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Difference between revisions of "Bandit Cut Upgrade"

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[[Category:TP Skills]][[Category:Rogue TP Skills]]
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{{SkillPage
==Description==
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|Name={{PAGENAME}}
[[File:Bandit Cut Upgrade.png]]
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|AltName=Korean: 밴디트컷 강화
[[Bandit Cut]]'s damage increases.
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|Class=Rogue
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|Type=Passive
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|Type2=TP
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|PrerequisiteLevel=55
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|PrerequisiteSkill={{IconLink|Bandit Cut}} Lv1
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|Command=
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|Description=Increases {{IconLink|Bandit Cut}} Atk. and its {{IconLink|Hit End}} Atk.
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*{{SkillAttribute|Atk. per Level|+10%}}
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|Attributes=
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*{{TP per level|2}}
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*{{SkillAttribute|Master Level|5}}
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*{{SkillAttribute|Max Level|7}}
  
==Details==
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|Notes=
*Increases by 10% per rank
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{{NavSkillsRogue|closed|open}}
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|SkillGrowth=
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<span style="display:none">{{</span>
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<small>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{|{{SkillTableHeader}}
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!Level
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!Lv Req
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!Atk.
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!Hit End Atk.
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
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{{!}} <!--Level--> {{#var:i}}
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{{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}}
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{{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}%
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{{!}} <!--Hit End Atk.--> +{{#expr: 10*{{#var:i}} round 0}}%
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{{!}}-
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}}
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|}
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</small>
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<span style="display:none">}}</span>
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}}

Latest revision as of 09:20, 11 March 2021


Bandit Cut Upgrade.png Bandit Cut Upgrade

No Video
TP Passive Skill
Class:

Rogue

Command: None
Prerequisite Level: 55
Prerequisite Skills: Bandit Cut.png Bandit Cut Lv1
Alternate Names: Korean: 밴디트컷 강화

Description

Increases Bandit Cut.png Bandit Cut Atk. and its Hit End.png Hit End Atk.

  • Atk. per Level: +10%

Attributes

  • TP per level: 2
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Atk. Hit End Atk.
1 55 +10% +10%
2 60 +20% +20%
3 65 +30% +30%
4 70 +40% +40%
5 75 +50% +50%
6 80 +60% +60%
7 85 +70% +70%

}}