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Difference between revisions of "Death Hawk"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 더블 건호크 |
− | |||
|Video=6pcJ7ZDK4NA | |Video=6pcJ7ZDK4NA | ||
− | |||
|Gender=Both | |Gender=Both | ||
|Class=Ranger | |Class=Ranger | ||
− | |||
|Type=Active | |Type=Active | ||
− | |||
− | |||
|PrerequisiteLevel=45 | |PrerequisiteLevel=45 | ||
|PrerequisiteSkill={{IconLink|Multi Headshot}} Lv1 | |PrerequisiteSkill={{IconLink|Multi Headshot}} Lv1 | ||
− | |Command={{Left}}{{Down}}{{Right}}{{Z}} | + | |Command={{Left}}{{Down}}{{Right}}+{{Z}} |
|Description= | |Description= | ||
− | Throws the equipped | + | Throws the equipped guns to attack their surroundings before returning to the Ranger. |
+ | |||
+ | Catching returning guns will give another chance to throw them. This can be performed up to 3 times. | ||
Available Statuses for Catching: | Available Statuses for Catching: | ||
Line 23: | Line 20: | ||
*Receiving damage without knockback | *Receiving damage without knockback | ||
− | The Ranger gains Super Armor upon catching and throwing the guns. Super Armor disabled in Arena | + | The Ranger gains Super Armor upon catching and throwing the guns. Super Armor disabled in Arena. |
+ | <br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Successfully grab the thrown Death Hawk to additionally throw it up to twice.<br> | ||
+ | - Death Hawk casts Super Armor when grabbed. | ||
+ | |||
+ | [Arena]<br> | ||
+ | - Death Hawk-grabbing Super Armor is disabled. | ||
|Attributes= | |Attributes= | ||
Line 30: | Line 34: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|44.6 sec.}} |
*{{CubeCost|2}} | *{{CubeCost|2}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
+ | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
Line 42: | Line 47: | ||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Skill Growth | |name=Skill Growth | ||
|tab1=Male | |tab1=Male | ||
|contents1= | |contents1= | ||
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
+ | !1st Shot Atk. | ||
+ | !2nd Shot Atk. | ||
+ | !3rd Shot Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|360|3024|60}} | ||
+ | {{!}} <!--1st Shot Atk.--> {{Calc|{{#var:i}}|513|3589|60}}% | ||
+ | {{!}} <!--2nd Shot Atk.--> {{Calc|{{#var:i}}|531|3712|60}}% | ||
+ | {{!}} <!--3rd Shot Atk.--> {{Calc|{{#var:i}}|558|3899|60}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
|tab2=Female | |tab2=Female | ||
|contents2= | |contents2= | ||
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
+ | !1st Shot Atk. | ||
+ | !2nd Shot Atk. | ||
+ | !3rd Shot Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|360|3024|60}} | ||
+ | {{!}} <!--1st Shot Atk.--> {{Calc|{{#var:i}}|519|3625|60}}% | ||
+ | {{!}} <!--2nd Shot Atk.--> {{Calc|{{#var:i}}|530|3703|60}}% | ||
+ | {{!}} <!--3rd Shot Atk.--> {{Calc|{{#var:i}}|562|3928|60}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
}} | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 12:53, 20 April 2022
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() |
Prerequisite Level: | 45 |
Prerequisite Skills: | ![]() |
Alternate Names: | Korean: 더블 건호크 |
Description
Throws the equipped guns to attack their surroundings before returning to the Ranger.
Catching returning guns will give another chance to throw them. This can be performed up to 3 times.
Available Statuses for Catching:
- Standing
- Walking/Dashing
- Basic Attack
- Receiving damage without knockback
The Ranger gains Super Armor upon catching and throwing the guns. Super Armor disabled in Arena.
[Special Function]
- Successfully grab the thrown Death Hawk to additionally throw it up to twice.
- Death Hawk casts Super Armor when grabbed.
[Arena]
- Death Hawk-grabbing Super Armor is disabled.
Attributes
- SP per level: 60
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 44.6 sec.
- This skill consumes 2
Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
Notes
- Press directional key before throwing the guns to adjust their direction.
- Other skills can be used, as long as the user can time it correctly before the guns return.
- The user can receive and throw the guns back only when:
- Standing, Moving/Dashing, During normal hit combo
- Can be improved with
Death Hawk Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | 1st Shot Atk. | 2nd Shot Atk. | 3rd Shot Atk. |
---|---|---|---|---|---|
1 | 45 | 360 | 513% | 531% | 558% |
2 | 47 | 405 | 565% | 585% | 615% |
3 | 49 | 450 | 617% | 639% | 671% |
4 | 51 | 495 | 669% | 693% | 728% |
5 | 53 | 541 | 722% | 747% | 785% |
6 | 55 | 586 | 774% | 801% | 841% |
7 | 57 | 631 | 826% | 854% | 898% |
8 | 59 | 676 | 878% | 908% | 954% |
9 | 61 | 721 | 930% | 962% | 1011% |
10 | 63 | 766 | 982% | 1016% | 1068% |
11 | 65 | 812 | 1034% | 1070% | 1124% |
12 | 67 | 857 | 1086% | 1124% | 1181% |
13 | 69 | 902 | 1139% | 1178% | 1238% |
14 | 71 | 947 | 1191% | 1232% | 1294% |
15 | 73 | 992 | 1243% | 1286% | 1351% |
16 | 75 | 1037 | 1295% | 1340% | 1407% |
17 | 77 | 1082 | 1347% | 1394% | 1464% |
18 | 79 | 1128 | 1399% | 1448% | 1521% |
19 | 81 | 1173 | 1451% | 1501% | 1577% |
20 | 83 | 1218 | 1504% | 1555% | 1634% |
21 | 85 | 1263 | 1556% | 1609% | 1691% |
22 | 87 | 1308 | 1608% | 1663% | 1747% |
23 | 89 | 1353 | 1660% | 1717% | 1804% |
24 | 91 | 1399 | 1712% | 1771% | 1860% |
25 | 93 | 1444 | 1764% | 1825% | 1917% |
26 | 95 | 1489 | 1816% | 1879% | 1974% |
27 | 97 | 1534 | 1869% | 1933% | 2030% |
28 | 99 | 1579 | 1921% | 1987% | 2087% |
29 | 101 | 1624 | 1973% | 2041% | 2144% |
30 | 103 | 1669 | 2025% | 2095% | 2200% |
31 | 105 | 1715 | 2077% | 2148% | 2257% |
32 | 107 | 1760 | 2129% | 2202% | 2313% |
33 | 109 | 1805 | 2181% | 2256% | 2370% |
34 | 111 | 1850 | 2233% | 2310% | 2427% |
35 | 113 | 1895 | 2286% | 2364% | 2483% |
36 | 115 | 1940 | 2338% | 2418% | 2540% |
37 | 117 | 1985 | 2390% | 2472% | 2597% |
38 | 119 | 2031 | 2442% | 2526% | 2653% |
39 | 121 | 2076 | 2494% | 2580% | 2710% |
40 | 123 | 2121 | 2546% | 2634% | 2766% |
41 | 125 | 2166 | 2598% | 2688% | 2823% |
42 | 127 | 2211 | 2651% | 2742% | 2880% |
43 | 129 | 2256 | 2703% | 2795% | 2936% |
44 | 131 | 2302 | 2755% | 2849% | 2993% |
45 | 133 | 2347 | 2807% | 2903% | 3050% |
46 | 135 | 2392 | 2859% | 2957% | 3106% |
47 | 137 | 2437 | 2911% | 3011% | 3163% |
48 | 139 | 2482 | 2963% | 3065% | 3219% |
49 | 141 | 2527 | 3016% | 3119% | 3276% |
50 | 143 | 2572 | 3068% | 3173% | 3333% |
51 | 145 | 2618 | 3120% | 3227% | 3389% |
52 | 147 | 2663 | 3172% | 3281% | 3446% |
53 | 149 | 2708 | 3224% | 3335% | 3503% |
54 | 151 | 2753 | 3276% | 3389% | 3559% |
55 | 153 | 2798 | 3328% | 3442% | 3616% |
56 | 155 | 2843 | 3380% | 3496% | 3672% |
57 | 157 | 2889 | 3433% | 3550% | 3729% |
58 | 159 | 2934 | 3485% | 3604% | 3786% |
59 | 161 | 2979 | 3537% | 3658% | 3842% |
60 | 163 | 3024 | 3589% | 3712% | 3899% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Ranger Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() |
Awakening: | ![]() ![]() ![]() ![]() |
2nd Awakening: | ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |
Female Ranger Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() |
Awakening: | ![]() ![]() ![]() ![]() |
2nd Awakening: | ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |
General TP Skills | |
---|---|
![]() |