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Difference between revisions of "Hell Mode"

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Hell Mode is a special mode in DFO/DNF that allows you fight extraordinarily hard enemies for a chance at some pretty good rewards, most notably, Epic equipment. Outside of some special methods, this is the only way to obtain Epic equipment.
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{{Missing Info|Hell Party APC List oudated.}}
  
Nexon has recently put up a guide concerning Hell Mode: http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=007wa
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[[File:Hell mode entry.jpg|thumb|right|Hell Mode Entry]]
  
 +
'''Hell Mode''', sometimes referred to as '''Hell Parties''', is a special mode in dungeons that allows you to fight extraordinarily hard enemies at a chance for some of the strongest equipment in the game.
  
==How to Encounter==
+
==Hell Party==
Hell Mode can be encountered in one of two ways:
+
When Hell Mode is triggered, a set room within a dungeon will be marked with a purple demon. Within that room, a pillar will be placed in the center of the map that can be hit after all monsters in the room have been defeated. When struck, the pillar will initially spawn {{DataMonster Fallen Guardian|Format=FormatMonster Icon+Name}}s. Once they are defeated, striking the pillar a second time will spawn either the demons {{DataMonster Blaze|Format=FormatMonster Icon+Name}}, {{DataMonster Miasma|Format=FormatMonster Icon+Name}}, {{DataMonster Nightshade|Format=FormatMonster Icon+Name}}, or {{DataMonster Darksteel|Format=FormatMonster Icon+Name}}. Afterwards, a group of Automated Player Characters will immediately spawn, which will then drop the rewards for the Hell Party after all are defeated.
  
*Random: The first way is to simply encounter it randomly. The chances of encountering it increase with more party members.
+
==Temporal Rift==
 +
'''Temporal Rift''' is a special variation of Hell Mode. Unlike the normal Hell Mode, this mode does not generate {{Item|Epic Soul}}s or Hell Orbs, but instead offers a higher Epic equipment drop rate. In order to access the Temporal Rift within a region, their respective regions' Hell Party Supplementary Story quest must be completed, which is unlocked after completing the main Hell Party quest. Afterwards, Temporal Rift will replace the Circulation Dungeon on the dungeon select screen when the Hell Mode button is selected.
  
*Forced: The second way is to force Hell Mode. This is done through quests given by Grandis, which upon completion, will unlock Hell Mode for a set of dungeons.  
+
In addition, 6 Fatigue Points are consumed on entry and offers 11 [[Epic Fragment]]s per clear.
  
Hell Mode will only appear in dungeons from Sky Tower onwards (meaning they're not in Grand Flores and Lorien).
+
===Special Dungeon===
 +
Temporal Rift creates a low chance of generating a special dungeon where you can fight the Cosmo Fiends. This special dungeon gives 2 additional Epic Fragments when cleared.
  
==Forcing Hell Mode==
+
===Epic Wish===
In order to force Hell Mode, you first must unlock it via quests given to you by Grandis. These have you going through and defeating the bosses of the general area (Sky Tower, Behemoth, and Aphelia). After that, you can then enter Hell Mode by having the appropriate Stone. Otherwise, you can have the Stone, but not be able to force Hell Mode.
+
At the beginning of every Temporal Rift dungeon is a '''Temporal Altar'''. Interacting with it will allow up to 5 Epic Equipment to be selected as '''Epic Wish''' Equipment. Doing so simply displays a special effect when the item drops; there is no effect on the drop rate on Epic Wish equipment.
  
In order to get a stone, you'll need either Demon Scrolls or Invitations. These drop off bosses and come in three varieties.
+
==Harlem Hell Mode==
  
*Sky Tower: Fire Demon Scroll & Blaze's Invitation - 8 Invitations/Scrolls = 1 Evil Quelling Stone of Fire
+
===Sky Rift===
*Behemoth: Water Demon Scroll & Miasma's Invitation - 12 Invitations/Scrolls = 1 Evil Quelling Stone of Water
+
Upon clearing {{Quest list|name=[Sky Rift] A Rift in the Sky}}, players can access this variation with 1 Harlem dungeon being randomly selected with a special border around it. Now requiring 30 {{Item|Demon Invitation}}s & 2 {{Item|Rift Sensor Stone}}s per run, Sky Rift also has a chance of dropping Level 95 Equipment from [[Tayberrs - Fallen Paradise]].
*Aphelia: Earth Demon Scroll & Nightshade's Invitation - 15 Invitations/Scrolls = 1 Evil Quelling Stone of the Earth
 
  
The Invitations are untradable, but the Demon Scrolls can be traded to other players. You can also trade in the Demon Scrolls for other scrolls (Fire > Water > Earth). Both the Invitation and Scrolls can be traded in for Stones that will allow you to force Hell Mode. After forcing Hell Mode, the Stone is used up. You can also do this in a party, but everyone needs the appropriate stone.
+
===Celestial Rift===
 +
Added as a post-[[Fiend War]] update, '''Celestial Rift''' is seen as a streamlined version both of Temporal & Sky Rift - albeit functioning very similarly to the former. But unlike it's Pandemonium counterpart, Celestial Rift's room length is shorten to 4 and can generate numerous rewards, including {{Item|Epic Soul}}s. 3 bosses from Fiend War randomly appears after entering the Temporal Portal and encountering [[Gravity Vice]] will have him drop either 2 of each {{Item|Antimatter Particle}}s or {{Item|Special Antimatter Particle}}s.
  
==What to Expect==
+
Requires 8 Fatigue, 40 {{Item|Demon Invitation}}s & 4 {{Item|Rift Sensor Stone}}s per run.
If you've encountered Hell Mode, you'll get a notice at the start of the dungeon. A pink boss symbol will appear on the map, indicating where the Hell monsters are located. You'll also see a box with "Sealed Gate Progress" and a number. If you get hit more than the number listed (say 50 times), you'll be unable to break the Sealed Gate, and no goodies for you. Once in the room, you'll notice a sealed container. After all the normal enemies have been cleared in the room, you can choose whether or not to hit it. Basically, Hell Mode is optional. After hitting the Sealed Gate, it'll react, and some Fallen Guardians will pop out of it. After defeating them, hit the Sealed Gate some more. Eventually, the Hell Demon will pop out, and you'll do battle with it. If you're lucky, it'll drop some nice items upon defeat.  
 
  
The Demon that pops up depends on the stage (Sky Tower, Behemoth, Aphelia, Mount Thunderime, and so on).
+
==Activating Hell Mode==
 +
Hell Mode can be encountered in one of two ways:
  
==Hell Monsters==
+
*'''Party Play''': Running dungeons in a party with at least two party members will cause a Hell Party to occur after a set amount of runs. In addition, the larger the party, the less runs required to trigger a Hell Party. Disbanding the party will reset the amount of runs needed for the next Hell Party. The current party's progress towards a Hell Party can be seen on the top-right of the interface. If the intensity reads High, then the next run will trigger a Hell Party.
[[Category:Monsters]]
 
====Fallen Guardian====
 
[[File:FallenGuardian.png]]
 
  
Appear when you hit the Sealed Gate. These guys should be your first priority as they can cause major issues. Can summon a staff that deals constant damage if you get close, but it can be destroyed. Fallen Guardians can also put you to Sleep. Can also become immune to damage for a short period; it'll turn black when this happens.
+
[[File:HellPartyIndicator.png]]
  
 +
*'''Forced''': By completing certain featured quests from [[Grandis]], Hell Mode can be forcefully triggered by spending {{Item|Demon Invitation}}s. This can be done with or without a party.
  
====Blaze====
+
==Forcing Hell Mode==
[[File:Blaze.png]]
+
====[[Oceanic Express]]====
 
+
* '''Prerequisite:''' {{Quest list|name=Hell Party Ep 1. The Strong in the Oceanic Express}}
Likely the first Hell Demon you'll come across. Specializes in the Fire element. He appears in Sky Tower's Hell Mode. Interestingly enough, if you save one of your GSD quests, you can have him fight Blaze instead. Later patches will fix that issue however.
+
* '''Temporal Rift Prerequisite:''' {{Quest list|name=Hell Party Ep 1. Supplementary Story}}
 
+
* Generates Lv. 70 - 75 Epic Equipment
'''Movelist'''
+
{| class="wikitable" style="text-align:center;"
*Flame Aura: Special Aura that causes Burn status and deals damage if you stay to close Blaze for too long.
+
|-
*Meteor Drop: Summons a meteor to crash into the battlefield. The meteor's landing zone is marked by an orange spell circle. Landed meteors continuously spawn [[Ador]]s until destroyed, and causes periodic fire damage (Burn status) to any players within its vicinity.
+
! style="background-color:#ddffcf; width:300px;|Dungeon
*Ador Kamikaze: The Adors summoned from the Meteors can home in on a character and blow up.
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! style="background-color:#ddffcf; width:400px;|Required Invitations
*Flame Bullets: Blaze shoots Flame Bullets from his hands that can home in your character. However, these do have a limited range and can be avoided.
+
|-
*Flames of Vengeance: A fire-nova like attack. Casts an expanding ring of fire that propagates from Blaze, knocking everything in range away from him and inflicts a high level Burn status.
+
| [[Iron Scale]]
 
+
| 20
'''Strategy'''
+
|-
*Avoid staying close to Blaze for too long, as his melee attacks are strong and his Flame Aura will cause you to burn continuously.
+
| [[Runaway West-Bound]]
*Dodge falling meteors whenever possible: These are capable of inflicting upwards of 1000 fire damage if they crash into you upon landing. Also, you can actually get stuck in the Meteors if they land directly ontop of you, burning you to death AND leaving you extremely vulnerable to Blaze's attacks, until you manage to free yourself by destroying the meteor. Meteors can hit you while they are airborne as well, don't try to dodge them by jumping as the direction they come from is random. (50/50 chance to get hit)
+
| 20
*Destroy meteors as soon as possible as they can cause major problems; These block your way, hinder your vision, damages you when you are near it, and will spawn Adors periodically until destroyed. The more meteors that are dropped on the battlefield, the harder it is to get rid of them, as the Adors may be spawned faster than you can kill them.
+
|-
*In addition to the above, Blaze can force Adors to home in one character and explode on them. Does not do alot of damage, but the damage adds up VERY quickly if there's about 10 Adors on the battlefield. A potential 1-hit kill.
+
| [[Shrouded Heiz]]
*Upon casting Flame Bullets, Blaze cannot move for the duration of the spell. Take this brief moment to dodge and reposition yourself to a better position to attack him from. He cannot turn around during this move as well, so it's better to avoid this attack by moving behind him if possible.
+
| 21
*Blaze almost always casts Flames of Vengeance upon getting up to push everything away from him. Move out of the way quickly after you've knocked him down.
+
|-
*Items that increase fire resistance (such as the charms that can be bought from Canna) are extremely useful in reducing the amount of Fire damage you receive from his attacks. Burn recovery potions help as well.
+
| [[Battle at Arden City]]
*Blaze is highly resistant to fire damage, but weak against water and ice damage.
+
| 21
 
+
|-
====Miasma====
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| '''Temporal Rift'''
[[File:Vapor.png]]
+
| 22
 
+
|}
Likely the second Hell Demon you'll come across. Specializes in Water and Thunder attacks. Appears in Behemoth's Hell Mode.
 
  
'''Movelist'''
+
====[[Time Gate]]====
*Vapor Aura: Decreases Attack Speed by 10% when close to Miasma.
+
* '''Prerequisite:''' {{Quest list|name=Hell Party Ep 2. Guardian of Time}}
*Summon Dark Cloud: Summons a Thundercloud that will hang over a targeted area. If your character gets within the area of the cloud, it'll launch Thunderbolts at your position. Simply try to stay away from it. May cause electrocution when struck by thunder.
+
* '''Temporal Rift Prerequisite:''' {{Quest list|name=Hell Party Ep 2. Supplementary Story}}
*Haze Mass: Launches a mass made of steam that homes in on your position. Has no hitstun, but will inflict continuous damage and slow your attack speed if it hits your character. Your only option to avoid damage is to try and run from it or hit the mass with a Fire or Water attack.
+
* Generates Lv. 75-80 Epic Equipment
*Water Drop Prison: Throws a water drop that can trap you. It's imperative to try and escape quickly, as it can cause 30% HP damage when it bursts after 7 seconds.
+
{| class="wikitable" style="text-align:center;"
*Summon Aejorines: Miasma summons Aejorines (Succubus-type monster) that will attack you with ranged attacks.
+
|-
 +
! style="background-color:#ddffcf; width:300px;|Dungeon
 +
! style="background-color:#ddffcf; width:400px;|Required Invitations
 +
|-
 +
|[[The Great Blaze]]|| 20
 +
|-
 +
| [[Epidemic]] || 20
 +
|-
 +
| [[Organization! The Kartel]] || 21
 +
|-
 +
| [[Black Crusade]] || 21
 +
|-
 +
| [[Confidential Area]] || 21
 +
|-
 +
| [[Old Screaming Cavern]] || 22
 +
|-
 +
| [[Naissance]] || 22
 +
|-
 +
| [[Awakening (Dungeon)|Awakening]] || 22
 +
|-
 +
| '''Temporal Rift'''
 +
| 24
 +
|}
  
'''Strategy'''
+
====[[Power Station]]====
*Salamander Flasks are exceptionally helpful in this fight, as they allow you to destroy Miasma's Haze Mass. Miasma himself and his summons are all weak to fire damage as well.
+
* '''Prerequisite:''' {{Quest list|name=Hell Party Ep 3. Power Station Gate}}
*Destroy any summoned Aejorines as soon as possible as they increase Miasma's HP regeneration rate.
+
* '''Temporal Rift Prerequisite:''' {{Quest list|name=Hell Party Ep 3. Supplementary Story}}
*The Water Drop Prison can be destroyed by other players, otherwise, you'll be forced to take damage.
+
* Generates Lv. 80-85 Epic Equipment
*Haze Mass's speed reduction stacks, so the more it hits you, the slower you get. Multiple Haze Masses will amplify this effect even faster, so you must quickly destroy them with fire attacks.
+
{| class="wikitable" style="text-align:center;"
*A prolonged battle with Miasma is deadly, as he can potentially cover nearly half the battlefield with Thunderclouds (as these last very long), hindering your movement and limiting your attacking opportunities.
+
|-
*Items that give water resistance are extremely helpful (such as Ice Charms, that can be bought from Canna).
+
! style="background-color:#ddffcf; width:300px;|Dungeon
*Being caught in a Water Drop Prison while under a Thundercloud means you will be repeatedly struck by thunder over and over for the duration of the prison. This most likely results in death, so try your best not to fight near or flee into the direction of a Thundercloud as it has deceptive range - It covers a slightly wider area than its actual sprite.
+
! style="background-color:#ddffcf; width:400px;|Required Invitations
*The best way to deal with Miasma is to rush him down and repeatedly attack him, not allowing him to cast any of his offensive spells. His spells are all extremely difficult to avoid and come out very fast.
+
|-
 +
| [[Kore Power Plant]]|| 23
 +
|-
 +
| [[Furtz Power Plant]] || 24
 +
|-
 +
| [[Trombe Power Plant]] || 24
 +
|-
 +
| [[Grandine Power Plant]] || 24
 +
|-
 +
| '''Temporal Rift'''
 +
| 26
 +
|}
  
====Nightshade====
+
====[[Castle of the Dead]]====
[[File:Overgross.png]]
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* '''Prerequisite:''' {{Quest list|name=Hell Party Ep 4. A Gaping Rupture}}
 +
* '''Temporal Rift Prerequisite:''' {{Quest list|name=Hell Party Ep 4. Supplementary Story}}
 +
* Generates Lv. 80-85 Epic Equipment
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! style="background-color:#ddffcf; width:300px;|Dungeon
 +
! style="background-color:#ddffcf; width:400px;|Required Invitations
 +
|-
 +
| [[Inverted Watchtower]]|| 26
 +
|-
 +
| [[Luke Rinje]] || 26
 +
|-
 +
| [[Metal Brakium]] || 26
 +
|-
 +
| [[Salamander's Furnace]] || 26
 +
|-
 +
| [[Banquet Hall of Light]] || 26
 +
|-
 +
| '''Temporal Rift'''
 +
| 28
 +
|}
  
The Hell Demon that resides in Aphelia. Generally the most melee friendly of the bunch. Specializes in using Plants to attack.
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====[[Metro Center]]====
 +
* '''Prerequisite:''' {{Quest list|name=Hell Party Ep 5. Chaos in Pandemonium}}
 +
* '''Temporal Rift Prerequisite:''' {{Quest list|name=Hell Party Ep 5. Supplementary Story}}
 +
* Generates Lv. 85-90 Epic Equipment
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! style="background-color:#ddffcf; width:300px;|Dungeon
 +
! style="background-color:#ddffcf; width:400px;|Required Invitations
 +
|-
 +
| [[Time Square]]|| 28
 +
|-
 +
| [[Valley of the Half-breeds]] || 28
 +
|-
 +
| [[Chamber of Terror]] || 28
 +
|-
 +
| [[Wind Canyon]] || 28
 +
|-
 +
| [[Red Witch's Forest]] || 28
 +
|-
 +
| '''Temporal Rift'''
 +
| 30
 +
|}
  
'''Movelist'''
+
====[[Harlem]]====
*Drain Aura: Decreases MP Regeneration to 0 when close to Nightshade
+
* '''Prerequisite:''' {{Quest list|name=Hell Party Ep 6. Signs of a Strange Phenomenon}}
*Summon Aukuso: Summons a Hellflower Aukuso; Can shoot out Confusion Gas and Poisonous Insects, as well as attack from range.
+
* '''Celestial Rift Prerequisite:''' {{Quest list|name=[Celestial Rift] Hell Party Ep 6. Side Story}}
*Shoot Bug: Shoots a bug from his hand; easily avoidable as flies in a straight line. Will explode after a certain duration
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* Generates Lv. 90-95 Epic Equipment
*Vine Capture: Can summon vines that immobilize you in place. These can be destroyed.
+
{| class="wikitable" style="text-align:center;"
*Seed Spread: Nightshade sprinkles seeds in an area around him that grow into Hellflower Aukusos. After about a minute, if they haven't been killed, they will then become Meinahrut (Succubus-type monster) whose attacks can immobilize you.
+
|-
*Summon Sun: Summons a large Sun; it can accelerate the growth of Nightshade's seeds. Nightshade will only use this attack once he's fallen below 1/2 of his max health.
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! style="background-color:#ddffcf; width:300px;|Dungeon
*Attacks can cause Immobilize. Nightshade's Immobilize status has an added effect of draining health for the duration of the effect.
+
! style="background-color:#ddffcf; width:400px;|Required Invitations
 +
|-
 +
| [[Border Town]]|| 30
 +
|-
 +
| [[Total Eclipse]] || 30
 +
|-
 +
| [[Dark City]] || 30
 +
|-
 +
| [[District 9]] || 30
 +
|-
 +
| [[Royal Casino]] || 30
 +
|-
 +
| [[Fight Club]] || 30
 +
|-
 +
| '''Sky Rift'''
 +
| 30 + 2 {{Item|Rift Sensor Stone}}s  
 +
|-
 +
| '''Celestial Rift'''
 +
| 40 + 4 {{Item|Rift Sensor Stone}}s
 +
|}
  
'''Strategy'''
+
==Rewards==
*Nightshade is slightly easier than his predecessors, so you should not have too much trouble soloing him.
+
Upon defeating the group of Automated Player Characters, a variable amount of [[Epic Fragment]]s will drop. In addition, the following rewards have a rare chance of dropping:
*Meinahrut can cause major problems if you are a class that uses alot of Light or Ice attacks (e.g. Nen Master) as they absorb Light and Ice elemental attacks.  
+
* [[Epic]] Equipment
*Destroy the Hellflowers as quickly as possible. If they overpopulate the field, it will be very difficult to maneuver and attack Nightshade. You will also be confused or poisoned constantly if there's too many Hellflowers on the field at once.
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** The level of the equipment depends on the area of the dungeon Hell Mode was activated in.
*The sun reduces the growing time of Hellflowers greatly, making them hatch into Meinahrut more quickly. When Nightshade reaches this point of the battle, he tends to spam Seed Spread more often in an attempt to overwhelm you with Hellflowers. Keep the number of Hellflowers in check.
+
*** [[Time Gate]] dungeons drop up to level 80 Epic Equipment.
*Nightshade's vines will cancel the attack used to destroy them (e.g Gun Dance, Wild Shot). Use a weak attack to free yourself to avoid wasting the cooldowns of powerful spells.
+
*** [[Power Station]] dungeons drop level 80 to 85 Epic Equipment. [[Kore Power Plant]] is an exception, which also includes level 75 Epic Equipment.
*Nightshade and his plants are weak against Fire damage.
+
*** [[Castle of the Dead]] dungeons drop level 80 to 85 Epic Equipment, similar to Power Station Hell Parties, albeit with a stronger bias towards level 85 equipment.
*Consider bringing items that provide Immobilize tolerance (such as The Blue Grails found in GBL-type dungeons). Many of Nightshade's and his summons' attacks can cause the Immobilize effect. You may be immobilized repeatedly and unable to move if he has alot of summons active on the field at once.
+
*** [[Metro Center]] dungeons drop level 85 to 90 Epic equipment.
 +
*** [[Harlem]] dungeons drop level 90 to 95 Epic equipment with some notable changes. Epic Fragments can still be obtained through dissing Equipment, but {{Item|Aberrant Fragment}}s will now drop after finishing up a Hell Party instead.
 +
* {{Item|Epic Soul}}s
 +
* {{Item|Demon Invitation}}s
 +
* Depending on the area where the dungeon is located:
 +
** {{Item|Time Gate Hell Orb}}
 +
** {{Item|Power Station Hell Orb}}
 +
** {{Item|Castle of the Dead Hell Orb}}
 +
** {{Item|Metro Center Hell Orb}}
 +
** {{Item|Harlem Hell Orb}}
  
====Dark Steel====
+
Note that completing a Hell Party on a higher difficulty will raise the drop rates for all rewards except for Epic Equipment.
[[File:DarkSteel.png]]
 
  
'''Attacks'''
+
<!-- UNDER CONSTRUCTION
*Gravity Aura: Slows movement speed & jump strength when close to Dark Steel.
 
*Steel Beam Drop: Dark Steel leaps into the air drops Steel Beams onto the ground. This is followed up by Dark Steel falling back to the ground and attacking. This can cause the Burn effect if hit and has an effective AoE range. Dark Steel can drop a lot of Beams, and they can be destroyed.
 
*Summon Thundercloud: Summons a Thundercloud; similar to Miasma's attack, but unleashes much larger Thunderbolts and they hit random spots regardless of whether a character is in it's general area.
 
*Shockwave: Dark Steel slams his beam into the ground and creates round shockwaves that go forward a distance.
 
*Wide Swing: Dark Steel's normal attack; swings his large beam forward and reaches behind him. Has pretty good range on it.
 
  
==Hell's Party==
 
(Note: Not implemented in US version yet)
 
  
This is a revamp of Hell Mode that comes out in a later patch. It generally replaces the Hell Demon encounters with enemy APC parties. It also has different difficulties, with the Hell Demons now appearing on the hardest difficulty. Enemies may drop materials you can use to trade in for Epic equipment at Grandis.
+
==Hell Party APC List==
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! style="background-color:#ddffcf; width:200px;" colspan="2"|Name
 +
! style="background-color:#ddffcf; width:50px;"|Level
 +
! style="background-color:#ddffcf; width:200px;"|Location
 +
! style="background-color:#ddffcf; width:200px;"|Skills
 +
! style="background-color:#ddffcf; width:200px;"|Notes
 +
|-
 +
! style="background-color:#ddffcf;"| [[File:LonelyCat.jpg]] || Lonely Youngin || 19-28 || Sky Tower || Lasher, Dragon Fang, Florae Circle, Dash Attack || Mage APC decked out in Cat Avatars; <br> <font color=red>"Don't hit me!"</font> <br> <font color=red>"Yikes!"</font>
 +
|}
 +
-->
 +
[[Category:Game System]]

Latest revision as of 10:35, 25 April 2022

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Hell Party APC List oudated.


Hell Mode Entry

Hell Mode, sometimes referred to as Hell Parties, is a special mode in dungeons that allows you to fight extraordinarily hard enemies at a chance for some of the strongest equipment in the game.

Hell Party

When Hell Mode is triggered, a set room within a dungeon will be marked with a purple demon. Within that room, a pillar will be placed in the center of the map that can be hit after all monsters in the room have been defeated. When struck, the pillar will initially spawn Fallen Guardians. Once they are defeated, striking the pillar a second time will spawn either the demons Blaze, Miasma, Nightshade, or Darksteel. Afterwards, a group of Automated Player Characters will immediately spawn, which will then drop the rewards for the Hell Party after all are defeated.

Temporal Rift

Temporal Rift is a special variation of Hell Mode. Unlike the normal Hell Mode, this mode does not generate Epic Soul.png Epic Souls or Hell Orbs, but instead offers a higher Epic equipment drop rate. In order to access the Temporal Rift within a region, their respective regions' Hell Party Supplementary Story quest must be completed, which is unlocked after completing the main Hell Party quest. Afterwards, Temporal Rift will replace the Circulation Dungeon on the dungeon select screen when the Hell Mode button is selected.

In addition, 6 Fatigue Points are consumed on entry and offers 11 Epic Fragments per clear.

Special Dungeon

Temporal Rift creates a low chance of generating a special dungeon where you can fight the Cosmo Fiends. This special dungeon gives 2 additional Epic Fragments when cleared.

Epic Wish

At the beginning of every Temporal Rift dungeon is a Temporal Altar. Interacting with it will allow up to 5 Epic Equipment to be selected as Epic Wish Equipment. Doing so simply displays a special effect when the item drops; there is no effect on the drop rate on Epic Wish equipment.

Harlem Hell Mode

Sky Rift

Upon clearing Side Quest Icon.png [Sky Rift] A Rift in the Sky, players can access this variation with 1 Harlem dungeon being randomly selected with a special border around it. Now requiring 30 Demon Invitation.png Demon Invitations & 2 Rift Sensor Stone.png Rift Sensor Stones per run, Sky Rift also has a chance of dropping Level 95 Equipment from Tayberrs - Fallen Paradise.

Celestial Rift

Added as a post-Fiend War update, Celestial Rift is seen as a streamlined version both of Temporal & Sky Rift - albeit functioning very similarly to the former. But unlike it's Pandemonium counterpart, Celestial Rift's room length is shorten to 4 and can generate numerous rewards, including Epic Soul.png Epic Souls. 3 bosses from Fiend War randomly appears after entering the Temporal Portal and encountering Gravity Vice will have him drop either 2 of each Antimatter Particle.png Antimatter Particles or Special Antimatter Particle.png Special Antimatter Particles.

Requires 8 Fatigue, 40 Demon Invitation.png Demon Invitations & 4 Rift Sensor Stone.png Rift Sensor Stones per run.

Activating Hell Mode

Hell Mode can be encountered in one of two ways:

  • Party Play: Running dungeons in a party with at least two party members will cause a Hell Party to occur after a set amount of runs. In addition, the larger the party, the less runs required to trigger a Hell Party. Disbanding the party will reset the amount of runs needed for the next Hell Party. The current party's progress towards a Hell Party can be seen on the top-right of the interface. If the intensity reads High, then the next run will trigger a Hell Party.

HellPartyIndicator.png

  • Forced: By completing certain featured quests from Grandis, Hell Mode can be forcefully triggered by spending Demon Invitation.png Demon Invitations. This can be done with or without a party.

Forcing Hell Mode

Oceanic Express

Dungeon Required Invitations
Iron Scale 20
Runaway West-Bound 20
Shrouded Heiz 21
Battle at Arden City 21
Temporal Rift 22

Time Gate

Dungeon Required Invitations
The Great Blaze 20
Epidemic 20
Organization! The Kartel 21
Black Crusade 21
Confidential Area 21
Old Screaming Cavern 22
Naissance 22
Awakening 22
Temporal Rift 24

Power Station

Dungeon Required Invitations
Kore Power Plant 23
Furtz Power Plant 24
Trombe Power Plant 24
Grandine Power Plant 24
Temporal Rift 26

Castle of the Dead

  • Prerequisite: No quests found that satisfy the search criteria.
  • Temporal Rift Prerequisite: No quests found that satisfy the search criteria.
  • Generates Lv. 80-85 Epic Equipment
Dungeon Required Invitations
Inverted Watchtower 26
Luke Rinje 26
Metal Brakium 26
Salamander's Furnace 26
Banquet Hall of Light 26
Temporal Rift 28

Metro Center

Dungeon Required Invitations
Time Square 28
Valley of the Half-breeds 28
Chamber of Terror 28
Wind Canyon 28
Red Witch's Forest 28
Temporal Rift 30

Harlem

Dungeon Required Invitations
Border Town 30
Total Eclipse 30
Dark City 30
District 9 30
Royal Casino 30
Fight Club 30
Sky Rift 30 + 2 Rift Sensor Stone.png Rift Sensor Stones
Celestial Rift 40 + 4 Rift Sensor Stone.png Rift Sensor Stones

Rewards

Upon defeating the group of Automated Player Characters, a variable amount of Epic Fragments will drop. In addition, the following rewards have a rare chance of dropping:

Note that completing a Hell Party on a higher difficulty will raise the drop rates for all rewards except for Epic Equipment.