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Difference between revisions of "Distribution"
(Created page with "{{SkillPage |Name={{PAGENAME}} |Video=TKv1QrEbRFM |Class=Rogue |Type=Active |Type2=2nd Awakening |PrerequisiteLevel=80 |Command={{Up}}{{Down}}{{Right}}{{Z}} |Description=Charg...") |
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|Type2=2nd Awakening | |Type2=2nd Awakening | ||
|PrerequisiteLevel=80 | |PrerequisiteLevel=80 | ||
− | |Command={{ | + | |Command={{Down}}{{Up}}{{Right}}{{Z}} |
− | |Description=Charges forward and slashes at enemies with speed of light. | + | |Description=Charges forward and slashes at enemies with speed of light<br>Contact Points can be used for additional {{IconLink|Hit End}} attacks. |
|Attributes= | |Attributes= | ||
− | * | + | *{{SP per level|100}} |
− | * | + | *{{SkillAttribute|Master Level|30}} |
− | + | *{{SkillAttribute|Max Level|40}} | |
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|50 sec.}} |
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
− | *{{Command Reduction|MP=0%|Cooldown=5%}} | + | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} |
*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
Line 22: | Line 22: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
− | ! | + | !Lv Req |
!MP | !MP | ||
− | !Multi-hit Atk | + | !Multi-hit Atk. |
!Hit End Atk. | !Hit End Atk. | ||
− | |-{{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | 1 | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 8 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 80+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: 800+((1733-800)/(8-1))*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Multi-hit Atk.--> {{#expr: 3340+((5714-3340)/(8-1))*({{#var:i}}-1) round 0}}% x10 | ||
+ | {{!}} <!--Hit End Atk.--> {{#expr: 6681+((11427-6681)/(8-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 16:54, 4 May 2019
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 80 |
Prerequisite Skills: | None |
Description
Charges forward and slashes at enemies with speed of light
Contact Points can be used for additional Hit End attacks.
Attributes
- SP per level: 100
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 50 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
Notes
- Gathers enemies into one spot after the skill.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Multi-hit Atk. | Hit End Atk. |
---|---|---|---|---|
1 | 80 | 800 | 3340% x10 | 6681% |
2 | 82 | 933 | 3679% x10 | 7359% |
3 | 84 | 1067 | 4018% x10 | 8037% |
4 | 86 | 1200 | 4357% x10 | 8715% |
5 | 88 | 1333 | 4697% x10 | 9393% |
6 | 90 | 1466 | 5036% x10 | 10071% |
7 | 92 | 1600 | 5375% x10 | 10749% |
8 | 94 | 1733 | 5714% x10 | 11427% |
9 | 96 | 1866 | 6053% x10 | 12105% |
10 | 98 | 2000 | 6392% x10 | 12783% |
11 | 100 | 2133 | 6731% x10 | 13461% |
12 | 102 | 2266 | 7071% x10 | 14139% |
13 | 104 | 2399 | 7410% x10 | 14817% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |