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Difference between revisions of "Fire Pillar"

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{{SkillPage
 
{{SkillPage
|Name=Fire Pillar
+
|Name={{PAGENAME}}
 +
|AltName=Korean: 플레임 스트라이크
 
|Video=xdxAFfqADqM
 
|Video=xdxAFfqADqM
|Gender=
 
 
|Class=Elementalist
 
|Class=Elementalist
 
|Type=Active
 
|Type=Active
|Type2=
+
|ElementAttribute=Fire
 
|PrerequisiteLevel=15
 
|PrerequisiteLevel=15
|PrerequisiteSkill=
+
|Command={{Up}}{{Up}}+{{Z}}
 +
|Description=[Fire Element - Common]<br>
 +
Creates a blazing hole from which a pillar of fire emerges. The pillar inflicts Fire Damage and launches enemies high into the air.<br>
 +
The location of the fire pillar can be designated using the arrow key(s) during the casting time.
  
|Command={{Up}}{{Up}}{{Z}}
+
|Attributes=
|Description=[Fire Element - Common] Creates a blazing hole from which a pillar of fire emerges. The pillar inflicts Fire Damage and launches enemies high into the air. The location of the fire pillar can be designated using the arrow key(s) during the casting time.
+
*{{SP per level|20}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|0.5 sec.}}
 +
*{{Cooldown|7 sec.}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*{{SkillAttribute|Base Range|100%}}
  
|Attributes=* Casting Time: 0.7 sec
+
|Notes=
* Cooldown: 7.7 sec
+
* Can be improved with {{IconLink|Fire Pillar Upgrade}}.
* MP Cost -2.0% and Cooldown -1.0% when using Command Input
+
* The launch height of the target increases with skill level.
 
 
|Notes=* The launch height of the target increases with skill level.
 
 
* The base range refers to the diameter of the pillar's base in relation to the diameter of the targeting circle.
 
* The base range refers to the diameter of the pillar's base in relation to the diameter of the targeting circle.
 
* This skill casts automatically once it reaches full charge.  
 
* This skill casts automatically once it reaches full charge.  
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|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
!MP Consumption
+
!MP
!Magical Weapon Atk.
+
!Atk.
!Base Range
 
 
!Enemy Launching Chance
 
!Enemy Launching Chance
|-
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|1||15||39||1093%||100%||50.0%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-
+
{{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|2||17||45||1206%||101%||51.2%
+
{{!}} <!--Level--> {{#var:i}}
|-
+
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
|3||19||50||1318%||103%||52.3%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|40|297|37}}
|-
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|2481|12552|41}}%
|4||21||56||1431%||104%||53.5%
+
{{!}} <!--Enemy Launching Chance--> {{Calc|{{#var:i}}|50|91.5|37|1|1}}%
|-
+
{{!}}-
|5||23||62||1541%||105%||54.7%
+
}}
|-
 
|6||25||68||1655%||106%||55.8%
 
|-
 
|7||27||74||1769%||108%||57.0%
 
|-
 
|8||29||80||1881%||109%||58.2%
 
|-
 
|9||31||86||1996%||110%||59.2%
 
|-
 
|10||33||93||2109%||111%||60.3%
 
|-
 
|11||35||98||2223%||114%||61.5%
 
|-
 
|12||37||104||2335%||115%||62.7%
 
|-
 
|13||39||110||2449%||116%||63.8%
 
|-
 
|14||41||116||2563%||118%||65.0%
 
|-
 
|15||43||122||2674%||119%||66.2%
 
|-
 
|16||45||128||2788%||120%||67.3%
 
|-
 
|17||47||134||2898%||121%||68.5%
 
|-
 
|18||49||139||3011%||123%||69.5%
 
|-
 
|19||51||146||3125%||124%||70.7%
 
|-
 
|20||53||152||3238%||125%||71.8%
 
|-
 
|21||55||158||3351%||126%||73.0%
 
|-
 
|22||57||164||3464%||128%||74.2%
 
|-
 
|23||59||170||3579%||129%||75.3%
 
|-
 
|24||61||176||3691%||130%||76.5%
 
|-
 
|25||63||182||3805%||131%||77.7%
 
|-
 
|26||65||187||3919%||133%||78.8%
 
|-
 
|27||67||194||4029%||134%||80.0%
 
|-
 
|28||69||200||4143%||135%||81.0%
 
|-
 
|29||71||206||4254%||136%||82.2%
 
|-
 
|30||73||212||4368%||139%||83.3%
 
|-
 
|31||75||218||4481%||140%||84.5%
 
|-
 
|32||77||224||4594%||141%||85.7%
 
|-
 
|33||79||230||4708%||143%||86.8%
 
|-
 
|34||81||235||4818%||144%||88.0%
 
|-
 
|35||83||241||4931%||145%||89.2%
 
|-
 
|36||85||248||5045%||146%||90.3%
 
 
|}
 
|}
 +
{{TableNote}}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 20:23, 24 July 2020


Fire Pillar.png Fire Pillar

Active Skill
Class:

Elementalist

Command: Upkey.pngUpkey.png+Z.png
Prerequisite Level: 15
Prerequisite Skills: None
Alternate Names: Korean: 플레임 스트라이크

Description

[Fire Element - Common]
Creates a blazing hole from which a pillar of fire emerges. The pillar inflicts Fire Damage and launches enemies high into the air.
The location of the fire pillar can be designated using the arrow key(s) during the casting time.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: 0.5 sec.
  • Cooldown: 7 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Base Range: 100%

Notes

  • Can be improved with Fire Pillar Upgrade.png Fire Pillar Upgrade.
  • The launch height of the target increases with skill level.
  • The base range refers to the diameter of the pillar's base in relation to the diameter of the targeting circle.
  • This skill casts automatically once it reaches full charge.
  • The targeting circle appears a short distance in front of where the Elementalist is facing.
  • Targets that are knocked down will not be launched very high.
  • Although Enemy Launching Chance is part of the description, it appears to launch 100% of the time.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Atk. Enemy Launching Chance
1 15 40 2481% 50%
2 17 47 2733% 51.2%
3 19 54 2985% 52.3%
4 21 61 3236% 53.5%
5 23 69 3488% 54.6%
6 25 76 3740% 55.8%
7 27 83 3992% 56.9%
8 29 90 4243% 58.1%
9 31 97 4495% 59.2%
10 33 104 4747% 60.4%
11 35 111 4999% 61.5%
12 37 119 5251% 62.7%
13 39 126 5502% 63.8%
14 41 133 5754% 65%
15 43 140 6006% 66.1%
16 45 147 6258% 67.3%
17 47 154 6509% 68.4%
18 49 161 6761% 69.6%
19 51 169 7013% 70.8%
20 53 176 7265% 71.9%
21 55 183 7517% 73.1%
22 57 190 7768% 74.2%
23 59 197 8020% 75.4%
24 61 204 8272% 76.5%
25 63 211 8524% 77.7%
26 65 218 8775% 78.8%
27 67 226 9027% 80%
28 69 233 9279% 81.1%
29 71 240 9531% 82.3%
30 73 247 9782% 83.4%
31 75 254 10034% 84.6%
32 77 261 10286% 85.7%
33 79 268 10538% 86.9%
34 81 276 10790% 88%
35 83 283 11041% 89.2%
36 85 290 11293% 90.3%
37 87 297 11545% 91.5%
38 89 304 11797% 92.7%
39 91 311 12048% 93.8%
40 93 318 12300% 95%
41 95 326 12552% 96.1%
42 97 333 12804% 97.3%
43 99 340 13056% 98.4%
44 101 347 13307% 99.6%
45 103 354 13559% 100.7%
46 105 361 13811% 101.9%
47 107 368 14063% 103%
48 109 376 14314% 104.2%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Elementalist Skills
Active:Arctic Burst.png Arctic Burst Black Hole.png Black Hole Elemental Burn.png Elemental Burn Fire Pillar.png Fire Pillar Halloween Buster.png Halloween Buster Ice Walls.png Ice Walls Lightning Strike.png Lightning Strike Sun Burst.png Sun Burst The Void.png The Void
Passive:Elemental Mastery.png Elemental Mastery Memorize.png Memorize Mobile Cast.png Mobile Cast Thunder Strike.png Thunder Strike
Awakening:Astral Storm.png Astral Storm Elemental Curtain.png Elemental Curtain Elemental Quake.png Elemental Quake Mana Intensification.png Mana Intensification
2nd Awakening:Elemental Potential.png Elemental Potential The Sixth Element.png Sesto Elemento Elemental Gateways.png The Gate Transcendence Rune.png Transcendence Rune Transcendent Crystal.png Transcendent Crystal
Neo: Awakening:Assimilate.png Assimilate Cosmic Calamity.png Cosmic Calamity Thunder Rage.png Thunder Rage

Female Mage Skills
Active:Contract- Hodor.png Contract: Hodor Disenchant.png Disenchant Dragon Fang (Female Mage).png Dragon Fang (Female Mage) Florae Circle.png Florae Circle Frost Head.png Frost Head Keep Away!.png Keep Away! Lantern Firebomb.png Lantern Firebomb Lasher.png Lasher Magic Missile.png Magic Missile Mana Shield.png Mana Shield Palm Blast.png Palm Blast Phase Shift.png Phase Shift Rose Vines.png Rose Vines Showtime.png Showtime Sky Assault.png Sky Assault The Pluto.png The Pluto
Passive:Aerial Lantern Firebomb.png Aerial Lantern Firebomb

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism