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Difference between revisions of "Marksmanship"
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|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !rowspan=2|Level | |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|Basic/Advanced Skill Atk.<br>(excludes Headshot) | |
− | + | !colspan=3|Headshot Bonus | |
+ | !rowspan=2|Western Fire Cooldown | ||
+ | |- | ||
+ | !Atk.||Critical Chance||Piercing Strength | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 75+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Basic/Advanced Skill Atk. (excludes Headshot)--> +{{Calc|{{#var:i}}|24|102|40}}% | ||
+ | <!-- Headshot Bonus --> | ||
+ | {{!}} <!--Atk.--> +{{Calc|{{#var:i}}|35|211|40}}% | ||
+ | {{!}} <!--Critical Chance--> +{{Calc|{{#var:i}}|33|150|40}}% | ||
+ | {{!}} <!--Piercing Strength--> +{{Calc|{{#var:i}}|15|190|40}}% | ||
+ | <!-- --> | ||
+ | {{!}} <!--Western Fire Cooldown--> -{{Calc|{{#var:i}}|25|84|40}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 15:00, 27 May 2019
2nd Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Increases Atk. for Basic attacks and Advanced skills. Last Basic attacks can be aimed at enemies' heads, and headshots can be shot more closely to the forehead. Also alleviates strain from Western Fire, making the skill more useful.
The following skills that increases Atk. boost by Marksmanship: Triple Tap, Wild Shot, Moving Shot, Multi Headshot, Death Hawk, Scud Genocide, Deadly Approach, Suppressive Barrage, Fast Draw, Wipeout and Seventh Flow
Attributes
- SP per level: 80
- Master Level: 10
- Max Level: 20
Notes
- The Headshot fired from the end of the basic attack chain does not trigger the cooldown of the actual skill.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Basic/Advanced Skill Atk. (excludes Headshot) |
Headshot Bonus | Western Fire Cooldown | ||
---|---|---|---|---|---|---|
Atk. | Critical Chance | Piercing Strength | ||||
1 | 75 | +24% | +35% | +33% | +15% | -25% |
2 | 78 | +26% | +40% | +36% | +19% | -27% |
3 | 81 | +28% | +44% | +39% | +24% | -28% |
4 | 84 | +30% | +49% | +42% | +28% | -30% |
5 | 87 | +32% | +53% | +45% | +33% | -31% |
6 | 90 | +34% | +58% | +48% | +37% | -33% |
7 | 93 | +36% | +62% | +51% | +42% | -34% |
8 | 96 | +38% | +67% | +54% | +46% | -36% |
9 | 99 | +40% | +71% | +57% | +51% | -37% |
10 | 102 | +42% | +76% | +60% | +55% | -39% |
11 | 105 | +44% | +80% | +63% | +60% | -40% |
12 | 108 | +46% | +85% | +66% | +64% | -42% |
13 | 111 | +48% | +89% | +69% | +69% | -43% |
14 | 114 | +50% | +94% | +72% | +73% | -45% |
15 | 117 | +52% | +98% | +75% | +78% | -46% |
16 | 120 | +54% | +103% | +78% | +82% | -48% |
17 | 123 | +56% | +107% | +81% | +87% | -49% |
18 | 126 | +58% | +112% | +84% | +91% | -51% |
19 | 129 | +60% | +116% | +87% | +96% | -52% |
20 | 132 | +62% | +121% | +90% | +100% | -54% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Ranger Skills | |
---|---|
Active: | Air Raid Death By Revolver Death Hawk Gun Guard Headshot Moving Shot Multi Headshot Revenger Triple Tap Western Fire Wild Shot |
Passive: | Fastest Gun Revolver Upgrade Stylish |
Awakening: | Deadly Approach Scud Genocide Sudden Death Suppressive Barrage |
2nd Awakening: | Fast Draw Marksmanship Seventh Flow Wipeout |
Neo: Awakening: | Acceleration Trigger Death Crisis Outstanding |
General TP Skills | |
---|---|
Basic Training Upgrade |