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Difference between revisions of "Ice Walls"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 칠링 팬스 | ||
|Video=eUpg6wuo1_Y|320 | |Video=eUpg6wuo1_Y|320 | ||
|Class=Elementalist | |Class=Elementalist | ||
Line 6: | Line 7: | ||
|ElementAttribute=Water | |ElementAttribute=Water | ||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
− | |Command={{Down}}{{Down}}{{Z}} | + | |Command={{Down}}{{Down}}+{{Z}} |
|Description= | |Description= | ||
− | [Water Element - Common]:<br> | + | [Water Element - Common]:</br> |
− | Summons walls of ice around the Elementalist, repelling nearby enemies along with dealing Water damage.<br> | + | Summons walls of ice around the Elementalist, repelling nearby enemies along with dealing Water damage.</br> |
− | The Ice Walls chill the surrounding area, causing enemies inside the walls to become significantly slowed-down. The Ice Walls protect allies from incoming ranged attacks until they become destroyed or disappear. | + | The Ice Walls chill the surrounding area, causing enemies inside the walls to become significantly slowed-down.</br> |
+ | The Ice Walls protect allies from incoming ranged attacks until they become destroyed or disappear. | ||
|Attributes= | |Attributes= | ||
Line 22: | Line 24: | ||
*{{SkillAttribute|Enemy's Attack Speed|-50%}} | *{{SkillAttribute|Enemy's Attack Speed|-50%}} | ||
|Notes= | |Notes= | ||
− | *Can be improved with {{IconLink|Ice Walls Upgrade}} | + | *Can be improved with {{IconLink|Ice Walls Upgrade}}. |
*The effective range of the ice walls is a radius of 150px. | *The effective range of the ice walls is a radius of 150px. | ||
*The walls of ice provide for protection from most attacks, however it disappears upon receiving fire element damage. | *The walls of ice provide for protection from most attacks, however it disappears upon receiving fire element damage. | ||
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:ct|1,1,1,0.9,0.9,0.9,0.9,0.9,0.9,0.8,0.8,0.8,0.8,0.8,0.8,0.7,0.7,0.7,0.7,0.7,0.7,0.6,0.6,0.6,0.6,0.6,0.6,0.5,0.5,0.5,0.5,0.5,0.5,0.4,0.4,0.4,0.4,0.4,0.4,0.3,0.3,0.3}}{{#arraydefine:dur|7.6,7.6,7.6,7.7,7.7,7.7,7.7,7.7,7.7,7.8,7.8,7.8,7.8,7.8,7.8,7.9,7.9,7.9,7.9,7.9,8,8,8,8,8,8.1,8.1,8.1,8.1,8.1,8.1,8.3,8.4,8.6,8.7,8.8,9,9.1,9.2,9.4,9.5}}{{#arraydefine:hp|1283,1510,1766,2051,2370,2724,3115,3546,4020,4539,5107,5726,6398,7128,7918,8771,9691,10681,11744,12884,14105,15410,16803,18288,19869,21549,23334,25226,27231,29353,31596,33964,36463,39096,41870,44787,47855,51076,54457,58003,61719}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:ct|1,1,1,0.9,0.9,0.9,0.9,0.9,0.9,0.8,0.8,0.8,0.8,0.8,0.8,0.7,0.7,0.7,0.7,0.7,0.7,0.6,0.6,0.6,0.6,0.6,0.6,0.5,0.5,0.5,0.5,0.5,0.5,0.4,0.4,0.4,0.4,0.4,0.4,0.3,0.3,0.3,0.3}}{{#arraydefine:dur|7.6,7.6,7.6,7.7,7.7,7.7,7.7,7.7,7.7,7.8,7.8,7.8,7.8,7.8,7.8,7.9,7.9,7.9,7.9,7.9,8,8,8,8,8,8.1,8.1,8.1,8.1,8.1,8.1,8.3,8.4,8.6,8.7,8.8,9,9.1,9.2,9.4,9.5,9.7,9.8}}{{#arraydefine:hp|1283,1510,1766,2051,2370,2724,3115,3546,4020,4539,5107,5726,6398,7128,7918,8771,9691,10681,11744,12884,14105,15410,16803,18288,19869,21549,23334,25226,27231,29353,31596,33964,36463,39096,41870,44787,47855,51076,54457,58003,61719,65610,69682}} |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 41: | Line 43: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
Line 52: | Line 54: | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 19:47, 24 July 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 칠링 팬스 |
Description
[Water Element - Common]:
Summons walls of ice around the Elementalist, repelling nearby enemies along with dealing Water damage.
The Ice Walls chill the surrounding area, causing enemies inside the walls to become significantly slowed-down.
The Ice Walls protect allies from incoming ranged attacks until they become destroyed or disappear.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Varies
- Cooldown: 15 sec.
- MP -2.0% Cooldown -1.0% on Command
- Enemy's Movement Speed: -50%
- Enemy's Attack Speed: -50%
- Water Element Attribute
Notes
- Can be improved with Ice Walls Upgrade.
- The effective range of the ice walls is a radius of 150px.
- The walls of ice provide for protection from most attacks, however it disappears upon receiving fire element damage.
- Users can still be damaged if the enemy is attacking in the center of the ice walls or if a ranged skill targeting the area or piercing attack that ignores the walls is used.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Cast Time | Atk. | Duration | HP |
---|---|---|---|---|---|---|
1 | 25 | 60 | 1 sec. | 4722% | 7.6 sec. | 1283 |
2 | 27 | 69 | 1 sec. | 5201% | 7.6 sec. | 1510 |
3 | 29 | 79 | 1 sec. | 5679% | 7.6 sec. | 1766 |
4 | 31 | 88 | 0.9 sec. | 6158% | 7.7 sec. | 2051 |
5 | 33 | 98 | 0.9 sec. | 6637% | 7.7 sec. | 2370 |
6 | 35 | 107 | 0.9 sec. | 7115% | 7.7 sec. | 2724 |
7 | 37 | 117 | 0.9 sec. | 7594% | 7.7 sec. | 3115 |
8 | 39 | 126 | 0.9 sec. | 8073% | 7.7 sec. | 3546 |
9 | 41 | 135 | 0.9 sec. | 8551% | 7.7 sec. | 4020 |
10 | 43 | 145 | 0.8 sec. | 9030% | 7.8 sec. | 4539 |
11 | 45 | 154 | 0.8 sec. | 9509% | 7.8 sec. | 5107 |
12 | 47 | 164 | 0.8 sec. | 9987% | 7.8 sec. | 5726 |
13 | 49 | 173 | 0.8 sec. | 10466% | 7.8 sec. | 6398 |
14 | 51 | 182 | 0.8 sec. | 10945% | 7.8 sec. | 7128 |
15 | 53 | 192 | 0.8 sec. | 11423% | 7.8 sec. | 7918 |
16 | 55 | 201 | 0.7 sec. | 11902% | 7.9 sec. | 8771 |
17 | 57 | 211 | 0.7 sec. | 12381% | 7.9 sec. | 9691 |
18 | 59 | 220 | 0.7 sec. | 12860% | 7.9 sec. | 10681 |
19 | 61 | 230 | 0.7 sec. | 13338% | 7.9 sec. | 11744 |
20 | 63 | 239 | 0.7 sec. | 13817% | 7.9 sec. | 12884 |
21 | 65 | 248 | 0.7 sec. | 14296% | 8 sec. | 14105 |
22 | 67 | 258 | 0.6 sec. | 14774% | 8 sec. | 15410 |
23 | 69 | 267 | 0.6 sec. | 15253% | 8 sec. | 16803 |
24 | 71 | 277 | 0.6 sec. | 15732% | 8 sec. | 18288 |
25 | 73 | 286 | 0.6 sec. | 16210% | 8 sec. | 19869 |
26 | 75 | 295 | 0.6 sec. | 16689% | 8.1 sec. | 21549 |
27 | 77 | 305 | 0.6 sec. | 17168% | 8.1 sec. | 23334 |
28 | 79 | 314 | 0.5 sec. | 17646% | 8.1 sec. | 25226 |
29 | 81 | 324 | 0.5 sec. | 18125% | 8.1 sec. | 27231 |
30 | 83 | 333 | 0.5 sec. | 18604% | 8.1 sec. | 29353 |
31 | 85 | 343 | 0.5 sec. | 19082% | 8.1 sec. | 31596 |
32 | 87 | 352 | 0.5 sec. | 19561% | 8.3 sec. | 33964 |
33 | 89 | 361 | 0.5 sec. | 20040% | 8.4 sec. | 36463 |
34 | 91 | 371 | 0.4 sec. | 20518% | 8.6 sec. | 39096 |
35 | 93 | 380 | 0.4 sec. | 20997% | 8.7 sec. | 41870 |
36 | 95 | 390 | 0.4 sec. | 21476% | 8.8 sec. | 44787 |
37 | 97 | 399 | 0.4 sec. | 21954% | 9 sec. | 47855 |
38 | 99 | 409 | 0.4 sec. | 22433% | 9.1 sec. | 51076 |
39 | 101 | 418 | 0.4 sec. | 22912% | 9.2 sec. | 54457 |
40 | 103 | 427 | 0.3 sec. | 23390% | 9.4 sec. | 58003 |
41 | 105 | 437 | 0.3 sec. | 23869% | 9.5 sec. | 61719 |
42 | 107 | 446 | 0.3 sec. | 24348% | 9.7 sec. | 65610 |
43 | 109 | 456 | 0.3 sec. | 24826% | 9.8 sec. | 69682 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |