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Difference between revisions of "Air Raid"

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(Skill values updated to post-Infinite, added skill levels 36-38)
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{{Missing Info|Arena skill values are outdated.}}
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
+
|AltName=Korean: 에어레이드
|NameTab2=
 
 
|Video=2KGfS82ToDo
 
|Video=2KGfS82ToDo
|Video2=
 
 
|Gender=Male
 
|Gender=Male
 
|Class=Ranger
 
|Class=Ranger
|Class2=
 
 
|Type=Active
 
|Type=Active
|Type2=
 
|Type3=
 
 
|PrerequisiteLevel=25
 
|PrerequisiteLevel=25
 
|PrerequisiteSkill={{IconLink|Windmill}} Lv1
 
|PrerequisiteSkill={{IconLink|Windmill}} Lv1
 
|Command=(During [[Windmill]]) Arrow Keys, {{Z}}
 
|Command=(During [[Windmill]]) Arrow Keys, {{Z}}
 
|Description=
 
|Description=
Allows the [[Male Ranger|Ranger]] to move left and right during {{IconLink|Windmill}} and activate {{IconLink|Air Raid}} by pressing attack when {{IconLink|Windmill}} is on hit.
+
Pressing the Attack button after {{IconLink|Windmill}} hits activates Air Raid.<br>
 
 
 
Enemies hit by {{IconLink|Air Raid}} are launched into the air.<br>
 
Enemies hit by {{IconLink|Air Raid}} are launched into the air.<br>
 +
{{IconLink|Stylish}} Passive adds special effects. Stylish Passive increases Physical Critical Chance and shot count during the basic aerial fire.
 +
<br><br>
 +
'''[Special Function]'''<br>
 +
- Use the attack button after Windmill hits to activate this skill.
  
{{IconLink|Stylish}} Passive increases Physical Critical Chance and shot count during the basic aerial fire.  
+
[Stylish Effect]<br>
 +
- Increases Physical Critical Chance and shot count until you land on the ground.
  
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=4.2 sec|Arena=12 sec}}
+
*{{Cooldown|4.2 sec.}}
 
*{{SkillAttribute|Max Hit Count|2}}
 
*{{SkillAttribute|Max Hit Count|2}}
  
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|SkillGrowth=
 
|SkillGrowth=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths
+
<small>
|tab1=Dungeon
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:shotcount|4,4,4,4,5,5,5,5,5,6,6,6,6,6,7,7,7,7,7,8,8,8,8,8,9,9,9,9,9,10,10,10,10,10,11,11,11,11,11,12,12,12,12,12,13,13,13,13,13,14,14,14,14,14,15,15,15,15,15,16}}
|contents1=<span style="display: none;">{{</span>
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
+
!rowspan=2|Level
!rowspan="2"|Lv Req
+
!rowspan=2|Lv Req
!rowspan="2"|MP
+
!rowspan=2|MP
!colspan="2"|Movement Distance<br>per Second
+
!rowspan=2|Atk.
!rowspan="2"|Physical Atk.
+
!colspan=2|Stylish Bonus Effect
!colspan="2"|Additional Effects<br>by {{IconLink|Stylish}}
 
 
|-
 
|-
!X-axis
+
!Physical Critical Chance||Aerial Fire Shot Count
!Y-axis
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Physical<br>Critical Chance
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Basic Aerial<br>Fire Shot Count
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
|1||25||50||10 px||5 px||1056%||+10%||rowspan="4"|+4
+
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|50|420|60}}
|2||27||56||20 px||10 px||1164%||+11%
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1893|8616|36}}%
|-{{SkillRow}}
+
<!-- Stylish Bonus Effect -->
|3||29||62||30 px||15 px||1271%||+12%
+
{{!}} <!--Physical Critical Chance--> +{{Calc|{{#var:i}}|10|69|60}}%
|-{{SkillRow}}
+
{{!}} <!--Aerial Fire Shot Count--> +{{#arrayindex:shotcount| {{#expr: {{#var:i}}-1 }} }}
|4||31||68||40 px||20 px||1378%||+13%
+
<!-- -->
|-{{SkillRow}}
+
{{!}}-
|5||33||75||50 px||25 px||1485%||+14%||rowspan="5"|+5
+
}}
|-{{SkillRow}}
 
|6||35||81||60 px||30 px||1593%||+15%
 
|-{{SkillRow}}
 
|7||37||87||70 px||35 px||1700%||+16%
 
|-{{SkillRow}}
 
|8||39||93||80 px||40 px||1807%||+17%
 
|-{{SkillRow}}
 
|9||41||100||90 px||45 px||1914%||+18%
 
|-{{SkillRow}}
 
|10||43||106||100 px||50 px||2021%||+19%||rowspan="5"|+6
 
|-{{SkillRow}}
 
|11||45||112||110 px||55 px||2129%||+20%
 
|-{{SkillRow}}
 
|12||47||118||120 px||60 px||2236%||+21%
 
|-{{SkillRow}}
 
|13||49||125||130 px||65 px||2343%||+22%
 
|-{{SkillRow}}
 
|14||51||131||140 px||70 px||2450%||+23%
 
|-{{SkillRow}}
 
|15||53||137||150 px||75 px||2558%||+24%||rowspan="5"|+7
 
|-{{SkillRow}}
 
|16||55||144||160 px||80 px||2665%||+25%
 
|-{{SkillRow}}
 
|17||57||150||170 px||85 px||2772%||+26%
 
|-{{SkillRow}}
 
|18||59||156||180 px||90 px||2879%||+27%
 
|-{{SkillRow}}
 
|19||61||162||190 px||95 px||2987%||+28%
 
|-{{SkillRow}}
 
|20||63||169||200 px||100 px||3094%||+29%||rowspan="5"|+8
 
|-{{SkillRow}}
 
|21||65||175||210 px||105 px||3201%||+30%
 
|-{{SkillRow}}
 
|22||67||181||220 px||110 px||3308%||+31%
 
|-{{SkillRow}}
 
|23||69||187||230 px||115 px||3415%||+32%
 
|-{{SkillRow}}
 
|24||71||194||240 px||120 px||3523%||+33%
 
|-{{SkillRow}}
 
|25||73||200||250 px||125 px||3630%||+34%||rowspan="5"|+9
 
|-{{SkillRow}}
 
|26||75||206||260 px||130 px||3737%||+35%
 
|-{{SkillRow}}
 
|27||77||213||270 px||135 px||3844%||+36%
 
|-{{SkillRow}}
 
|28||79||219||280 px||140 px||3952%||+37%
 
|-{{SkillRow}}
 
|29||81||225||290 px||145 px||4059%||+38%
 
|-{{SkillRow}}
 
|30||83||231||300 px||150 px||4166%||+39%||rowspan="5"|+10
 
|-{{SkillRow}}
 
|31||85||238||310 px||155 px||4273%||+40%
 
|-{{SkillRow}}
 
|32||87||244||320 px||160 px||4380%||+41%
 
|-{{MaxSkillRow}}
 
|33||89||250||330 px||165 px||4488%||+42%
 
|-{{SkillRow}}
 
|34||91||256||340 px||170 px||4595%||+43%
 
|-{{SkillRow}}
 
|35||93||263||350 px||175 px||4702%||+44%||rowspan="4"|+11
 
|-{{SkillRow}}
 
|36||95||269||360 px||180 px||4809%||+45%
 
|-{{SkillRow}}
 
|37||97||275||370 px||185 px||4917%||+46%
 
|-{{SkillRow}}
 
|38||99||282||380 px||190 px||5024%||+47%
 
|}
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{|{{SkillTableHeader}}
 
!rowspan="2"|Level
 
!rowspan="2"|Lv Req
 
!rowspan="2"|MP
 
!colspan="2"|Movement Distance<br>per Second
 
!rowspan="2"|Physical Atk
 
|-
 
!X-axis
 
!Y-axis
 
|-{{SkillRow}}
 
|1||30||50||10 px||1 px||16%
 
|-{{SkillRow}}
 
|2||32||55||17 px||3 px||18%
 
|-{{SkillRow}}
 
|3||34||60||25 px||4 px||19%
 
|-{{SkillRow}}
 
|4||36||66||32 px||8 px||21%
 
|-{{SkillRow}}
 
|5||38||71||40 px||12 px||22%
 
|-{{SkillRow}}
 
|6||40||76||47 px||16 px||24%
 
|-{{SkillRow}}
 
|7||42||82||54 px||19 px||26%
 
|-{{SkillRow}}
 
|8||44||87||62 px||23 px||27%
 
|-{{SkillRow}}
 
|9||46||92||69 px||27 px||29%
 
|-{{SkillRow}}
 
|10||48||98||77 px||30 px||30%
 
|-{{SkillRow}}
 
|11||50||103||84 px||34 px||32%
 
|-{{SkillRow}}
 
|12||52||108||91 px||38 px||34%
 
|-{{SkillRow}}
 
|13||54||114||99 px||41 px||35%
 
|-{{SkillRow}}
 
|14||56||119||106 px||45 px||37%
 
|-{{SkillRow}}
 
|15||58||125||114 px||49 px||38%
 
|-{{SkillRow}}
 
|16||60||130||121 px||53 px||40%
 
|-{{SkillRow}}
 
|17||62||135||129 px||56 px||42%
 
|-{{SkillRow}}
 
|18||64||141||136 px||60 px||43%
 
|-{{SkillRow}}
 
|19||66||146||143 px||64 px||45%
 
|-{{SkillRow}}
 
|20||68||151||151 px||67 px||46%
 
|-{{SkillRow}}
 
|21||70||157||158 px||71 px||48%
 
|-{{SkillRow}}
 
|22||72||162||166 px||75 px||50%
 
|-{{SkillRow}}
 
|23||74||167||173 px||78 px||51%
 
|-{{SkillRow}}
 
|24||76||173||180 px||82 px||53%
 
|-{{SkillRow}}
 
|25||78||178||188 px||86 px||54%
 
|-{{SkillRow}}
 
|26||80||184||195 px||90 px||56%
 
|-{{SkillRow}}
 
|27||82||189||203 px||93 px||58%
 
|-{{MaxSkillRow}}
 
|28||84||194||210 px||98 px||59%
 
|-{{SkillRow}}
 
|29||86||200||217 px||101 px||61%
 
|-{{SkillRow}}
 
|30||88||205||225 px||104 px||62%
 
|-{{SkillRow}}
 
|31||90||210||232 px||108 px||64%
 
|-{{SkillRow}}
 
|32||92||216||240 px||112 px||66%
 
|-{{SkillRow}}
 
|33||94||221||247 px||116 px||67%
 
|-{{SkillRow}}
 
|34||96||226||254 px||119 px||69%
 
|-{{SkillRow}}
 
|35||98||232||262 px||123 px||70%
 
 
|}
 
|}
<span style="display: none">}}</span>
+
{{TableNote}}
}}
+
</small>
 +
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 12:57, 20 April 2022


Air Raid.png Air Raid

Active Skill
Class:

Male Ranger

Command: (During Windmill) Arrow Keys, Z.png
Prerequisite Level: 25
Prerequisite Skills: Windmill.png Windmill Lv1
Alternate Names: Korean: 에어레이드

Description

Pressing the Attack button after Windmill.png Windmill hits activates Air Raid.
Enemies hit by Air Raid.png Air Raid are launched into the air.
Stylish.png Stylish Passive adds special effects. Stylish Passive increases Physical Critical Chance and shot count during the basic aerial fire.

[Special Function]
- Use the attack button after Windmill hits to activate this skill.

[Stylish Effect]
- Increases Physical Critical Chance and shot count until you land on the ground.

Attributes

  • SP per level: 25
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 4.2 sec.
  • Max Hit Count: 2

Notes

  • Able to chain aerial attack immediately afterward.
  • Can't be activated if the initial Windmill.png Windmill doesn't land successfully.
  • Upon acquisition of Stylish.png Stylish, ending Air Raid.png Air Raid leaves the Ranger in the Aerial Fire.png Aerial Fire buff pose, and will increase Critical Hit Chance.
  • Can be improved with Air Raid Upgrade.png Air Raid Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Atk. Stylish Bonus Effect
Physical Critical Chance Aerial Fire Shot Count
1 25 50 1893% +10% +4
2 27 56 2085% +11% +4
3 29 63 2277% +12% +4
4 31 69 2469% +13% +4
5 33 75 2661% +14% +5
6 35 81 2853% +15% +5
7 37 88 3046% +16% +5
8 39 94 3238% +17% +5
9 41 100 3430% +18% +5
10 43 106 3622% +19% +6
11 45 113 3814% +20% +6
12 47 119 4006% +21% +6
13 49 125 4198% +22% +6
14 51 132 4390% +23% +6
15 53 138 4582% +24% +7
16 55 144 4774% +25% +7
17 57 150 4966% +26% +7
18 59 157 5158% +27% +7
19 61 163 5351% +28% +7
20 63 169 5543% +29% +8
21 65 175 5735% +30% +8
22 67 182 5927% +31% +8
23 69 188 6119% +32% +8
24 71 194 6311% +33% +8
25 73 201 6503% +34% +9
26 75 207 6695% +35% +9
27 77 213 6887% +36% +9
28 79 219 7079% +37% +9
29 81 226 7271% +38% +9
30 83 232 7463% +39% +10
31 85 238 7656% +40% +10
32 87 244 7848% +41% +10
33 89 251 8040% +42% +10
34 91 257 8232% +43% +10
35 93 263 8424% +44% +11
36 95 269 8616% +45% +11
37 97 276 8808% +46% +11
38 99 282 9000% +47% +11
39 101 288 9192% +48% +11
40 103 295 9384% +49% +12
41 105 301 9576% +50% +12
42 107 307 9769% +51% +12
43 109 313 9961% +52% +12
44 111 320 10153% +53% +12
45 113 326 10345% +54% +13
46 115 332 10537% +55% +13
47 117 338 10729% +56% +13
48 119 345 10921% +57% +13
49 121 351 11113% +58% +13
50 123 357 11305% +59% +14
51 125 364 11497% +60% +14
52 127 370 11689% +61% +14
53 129 376 11881% +62% +14
54 131 382 12074% +63% +14
55 133 389 12266% +64% +15
56 135 395 12458% +65% +15
57 137 401 12650% +66% +15
58 139 407 12842% +67% +15
59 141 414 13034% +68% +15
60 143 420 13226% +69% +16

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Ranger Skills
Active:Air Raid.png Air Raid Death By Revolver.png Death By Revolver Death Hawk.png Death Hawk Gun Guard.png Gun Guard Headshot.png Headshot Moving Shot.png Moving Shot Multi Headshot.png Multi Headshot Revenger.png Revenger Triple Tap.png Triple Tap Western Fire.png Western Fire Wild Shot.png Wild Shot
Passive:Fastest Gun.png Fastest Gun Revolver Upgrade.png Revolver Upgrade Stylish.png Stylish
Awakening:Deadly Approach.png Deadly Approach Scud Genocide.png Scud Genocide Sudden Death.png Sudden Death Suppressive Barrage.png Suppressive Barrage
2nd Awakening:Fast Draw.png Fast Draw Marksmanship.png Marksmanship Seventh Flow.png Seventh Flow Wipeout.png Wipeout
Neo: Awakening:Acceleration Trigger.png Acceleration Trigger Death Crisis.png Death Crisis Outstanding.png Outstanding

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism