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Difference between revisions of "Ice Walls"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 칠링 팬스
 
|Video=eUpg6wuo1_Y|320
 
|Video=eUpg6wuo1_Y|320
 
|Class=Elementalist
 
|Class=Elementalist
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|ElementAttribute=Water
 
|ElementAttribute=Water
 
|PrerequisiteLevel=25
 
|PrerequisiteLevel=25
|Command={{Down}}{{Down}}{{Z}}
+
|Command={{Down}}{{Down}}+{{Z}}
 
|Description=
 
|Description=
[Water Element - Common]:<br>
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[Water Element - Common]:</br>
Summons walls of ice around the Elementalist, repelling nearby enemies along with dealing Water damage.<br>
+
Summons walls of ice around the Elementalist, repelling nearby enemies along with dealing Water damage.</br>
The Ice Walls chill the surrounding area, causing enemies inside the walls to become significantly slowed-down. The Ice Walls protect allies from incoming ranged attacks until they become destroyed or disappear.
+
The Ice Walls chill the surrounding area, causing enemies inside the walls to become significantly slowed-down.</br>
 +
The Ice Walls protect allies from incoming ranged attacks until they become destroyed or disappear.
  
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Enemy's Attack Speed|-50%}}
 
*{{SkillAttribute|Enemy's Attack Speed|-50%}}
 
|Notes=
 
|Notes=
*Can be improved with {{IconLink|Ice Walls Upgrade}}
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*Can be improved with {{IconLink|Ice Walls Upgrade}}.
 
*The effective range of the ice walls is a radius of 150px.
 
*The effective range of the ice walls is a radius of 150px.
 
*The walls of ice provide for protection from most attacks, however it disappears upon receiving fire element damage.
 
*The walls of ice provide for protection from most attacks, however it disappears upon receiving fire element damage.
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<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:ct|1,1,1,0.9,0.9,0.9,0.9,0.9,0.9,0.8,0.8,0.8,0.8,0.8,0.8,0.7,0.7,0.7,0.7,0.7,0.7,0.6,0.6,0.6,0.6,0.6,0.6,0.5,0.5,0.5,0.5,0.5,0.5,0.4,0.4,0.4,0.4,0.4,0.4,0.3,0.3,0.3}}{{#arraydefine:dur|7.6,7.6,7.6,7.7,7.7,7.7,7.7,7.7,7.7,7.8,7.8,7.8,7.8,7.8,7.8,7.9,7.9,7.9,7.9,7.9,8,8,8,8,8,8.1,8.1,8.1,8.1,8.1,8.1,8.3,8.4,8.6,8.7,8.8,9,9.1,9.2,9.4,9.5}}{{#arraydefine:hp|1283,1510,1766,2051,2370,2724,3115,3546,4020,4539,5107,5726,6398,7128,7918,8771,9691,10681,11744,12884,14105,15410,16803,18288,19869,21549,23334,25226,27231,29353,31596,33964,36463,39096,41870,44787,47855,51076,54457,58003,61719}}
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:ct|1,1,1,0.9,0.9,0.9,0.9,0.9,0.9,0.8,0.8,0.8,0.8,0.8,0.8,0.7,0.7,0.7,0.7,0.7,0.7,0.6,0.6,0.6,0.6,0.6,0.6,0.5,0.5,0.5,0.5,0.5,0.5,0.4,0.4,0.4,0.4,0.4,0.4,0.3,0.3,0.3,0.3}}{{#arraydefine:dur|7.6,7.6,7.6,7.7,7.7,7.7,7.7,7.7,7.7,7.8,7.8,7.8,7.8,7.8,7.8,7.9,7.9,7.9,7.9,7.9,8,8,8,8,8,8.1,8.1,8.1,8.1,8.1,8.1,8.3,8.4,8.6,8.7,8.8,9,9.1,9.2,9.4,9.5,9.7,9.8}}{{#arraydefine:hp|1283,1510,1766,2051,2370,2724,3115,3546,4020,4539,5107,5726,6398,7128,7918,8771,9691,10681,11744,12884,14105,15410,16803,18288,19869,21549,23334,25226,27231,29353,31596,33964,36463,39096,41870,44787,47855,51076,54457,58003,61719,65610,69682}}
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
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}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
{{TableNote}}
 
</small>
 
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 19:47, 24 July 2020


Ice Walls.png Ice Walls

Active Skill
Class:

Elementalist

Command: Downkey.pngDownkey.png+Z.png
Prerequisite Level: 25
Prerequisite Skills: None
Alternate Names: Korean: 칠링 팬스

Description

[Water Element - Common]:
Summons walls of ice around the Elementalist, repelling nearby enemies along with dealing Water damage.
The Ice Walls chill the surrounding area, causing enemies inside the walls to become significantly slowed-down.
The Ice Walls protect allies from incoming ranged attacks until they become destroyed or disappear.

Attributes

  • SP per level: 25
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Varies
  • Cooldown: 15 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Enemy's Movement Speed: -50%
  • Enemy's Attack Speed: -50%

Notes

  • Can be improved with Ice Walls Upgrade.png Ice Walls Upgrade.
  • The effective range of the ice walls is a radius of 150px.
  • The walls of ice provide for protection from most attacks, however it disappears upon receiving fire element damage.
  • Users can still be damaged if the enemy is attacking in the center of the ice walls or if a ranged skill targeting the area or piercing attack that ignores the walls is used.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Cast Time Atk. Duration HP
1 25 60 1 sec. 4722% 7.6 sec. 1283
2 27 69 1 sec. 5201% 7.6 sec. 1510
3 29 79 1 sec. 5679% 7.6 sec. 1766
4 31 88 0.9 sec. 6158% 7.7 sec. 2051
5 33 98 0.9 sec. 6637% 7.7 sec. 2370
6 35 107 0.9 sec. 7115% 7.7 sec. 2724
7 37 117 0.9 sec. 7594% 7.7 sec. 3115
8 39 126 0.9 sec. 8073% 7.7 sec. 3546
9 41 135 0.9 sec. 8551% 7.7 sec. 4020
10 43 145 0.8 sec. 9030% 7.8 sec. 4539
11 45 154 0.8 sec. 9509% 7.8 sec. 5107
12 47 164 0.8 sec. 9987% 7.8 sec. 5726
13 49 173 0.8 sec. 10466% 7.8 sec. 6398
14 51 182 0.8 sec. 10945% 7.8 sec. 7128
15 53 192 0.8 sec. 11423% 7.8 sec. 7918
16 55 201 0.7 sec. 11902% 7.9 sec. 8771
17 57 211 0.7 sec. 12381% 7.9 sec. 9691
18 59 220 0.7 sec. 12860% 7.9 sec. 10681
19 61 230 0.7 sec. 13338% 7.9 sec. 11744
20 63 239 0.7 sec. 13817% 7.9 sec. 12884
21 65 248 0.7 sec. 14296% 8 sec. 14105
22 67 258 0.6 sec. 14774% 8 sec. 15410
23 69 267 0.6 sec. 15253% 8 sec. 16803
24 71 277 0.6 sec. 15732% 8 sec. 18288
25 73 286 0.6 sec. 16210% 8 sec. 19869
26 75 295 0.6 sec. 16689% 8.1 sec. 21549
27 77 305 0.6 sec. 17168% 8.1 sec. 23334
28 79 314 0.5 sec. 17646% 8.1 sec. 25226
29 81 324 0.5 sec. 18125% 8.1 sec. 27231
30 83 333 0.5 sec. 18604% 8.1 sec. 29353
31 85 343 0.5 sec. 19082% 8.1 sec. 31596
32 87 352 0.5 sec. 19561% 8.3 sec. 33964
33 89 361 0.5 sec. 20040% 8.4 sec. 36463
34 91 371 0.4 sec. 20518% 8.6 sec. 39096
35 93 380 0.4 sec. 20997% 8.7 sec. 41870
36 95 390 0.4 sec. 21476% 8.8 sec. 44787
37 97 399 0.4 sec. 21954% 9 sec. 47855
38 99 409 0.4 sec. 22433% 9.1 sec. 51076
39 101 418 0.4 sec. 22912% 9.2 sec. 54457
40 103 427 0.3 sec. 23390% 9.4 sec. 58003
41 105 437 0.3 sec. 23869% 9.5 sec. 61719
42 107 446 0.3 sec. 24348% 9.7 sec. 65610
43 109 456 0.3 sec. 24826% 9.8 sec. 69682

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Elementalist Skills
Active:Arctic Burst.png Arctic Burst Black Hole.png Black Hole Elemental Burn.png Elemental Burn Fire Pillar.png Fire Pillar Halloween Buster.png Halloween Buster Ice Walls.png Ice Walls Lightning Strike.png Lightning Strike Sun Burst.png Sun Burst The Void.png The Void
Passive:Elemental Mastery.png Elemental Mastery Memorize.png Memorize Mobile Cast.png Mobile Cast Thunder Strike.png Thunder Strike
Awakening:Astral Storm.png Astral Storm Elemental Curtain.png Elemental Curtain Elemental Quake.png Elemental Quake Mana Intensification.png Mana Intensification
2nd Awakening:Elemental Potential.png Elemental Potential The Sixth Element.png Sesto Elemento Elemental Gateways.png The Gate Transcendence Rune.png Transcendence Rune Transcendent Crystal.png Transcendent Crystal
Neo: Awakening:Assimilate.png Assimilate Cosmic Calamity.png Cosmic Calamity Thunder Rage.png Thunder Rage

Female Mage Skills
Active:Contract- Hodor.png Contract: Hodor Disenchant.png Disenchant Dragon Fang (Female Mage).png Dragon Fang (Female Mage) Florae Circle.png Florae Circle Frost Head.png Frost Head Keep Away!.png Keep Away! Lantern Firebomb.png Lantern Firebomb Lasher.png Lasher Magic Missile.png Magic Missile Mana Shield.png Mana Shield Palm Blast.png Palm Blast Phase Shift.png Phase Shift Rose Vines.png Rose Vines Showtime.png Showtime Sky Assault.png Sky Assault The Pluto.png The Pluto
Passive:Aerial Lantern Firebomb.png Aerial Lantern Firebomb

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism