Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Steyr AMR"
m (Cat-a-lot: Moving from Category:Launcher Skills to Category:Male Launcher Skills) |
m |
||
(20 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{SkillPage | |
− | + | |Name={{PAGENAME}} | |
+ | |AltName=Korean: 슈타이어 대전차포 | ||
+ | |Video=6n8JKlniB74 | ||
+ | |Video2=MZNopI5bdjQ | ||
+ | |NameTab=Male | ||
+ | |NameTab2=Female | ||
+ | |Gender=Both | ||
+ | |Class=Launcher | ||
+ | |AlbertQuest=Yes | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=20 | ||
+ | |Command={{Left}}{{Right}}+{{Z}} | ||
− | + | |Description= | |
− | {{ | + | {{tabs |
− | == | + | |name=Desc |
+ | |tab1=Male | ||
+ | |contents1= | ||
+ | Fires a bullet that embeds itself in a target and explodes.<br> | ||
+ | This bullet travels quickly, inflicts damage on hit, and then causes a big, time-delayed explosion, inflicting Physical Fire damage on surrounding enemies. | ||
− | + | '''{{IconLink|Interlock Satellite}} Effects:'''<br> | |
+ | Changes to a piercing bullet shot from a railgun.<br> | ||
+ | This bullet, instead of exploding, penetrates all enemies in its way and slightly pulls surrounding enemies along the Y axis. Also, it's no longer guided.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | [Interlock Satellite Effect]<br> | ||
+ | - Increases bullet speed.<br> | ||
+ | - Guiding feature deleted<br> | ||
+ | - Pulls enemies along the y-axis.<br> | ||
+ | - Changes to a piercing bullet that doesn't explode. | ||
+ | |tab2=Female | ||
+ | |contents2= | ||
+ | Fires a shell that inflicts damage to enemies upon contact, then explodes to deal extra splash damage. | ||
+ | }} | ||
− | === | + | |Attributes= |
− | * | + | *{{SP per level|25}} |
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|6 sec.}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Male Explosion Size Ratio|180%}} | ||
+ | *{{SkillAttribute|Male Explosion Count|1}} | ||
+ | *{{SkillAttribute|Female Explosion Size Ratio|140%}} | ||
+ | *{{SkillAttribute|Female Explosion Count|3}} | ||
+ | |Notes= | ||
+ | *The AMR in the title may refer to [https://en.wikipedia.org/wiki/Anti-materiel_rifle Anti-materiel rifle]. | ||
+ | *Male Launcher's Steyr AMR will have one delayed explosion whereas Female Launcher's will have three smaller explosions. | ||
+ | *The Launcher will be pushed back slightly due to recoil. | ||
+ | *The target will also be knocked back when hit by the initial impact and explosion(s). | ||
+ | *The projectile has a slight homing property. | ||
+ | *The initial impact will count as a non-elemental physical attack whereas the explosion(s) will be fire-element physical attack. | ||
+ | *If used alongside with {{IconLink|Sub Weapon Crusher}}, the hit from the Heavy Weapon and the projectile will give a very significant knockback. | ||
+ | *Can be improved with {{IconLink|Steyr AMR Upgrade}}. | ||
− | === | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=Skill Growth | |
− | + | |tab1=Male | |
− | + | |contents1= | |
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | == | + | !rowspan=2|Level |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|MP | |
− | + | !rowspan=2|Collision Atk. | |
− | == | + | !rowspan=2|Explosion Atk. |
− | + | !rowspan=2|Weapon-drawing Time | |
− | + | !Interlock Satellite Effects | |
− | + | |- | |
− | + | !Piercing Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
− | ! | + | {{!}} <!--Level--> {{#var:i}} |
+ | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|40|392|60}} | ||
+ | {{!}} <!--Collision Atk.--> {{Calc|{{#var:i}}|490|3427|60}}% | ||
+ | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|1963|13711|60}}% | ||
+ | {{!}} <!--Weapon-drawing Time--> {{#ifexpr: {{#var:i}} >= 31 | 0.1 | {{#ifexpr: {{#var:i}} >= 16 | 0.2 | {{#ifexpr: {{#var:i}} >= 2 | 0.3 | 0.4 }} }} }} sec. | ||
+ | <!-- Interlock Satellite --> | ||
+ | {{!}} <!--Piercing Atk.--> {{Calc|{{#var:i}}|2453|17138|60}}% | ||
+ | <!-- --> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Female | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | + | !MP | |
− | !MP | + | !Collision Atk. |
− | ! | + | !Explosion Atk. |
− | !Explosion | + | !Weapon-drawing Time |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|40|392|60}} | |
− | + | {{!}} <!--Collision Atk.--> {{Calc|{{#var:i}}|144|1004|60}}% | |
− | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|750|5243|60}}% | |
− | | | + | {{!}} <!--Weapon-drawing Time--> {{#ifexpr: {{#var:i}} >= 31 | 0.1 | {{#ifexpr: {{#var:i}} >= 16 | 0.2 | {{#ifexpr: {{#var:i}} >= 2 | 0.3 | 0.4 }} }} }} sec. |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | {{ | + | <span style="display:none">}}</span> |
− | + | }} | |
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 15:33, 1 July 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 슈타이어 대전차포 |
Description
Fires a bullet that embeds itself in a target and explodes.
This bullet travels quickly, inflicts damage on hit, and then causes a big, time-delayed explosion, inflicting Physical Fire damage on surrounding enemies.
Interlock Satellite Effects:
Changes to a piercing bullet shot from a railgun.
This bullet, instead of exploding, penetrates all enemies in its way and slightly pulls surrounding enemies along the Y axis. Also, it's no longer guided.
[Special Function]
[Interlock Satellite Effect]
- Increases bullet speed.
- Guiding feature deleted
- Pulls enemies along the y-axis.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 6 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Male Explosion Size Ratio: 180%
- Male Explosion Count: 1
- Female Explosion Size Ratio: 140%
- Female Explosion Count: 3
Notes
- The AMR in the title may refer to Anti-materiel rifle.
- Male Launcher's Steyr AMR will have one delayed explosion whereas Female Launcher's will have three smaller explosions.
- The Launcher will be pushed back slightly due to recoil.
- The target will also be knocked back when hit by the initial impact and explosion(s).
- The projectile has a slight homing property.
- The initial impact will count as a non-elemental physical attack whereas the explosion(s) will be fire-element physical attack.
- If used alongside with Sub Weapon Crusher, the hit from the Heavy Weapon and the projectile will give a very significant knockback.
- Can be improved with Steyr AMR Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Collision Atk. | Explosion Atk. | Weapon-drawing Time | Interlock Satellite Effects |
---|---|---|---|---|---|---|
Piercing Atk. | ||||||
1 | 20 | 40 | 490% | 1963% | 0.4 sec. | 2453% |
2 | 22 | 46 | 540% | 2162% | 0.3 sec. | 2702% |
3 | 24 | 52 | 590% | 2361% | 0.3 sec. | 2951% |
4 | 26 | 58 | 639% | 2560% | 0.3 sec. | 3200% |
5 | 28 | 64 | 689% | 2759% | 0.3 sec. | 3449% |
6 | 30 | 70 | 739% | 2959% | 0.3 sec. | 3697% |
7 | 32 | 76 | 789% | 3158% | 0.3 sec. | 3946% |
8 | 34 | 82 | 838% | 3357% | 0.3 sec. | 4195% |
9 | 36 | 88 | 888% | 3556% | 0.3 sec. | 4444% |
10 | 38 | 94 | 938% | 3755% | 0.3 sec. | 4693% |
11 | 40 | 100 | 988% | 3954% | 0.3 sec. | 4942% |
12 | 42 | 106 | 1038% | 4153% | 0.3 sec. | 5191% |
13 | 44 | 112 | 1087% | 4352% | 0.3 sec. | 5440% |
14 | 46 | 118 | 1137% | 4552% | 0.3 sec. | 5689% |
15 | 48 | 124 | 1187% | 4751% | 0.3 sec. | 5938% |
16 | 50 | 129 | 1237% | 4950% | 0.2 sec. | 6186% |
17 | 52 | 135 | 1286% | 5149% | 0.2 sec. | 6435% |
18 | 54 | 141 | 1336% | 5348% | 0.2 sec. | 6684% |
19 | 56 | 147 | 1386% | 5547% | 0.2 sec. | 6933% |
20 | 58 | 153 | 1436% | 5746% | 0.2 sec. | 7182% |
21 | 60 | 159 | 1486% | 5945% | 0.2 sec. | 7431% |
22 | 62 | 165 | 1535% | 6144% | 0.2 sec. | 7680% |
23 | 64 | 171 | 1585% | 6344% | 0.2 sec. | 7929% |
24 | 66 | 177 | 1635% | 6543% | 0.2 sec. | 8178% |
25 | 68 | 183 | 1685% | 6742% | 0.2 sec. | 8427% |
26 | 70 | 189 | 1734% | 6941% | 0.2 sec. | 8675% |
27 | 72 | 195 | 1784% | 7140% | 0.2 sec. | 8924% |
28 | 74 | 201 | 1834% | 7339% | 0.2 sec. | 9173% |
29 | 76 | 207 | 1884% | 7538% | 0.2 sec. | 9422% |
30 | 78 | 213 | 1934% | 7737% | 0.2 sec. | 9671% |
31 | 80 | 219 | 1983% | 7937% | 0.1 sec. | 9920% |
32 | 82 | 225 | 2033% | 8136% | 0.1 sec. | 10169% |
33 | 84 | 231 | 2083% | 8335% | 0.1 sec. | 10418% |
34 | 86 | 237 | 2133% | 8534% | 0.1 sec. | 10667% |
35 | 88 | 243 | 2183% | 8733% | 0.1 sec. | 10916% |
36 | 90 | 249 | 2232% | 8932% | 0.1 sec. | 11164% |
37 | 92 | 255 | 2282% | 9131% | 0.1 sec. | 11413% |
38 | 94 | 261 | 2332% | 9330% | 0.1 sec. | 11662% |
39 | 96 | 267 | 2382% | 9530% | 0.1 sec. | 11911% |
40 | 98 | 273 | 2431% | 9729% | 0.1 sec. | 12160% |
41 | 100 | 279 | 2481% | 9928% | 0.1 sec. | 12409% |
42 | 102 | 285 | 2531% | 10127% | 0.1 sec. | 12658% |
43 | 104 | 291 | 2581% | 10326% | 0.1 sec. | 12907% |
44 | 106 | 297 | 2631% | 10525% | 0.1 sec. | 13156% |
45 | 108 | 303 | 2680% | 10724% | 0.1 sec. | 13405% |
46 | 110 | 308 | 2730% | 10923% | 0.1 sec. | 13653% |
47 | 112 | 314 | 2780% | 11122% | 0.1 sec. | 13902% |
48 | 114 | 320 | 2830% | 11322% | 0.1 sec. | 14151% |
49 | 116 | 326 | 2879% | 11521% | 0.1 sec. | 14400% |
50 | 118 | 332 | 2929% | 11720% | 0.1 sec. | 14649% |
51 | 120 | 338 | 2979% | 11919% | 0.1 sec. | 14898% |
52 | 122 | 344 | 3029% | 12118% | 0.1 sec. | 15147% |
53 | 124 | 350 | 3079% | 12317% | 0.1 sec. | 15396% |
54 | 126 | 356 | 3128% | 12516% | 0.1 sec. | 15645% |
55 | 128 | 362 | 3178% | 12715% | 0.1 sec. | 15894% |
56 | 130 | 368 | 3228% | 12915% | 0.1 sec. | 16142% |
57 | 132 | 374 | 3278% | 13114% | 0.1 sec. | 16391% |
58 | 134 | 380 | 3327% | 13313% | 0.1 sec. | 16640% |
59 | 136 | 386 | 3377% | 13512% | 0.1 sec. | 16889% |
60 | 138 | 392 | 3427% | 13711% | 0.1 sec. | 17138% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |