Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Equipment Option Growth

From DFO World Wiki
Revision as of 22:36, 31 March 2024 by NoirGraves (talk | contribs) (Option Level Transfer)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.

The Equipment Option Growth is a System introduced in Dungeon Fighter Online as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Damage Values, Option Levels and Adventurer Fame. This can be accessed through either the Mystical Grimoire in Seria's room, Kiri's Epic Processing System at Hendon Myre or Loton in West Coast. By going to either NPC, click on the "Option Fusion" and it will take you to three different tabs. By default, you will be at the Option Growth tab, where you can fuse epics of the same type to increase its potency.

Option Growth

The Option Growth Window with two applicable equipment that can be fused under the Complete Growth Method.

The Option Growth system can be used to further enhance the potency of options on level 105 Epic and Legendary equipment by sacrificing unwanted or duplicate equipment of the same type, up to a maximum option level of 80 for each line. If either the target or material equipment has enchantments applied to it, or has been reinforced, refined, or amplified, they can also be transferred onto the final product. This functions in the same way as the inheritance system, and will incur the exact same fee of Goldicon.png Gold added onto the final cost.

Using the Standard Growth method, the material equipment's options' accumulated levels and experience points will be transferred onto the target equipment. If both equipment have the same option, levels and experience points will transfer completely between those options, while different options will transfer less. If at least one option does not match between the target and the material equipment, the Complete Growth method can be used instead, which will completely transfer levels and experience points between options as if they were matching, in exchange for a significantly increased cost.

Furthermore, if the material equipment's option levels are lower than that of the target's, there is a chance of a Great Success occurring, which will double the amount of experience points transferred.


  • Level 105 Legendary or Epic equipment
    • Both the target and material equipment must be of the same type (i.e., equippable in the same equipment slot)
    • Cursed Equipment may be used as the material equipment, but not as the target equipment
  • Level 100 Epic equipment can be optionally used as the material equipment if they are one of the following:

Materials Needed

Standard Growth

If one of the registered equipment has an option level of 20 or below:

Materials No Matching Options 1 Matching Option 2 Matching Options 3 Matching Options 4 Matching Options
Golden Beryl.png Golden Beryl 2 4 6 8 10
Goldicon.png Gold 25,000
Power Essence.png Power Essence 1

If one of the registered equipment has an option level of 21 or higher:

Materials No Matching Options 1 Matching Option 2 Matching Options 3 Matching Options 4 Matching Options
Golden Beryl.png Golden Beryl 10 20 30 40 50
Goldicon.png Gold 50,000
Power Essence.png Power Essence 1

Complete Growth

In addition to a base cost, an additional amount of materials are needed for each option that does not match between the target and material equipment, and their level.

Materials Base Cost Option Level 1-10 11-20 21-30 31-40 41-45 46-50 51-55 56-60 61-65 66-70 71-75 76-80
Golden Beryl.png Golden Beryl 50 +10 +15 +20 +25 +50 +60 +70 +80 +90 +100 +110 +120
Goldicon.png Gold 50,000 +10,000 +15,000 +20,000 +25,000 +50,000 +60,000 +70,000 +80,000 +90,000 +100,000 +110,000 +120,000
Power Essence.png Power Essence 1 +0 +1

Option Transfer

The Option Transfer Window showing applicable options between both Ent Spirit Top and Blue Beryl Armor.

The Option Transfer system allows equipment with Custom Epic Options to inherit and replace a single custom option from another piece of equipment, so as long as both equipment can possess the target custom option naturally. This system can be leveraged to create more well-rounded equipment with the most ideal options possible. Added within the Seon patch, the Custom Option Book can also be used to register an option line onto an existing custom equipment piece from ones that were disassembled.

During the transfer process, the material equipment is destroyed or registered custom book option vanishes. Furthermore, once an option is transferred, all other options on the target equipment become permanently locked, and from then onwards only the transferred option can be changed into another.

Note: Each individual Custom Epic have their own unique options in the form of a [Inherent] notation next to them, that cannot be transferred onto another set piece.

Materials Needed

Applicable Equipment


No equipment found that satisfy the search criteria.


Option Level Transfer

A Reversible Leather Coat's information values getting transferred over to an Ent Spirit Top.

Sharing an identical function to Lemidia Chrysos: The Golden Altar from Black Purgatory, the Option Level Transfer tab allows you to transfer a material equipment's Option Levels, EXP, alongside its entire [Reinforce|Refine|Amplify|Enchant|Fusion|Texture|Seon Upgrade] information over towards a corresponding target equipment. Once this is finalized, the material equipment that was used will have its own values reset back to Level 1 with no EXP.

Duplicate Equipment with matching options cannot be used for transferring.
Fusion weapons can't be registered as the material if their type is different from the target's.

The following materials are required per transfer: