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Difference between revisions of "Vertical Spiral"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 버티컬 스파이럴 | ||
|Video= | |Video= | ||
|Class=Rogue | |Class=Rogue | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=35 | |PrerequisiteLevel=35 | ||
− | |Command={{Right}}{{Up}}{{Right}}{{Z}} | + | |Command={{Right}}{{Up}}{{Right}}+{{Z}} |
|Description= | |Description= | ||
Quickly spins and jumps forward, attacking enemies along the way. While on the ground, the character leaps in a smooth arch as it spins. While in midair, it moves horizontally as it spins.<br> | Quickly spins and jumps forward, attacking enemies along the way. While on the ground, the character leaps in a smooth arch as it spins. While in midair, it moves horizontally as it spins.<br> | ||
− | Press the skill key during the leap to deliver a downward strike, which can be followed by additional {{IconLink|Hit End}} attacks at the cost of Contact Points for additional Hit End. | + | Press the skill key during the leap to deliver a downward strike, which can be followed by additional {{IconLink|Hit End}} attacks at the cost of Contact Points for additional Hit End.<br><br> |
+ | '''[Special Function]'''<br> | ||
+ | - Enables Hit End.<br> | ||
+ | - Additionally press the skill key while jumping to slam downward.<br> | ||
+ | - Can be used on the ground and in midair. | ||
+ | |||
|Attributes= | |Attributes= | ||
*{{SP per level|40}} | *{{SP per level|40}} | ||
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*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute|Movement Distance| | + | *{{SkillAttribute|Movement Distance|650 px}} |
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Vertical Spiral Upgrade}}. | ||
*When used on the ground, it will curve up and then down in a gentle parabola. | *When used on the ground, it will curve up and then down in a gentle parabola. | ||
*When used in the air, it will go forward in a straight line. | *When used in the air, it will go forward in a straight line. | ||
Line 26: | Line 33: | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!rowspan=2|Level | !rowspan=2|Level | ||
Line 38: | Line 45: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|128|1072|60}} |
− | {{!}} <!--Spinning Atk.--> {{ | + | {{!}} <!--Spinning Atk.--> {{Calc|{{#var:i}}|657|4603|60}}% x6 |
<!-- Downward Strike --> | <!-- Downward Strike --> | ||
− | {{!}} <!--Atk.--> {{ | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|657|4603|60}}% |
− | {{!}} <!--Shockwave Atk.--> {{ | + | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|2306|16113|60}}% |
<!-- --> | <!-- --> | ||
− | {{!}} <!--Hit End Atk.--> {{ | + | {{!}} <!--Hit End Atk.--> {{Calc|{{#var:i}}|1384|9667|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 01:20, 11 March 2021
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() |
Prerequisite Level: | 35 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 버티컬 스파이럴 |
Description
Quickly spins and jumps forward, attacking enemies along the way. While on the ground, the character leaps in a smooth arch as it spins. While in midair, it moves horizontally as it spins.
Press the skill key during the leap to deliver a downward strike, which can be followed by additional Hit End attacks at the cost of Contact Points for additional Hit End.
[Special Function]
- Enables Hit End.
- Additionally press the skill key while jumping to slam downward.
- Can be used on the ground and in midair.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 15 sec.
- This skill consumes 1
Clear Cube Fragment.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Movement Distance: 650 px
Notes
- Can be improved with
Vertical Spiral Upgrade.
- When used on the ground, it will curve up and then down in a gentle parabola.
- When used in the air, it will go forward in a straight line.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Spinning Atk. | Downward Strike | Hit End Atk. | |
---|---|---|---|---|---|---|
Atk. | Shockwave Atk. | |||||
1 | 35 | 128 | 657% x6 | 657% | 2306% | 1384% |
2 | 37 | 144 | 724% x6 | 724% | 2540% | 1524% |
3 | 39 | 160 | 791% x6 | 791% | 2774% | 1665% |
4 | 41 | 176 | 858% x6 | 858% | 3008% | 1805% |
5 | 43 | 192 | 925% x6 | 925% | 3242% | 1946% |
6 | 45 | 208 | 991% x6 | 991% | 3476% | 2086% |
7 | 47 | 224 | 1058% x6 | 1058% | 3710% | 2226% |
8 | 49 | 240 | 1125% x6 | 1125% | 3944% | 2367% |
9 | 51 | 256 | 1192% x6 | 1192% | 4178% | 2507% |
10 | 53 | 272 | 1259% x6 | 1259% | 4412% | 2648% |
11 | 55 | 288 | 1326% x6 | 1326% | 4646% | 2788% |
12 | 57 | 304 | 1393% x6 | 1393% | 4880% | 2928% |
13 | 59 | 320 | 1460% x6 | 1460% | 5114% | 3069% |
14 | 61 | 336 | 1526% x6 | 1526% | 5348% | 3209% |
15 | 63 | 352 | 1593% x6 | 1593% | 5582% | 3349% |
16 | 65 | 368 | 1660% x6 | 1660% | 5816% | 3490% |
17 | 67 | 384 | 1727% x6 | 1727% | 6050% | 3630% |
18 | 69 | 400 | 1794% x6 | 1794% | 6284% | 3771% |
19 | 71 | 416 | 1861% x6 | 1861% | 6518% | 3911% |
20 | 73 | 432 | 1928% x6 | 1928% | 6752% | 4051% |
21 | 75 | 448 | 1995% x6 | 1995% | 6986% | 4192% |
22 | 77 | 464 | 2062% x6 | 2062% | 7220% | 4332% |
23 | 79 | 480 | 2128% x6 | 2128% | 7454% | 4473% |
24 | 81 | 496 | 2195% x6 | 2195% | 7688% | 4613% |
25 | 83 | 512 | 2262% x6 | 2262% | 7922% | 4753% |
26 | 85 | 528 | 2329% x6 | 2329% | 8156% | 4894% |
27 | 87 | 544 | 2396% x6 | 2396% | 8390% | 5034% |
28 | 89 | 560 | 2463% x6 | 2463% | 8624% | 5175% |
29 | 91 | 576 | 2530% x6 | 2530% | 8858% | 5315% |
30 | 93 | 592 | 2597% x6 | 2597% | 9092% | 5455% |
31 | 95 | 608 | 2663% x6 | 2663% | 9327% | 5596% |
32 | 97 | 624 | 2730% x6 | 2730% | 9561% | 5736% |
33 | 99 | 640 | 2797% x6 | 2797% | 9795% | 5876% |
34 | 101 | 656 | 2864% x6 | 2864% | 10029% | 6017% |
35 | 103 | 672 | 2931% x6 | 2931% | 10263% | 6157% |
36 | 105 | 688 | 2998% x6 | 2998% | 10497% | 6298% |
37 | 107 | 704 | 3065% x6 | 3065% | 10731% | 6438% |
38 | 109 | 720 | 3132% x6 | 3132% | 10965% | 6578% |
39 | 111 | 736 | 3198% x6 | 3198% | 11199% | 6719% |
40 | 113 | 752 | 3265% x6 | 3265% | 11433% | 6859% |
41 | 115 | 768 | 3332% x6 | 3332% | 11667% | 7000% |
42 | 117 | 784 | 3399% x6 | 3399% | 11901% | 7140% |
43 | 119 | 800 | 3466% x6 | 3466% | 12135% | 7280% |
44 | 121 | 816 | 3533% x6 | 3533% | 12369% | 7421% |
45 | 123 | 832 | 3600% x6 | 3600% | 12603% | 7561% |
46 | 125 | 848 | 3667% x6 | 3667% | 12837% | 7702% |
47 | 127 | 864 | 3734% x6 | 3734% | 13071% | 7842% |
48 | 129 | 880 | 3800% x6 | 3800% | 13305% | 7982% |
49 | 131 | 896 | 3867% x6 | 3867% | 13539% | 8123% |
50 | 133 | 912 | 3934% x6 | 3934% | 13773% | 8263% |
51 | 135 | 928 | 4001% x6 | 4001% | 14007% | 8403% |
52 | 137 | 944 | 4068% x6 | 4068% | 14241% | 8544% |
53 | 139 | 960 | 4135% x6 | 4135% | 14475% | 8684% |
54 | 141 | 976 | 4202% x6 | 4202% | 14709% | 8825% |
55 | 143 | 992 | 4269% x6 | 4269% | 14943% | 8965% |
56 | 145 | 1008 | 4335% x6 | 4335% | 15177% | 9105% |
57 | 147 | 1024 | 4402% x6 | 4402% | 15411% | 9246% |
58 | 149 | 1040 | 4469% x6 | 4469% | 15645% | 9386% |
59 | 151 | 1056 | 4536% x6 | 4536% | 15879% | 9527% |
60 | 153 | 1072 | 4603% x6 | 4603% | 16113% | 9667% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]Thief Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |