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Difference between revisions of "Contract: Freet"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: 계약소환 : 프리트 | ||
|Video=P30CG86MCzk | |Video=P30CG86MCzk | ||
|Class=Summoner | |Class=Summoner | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=20 | |PrerequisiteLevel=20 | ||
− | |Command={{Up}}{{Up}}{{Z}} | + | |Command={{Up}}{{Up}}+{{Z}} |
− | |Description=Hires Freet to aid | + | |Description=Hires Freet to aid the Summoner in battle. Freet specializes in ranged casting. Summoned creatures disappear if the summoner dies. |
+ | |||
+ | *Basic Patterns: Bite | ||
+ | *Level 5 Additional Patterns: Fireball | ||
+ | *Level 10 Additional Patterns: Fire Breath | ||
+ | *{{IconLink|Communion}} Additional Patterns: Dragon Fear | ||
|Attributes= | |Attributes= | ||
[[Image:Freet.png|right]] | [[Image:Freet.png|right]] | ||
*{{SP per level|20}} | *{{SP per level|20}} | ||
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown|20 | + | *{{SkillAttribute|Max Level|60}} |
− | *Summon | + | *{{CastTime|0.7 sec.}} |
− | *Max | + | *{{Cooldown|10 sec.}} |
− | * | + | *{{SkillAttribute|Additional Control Pattern Cooldown|10 sec.}} |
− | * | + | *{{SkillAttribute|Additional Control Pattern MP Cost|Equal to 20% initial Summon MP cost}} |
− | * | + | *{{SkillAttribute|Freet Level|Scales with Character Level}} |
− | * | + | *{{SkillAttribute|Summon Duration|- sec.}} |
+ | *{{SkillAttribute|Max Summon Count|1}} | ||
+ | *{{SkillAttribute|Bite Cooldown|1 sec.}} | ||
+ | *{{SkillAttribute|Fireball Cooldown|1 sec.}} | ||
+ | *{{SkillAttribute|Fire Breath Cooldown|2 sec.}} | ||
+ | *{{SkillAttribute|Max Map Contract Minion Summon Count|25}} | ||
|Notes= | |Notes= | ||
− | *At low levels, Freet is nigh-on useless, as he'll be prone to not doing very much and be hiding away from the action. | + | *At low levels, Freet is nigh-on useless, as he'll be prone to not doing very much and be hiding away from the action. However, at much higher levels (10+), Freet becomes a very good source of dealing damage and becomes very useful. |
− | |||
*Very useful in PvP | *Very useful in PvP | ||
*Be careful using Freet when dealing with plants and Dendroids, as they can catch fire and explode. | *Be careful using Freet when dealing with plants and Dendroids, as they can catch fire and explode. | ||
+ | *Can be improved with {{IconLink|Contract: Freet Upgrade}}. | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Bite Atk. |
− | ! | + | !Fireball Atk. |
− | + | !Fire Breath Atk. | |
− | ! | + | !Dragon Fear Multi-hit Atk. |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|90|586|38}} | |
− | + | {{!}} <!--Bite Atk.--> {{Calc|{{#var:i}}|225|1070|38}}% | |
− | + | {{!}} <!--Fireball Atk.--> {{Calc|{{#var:i}}|129|611|38}}% | |
− | + | {{!}} <!--Fire Breath Atk.--> {{Calc|{{#var:i}}|386|1833|38}}% | |
− | + | {{!}} <!--Dragon Fear Multi-hit Atk.--> {{Calc|{{#var:i}}|280|1331|38}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 12:36, 28 July 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 계약소환 : 프리트 |
Description
Hires Freet to aid the Summoner in battle. Freet specializes in ranged casting. Summoned creatures disappear if the summoner dies.
- Basic Patterns: Bite
- Level 5 Additional Patterns: Fireball
- Level 10 Additional Patterns: Fire Breath
- Communion Additional Patterns: Dragon Fear
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: 0.7 sec.
- Cooldown: 10 sec.
- Additional Control Pattern Cooldown: 10 sec.
- Additional Control Pattern MP Cost: Equal to 20% initial Summon MP cost
- Freet Level: Scales with Character Level
- Summon Duration: - sec.
- Max Summon Count: 1
- Bite Cooldown: 1 sec.
- Fireball Cooldown: 1 sec.
- Fire Breath Cooldown: 2 sec.
- Max Map Contract Minion Summon Count: 25
Notes
- At low levels, Freet is nigh-on useless, as he'll be prone to not doing very much and be hiding away from the action. However, at much higher levels (10+), Freet becomes a very good source of dealing damage and becomes very useful.
- Very useful in PvP
- Be careful using Freet when dealing with plants and Dendroids, as they can catch fire and explode.
- Can be improved with Contract: Freet Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Bite Atk. | Fireball Atk. | Fire Breath Atk. | Dragon Fear Multi-hit Atk. |
---|---|---|---|---|---|---|
1 | 20 | 90 | 225% | 129% | 386% | 280% |
2 | 22 | 103 | 248% | 142% | 425% | 308% |
3 | 24 | 117 | 271% | 155% | 464% | 337% |
4 | 26 | 130 | 294% | 168% | 503% | 365% |
5 | 28 | 144 | 316% | 181% | 542% | 394% |
6 | 30 | 157 | 339% | 194% | 582% | 422% |
7 | 32 | 170 | 362% | 207% | 621% | 450% |
8 | 34 | 184 | 385% | 220% | 660% | 479% |
9 | 36 | 197 | 408% | 233% | 699% | 507% |
10 | 38 | 211 | 431% | 246% | 738% | 536% |
11 | 40 | 224 | 453% | 259% | 777% | 564% |
12 | 42 | 237 | 476% | 272% | 816% | 592% |
13 | 44 | 251 | 499% | 285% | 855% | 621% |
14 | 46 | 264 | 522% | 298% | 894% | 649% |
15 | 48 | 278 | 545% | 311% | 934% | 678% |
16 | 50 | 291 | 568% | 324% | 973% | 706% |
17 | 52 | 304 | 590% | 337% | 1012% | 734% |
18 | 54 | 318 | 613% | 350% | 1051% | 763% |
19 | 56 | 331 | 636% | 363% | 1090% | 791% |
20 | 58 | 345 | 659% | 377% | 1129% | 820% |
21 | 60 | 358 | 682% | 390% | 1168% | 848% |
22 | 62 | 372 | 705% | 403% | 1207% | 877% |
23 | 64 | 385 | 727% | 416% | 1246% | 905% |
24 | 66 | 398 | 750% | 429% | 1285% | 933% |
25 | 68 | 412 | 773% | 442% | 1325% | 962% |
26 | 70 | 425 | 796% | 455% | 1364% | 990% |
27 | 72 | 439 | 819% | 468% | 1403% | 1019% |
28 | 74 | 452 | 842% | 481% | 1442% | 1047% |
29 | 76 | 465 | 864% | 494% | 1481% | 1075% |
30 | 78 | 479 | 887% | 507% | 1520% | 1104% |
31 | 80 | 492 | 910% | 520% | 1559% | 1132% |
32 | 82 | 506 | 933% | 533% | 1598% | 1161% |
33 | 84 | 519 | 956% | 546% | 1637% | 1189% |
34 | 86 | 532 | 979% | 559% | 1677% | 1217% |
35 | 88 | 546 | 1001% | 572% | 1716% | 1246% |
36 | 90 | 559 | 1024% | 585% | 1755% | 1274% |
37 | 92 | 573 | 1047% | 598% | 1794% | 1303% |
38 | 94 | 586 | 1070% | 611% | 1833% | 1331% |
39 | 96 | 599 | 1093% | 624% | 1872% | 1359% |
40 | 98 | 613 | 1116% | 637% | 1911% | 1388% |
41 | 100 | 626 | 1139% | 650% | 1950% | 1416% |
42 | 102 | 640 | 1161% | 663% | 1989% | 1445% |
43 | 104 | 653 | 1184% | 676% | 2029% | 1473% |
44 | 106 | 666 | 1207% | 689% | 2068% | 1501% |
45 | 108 | 680 | 1230% | 702% | 2107% | 1530% |
46 | 110 | 693 | 1253% | 715% | 2146% | 1558% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |