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Difference between revisions of "Antwer Canyon (Epic Quests) — Origin"

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(Walking Home)
(Quests)
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|Dungeon Map =
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|Notes= [[Sergeant First Class Maywin]] accompanies the player in room A1.
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}}
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===A Man with Machine Arms===
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{{EpicQuest2
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|Name=A Man with Machine Arms
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|Type=Epic
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|Level = 63
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|NPC = [[Sergeant First Class Maywin]]
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|Prerequisite =
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|Dungeon = [[North Ghent Gate]]
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|Briefing =
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'''[[Sergeant First Class Maywin]]:''' ""
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|Objectives = Drive the AT-5T Walker and save the [[Empyrean]] Army in [[North Ghent Gate]].
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|Dungeon Dialogue =
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|Upon Completion =
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|RewardEXP = xx
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|RewardGold = 5,076
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|RewardItem=
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|RewardOther= Level 65 magic top and bottom for class.
 
|Dungeon Map =  
 
|Dungeon Map =  
 
|Notes= [[Sergeant First Class Maywin]] accompanies the player in room A1.
 
|Notes= [[Sergeant First Class Maywin]] accompanies the player in room A1.

Revision as of 07:36, 11 April 2018

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Missing alternate class dialogue.


Details

Quests

Defender's of Ghent

Level 63
Quest Giver Varracht
Dungeon East Ghent Gate
Briefing Varracht: "Can't you tell? This guy was going around, setting places on fire, so we taught him a lesson. Here, he's the Arsonist."

Zeldine: "Is this Arsonist Bentinck? Adventurer, did you apprehend him with Varracht? You did. Varracht, this, no matter how impressive it is, doesn't change the fact that you disobeyed my orders."

Varracht: "Screw you. I'm not your foot soldier. I'm free to do whatever I want. I can't get out of here anytime, no matter how many spies you have to follow me. People were losing homes while you, the commander of the city guard, were caught up in mind games with the Kartels, so I took matters into my own hands. How dare you yell at me? So I disobeyed your orders? You're new in your position and yet you already like the power that comes with it. If you know how serious this situation is, then stop worrying about nobodies like me and do your job. And learn some humility while you're at it."

Zeldine: "Hmpf, I thank you for your cooperation, but I'm still the commander here. If you want to stay in Ghent, then you'd better follow my orders."

Varracht: "Does this mean you're going to do your job? Fine. I'll have to see it to believe it, though."

Zeldine: "Watch your mouth, old man! ...Oh, Adventurer. I'm sorry. I'll throw Bentinck in prison right away. Thank you. Do you mean that infuriating geezer? He's called Sandstorm Varracht, a famous gunslinger from the Lawless District in the west. He sneaked into Ghent some time ago. My distrust of him isn't because he's from the Lawless District. It's because he's one of the early members of [the] Kartel. He said he left it because it changed. I don't think he's changed since he left it, though. Adventurer, please be careful with him. I'm only letting him stay because I can't find a reason to kick him out, but I know, once we start losing, he'll give the Kartels our heads on a platter. Well, it's true we're losing at this moment, but still be careful. There's someone I'd like to introduce you to. Please come with me."
Objectives go to Melvin Richter with Zeldine.
Upon Completion Upon talking to Richter:

Melvin Richter: "*Yawn* Hey, don't stand there. You're blocking the sun. I was enjoying a nap for the first time in a long while."

Zeldine: "You're always napping. Anyway, Doctor, this is the adventurer who arrived with the Imperial Army. You said you needed someone strong enough to do things alone, right?"

Melvin Richter: "Did I? I think I said I needed someone smart enough to go in and out of enemy territory by himself. Anyway, you're saying this adventurer is good, right? Then let's get started. Zeldine asked me to decipher some code, and from that code I've found our the Kartels are plotting something interesting. They're trying to bombard this place."

Zeldine: "What? Why didn't you tell me earlier?"

Melvin Richter: "I'm telling you now. Anyway, they're going to do it the really old-fashioned way. They'll have some signalmen send the target coordinates and bombard the location. So stupid. I think it's about time they show up. Some of the enemies that arrive at the east gate are the signalmen. You'd better get rid of them if you don't want to get blown up."

Zeldine: "Melvin, you need to tell us something important like this as soon as possible! We need preparation--"

Melvin Richter: "What did you expect? You had me work on a lot of things, and then dumped that code on me on top of that."

Zeldine: "Aww, but we don't have enough manpower--bah, I don't have time for this. Adventurer, let's go."

Upon talking to Zeldine:
Zeldine: "Melvin was right: a group of Kartels are coming to the east gate. If Melvin didn't tell us when he did, we could've been in trouble. Now, let's counter their attack. Adventurer, we in the Empyrean Army will keep them distracted. Could you get rid of their signalmen? I'll tell you how to recognize them. They're hiding among their comrades. Take a careful look at them."

Upon completing the dungeon:
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 4,860 Gold

Rescuing Allies

Level 63
Quest Giver Zeldine
Dungeon East Ghent Gate
Objectives Look for Leader Gordon in East Ghent Gate.
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 4,860 Gold

Riot Captain Shred

Level 63
Quest Giver Zeldine
Dungeon East Ghent Gate
Objectives Defeat Riot Captain Shred in East Ghent Gate.
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 4,860 Gold

Supplying Bullets

Level 63
Quest Giver Zeldine
Dungeon South Ghent Gate
Objectives Collect Cartridges from South Ghent Gate.
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 4,860 Gold

Unidentified Weapon

Level 63
Quest Giver Zeldine
Dungeon South Ghent Gate
Briefing Zeldine: "The Imperial Army is stronger than I thought. Their antiquated weapons worried me, but in their hands, they were more formidable than anything I've seen. The Empire of the Underworld seems to be a state of incredible warriors. I'm especially impressed by that man named Vaughn Walshuted. He wiped the floor--what's that? I mean that gigantic weapon of the enemy. Oh, I'd better retreat my men! Adventurer, I'm sorry, but could you go bring Melvin? I need his help to destroy that thing."
Objectives Talk to Melvin Richter
Upon Completion Upon talking to Melvin:

Melvin Richter: "What? The Kartels are using strange-looking things to attack us? What do they look like? Hmmm... Your description seems to match one of my toys that I made a long time ago. I felt too lazy to walk around, so I made this vehicle for myself, but now the Kartels are using them. Gizel must have seen my doodling. If he used my schematics without modification, those machines are made of @#*@%$@#^ that is thermal-treated with #*%@#$& technology... You don't understand, do you? Let's just say they're tanks. I think I named them GT-9600, but you should go to Zeldine--ah wait. Do you really have to take me with you? But I don't want to go..."

Upon talking to Zeldine:
Zeldine: "Melvin! you came. Just look outside--"

Melvin Richter: "I know. I was going to tell him what to do, but he dragged me here with him. Why cant you just take a look at this and figure out how to do it? Argh! All right, all right. Stop nagging. I'll write it down for you. Read ti and do as it says."

Zeldine: "Whew, thank you for your help. Adventurer, could you deliver this memo to the Imperial and Empyrean Armies? Both of them are outside. Thank you."

Upon completing the dungeon:
Vaughn Walshuted: "A chunk of black metal? I don't know. There are chunks of metal everywhere here."

Den: "Master! There's a monster made of metal!"
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 4,968 Gold

Mobile Weapon GT-9600

Level 63
Quest Giver Den
Dungeon South Ghent Gate
Briefing Den: "A monster made of black steal is breaking our formation and killing our men! We don't know what to do!" Vaughn Walshuted: "Erm, Adventurer, is that what you told me about? Perfect. Let's go take a look!"
Objectives Defeat GT-9600 in South Ghent Gate.
Upon Completion Vaughn Walshuted: "Is this all? That was easier than I thought...thanks to you, of course. Anyway, now that we defeated that black monster, the enemy should be wary of us now, shouldn't it? it should. I want to get this over with, so I can see my Emily. *Sigh* You don't know the pain I'm in."
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 4,968 Gold
Notes Vaughn Walshuted accompanies the player in room A3.

The Battle Continues

Level 63
Quest Giver Vaughn Walshuted
Dungeon North Ghent Gate
Briefing Vaughn Walshuted: "By the way, these are too few to be their main army. What if their main army is attacking someplace else? Adventurer, I'll go back with my men. Go to that commander lady and tell her to check the other gates, will you? She doesn't seem to have a lot of experience in commanding armies, and I'm worried she might not be seeing the forest for the trees."
Objectives Deliver Vaughn's message to Zeldine.
Upon Completion Zeldine: "Huh? Of course. I'm checking as we speak. The enemy is trying to make a feint, pretending to attack the sought gate while aiming for the north one."
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 4,968 Gold

The Abandoned Walker

Level 63
Quest Giver Zeldine
Dungeon North Ghent Gate
Briefing Zeldine: ""
Objectives Find the AT-5T Walker in North Ghent Gate.
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 5,076 Gold
Notes Sergeant First Class Maywin accompanies the player in room A2.

Walking Home

Level 63
Quest Giver Melvin Richter
Dungeon North Ghent Gate
Briefing Melvin Richter: ""
Objectives Drive the AT-5T Walker back to Ghent.
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 5,076 Gold
Notes Sergeant First Class Maywin accompanies the player in room A1.

A Man with Machine Arms

Level 63
Quest Giver Sergeant First Class Maywin
Dungeon North Ghent Gate
Briefing Sergeant First Class Maywin: ""
Objectives Drive the AT-5T Walker and save the Empyrean Army in North Ghent Gate.
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 5,076 Gold

Level 65 magic top and bottom for class.

Notes Sergeant First Class Maywin accompanies the player in room A1.

Scouting the Outpost

Level 63
Quest Giver Zeldine
Dungeon Midnight Assault
Briefing Zeldine: "Adventurer, thank you so much for your help with this defense operation. Because you informed us that the enemy was hiding in the gorge, we avoided danger and turned the tables on them. I'd also like to thank you, Sir Walshuted. The Kartels were better prepared than we thought. If it weren't for your men, we would've been in big trouble."

Vaughn Walshuted: "You should thank Deputy Master Kruger, not me. By the way, what are you going to do now? We took out the enemy commander, but the war still isn't over."

Zeldine: "During this operation, we've discovered another enemy base, in the depths of the gorge. If we wipe it out, the scales will be tipped in our favor."

Vaughn Walshuted: "Then like we just did, we should let a small group of elite warriors confuse the enemy first, and then rest of us will swoop in."

Zeldine: "Do you think the same strategy will work twice in a row?"

Vaughn Walshuted: "It's the only way to reach the back of the gorge, where the enemy's hiding, with minimal damage. Look at the way this place is shaped. Sending our army in there is suicidal. The enemies in there must have not heard what happened to the others, or they would've sent out reinforcements. The gorge is a good place to hide, but a bad place to keep tabs on the outside world."

Zeldine: "Hm... I'll trust your judgment on this, Sir Walshuted. Adventurer, could you check the situation of the enemy, just like the last time?"
Objectives Clear Midnight Assault.
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 5,292 Gold

Midnight Operation

Level 63
Quest Giver Zeldine
Dungeon Midnight Assault
Objectives Clear Midnight Assault with Varracht.
Rewards
  • Expicon.png xx Exp
  • Goldicon.png xx Gold

The Silver Spoon Circus

Level 63
Quest Giver Varracht
Objectives Give the Silver Spoon Circus Trouper's ID to Zeldine and deliver Varracht's message.
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 5,292 Gold

Defeat the Clown

Level 63
Quest Giver Zeldine
Objectives Defeat the following enemies in Midnight Assault:
  • Stiltz: 0/10
  • Akrobat: 0/15
  • Yogi Savara: 0/1
Rewards
  • Expicon.png xx Exp
  • Goldicon.png 5,292 Gold