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Difference between revisions of "User:No.5972"
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− | =Characters: Jun | + | =Characters: Jun 18, 2016= |
*Lv.86 [[Summoner|Eclipse]] | *Lv.86 [[Summoner|Eclipse]] | ||
*Lv.86 [[Elemental Master|Overmind]] (1st) | *Lv.86 [[Elemental Master|Overmind]] (1st) | ||
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*Lv.71 [[Elemental Bomber|Warlock]] | *Lv.71 [[Elemental Bomber|Warlock]] | ||
*<del>Lv.64 [[Elemental Master|Archmage]]</del> | *<del>Lv.64 [[Elemental Master|Archmage]]</del> | ||
+ | *Lv.36 [[Battle Mage]] | ||
*Lv.35 [[Dark Knight]] | *Lv.35 [[Dark Knight]] | ||
− | |||
*Lv.26 [[Male Spitfire]] | *Lv.26 [[Male Spitfire]] | ||
*Lv.20 [[Glacial Master]] | *Lv.20 [[Glacial Master]] |
Revision as of 10:49, 18 June 2016
Contents
Characters: Jun 18, 2016
- Lv.86 Eclipse
- Lv.86 Overmind (1st)
- Lv.86 Destroyer
- Lv.86 Omniblade
- Lv.86 Overmind (2nd)
- Lv.86 Noblesse
- Lv.86 Geniewiz
- Lv.86 Blood Evil
- Lv.86 Nemesis
- Lv.76 Creator
- Lv.71 Warlock
Lv.64 Archmage- Lv.36 Battle Mage
- Lv.35 Dark Knight
- Lv.26 Male Spitfire
- Lv.20 Glacial Master
- Lv.19 Avenger
- Lv.11 Male Gunner
- Lv.6 Creator
- Lv.3 Male Gunner
In-game contactable character: DakMonEmpror, Overmind, Cain
[CANCEL][FALSE][Maint] Scheduled Maintanence Dec 29, 2015
We will be performing a scheduled maintenance, Dec 29, 2015, starting at 21:30(UTC), 13:30 (PST). Maintenance is expected to last approximately three hours. We are deeply sorry about any inconveniences the maintenance may have caused.
Maintenance notes
< Contents & Events >
< Sales >
Thank you for your cooperation.
*****HTML TEST*****
*****BOLD*****
*****ITALIC*****
*****UNDERLINE*****
*****DELELE LINE*****
In-game contactable character: DakMonEmpror, Overmind, Cain
HTML TEST CSS3
Email:wujiuqier@foxmail.com
HTML TEST CSS3
Email:wujiuqier@foxmail.com
HTML TEST CSS3
Email:wujiuqier@foxmail.com
*****CSS FILE TEST*****
see common.css
Template: Upgrade Success and Failure Rate
The chart works as, the failure of upgrading an item that has the enhance bonus of +10, trying to aim for +11, would result in the item breaking. Failure in upgrading a +4 would result in the item going down one level.
The Upgrade column is the upgrade level of the item you're putting into the reinforcing machine.
Note: These are what are thought to be the current percentages on Apr 1, 2015.
Upgrade | Chance of success | Failure Penalty for Common and Uncommon items | Failure Penalty for Rare, Unique, Chronicle, Legendary, Epic items |
---|---|---|---|
+0 -> +1 | 100% | None | None |
+1 -> +2 | |||
+2 -> +3 | |||
+3 -> +4 | |||
+4 -> +5 | 90% | Loses one upgrade level | Loses one upgrade level |
+5 -> +6 | 80% | ||
+6 -> +7 | 60% | ||
+7 -> +8 | 80% | Loses three upgrade levels | Loses three upgrade levels |
+8 -> +9 | 90% | Item breaks | |
+9 -> +10 | 50% | ||
+10 -> +11 | 30% | Item breaks | |
+11 -> +12 | 20% | ||
+12 -> +13 | 18% | ||
+13 -> +14 | 17% | ||
+14 -> +15 | 16% | ||
+15 -> +16 | 15% | ||
+16 -> +17 | 14% | ||
+17 -> +18 | 12% | ||
+18 -> +19 | 10% | ||
+19 -> +20 | |||
+20 -> +21 | |||
+21 -> +22 | |||
+22 -> +23 | |||
+23 -> +24 | |||
+24 -> +25 | |||
+25 -> +26 | |||
+26 -> +27 | |||
+28 -> +29 | |||
+29 -> +30 | |||
+30 -> +31 |