites and portraits in them. Also, I was thinking on uploading some of the comic cutscenes, and I thought a slideshow/slider would make it easier to read.
Yes, there is an MediaWiki extension. While it is possible to allow CSS support, the image tag, <img>, is disabled. Also, CSS only allows a set number of images, so I will ask if admin to install the extension.
Use this as a guide to the options. A sample would be Female Mage
Hey thanks. But, the slideshow seems to be hovering over the Class Navigation and Item Template. Would it be possible to fix that?
Sorry for not being specific earlier, but I was wondering if the user could navigate through the images at will rather than relying on a transition timer such as shown here or here.
I think I know what you are talking about. Are these similar to your vision? Bootstrap carousel. Mediawiki slider1 and mediawiki slider2. Most of wikia's extensions can not be imported into MediaWiki, unless someone wrote an equivalent tool.
Do note that these automatically transition to the next photo. Fortunately, we would need to remove the auto transition code located somewhere in the JS file.
Finals are coming up for me, but if anyone wants to experiment with JS and CSS, by all means...
Hey thanks for responding. Yeah, those references work. Personally, I don't mind the Bootstrap Carousel example. It's quite easy to use and traverse though the images in and out of order.
As for the automatic transition, I have not quarrel with it as long as they are not too fast. I am aware that it can be manipulated in the Slideshow extension. My main concern with the JavascriptSlideshow extension was that it didn't enable users to freely move back and forth through the images. The extension only enabled forward, backward, or random transition.
Don't worry about this though. It's not a crucial issue. It's just something to sate my curiosity and my understanding of the wiki's capabilities. Sorry for troubling you.
Hey Dfoplayer. In the All in One update, they added another function to the quest line, Storybooks. I was wondering if we should cover this on the wiki or even where to put them. Technically when activated they function similarly to side quests and grant reward gold and exp upon completion. Should I categorize them under Quests?
What should be done with pages like Leather Armor, is it fine to nuke them from orbit? Every single item is unavailable in our version, and it's highly unlikely they'll ever return.
If the items are gone from the game, then yes, we should remove the tables.
We could leave the page itself here, and then use Semantics to generate the lists so its easier to find. Otherwise, the player would have to type in the exact item name in the search box. If that's the case, can Semantics produce a level range, like armors between lv 10 and 19?
My current plan for the armor pages was to create armor weight+slot pages like List of cloth tops, have semantics create the armor tables on those pages and then link to them from the main armor page. I don't think having it all on a single page is a good idea, Scythe is already super long (and that's without chronicle gear!), and that times 5 is... kinda insane.
Actually, is there any need to have these pages as two separate pages? Since I'm already doing overlay images with the map segments and NPC icons, it seems to me that I can just overlay the NPC icons on top of the map segments. Since there's not much ways to get to the NPCs Map page aside from the Main Page link, whereas every single NPC points back to the town they are at, which in turn can link back to the Town Maps. If anything, I can also overlay NPC icons on top of each individual town's maps. I think this would work better than what we have right now.
If you're okay with this, then I will go ahead and start making these changes, which will lead to eventually migrating everything off the NPCs Map page and then deleting it.
I can even use tabs on the Towns page so that there is an NPC-less version and a with-NPC version map for each Town Map, so that people can choose whether they want to click on locations or NPCs.
Actually, I always envisioned having images overlaid on a bigger map image. I haven't had the time to figure it out, so this is great. Whichever one you are currently working on, you can mark the other page for deletion. Make sure you fix the links as well.
For tabs, I don't think it would be a good idea. Just have the images overlaid. It will make it easier for users to click on the map right away.
I actually figured this out by looking at how the wiki already had overlaid Blank images over the dungeon location map screenshots on each of the older towns. I just took that idea and instead of overlaying a blank image (which is silly anyways because the size is never accurate) I overlay the actual dungeon banners that we already have: the way DFO does it in-game. Since that worked out, I took that to the next level and tried it on the NPC MiniMapIcons we already have and overlaid it on the Town Maps. And ta-da~ it can be done :D
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