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Difference between revisions of "Hit End"
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
− | + | |AltName=Korean: 히트엔드 | |
+ | |Video= | ||
+ | |Class=Rogue | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=15 | ||
+ | |Command={{Z}} (during skill) | ||
+ | |Description= | ||
+ | Hit End can be used in the middle of a skill to deliver additional effects at the cost of Contact Points.<br> | ||
+ | The additional attacks inflict damage in proportion to the consumed Contact Points. | ||
− | = | + | |Attributes= |
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|20}} | ||
+ | *{{SkillAttribute|Max Level|30}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *'''Atk. Rate per Contact Point:''' | ||
+ | **'''1 pt:''' 100% | ||
+ | **'''2 pt:''' 125% | ||
+ | **'''3 pt:''' 155% | ||
+ | **'''4 pt:''' 195% | ||
+ | **'''5 pt:''' 250% | ||
+ | **'''6 pt:''' 325% | ||
+ | **'''7 pt:''' 425% | ||
− | + | |Notes= | |
+ | *Level 1 Hit End is obtained upon class advancement. | ||
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
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− | {| | ||
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!Level | !Level | ||
− | ! | + | !Lv Req |
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!MP | !MP | ||
− | ! | + | !Hit End Atk. Rate |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|18|56|30}} | |
− | | | + | {{!}} <!--Hit End Atk. Rate--> {{Calc|{{#var:i}}|81|139|30}}% |
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− | {{ | + | {{TableNote}} |
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 08:04, 11 March 2021
Active Skill | |
Class: | |
Command: | (during skill) |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 히트엔드 |
Description
Hit End can be used in the middle of a skill to deliver additional effects at the cost of Contact Points.
The additional attacks inflict damage in proportion to the consumed Contact Points.
Attributes
- SP per level: 15
- Master Level: 20
- Max Level: 30
- Casting Time: Instant Cast
- Atk. Rate per Contact Point:
- 1 pt: 100%
- 2 pt: 125%
- 3 pt: 155%
- 4 pt: 195%
- 5 pt: 250%
- 6 pt: 325%
- 7 pt: 425%
Notes
- Level 1 Hit End is obtained upon class advancement.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Hit End Atk. Rate |
---|---|---|---|
1 | 15 | 18 | 81% |
2 | 17 | 19 | 83% |
3 | 19 | 21 | 85% |
4 | 21 | 22 | 87% |
5 | 23 | 23 | 89% |
6 | 25 | 25 | 91% |
7 | 27 | 26 | 93% |
8 | 29 | 27 | 95% |
9 | 31 | 28 | 97% |
10 | 33 | 30 | 99% |
11 | 35 | 31 | 101% |
12 | 37 | 32 | 103% |
13 | 39 | 34 | 105% |
14 | 41 | 35 | 107% |
15 | 43 | 36 | 109% |
16 | 45 | 38 | 111% |
17 | 47 | 39 | 113% |
18 | 49 | 40 | 115% |
19 | 51 | 42 | 117% |
20 | 53 | 43 | 119% |
21 | 55 | 44 | 121% |
22 | 57 | 46 | 123% |
23 | 59 | 47 | 125% |
24 | 61 | 48 | 127% |
25 | 63 | 49 | 129% |
26 | 65 | 51 | 131% |
27 | 67 | 52 | 133% |
28 | 69 | 53 | 135% |
29 | 71 | 55 | 137% |
30 | 73 | 56 | 139% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |