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Difference between revisions of "Sudden Death"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 죽음의 표식 |
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|Gender=Male | |Gender=Male | ||
|Class=Ranger | |Class=Ranger | ||
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|Type2=Awakening | |Type2=Awakening | ||
|Type3=Togglable | |Type3=Togglable | ||
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|PrerequisiteLevel=48 | |PrerequisiteLevel=48 | ||
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|Description= | |Description= | ||
− | Shooting temporarily marks your | + | Shooting temporarily marks your targets for death.<br> |
− | The death mark increases your | + | The death mark increases your Physical Critical Chance and Basic/Skill Atk. against the target. |
|Attributes= | |Attributes= | ||
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*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | *{{SkillAttribute|Buff/Mark Duration| | + | *{{SkillAttribute|Buff/Mark Duration|60 sec.}} |
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|Notes= | |Notes= | ||
*Awakening required. | *Awakening required. | ||
**First level is obtained automatically upon Awakening. | **First level is obtained automatically upon Awakening. | ||
+ | *Basic/Skill Atk. bonus also applies to the initial hit. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{ | + | <small> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
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{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | ! | + | !Basic/Skill Atk. |
− | !Physical | + | !Physical Critical Chance<br>against Marked Target |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Basic/Skill Atk.--> +{{Calc|{{#var:i}}|8.5|38.5|16|1|1}}% | |
− | + | {{!}} <!--Physical Critical Chance against Marked Target--> +{{Calc|{{#var:i}}|1.6|45.3|40|1|1}}% | |
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 12:19, 20 April 2022
Togglable Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 48 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 죽음의 표식 |
Description
Shooting temporarily marks your targets for death.
The death mark increases your Physical Critical Chance and Basic/Skill Atk. against the target.
Attributes
- SP per level: 45
- Master Level: 30
- Max Level: 40
- Buff/Mark Duration: 60 sec.
Notes
- Awakening required.
- First level is obtained automatically upon Awakening.
- Basic/Skill Atk. bonus also applies to the initial hit.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Basic/Skill Atk. | Physical Critical Chance against Marked Target |
---|---|---|---|
1 | 48 | +8.5% | +1.6% |
2 | 51 | +10.5% | +2.7% |
3 | 54 | +12.5% | +3.8% |
4 | 57 | +14.5% | +5% |
5 | 60 | +16.5% | +6.1% |
6 | 63 | +18.5% | +7.2% |
7 | 66 | +20.5% | +8.3% |
8 | 69 | +22.5% | +9.4% |
9 | 72 | +24.5% | +10.6% |
10 | 75 | +26.5% | +11.7% |
11 | 78 | +28.5% | +12.8% |
12 | 81 | +30.5% | +13.9% |
13 | 84 | +32.5% | +15% |
14 | 87 | +34.5% | +16.2% |
15 | 90 | +36.5% | +17.3% |
16 | 93 | +38.5% | +18.4% |
17 | 96 | +40.5% | +19.5% |
18 | 99 | +42.5% | +20.6% |
19 | 102 | +44.5% | +21.8% |
20 | 105 | +46.5% | +22.9% |
21 | 108 | +48.5% | +24% |
22 | 111 | +50.5% | +25.1% |
23 | 114 | +52.5% | +26.3% |
24 | 117 | +54.5% | +27.4% |
25 | 120 | +56.5% | +28.5% |
26 | 123 | +58.5% | +29.6% |
27 | 126 | +60.5% | +30.7% |
28 | 129 | +62.5% | +31.9% |
29 | 132 | +64.5% | +33% |
30 | 135 | +66.5% | +34.1% |
31 | 138 | +68.5% | +35.2% |
32 | 141 | +70.5% | +36.3% |
33 | 144 | +72.5% | +37.5% |
34 | 147 | +74.5% | +38.6% |
35 | 150 | +76.5% | +39.7% |
36 | 153 | +78.5% | +40.8% |
37 | 156 | +80.5% | +41.9% |
38 | 159 | +82.5% | +43.1% |
39 | 162 | +84.5% | +44.2% |
40 | 165 | +86.5% | +45.3% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Ranger Skills | |
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Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() |
Awakening: | ![]() ![]() ![]() ![]() |
2nd Awakening: | ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |
General TP Skills | |
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